Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent.ProcessStabilize
ChordTests.cs
Source:ChordTests.cs
...383 [OnEventDoAction(typeof(QueryId), nameof(ProcessQueryId))]384 [OnEventDoAction(typeof(AskForKeys), nameof(SendKeys))]385 [OnEventDoAction(typeof(AskForKeysResp), nameof(UpdateKeys))]386 [OnEventDoAction(typeof(NotifySuccessor), nameof(UpdatePredecessor))]387 [OnEventDoAction(typeof(Stabilize), nameof(ProcessStabilize))]388 [OnEventDoAction(typeof(Terminate), nameof(ProcessTerminate))]389 private class Waiting : State390 {391 }392 private void ProcessFindSuccessor(Event e)393 {394 var sender = (e as FindSuccessor).Sender;395 var key = (e as FindSuccessor).Key;396 if (this.Keys.Contains(key))397 {398 this.SendEvent(sender, new FindSuccessorResp(this.Id, key));399 }400 else if (this.FingerTable.ContainsKey(key))401 {402 this.SendEvent(sender, new FindSuccessorResp(this.FingerTable[key].Node, key));403 }404 else if (this.NodeId.Equals(key))405 {406 this.SendEvent(sender, new FindSuccessorResp(407 this.FingerTable[(this.NodeId + 1) % this.NumOfIds].Node, key));408 }409 else410 {411 int idToAsk = -1;412 foreach (var finger in this.FingerTable)413 {414 if (((finger.Value.Start > finger.Value.End) &&415 (finger.Value.Start <= key || key < finger.Value.End)) ||416 ((finger.Value.Start < finger.Value.End) &&417 finger.Value.Start <= key && key < finger.Value.End))418 {419 idToAsk = finger.Key;420 }421 }422 if (idToAsk < 0)423 {424 idToAsk = (this.NodeId + 1) % this.NumOfIds;425 }426 if (this.FingerTable[idToAsk].Node.Equals(this.Id))427 {428 foreach (var finger in this.FingerTable)429 {430 if (finger.Value.End == idToAsk ||431 finger.Value.End == idToAsk - 1)432 {433 idToAsk = finger.Key;434 break;435 }436 }437 this.Assert(!this.FingerTable[idToAsk].Node.Equals(this.Id), "Cannot locate successor of {0}.", key);438 }439 this.SendEvent(this.FingerTable[idToAsk].Node, new FindSuccessor(sender, key));440 }441 }442 private void ProcessFindPredecessor(Event e)443 {444 var sender = (e as FindPredecessor).Sender;445 if (this.Predecessor != null)446 {447 this.SendEvent(sender, new FindPredecessorResp(this.Predecessor));448 }449 }450 private void ProcessQueryId(Event e)451 {452 var sender = (e as QueryId).Sender;453 this.SendEvent(sender, new QueryIdResp(this.NodeId));454 }455 private void SendKeys(Event e)456 {457 var sender = (e as AskForKeys).Node;458 var senderId = (e as AskForKeys).Id;459 this.Assert(this.Predecessor.Equals(sender), "Predecessor is corrupted.");460 List<int> keysToSend = new List<int>();461 foreach (var key in this.Keys)462 {463 if (key <= senderId)464 {465 keysToSend.Add(key);466 }467 }468 if (keysToSend.Count > 0)469 {470 foreach (var key in keysToSend)471 {472 this.Keys.Remove(key);473 }474 this.SendEvent(sender, new AskForKeysResp(keysToSend));475 }476 }477 private void ProcessStabilize()478 {479 var successor = this.FingerTable[(this.NodeId + 1) % this.NumOfIds].Node;480 this.SendEvent(successor, new FindPredecessor(this.Id));481 foreach (var finger in this.FingerTable)482 {483 if (!finger.Value.Node.Equals(successor))484 {485 this.SendEvent(successor, new FindSuccessor(this.Id, finger.Key));486 }487 }488 }489 private void ProcessFindSuccessorResp(Event e)490 {491 var successor = (e as FindSuccessorResp).Node;...
ProcessStabilize
Using AI Code Generation
1var setupEvent = new SetupEvent();2setupEvent.ProcessStabilize();3var setupEvent = new SetupEvent();4setupEvent.ProcessStabilize();5var setupEvent = new SetupEvent();6setupEvent.ProcessStabilize();7var setupEvent = new SetupEvent();8setupEvent.ProcessStabilize();9var setupEvent = new SetupEvent();10setupEvent.ProcessStabilize();11var setupEvent = new SetupEvent();12setupEvent.ProcessStabilize();13var setupEvent = new SetupEvent();14setupEvent.ProcessStabilize();15var setupEvent = new SetupEvent();16setupEvent.ProcessStabilize();17var setupEvent = new SetupEvent();18setupEvent.ProcessStabilize();19var setupEvent = new SetupEvent();20setupEvent.ProcessStabilize();21var setupEvent = new SetupEvent();22setupEvent.ProcessStabilize();
ProcessStabilize
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote;4{5 {6 static void Main(string[] args)7 {8 using (var runtime = RuntimeFactory.Create())9 {10 runtime.CreateActor(typeof(SetupEvent));11 runtime.SendEvent(new SetupEvent(), runtime.GetActor(typeof(SetupEvent)));12 runtime.ProcessStabilization();13 }14 }15 }16}17using Microsoft.Coyote.Actors.BugFinding.Tests;18using Microsoft.Coyote.Actors;19using Microsoft.Coyote;20{21 {22 static void Main(string[] args)23 {24 using (var runtime = RuntimeFactory.Create())25 {26 runtime.CreateActor(typeof(SetupEvent));27 runtime.SendEvent(new SetupEvent(), runtime.GetActor(typeof(SetupEvent)));28 runtime.ProcessStabilization();29 }30 }31 }32}33using Microsoft.Coyote.Actors.BugFinding.Tests;34using Microsoft.Coyote.Actors;35using Microsoft.Coyote;36{37 {38 static void Main(string[] args)39 {40 using (var runtime = RuntimeFactory.Create())41 {42 runtime.CreateActor(typeof(SetupEvent));43 runtime.SendEvent(new SetupEvent(), runtime.GetActor(typeof(SetupEvent)));44 runtime.ProcessStabilization();45 }46 }47 }48}49using Microsoft.Coyote.Actors.BugFinding.Tests;50using Microsoft.Coyote.Actors;51using Microsoft.Coyote;52{53 {54 static void Main(string[] args)55 {56 using (var runtime = RuntimeFactory.Create())57 {58 runtime.CreateActor(typeof(SetupEvent));59 runtime.SendEvent(new SetupEvent(), runtime.GetActor(typeof(SetupEvent)));60 runtime.ProcessStabilization();61 }62 }63 }64}
ProcessStabilize
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Specifications;3using System;4using System.Threading.Tasks;5using Microsoft.Coyote;6using Microsoft.Coyote.Actors;7{8 {9 public static void Main(string[] args)10 {11 SetupEvent processStabilize = new SetupEvent();12 processStabilize.ProcessStabilize = 1000;13 BugFindingRuntime.ProcessStabilize(processStabilize);14 RunAsync().Wait();15 }16 private static async Task RunAsync()17 {18 var runtime = BugFindingRuntime.Create();19 var monitor = runtime.CreateMonitor<M>();20 var a = runtime.CreateActor(typeof(A));21 runtime.SendEvent(a, new E(), monitor);
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