How to use Pong method of Microsoft.Coyote.Samples.Monitors.Pong class

Best Coyote code snippet using Microsoft.Coyote.Samples.Monitors.Pong.Pong

Safety.cs

Source:Safety.cs Github

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...8namespace Microsoft.Coyote.Samples.Monitors9{10 /// <summary>11 /// Monitors allow the Coyote testing engine to detect global safety property12 /// violations. This monitor gathers 'Ping' and 'Pong' events and manages13 /// the per-client history.14 ///15 /// 'Ping' increments the client ping count and 'Pong' decrements it.16 ///17 /// A safety violation is reported if the ping count is less than 0 or18 /// greater than 3 (these indicate unmatched updates).19 /// </summary>20 internal class Safety : Monitor21 {22 internal class Ping : Event23 {24 public ActorId Client;25 public Ping(ActorId client)26 {27 this.Client = client;28 }29 }30 internal class Pong : Event31 {32 public ActorId Node;33 public Pong(ActorId node)34 {35 this.Node = node;36 }37 }38 private Dictionary<ActorId, int> Pending;39 [Start]40 [OnEntry(nameof(InitOnEntry))]41 [OnEventDoAction(typeof(Ping), nameof(PingAction))]42 [OnEventDoAction(typeof(Pong), nameof(PongAction))]43 private class Init : State { }44 private void InitOnEntry()45 {46 this.Pending = new Dictionary<ActorId, int>();47 }48 private void PingAction(Event e)49 {50 var client = (e as Ping).Client;51 if (!this.Pending.ContainsKey(client))52 {53 this.Pending[client] = 0;54 }55 this.Pending[client] = this.Pending[client] + 1;56 this.Assert(this.Pending[client] <= 3, $"'{client}' ping count must be <= 3.");57 }58 private void PongAction(Event e)59 {60 var node = (e as Pong).Node;61 this.Assert(this.Pending.ContainsKey(node), $"'{node}' is not in pending set.");62 this.Assert(this.Pending[node] > 0, $"'{node}' ping count must be > 0.");63 this.Pending[node] = this.Pending[node] - 1;64 }65 }66}...

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Node.cs

Source:Node.cs Github

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...7{8 /// <summary>9 /// Implementation of a simple node.10 ///11 /// The node responds with a 'Pong' event whenever it receives a 'Ping' event. This is modelling12 /// a commong type of heartbeat that indicates the node is still alive.13 /// </summary>14 internal class Node : StateMachine15 {16 internal class Ping : Event17 {18 public ActorId Client;19 public Ping(ActorId client)20 {21 this.Client = client;22 }23 }24 internal class Pong : Event25 {26 public ActorId Node;27 public Pong(ActorId node)28 {29 this.Node = node;30 }31 }32 [Start]33 [OnEventDoAction(typeof(Ping), nameof(SendPong))]34 private class WaitPing : State { }35 private void SendPong(Event e)36 {37 var client = (e as Ping).Client;38 this.Monitor<Safety>(new Safety.Pong(this.Id));39 this.SendEvent(client, new Pong(this.Id));40 }41 }42}...

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Pong

Using AI Code Generation

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1using Microsoft.Coyote.Samples.Monitors;2Pong pong = new Pong();3pong.Pong();4using Microsoft.Coyote.Samples.Monitors;5Pong pong = new Pong();6pong.Pong();7using Microsoft.Coyote.Samples.Monitors;8Pong pong = new Pong();9pong.Pong();10using Microsoft.Coyote.Samples.Monitors;11Pong pong = new Pong();12pong.Pong();13using Microsoft.Coyote.Samples.Monitors;14Pong pong = new Pong();15pong.Pong();16using Microsoft.Coyote.Samples.Monitors;17Pong pong = new Pong();18pong.Pong();19using Microsoft.Coyote.Samples.Monitors;20Pong pong = new Pong();21pong.Pong();22using Microsoft.Coyote.Samples.Monitors;23Pong pong = new Pong();24pong.Pong();25using Microsoft.Coyote.Samples.Monitors;26Pong pong = new Pong();27pong.Pong();28using Microsoft.Coyote.Samples.Monitors;29Pong pong = new Pong();30pong.Pong();

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Pong

Using AI Code Generation

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1Microsoft.Coyote.Samples.Monitors.Pong.Pong();2Microsoft.Coyote.Samples.Monitors.Pong.Pong();3Microsoft.Coyote.Samples.Monitors.Pong.Pong();4Microsoft.Coyote.Samples.Monitors.Pong.Pong();5Microsoft.Coyote.Samples.Monitors.Pong.Pong();6Microsoft.Coyote.Samples.Monitors.Pong.Pong();7Microsoft.Coyote.Samples.Monitors.Pong.Pong();8Microsoft.Coyote.Samples.Monitors.Pong.Pong();9Microsoft.Coyote.Samples.Monitors.Pong.Pong();10Microsoft.Coyote.Samples.Monitors.Pong.Pong();11Microsoft.Coyote.Samples.Monitors.Pong.Pong();

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Pong

Using AI Code Generation

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1using Microsoft.Coyote.Samples.Monitors;2using System;3{4 {5 static void Main(string[] args)6 {7 Pong p = new Pong();8 p.Pong();9 }10 }11}

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Pong

Using AI Code Generation

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1using System;2using Microsoft.Coyote;3using Microsoft.Coyote.Samples.Monitors;4{5 {6 static void Main(string[] args)7 {8 Runtime.RegisterMonitor(typeof(Pong));9 Runtime.Start(new Configuration(), typeof(PongMachine));10 }11 }12}13using System;14using Microsoft.Coyote;15using Microsoft.Coyote.Samples.Monitors;16{17 {18 static void Main(string[] args)19 {20 Runtime.RegisterMonitor(typeof(Ping));21 Runtime.Start(new Configuration(), typeof(PingMachine));22 }23 }24}25using System;26using Microsoft.Coyote;27using Microsoft.Coyote.Samples.Monitors;28{29 {30 static void Main(string[] args)31 {32 Runtime.RegisterMonitor(typeof(PingPong));33 Runtime.Start(new Configuration(), typeof(PingPongMachine));34 }35 }36}37using System;38using Microsoft.Coyote;39using Microsoft.Coyote.Samples.Monitors;40{41 {42 static void Main(string[] args)43 {44 Runtime.RegisterMonitor(typeof(PingPongPong));45 Runtime.Start(new Configuration(), typeof(PingPongPongMachine));46 }47 }48}49using System;50using Microsoft.Coyote;51using Microsoft.Coyote.Samples.Monitors;52{53 {54 static void Main(string[] args)55 {56 Runtime.RegisterMonitor(typeof(PingPongPongPong));57 Runtime.Start(new Configuration(), typeof(PingPongPongPongMachine));58 }59 }60}

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Pong

Using AI Code Generation

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1using Microsoft.Coyote.Samples.Monitors;2using System;3using System.Threading.Tasks;4{5 {6 static void Main(string[] args)7 {8 Pong p = new Pong();9 p.Pong();10 }11 }12}13using Microsoft.Coyote.Samples.Monitors;14using System;15using System.Threading.Tasks;16{17 {18 static void Main(string[] args)19 {20 Pong p = new Pong();21 p.Ping();22 }23 }24}25using Microsoft.Coyote.Samples.Monitors;26using System;27using System.Threading.Tasks;28{29 {30 static void Main(string[] args)31 {32 Pong p = new Pong();33 p.Ping();34 }35 }36}37using Microsoft.Coyote.Samples.Monitors;38using System;39using System.Threading.Tasks;40{41 {42 static void Main(string[] args)43 {44 Pong p = new Pong();45 p.Pong();46 }47 }48}49using Microsoft.Coyote.Samples.Monitors;50using System;51using System.Threading.Tasks;52{53 {54 static void Main(string[] args)55 {56 Pong p = new Pong();57 p.Ping();58 }59 }60}61using Microsoft.Coyote.Samples.Monitors;62using System;63using System.Threading.Tasks;64{65 {66 static void Main(string[] args)67 {

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Pong

Using AI Code Generation

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1using Microsoft.Coyote.Samples.Monitors;2using Microsoft.Coyote;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Tasks;5using System;6using System.Threading.Tasks;7{8 {9 [OnEventDoAction(typeof(Start), nameof(StartPong))]10 [OnEventDoAction(typeof(PingEvent), nameof(PongPing))]11 [OnEventDoAction(typeof(Stop), nameof(StopPong))]12 {13 }14 private void StartPong(Event e)15 {16 this.Monitor<CountMonitor>(new CountEvent(1));17 }18 private void PongPing(Event e)19 {20 this.Monitor<CountMonitor>(new CountEvent(1));21 }22 private void StopPong(Event e)23 {24 this.Monitor<CountMonitor>(new CountEvent(1));25 }26 }27}28using Microsoft.Coyote.Samples.Monitors;29using Microsoft.Coyote;30using Microsoft.Coyote.Actors;31using Microsoft.Coyote.Tasks;32using System;33using System.Threading.Tasks;34{35 {36 [OnEventDoAction(typeof(Start), nameof(StartPing))]37 [OnEventDoAction(typeof(PongEvent), nameof(PingPong))]38 [OnEventDoAction(typeof(Stop), nameof(StopPing))]39 {40 }41 private void StartPing(Event e)42 {43 this.Monitor<CountMonitor>(new CountEvent(1));44 }45 private void PingPong(Event e)46 {47 this.Monitor<CountMonitor>(new CountEvent(1));48 }49 private void StopPing(Event e)50 {51 this.Monitor<CountMonitor>(new CountEvent(1));52 }53 }54}55using Microsoft.Coyote.Samples.Monitors;56using Microsoft.Coyote;57using Microsoft.Coyote.Actors;58using Microsoft.Coyote.Tasks;

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Pong

Using AI Code Generation

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1using Microsoft.Coyote.Samples.Monitors;2Pong pong = new Pong();3pong.Pong();4using Microsoft.Coyote.Samples.Monitors;5Pong pong = new Pong();6pong.Pong();7using Microsoft.Coyote.Samples.Monitors;8Pong pong = new Pong();9pong.Pong();10using Microsoft.Coyote.Samples.Monitors;11Pong pong = new Pong();12pong.Pong();13using Microsoft.Coyote.Samples.Monitors;14Pong pong = new Pong();15pong.Pong();16using Microsoft.Coyote.Samples.Monitors;17Pong pong = new Pong();18pong.Pong();19using Microsoft.Coyote.Samples.Monitors;20Pong pong = new Pong();21pong.Pong();22using Microsoft.Coyote.Samples.Monitors;23Pong pong = new Pong();24pong.Pong();25using Microsoft.Coyote.Samples.Monitors;26Pong pong = new Pong();27pong.Pong();28using Microsoft.Coyote.Samples.Monitors;29Pong pong = new Pong();30pong.Pong();

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Pong

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Samples.Monitors;5{6 {7 public static async Task RunAsync()8 {9 Console.WriteLine("Pong");10 await Task.CompletedTask;11 }12 }13}14using System;15using System.Threading.Tasks;16using Microsoft.Coyote;17using Microsoft.Coyote.Samples.Monitors;18{19 {20 public static async Task RunAsync()21 {22 Console.WriteLine("Ping");23 await Task.CompletedTask;24 }25 }26}27using System;28using System.Threading.Tasks;29using Microsoft.Coyote;30using Microsoft.Coyote.Samples.Monitors;31{32 {33 [OnEventGotoState(typeof(Ping), typeof(PingState))]34 [OnEventGotoState(typeof(Pong), typeof(PongState))]35 class Init : MonitorState { }36 [OnEventDoAction(typeof(Ping), nameof(HandlePing))]37 [OnEventDoAction(typeof(Pong), nameof(HandlePong))]38 class PingState : MonitorState { }39 [OnEventDoAction(typeof(Ping), nameof(HandlePing))]40 [OnEventDoAction(typeof(Pong), nameof(HandlePong))]41 class PongState : MonitorState { }42 void HandlePing()43 {44 Console.WriteLine("Ping");45 }46 void HandlePong()47 {48 Console.WriteLine("Pong");49 }50 }51}52using System;53using System.Threading.Tasks;54using Microsoft.Coyote;55using Microsoft.Coyote.Samples.Monitors;56{57 {58 int Counter;59 [OnEntry(nameof(InitOnEntry))]60 [OnEventGotoState(typeof(Ping), typeof(Pong

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Pong

Using AI Code Generation

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1using Microsoft.Coyote.Samples.Monitors;2using System.Threading.Tasks;3{4 {5 static void Main(string[] args)6 {7 Pong.Pong();8 }9 }10}11using Microsoft.Coyote.Samples.Monitors;12using System.Threading.Tasks;13{14 {15 static void Main(string[] args)16 {17 Ping.Ping();18 }19 }20}21using Microsoft.Coyote.Samples.Monitors;22using System.Threading.Tasks;23{24 {25 static void Main(string[] args)26 {27 PingPong.PingPong();28 }29 }30}31using Microsoft.Coyote.Samples.Monitors;32using System.Threading.Tasks;33{34 {35 static void Main(string[] args)36 {37 PingPongPing.PingPongPing();38 }39 }40}41using Microsoft.Coyote.Samples.Monitors;42using System.Threading.Tasks;43{44 {45 static void Main(string[] args)46 {47 PingPongPingPong.PingPongPingPong();48 }49 }50}51using Microsoft.Coyote.Samples.Monitors;52using System.Threading.Tasks;53{54 {55 static void Main(string[] args)56 {

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Pong

Using AI Code Generation

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1using Microsoft.Coyote.Samples.Monitors;2using Microsoft.Coyote;3using Microsoft.Coyote.Tasks;4using System;5{6 public static void Main(string[] args)7 {8 var pong = new Pong();9 Task.Run(() =>10 {11 pong.Pong();12 });13 pong.Ping();14 }15}

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