How to use remove_agent method in autotest

Best Python code snippet using autotest_python

agents.py

Source: agents.py Github

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...30 self.energy += self.model.sheep_gain_from_food31 grass_patch.fully_grown = False32 # Death33 if self.energy < 0:34 self.model.grid.remove_agent(self)35 self.model.schedule.remove(self)36 living = False37 if living and self.random.random() < self.model.sheep_reproduce:38 # Create a new sheep:39 if self.model.grass:40 self.energy /​= 241 is_sick = False 42 if self.disease and self.random.random() < 0.5:43 is_sick = True44 lamb = Sheep(45 self.model.next_id(), self.pos, self.model, self.moore, self.energy, is_sick46 )47 self.model.grid.place_agent(lamb, self.pos)48 self.model.schedule.add(lamb)49class Wolf(RandomWalker):50 """51 A wolf that walks around, reproduces (asexually) and eats sheep.52 """53 energy = None54 def __init__(self, unique_id, pos, model, moore, energy=None):55 super().__init__(unique_id, pos, model, moore=moore)56 self.energy = energy57 def step(self):58 self.random_move()59 self.energy -= 160 # If there are sheep present, eat one61 x, y = self.pos62 this_cell = self.model.grid.get_cell_list_contents([self.pos])63 sheep = [obj for obj in this_cell if isinstance(obj, Sheep)]64 if len(sheep) > 0:65 sheep_to_eat = self.random.choice(sheep)66 self.energy += self.model.wolf_gain_from_food67 # Kill the sheep68 self.model.grid.remove_agent(sheep_to_eat)69 self.model.schedule.remove(sheep_to_eat)70 # Death or reproduction71 if self.energy < 0:72 self.model.grid.remove_agent(self)73 self.model.schedule.remove(self)74 else:75 if self.random.random() < self.model.wolf_reproduce:76 # Create a new wolf cub77 self.energy /​= 278 cub = Wolf(79 self.model.next_id(), self.pos, self.model, self.moore, self.energy80 )81 self.model.grid.place_agent(cub, cub.pos)82 self.model.schedule.add(cub)83class GrassPatch(mesa.Agent):84 """85 A patch of grass that grows at a fixed rate and it is eaten by sheep86 """...

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test_agent.py

Source: test_agent.py Github

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...70 self.assertEqual(amas.get_agents(), [agent1, agent2])71 amas.add_agents([agent1, agent2, agent4, agent2, agent3])72 amas.add_pending_agent()73 self.assertEqual(amas.get_agents(), [agent1, agent2, agent4, agent3])74 def test_remove_agent(self) -> None:75 environment = Environment()76 amas = SimplerAmas(environment)77 agent1 = Agent(amas)78 agent2 = Agent(amas)79 agent3 = Agent(amas)80 amas.remove_agent(agent2)81 amas.remove_pending_agent()82 self.assertEqual(amas.get_agents(), [])83 amas.add_agents([agent1, agent2, agent3])84 amas.add_pending_agent()85 amas.remove_agent(agent2)86 amas.remove_pending_agent()87 self.assertEqual(amas.get_agents(), [agent1, agent3])88 amas.remove_agent(agent2)89 amas.remove_pending_agent()90 self.assertEqual(amas.get_agents(), [agent1, agent3])91 amas.remove_agent(agent1)92 amas.remove_agent(agent3)93 amas.remove_pending_agent()94 self.assertEqual(amas.get_agents(), [])95if __name__ == '__main__':...

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test_remove_agent.py

Source: test_remove_agent.py Github

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1from agentMET4FOF.agents import AgentMET4FOF, AgentNetwork2import time3def test_remove_agent():4 #start agent network server5 agentNetwork = AgentNetwork(dashboard_modules=False)6 #init agents by adding into the agent network7 dummy_agent1 = agentNetwork.add_agent(agentType= AgentMET4FOF)8 dummy_agent2 = agentNetwork.add_agent(agentType= AgentMET4FOF)9 dummy_agent3 = agentNetwork.add_agent(agentType= AgentMET4FOF)10 dummy_agent4 = agentNetwork.add_agent(agentType= AgentMET4FOF)11 agentNetwork.bind_agents(dummy_agent1, dummy_agent2)12 agentNetwork.bind_agents(dummy_agent1, dummy_agent3)13 agentNetwork.bind_agents(dummy_agent1, dummy_agent4)14 agentNetwork.bind_agents(dummy_agent4, dummy_agent2)15 agentNetwork.bind_agents(dummy_agent3, dummy_agent4)16 agentNetwork.bind_agents(dummy_agent2, dummy_agent4)17 agentNetwork.remove_agent(dummy_agent1)18 agentNetwork.remove_agent(dummy_agent2)19 agentNetwork.remove_agent(dummy_agent3)20 agentNetwork.remove_agent(dummy_agent4)21 time.sleep(2)22 assert len(agentNetwork.agents()) == 0...

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