Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.Timeout.NotifyNodeFail
ReplicatingStorageTests.cs
Source:ReplicatingStorageTests.cs
...346 this.SendEvent(this.NodeManager, new SyncReport(this.NodeId, this.Data));347 }348 private void Terminate()349 {350 this.Monitor<LivenessMonitor>(new LivenessMonitor.NotifyNodeFail(this.NodeId));351 this.SendEvent(this.SyncTimer, HaltEvent.Instance);352 this.RaiseHaltEvent();353 }354 }355 private class FailureTimer : StateMachine356 {357 internal class ConfigureEvent : Event358 {359 public ActorId Target;360 public ConfigureEvent(ActorId id)361 : base()362 {363 this.Target = id;364 }365 }366 internal class StartTimerEvent : Event367 {368 }369 internal class CancelTimer : Event370 {371 }372 internal class Timeout : Event373 {374 }375 private class TickEvent : Event376 {377 }378 private ActorId Target;379 [Start]380 [OnEventDoAction(typeof(ConfigureEvent), nameof(SetupEvent))]381 [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]382 private class Init : State383 {384 }385 private void SetupEvent(Event e)386 {387 this.Target = (e as ConfigureEvent).Target;388 this.RaiseEvent(new StartTimerEvent());389 }390 [OnEntry(nameof(ActiveOnEntry))]391 [OnEventDoAction(typeof(TickEvent), nameof(Tick))]392 [OnEventGotoState(typeof(CancelTimer), typeof(Inactive))]393 [IgnoreEvents(typeof(StartTimerEvent))]394 private class Active : State395 {396 }397 private void ActiveOnEntry()398 {399 this.SendEvent(this.Id, new TickEvent());400 }401 private void Tick()402 {403 if (this.RandomBoolean())404 {405 this.SendEvent(this.Target, new Timeout());406 }407 this.SendEvent(this.Id, new TickEvent());408 }409 [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]410 [IgnoreEvents(typeof(CancelTimer), typeof(TickEvent))]411 private class Inactive : State412 {413 }414 }415 private class RepairTimer : StateMachine416 {417 internal class ConfigureEvent : Event418 {419 public ActorId Target;420 public ConfigureEvent(ActorId id)421 : base()422 {423 this.Target = id;424 }425 }426 internal class StartTimerEvent : Event427 {428 }429 internal class CancelTimer : Event430 {431 }432 internal class Timeout : Event433 {434 }435 private class TickEvent : Event436 {437 }438 private ActorId Target;439 [Start]440 [OnEventDoAction(typeof(ConfigureEvent), nameof(SetupEvent))]441 [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]442 private class Init : State443 {444 }445 private void SetupEvent(Event e)446 {447 this.Target = (e as ConfigureEvent).Target;448 this.RaiseEvent(new StartTimerEvent());449 }450 [OnEntry(nameof(ActiveOnEntry))]451 [OnEventDoAction(typeof(TickEvent), nameof(Tick))]452 [OnEventGotoState(typeof(CancelTimer), typeof(Inactive))]453 [IgnoreEvents(typeof(StartTimerEvent))]454 private class Active : State455 {456 }457 private void ActiveOnEntry()458 {459 this.SendEvent(this.Id, new TickEvent());460 }461 private void Tick()462 {463 if (this.RandomBoolean())464 {465 this.SendEvent(this.Target, new Timeout());466 }467 this.SendEvent(this.Id, new TickEvent());468 }469 [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]470 [IgnoreEvents(typeof(CancelTimer), typeof(TickEvent))]471 private class Inactive : State472 {473 }474 }475 private class SyncTimer : StateMachine476 {477 internal class ConfigureEvent : Event478 {479 public ActorId Target;480 public ConfigureEvent(ActorId id)481 : base()482 {483 this.Target = id;484 }485 }486 internal class StartTimerEvent : Event487 {488 }489 internal class CancelTimer : Event490 {491 }492 internal class Timeout : Event493 {494 }495 private class TickEvent : Event496 {497 }498 private ActorId Target;499 [Start]500 [OnEventDoAction(typeof(ConfigureEvent), nameof(SetupEvent))]501 [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]502 private class Init : State503 {504 }505 private void SetupEvent(Event e)506 {507 this.Target = (e as ConfigureEvent).Target;508 this.RaiseEvent(new StartTimerEvent());509 }510 [OnEntry(nameof(ActiveOnEntry))]511 [OnEventDoAction(typeof(TickEvent), nameof(Tick))]512 [OnEventGotoState(typeof(CancelTimer), typeof(Inactive))]513 [IgnoreEvents(typeof(StartTimerEvent))]514 private class Active : State515 {516 }517 private void ActiveOnEntry()518 {519 this.SendEvent(this.Id, new TickEvent());520 }521 private void Tick()522 {523 if (this.RandomBoolean())524 {525 this.SendEvent(this.Target, new Timeout());526 }527 this.SendEvent(this.Id, new TickEvent());528 }529 [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]530 [IgnoreEvents(typeof(CancelTimer), typeof(TickEvent))]531 private class Inactive : State532 {533 }534 }535 private class Client : StateMachine536 {537 public class ConfigureEvent : Event538 {539 public ActorId NodeManager;540 public ConfigureEvent(ActorId manager)541 : base()542 {543 this.NodeManager = manager;544 }545 }546 internal class Request : Event547 {548 public ActorId Client;549 public int Command;550 public Request(ActorId client, int cmd)551 : base()552 {553 this.Client = client;554 this.Command = cmd;555 }556 }557 private class LocalEvent : Event558 {559 }560 private ActorId NodeManager;561 private int Counter;562 [Start]563 [OnEntry(nameof(InitOnEntry))]564 [OnEventDoAction(typeof(ConfigureEvent), nameof(SetupEvent))]565 [OnEventGotoState(typeof(LocalEvent), typeof(PumpRequest))]566 private class Init : State567 {568 }569 private void InitOnEntry()570 {571 this.Counter = 0;572 }573 private void SetupEvent(Event e)574 {575 this.NodeManager = (e as ConfigureEvent).NodeManager;576 this.RaiseEvent(new LocalEvent());577 }578 [OnEntry(nameof(PumpRequestOnEntry))]579 [OnEventGotoState(typeof(LocalEvent), typeof(PumpRequest))]580 private class PumpRequest : State581 {582 }583 private void PumpRequestOnEntry()584 {585 int command = this.RandomInteger(100) + 1;586 this.Counter++;587 this.SendEvent(this.NodeManager, new Request(this.Id, command));588 if (this.Counter is 1)589 {590 this.RaiseHaltEvent();591 }592 else593 {594 this.RaiseEvent(new LocalEvent());595 }596 }597 }598 private class LivenessMonitor : Monitor599 {600 public class ConfigureEvent : Event601 {602 public int NumberOfReplicas;603 public ConfigureEvent(int numOfReplicas)604 : base()605 {606 this.NumberOfReplicas = numOfReplicas;607 }608 }609 public class NotifyNodeCreated : Event610 {611 public int NodeId;612 public NotifyNodeCreated(int id)613 : base()614 {615 this.NodeId = id;616 }617 }618 public class NotifyNodeFail : Event619 {620 public int NodeId;621 public NotifyNodeFail(int id)622 : base()623 {624 this.NodeId = id;625 }626 }627 public class NotifyNodeUpdate : Event628 {629 public int NodeId;630 public int Data;631 public NotifyNodeUpdate(int id, int data)632 : base()633 {634 this.NodeId = id;635 this.Data = data;636 }637 }638 private class LocalEvent : Event639 {640 }641 private Dictionary<int, int> DataMap;642 private int NumberOfReplicas;643 [Start]644 [OnEntry(nameof(InitOnEntry))]645 [OnEventDoAction(typeof(ConfigureEvent), nameof(SetupEvent))]646 [OnEventGotoState(typeof(LocalEvent), typeof(Repaired))]647 private class Init : State648 {649 }650 private void InitOnEntry()651 {652 this.DataMap = new Dictionary<int, int>();653 }654 private void SetupEvent(Event e)655 {656 this.NumberOfReplicas = (e as ConfigureEvent).NumberOfReplicas;657 this.RaiseEvent(new LocalEvent());658 }659 [Cold]660 [OnEventDoAction(typeof(NotifyNodeCreated), nameof(ProcessNodeCreated))]661 [OnEventDoAction(typeof(NotifyNodeFail), nameof(FailAndCheckRepair))]662 [OnEventDoAction(typeof(NotifyNodeUpdate), nameof(ProcessNodeUpdate))]663 [OnEventGotoState(typeof(LocalEvent), typeof(Repairing))]664 private class Repaired : State665 {666 }667 private void ProcessNodeCreated(Event e)668 {669 var nodeId = (e as NotifyNodeCreated).NodeId;670 this.DataMap.Add(nodeId, 0);671 }672 private void FailAndCheckRepair(Event e)673 {674 this.ProcessNodeFail(e);675 this.RaiseEvent(new LocalEvent());676 }677 private void ProcessNodeUpdate(Event e)678 {679 var nodeId = (e as NotifyNodeUpdate).NodeId;680 var data = (e as NotifyNodeUpdate).Data;681 this.DataMap[nodeId] = data;682 }683 [Hot]684 [OnEventDoAction(typeof(NotifyNodeCreated), nameof(ProcessNodeCreated))]685 [OnEventDoAction(typeof(NotifyNodeFail), nameof(ProcessNodeFail))]686 [OnEventDoAction(typeof(NotifyNodeUpdate), nameof(CheckIfRepaired))]687 [OnEventGotoState(typeof(LocalEvent), typeof(Repaired))]688 private class Repairing : State689 {690 }691 private void ProcessNodeFail(Event e)692 {693 var nodeId = (e as NotifyNodeFail).NodeId;694 this.DataMap.Remove(nodeId);695 }696 private void CheckIfRepaired(Event e)697 {698 this.ProcessNodeUpdate(e);699 var consensus = this.DataMap.Select(kvp => kvp.Value).GroupBy(v => v).700 OrderByDescending(v => v.Count()).FirstOrDefault();701 var numOfReplicas = consensus.Count();702 if (numOfReplicas >= this.NumberOfReplicas)703 {704 this.RaiseEvent(new LocalEvent());705 }706 }707 }...
NotifyNodeFail
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote;7using Microsoft.Coyote.Actors;8using Microsoft.Coyote.Actors.BugFinding.Tests;9using Microsoft.Coyote.Actors.BugFinding.Tests.Timeout;10using Microsoft.Coyote.Actors.BugFinding.Tests.Timeout.Interfaces;11using Microsoft.Coyote.Actors.BugFinding.Tests.Timeout.Events;12using Microsoft.Coyote.Actors.BugFinding.Tests.Timeout.Machines;13using Microsoft.Coyote.Actors.BugFinding.Tests.Timeout.Services;14{15 {16 static void Main(string[] args)17 {18 {19 var config = Configuration.Create();20 config.MaxSchedulingSteps = 100;21 config.MaxFairSchedulingSteps = 100;22 config.MaxStepsFromAnyEntryToExit = 100;23 config.MaxStepsFromEntryToExit = 100;24 config.MaxStepsFromAnyActionToExit = 100;25 config.MaxStepsFromActionToExit = 100;26 config.MaxStepsFromAnyActionToAnyExit = 100;27 config.MaxStepsFromActionToAnyExit = 100;28 config.MaxStepsFromAnyActionToExit = 100;29 config.MaxStepsFromActionToExit = 100;30 config.MaxStepsFromAnyActionToAnyExit = 100;31 config.MaxStepsFromActionToAnyExit = 100;32 config.MaxStepsFromAnyActionToAnyExit = 100;33 config.MaxStepsFromActionToAnyExit = 100;34 config.MaxStepsFromAnyActionToAnyExit = 100;35 config.MaxStepsFromActionToAnyExit = 100;36 config.MaxStepsFromAnyActionToAnyExit = 100;37 config.MaxStepsFromActionToAnyExit = 100;38 config.MaxStepsFromAnyActionToAnyExit = 100;39 config.MaxStepsFromActionToAnyExit = 100;40 config.MaxStepsFromAnyActionToAnyExit = 100;41 config.MaxStepsFromActionToAnyExit = 100;42 config.MaxStepsFromAnyActionToAnyExit = 100;43 config.MaxStepsFromActionToAnyExit = 100;44 config.MaxStepsFromAnyActionToAnyExit = 100;45 config.MaxStepsFromActionToAnyExit = 100;
NotifyNodeFail
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote;7using Microsoft.Coyote.Actors;8using Microsoft.Coyote.Actors.BugFinding.Tests;9{10 {11 static void Main(string[] args)12 {13 var runtime = RuntimeFactory.Create();14 runtime.CreateActor(typeof(Timeout));15 Console.ReadLine();16 }17 }18}19using System;20using System.Collections.Generic;21using System.Linq;22using System.Text;23using System.Threading.Tasks;24using Microsoft.Coyote;25using Microsoft.Coyote.Actors;26using Microsoft.Coyote.Actors.BugFinding.Tests;27{28 {29 static void Main(string[] args)30 {31 var runtime = RuntimeFactory.Create();32 var timeout = runtime.CreateActor(typeof(Timeout));33 runtime.SendEvent(timeout, new NotifyNodeFail());34 Console.ReadLine();35 }36 }37}38using System;39using System.Collections.Generic;40using System.Linq;41using System.Text;42using System.Threading.Tasks;43using Microsoft.Coyote;44using Microsoft.Coyote.Actors;45using Microsoft.Coyote.Actors.BugFinding.Tests;46{47 {48 static void Main(string[] args)49 {50 var runtime = RuntimeFactory.Create();51 var timeout = runtime.CreateActor(typeof(Timeout));52 runtime.SendEvent(timeout, new NotifyNodeFail());53 Console.ReadLine();54 }55 }56}57using System;58using System.Collections.Generic;59using System.Linq;60using System.Text;61using System.Threading.Tasks;62using Microsoft.Coyote;63using Microsoft.Coyote.Actors;64using Microsoft.Coyote.Actors.BugFinding.Tests;65{66 {67 static void Main(string[] args)68 {69 var runtime = RuntimeFactory.Create();70 var timeout = runtime.CreateActor(typeof(Timeout));71 runtime.SendEvent(timeout, new NotifyNodeFail());72 Console.ReadLine();73 }
NotifyNodeFail
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Threading.Tasks;4using Microsoft.Coyote;5using Microsoft.Coyote.Actors;6using Microsoft.Coyote.Actors.BugFinding.Tests;7using Microsoft.Coyote.SystematicTesting;8using Microsoft.Coyote.Tasks;9using Microsoft.Coyote.Tests.Common;10using Xunit;11using Xunit.Abstractions;12{13 {14 public TimeoutTests(ITestOutputHelper output)15 : base(output)16 {17 }18 [Fact(Timeout = 5000)]19 public void TestTimeout()20 {21 this.TestWithError(r =>22 {23 r.RegisterMonitor<TimeoutMonitor>();24 r.CreateActor(typeof(Timeout));25 },26 configuration: GetConfiguration().WithTestingIterations(100),27 replay: true);28 }29 }30}31using System;32using System.Collections.Generic;33using System.Threading.Tasks;34using Microsoft.Coyote;35using Microsoft.Coyote.Actors;36using Microsoft.Coyote.Actors.BugFinding.Tests;37using Microsoft.Coyote.SystematicTesting;38using Microsoft.Coyote.Tasks;39using Microsoft.Coyote.Tests.Common;40using Xunit;41using Xunit.Abstractions;42{43 {44 public TimeoutTests(ITestOutputHelper output)45 : base(output)46 {47 }48 [Fact(Timeout = 5000)]49 public void TestTimeout()50 {51 this.TestWithError(r =>52 {53 r.RegisterMonitor<TimeoutMonitor>();54 r.CreateActor(typeof(Timeout));55 },56 configuration: GetConfiguration().WithTestingIterations(100),57 replay: true);58 }59 }60}61using System;62using System.Collections.Generic;63using System.Threading.Tasks;64using Microsoft.Coyote;65using Microsoft.Coyote.Actors;66using Microsoft.Coyote.Actors.BugFinding.Tests;67using Microsoft.Coyote.SystematicTesting;68using Microsoft.Coyote.Tasks;
NotifyNodeFail
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.TestingServices;6using Microsoft.Coyote.TestingServices.Runtime;7using Microsoft.Coyote.TestingServices.SchedulingStrategies;
NotifyNodeFail
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7{8 {9 static void Main(string[] args)10 {11 ActorRuntime.RegisterMonitor(typeof(Timeout));12 ActorRuntime.RegisterMonitor(typeof(Timeout2));13 var config = Configuration.Create().WithMonitor(typeof(Timeout));14 ActorRuntime.CreateActor(typeof(Proxy), config, new int[] { 1, 2, 3 });15 }16 }17 {18 int[] nodes;19 int index = 0;20 int count = 0;21 protected override Task OnInitializeAsync(Event initialEvent)22 {23 this.nodes = (int[])initialEvent;24 this.CreateActor(typeof(Node));25 return Task.CompletedTask;26 }27 protected override async Task OnReceiveEventAsync(Event e)28 {29 if (e is NodeDown)30 {31 this.count++;32 if (this.count == this.nodes.Length)33 {34 this.Monitor<Timeout>(new TimeoutEvent());35 }36 {37 this.CreateActor(typeof(Node));38 }39 }40 {41 this.SendEvent(this.Id, new NodeDown());42 }43 }44 }45 {46 protected override Task OnInitializeAsync(Event initialEvent)47 {48 this.Monitor<Timeout>(new NodeUp());49 return Task.CompletedTask;50 }51 protected override async Task OnReceiveEventAsync(Event e)52 {53 if (e is NodeDown)54 {55 this.Monitor<Timeout>(new NodeDown());56 this.Monitor<Timeout2>(new NodeDown());57 }58 {59 this.SendEvent(this.Id, new NodeDown());60 }61 }62 }63 {64 }65 {66 }67 {68 }69 {70 [OnEventDoAction(typeof(NodeUp), nameof(OnNodeUp))]71 [OnEventDoAction(typeof(NodeDown), nameof(OnNodeDown))]72 [OnEventDoAction(typeof(TimeoutEvent), nameof(OnTimeout))]73 {74 }75 void OnNodeUp()76 {
NotifyNodeFail
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding;7{8 {9 public static void Main(string[] args)10 {11 Task t = Task.Run(() => MainAsync(args));12 t.Wait();13 }14 public static async Task MainAsync(string[] args)15 {16 ActorRuntime.RegisterMonitor(typeof(Timeout));17 ActorRuntime.RegisterMonitor(typeof(Timeout2));18 ActorRuntime.RegisterMonitor(typeof(Timeout3));19 ActorRuntime.RegisterMonitor(typeof(Timeout4));20 ActorRuntime.RegisterMonitor(typeof(Timeout5));21 ActorRuntime.RegisterMonitor(typeof(Timeout6));22 ActorRuntime.RegisterMonitor(typeof(Timeout7));23 ActorRuntime.RegisterMonitor(typeof(Timeout8));24 ActorRuntime.RegisterMonitor(typeof(Timeout9));25 ActorRuntime.RegisterMonitor(typeof(Timeout10));26 ActorRuntime.RegisterMonitor(typeof(Timeout11));27 ActorRuntime.RegisterMonitor(typeof(Timeout12));28 ActorRuntime.RegisterMonitor(typeof(Timeout13));29 ActorRuntime.RegisterMonitor(typeof(Timeout14));30 ActorRuntime.RegisterMonitor(typeof(Timeout15));31 ActorRuntime.RegisterMonitor(typeof(Timeout16));32 ActorRuntime.RegisterMonitor(typeof(Timeout17));33 ActorRuntime.RegisterMonitor(typeof(Timeout18));34 ActorRuntime.RegisterMonitor(typeof(Timeout19));35 ActorRuntime.RegisterMonitor(typeof(Timeout20));36 ActorRuntime.RegisterMonitor(typeof(Timeout21));37 ActorRuntime.RegisterMonitor(typeof(Timeout22));38 ActorRuntime.RegisterMonitor(typeof(Timeout23));39 ActorRuntime.RegisterMonitor(typeof(Timeout24));40 ActorRuntime.RegisterMonitor(typeof(Timeout25));41 ActorRuntime.RegisterMonitor(typeof(Timeout26));42 ActorRuntime.RegisterMonitor(typeof(Timeout27));43 ActorRuntime.RegisterMonitor(typeof(Timeout28));44 ActorRuntime.RegisterMonitor(typeof(Timeout29));45 ActorRuntime.RegisterMonitor(typeof(Timeout30));46 ActorRuntime.RegisterMonitor(typeof(Timeout31));47 ActorRuntime.RegisterMonitor(typeof(Timeout32));48 ActorRuntime.RegisterMonitor(typeof(Timeout33));49 ActorRuntime.RegisterMonitor(typeof(Timeout34));50 ActorRuntime.RegisterMonitor(typeof(Timeout35));51 ActorRuntime.RegisterMonitor(typeof(Timeout36));52 ActorRuntime.RegisterMonitor(typeof(Timeout37));53 ActorRuntime.RegisterMonitor(typeof(Timeout38));54 ActorRuntime.RegisterMonitor(typeof(Timeout39));55 ActorRuntime.RegisterMonitor(typeof(Timeout40));
NotifyNodeFail
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Specifications;4using System.Threading.Tasks;5{6 {7 static void Main(string[] args)8 {9 CoyoteRuntime runtime = CoyoteRuntime.Create();10 runtime.RegisterMonitor(typeof(Timeout));11 runtime.CreateActor(typeof(Actor1));12 runtime.Wait();13 }14 }15 {16 protected override async Task OnInitializeAsync(Event initialEvent)17 {18 var actor = this.CreateActor(typeof(Actor2));19 this.SendEvent(actor, new E1());20 this.SendEvent(actor, new E2());21 }22 }23 {24 protected override async Task OnInitializeAsync(Event initialEvent)25 {26 await this.ReceiveEventAsync(typeof(E1));27 await this.ReceiveEventAsync(typeof(E2));28 }29 }30 class E1 : Event { }31 class E2 : Event { }32}33using Microsoft.Coyote.Actors;34using Microsoft.Coyote.Actors.BugFinding.Tests;35using Microsoft.Coyote.Specifications;36using System.Threading.Tasks;37{38 {39 static void Main(string[] args)40 {41 CoyoteRuntime runtime = CoyoteRuntime.Create();42 runtime.RegisterMonitor(typeof(Timeout));43 runtime.CreateActor(typeof(Actor1));44 runtime.Wait();45 }46 }47 {48 protected override async Task OnInitializeAsync(Event initialEvent)49 {50 var actor = this.CreateActor(typeof(Actor2));51 this.SendEvent(actor, new E1());52 this.SendEvent(actor, new E2());53 }54 }55 {56 protected override async Task OnInitializeAsync(Event initialEvent)57 {58 await this.ReceiveEventAsync(typeof(E1));59 await this.ReceiveEventAsync(typeof(E2));60 }61 }62 class E1 : Event { }63 class E2 : Event { }64}65using Microsoft.Coyote.Actors;
NotifyNodeFail
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Threading.Tasks;5{6 {7 public static async Task Main(string[] args)8 {9 var runtime = await RuntimeFactory.CreateAsync();10 var actor = runtime.CreateActor(typeof(Timeout));11 runtime.NotifyNodeFail(actor.Id);12 }13 }14}
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