How to use NodeFailedAction method of Microsoft.Coyote.Samples.Monitors.RegisterClient class

Best Coyote code snippet using Microsoft.Coyote.Samples.Monitors.RegisterClient.NodeFailedAction

Driver.cs

Source:Driver.cs Github

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...62 this.SendEvent(this.FailureDetector, new RegisterClient(this.Id));63 this.RaiseGotoStateEvent<InjectFailures>();64 }65 [OnEntry(nameof(InjectFailuresOnEntry))]66 [OnEventDoAction(typeof(FailureDetector.NodeFailed), nameof(NodeFailedAction))]67 private class InjectFailures : State { }68 /// <summary>69 /// Injects failures (modelled with the special Coyote event 'halt').70 /// </summary>71 private void InjectFailuresOnEntry()72 {73 foreach (var node in this.Nodes)74 {75 this.SendEvent(node, HaltEvent.Instance);76 }77 }78 /// <summary>79 /// Notify liveness monitor of node failure.80 /// </summary>81 private void NodeFailedAction(Event e)82 {83 this.Monitor<Liveness>(e);84 }85 }86}...

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NodeFailedAction

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote;7using Microsoft.Coyote.Actors;8using Microsoft.Coyote.Samples.Monitors;9{10 {11 static void Main(string[] args)12 {13 Runtime.RegisterMonitor<RegisterClient>();14 var server = Actor.Create<Server>(new Server.Init());15 var client = Actor.Create<Client>(new Client.Init(server));16 client.SendEvent(new Client.Request());17 Console.WriteLine("Press any key to exit...");18 Console.ReadLine();19 }20 }21}22using System;23using System.Collections.Generic;24using System.Linq;25using System.Text;26using System.Threading.Tasks;27using Microsoft.Coyote;28using Microsoft.Coyote.Actors;29using Microsoft.Coyote.Samples.Monitors;30{31 {32 static void Main(string[] args)33 {34 Runtime.RegisterMonitor<RegisterClient>();35 var server = Actor.Create<Server>(new Server.Init());36 var client = Actor.Create<Client>(new Client.Init(server));37 client.SendEvent(new Client.Request());38 Console.WriteLine("Press any key to exit...");39 Console.ReadLine();40 }41 }42}43using System;44using System.Collections.Generic;45using System.Linq;46using System.Text;47using System.Threading.Tasks;48using Microsoft.Coyote;49using Microsoft.Coyote.Actors;50using Microsoft.Coyote.Samples.Monitors;51{52 {53 static void Main(string[] args)54 {55 Runtime.RegisterMonitor<RegisterClient>();56 var server = Actor.Create<Server>(new Server.Init());

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NodeFailedAction

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Samples.Monitors;6using Microsoft.Coyote.Samples.Monitors.Shared;7using Microsoft.Coyote.Tasks;8{9 {10 private TaskCompletionSource<bool> tcs;11 protected override Task OnInitializeAsync(Event initialEvent)12 {13 this.tcs = (TaskCompletionSource<bool>)initialEvent.Payload;14 return Task.CompletedTask;15 }16 protected override async Task OnEventAsync(Event e)17 {18 if (e is RegisterClient)19 {20 await this.RegisterClientAsync((RegisterClient)e);21 }22 else if (e is NodeFailedAction)23 {24 await this.HandleNodeFailureAsync((NodeFailedAction)e);25 }26 }27 private async Task RegisterClientAsync(RegisterClient e)28 {29 var registerClient = new RegisterClient(this.Id, e.ClientId);30 await this.SendEventAsync(e.NodeId, registerClient);31 }32 private async Task HandleNodeFailureAsync(NodeFailedAction e)33 {34 var node = this.Runtime.GetActor(e.NodeId);35 var registerClient = new RegisterClient(this.Id, Guid.NewGuid());36 await this.SendEventAsync(node, registerClient);37 }38 }39}40using System;41using System.Threading.Tasks;42using Microsoft.Coyote;43using Microsoft.Coyote.Actors;44using Microsoft.Coyote.Samples.Monitors;45using Microsoft.Coyote.Samples.Monitors.Shared;46using Microsoft.Coyote.Tasks;47{48 {49 private readonly ActorId clientId;50 public Node(ActorId clientId)51 {52 this.clientId = clientId;53 }54 protected override async Task OnEventAsync(Event e)55 {56 if (e is RegisterClient)57 {58 await this.HandleRegisterClientAsync((RegisterClient)e);59 }60 else if (e is NodeFailedAction)61 {62 await this.HandleNodeFailureAsync((NodeFailedAction)e);63 }64 }65 private async Task HandleRegisterClientAsync(RegisterClient e)66 {67 var registerClient = new RegisterClient(this.Id, e.Client

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NodeFailedAction

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Threading.Tasks;5{6 {7 static void Main(string[] args)8 {9 var client = new RegisterClient();10 client.NodeFailedAction = (nodeId) =>11 {12 Console.WriteLine($"Node {nodeId} failed");13 };14 client.Start();15 }16 }17}

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NodeFailedAction

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Samples.Monitors;5{6 {7 public static async Task Main(string[] args)8 {9 await RunAsync();10 }11 public static async Task RunAsync()12 {13 var client = new RegisterClient();14 client.NodeFailedAction = (id) =>15 {16 Console.WriteLine("Node {0} failed", id);17 };18 await client.RunAsync();19 }20 }21}22using System;23using System.Threading.Tasks;24using Microsoft.Coyote;25using Microsoft.Coyote.Samples.Monitors;26{27 {28 public static async Task Main(string[] args)29 {30 await RunAsync();31 }32 public static async Task RunAsync()33 {34 var client = new RegisterClient();35 client.NodeFailedAction = (id) =>36 {37 Console.WriteLine("Node {0} failed", id);38 };39 await client.RunAsync();40 }41 }42}43using System;44using System.Threading.Tasks;45using Microsoft.Coyote;46using Microsoft.Coyote.Samples.Monitors;47{48 {49 public static async Task Main(string[] args)50 {51 await RunAsync();52 }53 public static async Task RunAsync()54 {55 var client = new RegisterClient();56 client.NodeFailedAction = (id) =>57 {58 Console.WriteLine("Node {0} failed", id);59 };60 await client.RunAsync();61 }62 }63}

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NodeFailedAction

Using AI Code Generation

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1using Microsoft.Coyote.Samples.Monitors;2using Microsoft.Coyote.Samples.Monitors.Clients;3{4 {5 public RegisterClient(string name, string address, string port)6 : base(name, address, port)7 {8 }9 public override void NodeFailedAction(string node)10 {11 }12 }13}14using Microsoft.Coyote.Samples.Monitors;15using Microsoft.Coyote.Samples.Monitors.Clients;16{17 {18 public RegisterClient(string name, string address, string port)19 : base(name, address, port)20 {21 }22 public override void NodeFailedAction(string node)23 {24 }25 }26}27using Microsoft.Coyote.Samples.Monitors;28using Microsoft.Coyote.Samples.Monitors.Clients;29{30 {31 public RegisterClient(string name, string address, string port)32 : base(name, address, port)33 {34 }35 public override void NodeFailedAction(string node)36 {37 }38 }39}40using Microsoft.Coyote.Samples.Monitors;41using Microsoft.Coyote.Samples.Monitors.Clients;42{43 {44 public RegisterClient(string name, string address, string port)45 : base(name, address, port)46 {47 }48 public override void NodeFailedAction(string node)49 {

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NodeFailedAction

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Samples.Monitors;6using Microsoft.Coyote.Samples.Monitors.Monitors;7using Microsoft.Coyote.Tasks;8{9 {10 private readonly int id;11 private readonly ActorId server;12 private readonly ActorId monitor;13 public Client(ActorId server, ActorId monitor, int id)14 {15 this.id = id;16 this.server = server;17 this.monitor = monitor;18 }19 [OnEventDoAction(typeof(UnitEvent), nameof(StartClient))]20 class Init : Event { }21 private void StartClient()22 {23 this.SendEvent(this.server, new RegisterClient(this.id));24 this.SendEvent(th

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NodeFailedAction

Using AI Code Generation

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1{2 using System;3 using System.Collections.Generic;4 using System.Threading.Tasks;5 using Microsoft.Coyote;6 using Microsoft.Coyote.Tasks;7 {8 private readonly Dictionary<string, Node> nodes;9 private readonly NodeFailedAction nodeFailedAction;10 public RegisterClient(NodeFailedAction nodeFailedAction)11 {12 this.nodes = new Dictionary<string, Node>();13 this.nodeFailedAction = nodeFailedAction;14 }15 public void AddNode(Node node)16 {17 this.nodes.Add(node.Name, node);18 }19 public async Task RunAsync()20 {21 while (true)22 {23 await Task.Delay(1000);24 foreach (var node in this.nodes.Values)25 {26 if (node.IsFailed)27 {28 this.nodeFailedAction(node);29 }30 }31 }32 }33 }34 {35 public Node(string name, bool isFailed)36 {37 this.Name = name;38 this.IsFailed = isFailed;39 }40 public string Name { get; private set; }41 public bool IsFailed { get; set; }42 }43 public delegate void NodeFailedAction(Node node);44 {45 public static void Main(string[] args)46 {47 var client = new RegisterClient((node) =>48 {49 Console.WriteLine($"Node '{node.Name}' failed.");50 });51 client.AddNode(new Node("Node1", false));52 client.AddNode(new Node("Node2", false));53 client.AddNode(new Node("Node3", false));54 Task.Run(() => client.RunAsync());55 Task.Run(() =>56 {57 while (true)58 {59 Task.Delay(100).Wait();60 client.AddNode(new Node("Node4", true));61 }62 });63 Task.Run(() =>64 {65 while (true)66 {67 Task.Delay(100).Wait();68 client.AddNode(new Node("Node5", false));69 }70 });71 Console.ReadLine();72 }73 }74}

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NodeFailedAction

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1public void NodeFailedAction(NodeId nodeId)2{3 this.clusterState.RemoveNode(nodeId);4}5public void NodeFailedAction(NodeId nodeId)6{7 this.clusterState.RemoveNode(nodeId);8}9public void NodeFailedAction(NodeId nodeId)10{11 this.clusterState.RemoveNode(nodeId);12}13public void NodeFailedAction(NodeId nodeId)14{15 this.clusterState.RemoveNode(nodeId);16}17public void NodeFailedAction(NodeId nodeId)18{19 this.clusterState.RemoveNode(nodeId);20}21public void NodeFailedAction(NodeId nodeId)22{23 this.clusterState.RemoveNode(nodeId

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