How to use Config method of Microsoft.Coyote.Samples.Monitors.Timer class

Best Coyote code snippet using Microsoft.Coyote.Samples.Monitors.Timer.Config

FailureDetector.cs

Source:FailureDetector.cs Github

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...9 /// Implementation of a failure detector Coyote machine.10 /// </summary>11 internal class FailureDetector : StateMachine12 {13 internal class Config : Event14 {15 public HashSet<ActorId> Nodes;16 public Config(HashSet<ActorId> nodes)17 {18 this.Nodes = nodes;19 }20 }21 internal class NodeFailed : Event22 {23 public ActorId Node;24 public NodeFailed(ActorId node)25 {26 this.Node = node;27 }28 }29 private class TimerCancelled : Event { }30 private class RoundDone : Event { }31 private class Unit : Event { }32 /// <summary>33 /// Nodes to be monitored.34 /// </summary>35 private HashSet<ActorId> Nodes;36 /// <summary>37 /// Set of registered clients.38 /// </summary>39 private HashSet<ActorId> Clients;40 /// <summary>41 /// Number of made 'Ping' attempts.42 /// </summary>43 private int Attempts;44 /// <summary>45 /// Set of alive nodes.46 /// </summary>47 private HashSet<ActorId> Alive;48 /// <summary>49 /// Collected responses in one round.50 /// </summary>51 private HashSet<ActorId> Responses;52 /// <summary>53 /// Reference to the timer machine.54 /// </summary>55 private ActorId Timer;56 [Start]57 [OnEntry(nameof(InitOnEntry))]58 [OnEventDoAction(typeof(Driver.RegisterClient), nameof(RegisterClientAction))]59 [OnEventDoAction(typeof(Driver.UnregisterClient), nameof(UnregisterClientAction))]60 [OnEventPushState(typeof(Unit), typeof(SendPing))]61 private class Init : State { }62 private void InitOnEntry(Event e)63 {64 var nodes = (e as Config).Nodes;65 this.Nodes = new HashSet<ActorId>(nodes);66 this.Clients = new HashSet<ActorId>();67 this.Alive = new HashSet<ActorId>();68 this.Responses = new HashSet<ActorId>();69 // Initializes the alive set to contain all available nodes.70 foreach (var node in this.Nodes)71 {72 this.Alive.Add(node);73 }74 // Initializes the timer.75 this.Timer = this.CreateActor(typeof(Timer), new Timer.Config(this.Id));76 // Transitions to the 'SendPing' state after everything has initialized.77 this.RaiseEvent(new Unit());78 }79 private void RegisterClientAction(Event e)80 {81 var client = (e as Driver.RegisterClient).Client;82 this.Clients.Add(client);83 }84 private void UnregisterClientAction(Event e)85 {86 var client = (e as Driver.UnregisterClient).Client;87 if (this.Clients.Contains(client))88 {89 this.Clients.Remove(client);...

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Timer.cs

Source:Timer.cs Github

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...10 /// method 'Random', rather than using an actual timeout.11 /// </summary>12 internal class Timer : StateMachine13 {14 internal class Config : Event15 {16 public ActorId Target;17 public Config(ActorId target)18 {19 this.Target = target;20 }21 }22 /// <summary>23 /// Although this event accepts a timeout value, because24 /// this machine models a timer by nondeterministically25 /// triggering a timeout, this value is not used.26 /// </summary>27 internal class StartTimerEvent : Event28 {29 public int Timeout;30 public StartTimerEvent(int timeout)31 {32 this.Timeout = timeout;33 }34 }35 internal class TimeoutEvent : Event { }36 internal class CancelSuccess : Event { }37 internal class CancelFailure : Event { }38 internal class CancelTimerEvent : Event { }39 /// <summary>40 /// Reference to the owner of the timer.41 /// </summary>42 private ActorId Target;43 [Start]44 [OnEntry(nameof(InitOnEntry))]45 private class Init : State { }46 /// <summary>47 /// When it enters the 'Init' state, the timer receives a reference to48 /// the target machine, and then transitions to the 'WaitForReq' state.49 /// </summary>50 private void InitOnEntry(Event e)51 {52 this.Target = (e as Config).Target;53 this.RaiseGotoStateEvent<WaitForReq>();54 }55 /// <summary>56 /// The timer waits in the 'WaitForReq' state for a request from the client.57 ///58 /// It responds with a 'CancelFailure' event on a 'CancelTimer' event.59 ///60 /// It transitions to the 'WaitForCancel' state on a 'StartTimerEvent' event.61 /// </summary>62 [OnEventGotoState(typeof(CancelTimerEvent), typeof(WaitForReq), nameof(CancelTimerAction))]63 [OnEventGotoState(typeof(StartTimerEvent), typeof(WaitForCancel))]64 private class WaitForReq : State { }65 private void CancelTimerAction()66 {...

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Config

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Samples.Monitors;5{6 {7 public static void Main(string[] args)8 {9 var config = Configuration.Create();10 config.EnableMonitors(typeof(Timer));11 Task.Run(() => Run(config)).Wait();12 }13 private static async Task Run(Configuration config)14 {15 config.MaxSchedulingSteps = 1000;16 config.MaxFairSchedulingSteps = 1000;17 config.MaxStepsFromEntryToExit = 1000;18 config.MaxStepsFromAnyActionToExit = 1000;19 config.MaxStepsFromAnyActionToAnyAction = 1000;20 config.MaxStepsFromAnyActionToSameAction = 1000;21 config.MaxStepsFromEntryToSameAction = 1000;22 config.MaxStepsFromExitToSameAction = 1000;23 config.MaxStepsFromExitToExit = 1000;24 config.MaxStepsFromAnyActionToExit = 1000;25 config.MaxStepsFromEntryToExit = 1000;26 config.MaxStepsFromExitToEntry = 1000;27 config.MaxStepsFromAnyActionToEntry = 1000;28 config.MaxStepsFromEntryToEntry = 1000;29 config.MaxStepsFromAnyActionToAnyAction = 1000;30 config.MaxStepsFromAnyActionToSameAction = 1000;31 config.MaxStepsFromSameActionToAnyAction = 1000;32 config.MaxStepsFromSameActionToSameAction = 1000;33 config.MaxStepsFromSameActionToEntry = 1000;34 config.MaxStepsFromSameActionToExit = 1000;35 config.MaxStepsFromEntryToSameAction = 1000;36 config.MaxStepsFromExitToSameAction = 1000;37 config.MaxStepsFromEntryToEntry = 1000;38 config.MaxStepsFromExitToExit = 1000;39 config.MaxStepsFromAnyActionToExit = 1000;40 config.MaxStepsFromEntryToExit = 1000;41 config.MaxStepsFromExitToEntry = 1000;42 config.MaxStepsFromAnyActionToEntry = 1000;43 config.MaxStepsFromEntryToEntry = 1000;

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Config

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Samples.Monitors;6using Microsoft.Coyote.Tasks;7{8 {9 public static async Task Main(string[] args)10 {11 var config = Configuration.Create();12 config.EnableMonitors = true;13 config.EnableActorLogging = true;14 config.EnableActorTracing = true;15 config.EnableActivityTracing = true;16 config.EnableOperationInterception = true;17 config.EnableStateInterception = true;18 config.EnableAssertionInterception = true;19 config.EnableEventLogging = true;20 config.EnableEventTracing = true;21 config.EnableStateLogging = true;22 config.EnableStateTracing = true;23 config.Monitor<Microsoft.Coyote.Samples.Monitors.Timer>(new TimerConfig(1000));24 await RunAsync(config);25 }26 private static async Task RunAsync(Configuration config)27 {28 var runtime = RuntimeFactory.Create(config);29 await runtime.CreateActorAndExecuteAsync(typeof(Actor1));30 await Task.CompletedTask;31 }32 }33 {34 [OnEventDoAction(typeof(TimerElapsedEvent), nameof(HandleTimerElapsedEvent))]35 {36 }37 private void HandleTimerElapsedEvent(Event e)38 {39 var timerElapsedEvent = e as TimerElapsedEvent;40 Console.WriteLine($"Actor1: Timer Elapsed: {timerElapsedEvent.ElapsedTime}");41 }42 }43}44using System;45using System.Threading.Tasks;46using Microsoft.Coyote;47using Microsoft.Coyote.Actors;48using Microsoft.Coyote.Samples.Monitors;49using Microsoft.Coyote.Tasks;50{51 {52 public static async Task Main(string[] args)53 {54 var config = Configuration.Create();55 config.EnableMonitors = true;56 config.EnableActorLogging = true;57 config.EnableActorTracing = true;58 config.EnableActivityTracing = true;59 config.EnableOperationInterception = true;60 config.EnableStateInterception = true;61 config.EnableAssertionInterception = true;62 config.EnableEventLogging = true;

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Config

Using AI Code Generation

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1{2 {3 static void Main(string[] args)4 {5 var configuration = Configuration.Create().WithMonitor(typeof(Timer));6 var runtime = RuntimeFactory.Create(configuration);7 runtime.CreateActor(typeof(Actor1));8 runtime.Run();9 }10 }11 {12 [OnEventDoAction(typeof(StartTimer), nameof(StartTimerAction))]13 [OnEventDoAction(typeof(StopTimer), nameof(StopTimerAction))]14 [OnEventDoAction(typeof(TimerElapsed), nameof(TimerElapsedAction))]15 class Init : State { }16 void StartTimerAction()17 {18 var timer = this.Monitor<Timer>();19 timer.Start();20 }21 void StopTimerAction()22 {23 var timer = this.Monitor<Timer>();24 timer.Stop();25 }26 void TimerElapsedAction()27 {28 var timer = this.Monitor<Timer>();29 timer.Elapsed();30 }31 }32}33{34 {35 static void Main(string[] args)36 {37 var configuration = Configuration.Create().WithMonitor(typeof(Timer));38 var runtime = RuntimeFactory.Create(configuration);39 runtime.CreateActor(typeof(Actor2));40 runtime.Run();41 }42 }43 {44 [OnEventDoAction(typeof(StartTimer), nameof(StartTimerAction))]45 [OnEventDoAction(typeof(StopTimer), nameof(StopTimerAction))]46 [OnEventDoAction(typeof(TimerElapsed), nameof(TimerElapsedAction))]47 class Init : State { }48 void StartTimerAction()49 {50 var timer = this.Monitor<Timer>();51 timer.Start();52 }53 void StopTimerAction()54 {55 var timer = this.Monitor<Timer>();56 timer.Stop();57 }58 void TimerElapsedAction()59 {60 var timer = this.Monitor<Timer>();61 timer.Elapsed();62 }63 }64}65{66 {67 static void Main(string

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Config

Using AI Code Generation

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1using Microsoft.Coyote.Samples.Monitors;2using Microsoft.Coyote;3using System;4{5 {6 static void Main(string[] args)7 {8 Timer timer = new Timer();9 timer.Config(5);10 timer.Start();11 Console.WriteLine("Timer started");12 bool timeout = timer.Timeout();13 Console.WriteLine("Timeout: " + timeout);14 }15 }16}17using Microsoft.Coyote.Samples.Monitors;18using Microsoft.Coyote;19using System;20{21 {22 static void Main(string[] args)23 {24 Timer timer = new Timer();25 timer.Config(5);26 timer.Start();27 Console.WriteLine("Timer started");28 bool timeout = timer.Timeout();29 Console.WriteLine("Timeout: " + timeout);30 }31 }32}33using Microsoft.Coyote.Samples.Monitors;34using Microsoft.Coyote;35using System;36{37 {38 static void Main(string[] args)39 {40 Timer timer = new Timer();41 timer.Config(5);42 timer.Start();43 Console.WriteLine("Timer started");44 bool timeout = timer.Timeout();45 Console.WriteLine("Timeout: " + timeout);46 }47 }48}49using Microsoft.Coyote.Samples.Monitors;50using Microsoft.Coyote;51using System;52{53 {54 static void Main(string[] args)55 {56 Timer timer = new Timer();57 timer.Config(5);58 timer.Start();59 Console.WriteLine("Timer started");60 bool timeout = timer.Timeout();61 Console.WriteLine("Timeout: " + timeout);62 }63 }64}65using Microsoft.Coyote.Samples.Monitors;66using Microsoft.Coyote;67using System;68{69 {70 static void Main(string[] args)71 {72 Timer timer = new Timer();

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Config

Using AI Code Generation

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1using Microsoft.Coyote.Samples.Monitors;2using System;3{4 {5 static void Main(string[] args)6 {7 Timer.Config(1000, 1000);8 Console.WriteLine("Hello World!");9 }10 }11}12using Microsoft.Coyote.Samples.Monitors;13using System;14{15 {16 static void Main(string[] args)17 {18 Timer.Config(1000, 1000);19 Console.WriteLine("Hello World!");20 }21 }22}

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Config

Using AI Code Generation

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1Microsoft.Coyote.Samples.Monitors.Timer.Config(1000, 5000);2await Microsoft.Coyote.Samples.Monitors.Timer.Timeout();3Microsoft.Coyote.Samples.Monitors.Timer.Config(1000, 5000);4await Microsoft.Coyote.Samples.Monitors.Timer.Timeout();5Microsoft.Coyote.Samples.Monitors.Timer.Config(1000, 5000);6await Microsoft.Coyote.Samples.Monitors.Timer.Timeout();7Microsoft.Coyote.Samples.Monitors.Timer.Config(1000, 5000);8await Microsoft.Coyote.Samples.Monitors.Timer.Timeout();9Microsoft.Coyote.Samples.Monitors.Timer.Config(1000, 5000);10await Microsoft.Coyote.Samples.Monitors.Timer.Timeout();11Microsoft.Coyote.Samples.Monitors.Timer.Config(1000, 5000);12await Microsoft.Coyote.Samples.Monitors.Timer.Timeout();13Microsoft.Coyote.Samples.Monitors.Timer.Config(1000, 5000);14await Microsoft.Coyote.Samples.Monitors.Timer.Timeout();15Microsoft.Coyote.Samples.Monitors.Timer.Config(1000, 5000);16await Microsoft.Coyote.Samples.Monitors.Timer.Timeout();17Microsoft.Coyote.Samples.Monitors.Timer.Config(1000, 5000);18await Microsoft.Coyote.Samples.Monitors.Timer.Timeout();19Microsoft.Coyote.Samples.Monitors.Timer.Config(1000, 5000);20await Microsoft.Coyote.Samples.Monitors.Timer.Timeout();

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Config

Using AI Code Generation

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1{2 using System;3 using System.Threading.Tasks;4 using Microsoft.Coyote;5 using Microsoft.Coyote.Actors;6 using Microsoft.Coyote.Tasks;7 {8 private static async Task Main()9 {10 using (var runtime = RuntimeFactory.Create())11 {12 var actor = runtime.CreateActor(typeof(TimerActor));13 var timer = new Timer();14 var config = timer.Config(TimeSpan.FromSeconds(1));15 runtime.SendEvent(actor, new StartTimer(config));16 await Task.Delay(TimeSpan.FromSeconds(3));17 }18 }19 }20}

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Config

Using AI Code Generation

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1var timer = new Timer();2timer.Config(10);3timer.Start();4timer.Wait();5timer.Stop();6var timer = new Timer();7timer.Config(10);8timer.Start();9timer.Wait();10timer.Stop();11var timer = new Timer();12timer.Config(10);13timer.Start();14timer.Wait();15timer.Stop();16var timer = new Timer();17timer.Config(10);18timer.Start();19timer.Wait();20timer.Stop();

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Config

Using AI Code Generation

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1{2 using System;3 using System.Threading.Tasks;4 using Microsoft.Coyote;5 using Microsoft.Coyote.Actors;6 using Microsoft.Coyote.Tasks;7 {8 private static async Task Main()9 {10 using (var runtime = RuntimeFactory.Create())11 {12 var actor = runtime.CreateActor(typeof(TimerActor));13 var timer = new Timer();14 var config = timer.Config(TimeSpan.FromSeconds(1));15 runtime.SendEvent(actor, new StartTimer(config));16 await Task.Delay(TimeSpan.FromSeconds(3));17 }18 }19 }20}

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Config

Using AI Code Generation

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1var timer = new Timer();2timer.Config(10);3timer.Start();4timer.Wait();5timer.Stop();6var timer = new Timer();7timer.Config(10);8timer.Start();9timer.Wait();10timer.Stop();11var timer = new Timer();12timer.Config(10);13timer.Start();14timer.Wait();15timer.Stop();16var timer = new Timer();17timer.Config(10);18timer.Start();19timer.Wait();20timer.Stop();

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