How to use ForwardUpdate method of Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent.ForwardUpdate

ChainReplicationTests.cs

Source:ChainReplicationTests.cs Github

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...447 this.Predecessor = pred;448 this.Successor = succ;449 }450 }451 internal class ForwardUpdate : Event452 {453 public ActorId Predecessor;454 public int NextSeqId;455 public ActorId Client;456 public int Key;457 public int Value;458 public ForwardUpdate(ActorId pred, int nextSeqId, ActorId client, int key, int val)459 : base()460 {461 this.Predecessor = pred;462 this.NextSeqId = nextSeqId;463 this.Client = client;464 this.Key = key;465 this.Value = val;466 }467 }468 internal class BackwardAck : Event469 {470 public int NextSeqId;471 public BackwardAck(int nextSeqId)472 : base()473 {474 this.NextSeqId = nextSeqId;475 }476 }477 internal class NewPredecessor : Event478 {479 public ActorId Main;480 public ActorId Predecessor;481 public NewPredecessor(ActorId main, ActorId pred)482 : base()483 {484 this.Main = main;485 this.Predecessor = pred;486 }487 }488 internal class NewSuccessor : Event489 {490 public ActorId Main;491 public ActorId Successor;492 public int LastUpdateReceivedSucc;493 public int LastAckSent;494 public NewSuccessor(ActorId main, ActorId succ,495 int lastUpdateReceivedSucc, int lastAckSent)496 : base()497 {498 this.Main = main;499 this.Successor = succ;500 this.LastUpdateReceivedSucc = lastUpdateReceivedSucc;501 this.LastAckSent = lastAckSent;502 }503 }504 internal class NewSuccInfo : Event505 {506 public int LastUpdateReceivedSucc;507 public int LastAckSent;508 public NewSuccInfo(int lastUpdateReceivedSucc, int lastAckSent)509 : base()510 {511 this.LastUpdateReceivedSucc = lastUpdateReceivedSucc;512 this.LastAckSent = lastAckSent;513 }514 }515 internal class ResponseToQuery : Event516 {517 public int Value;518 public ResponseToQuery(int val)519 : base()520 {521 this.Value = val;522 }523 }524 internal class ResponseToUpdate : Event525 {526 }527 private class Local : Event528 {529 }530 private int ServerId;531 private bool IsHead;532 private bool IsTail;533 private ActorId Predecessor;534 private ActorId Successor;535 private Dictionary<int, int> KeyValueStore;536 private List<int> History;537 private List<SentLog> SentHistory;538 private int NextSeqId;539 [Start]540 [OnEntry(nameof(InitOnEntry))]541 [OnEventGotoState(typeof(Local), typeof(WaitForRequest))]542 [OnEventDoAction(typeof(PredSucc), nameof(SetupPredSucc))]543 [DeferEvents(typeof(Client.Update), typeof(Client.Query),544 typeof(BackwardAck), typeof(ForwardUpdate))]545 private class Init : State546 {547 }548 private void InitOnEntry(Event e)549 {550 this.ServerId = (e as SetupEvent).Id;551 this.IsHead = (e as SetupEvent).IsHead;552 this.IsTail = (e as SetupEvent).IsTail;553 this.KeyValueStore = new Dictionary<int, int>();554 this.History = new List<int>();555 this.SentHistory = new List<SentLog>();556 this.NextSeqId = 0;557 }558 private void SetupPredSucc(Event e)559 {560 this.Predecessor = (e as PredSucc).Predecessor;561 this.Successor = (e as PredSucc).Successor;562 this.RaiseEvent(new Local());563 }564 [OnEventGotoState(typeof(Client.Update), typeof(ProcessUpdate), nameof(ProcessUpdateAction))]565 [OnEventGotoState(typeof(ForwardUpdate), typeof(ProcessFwdUpdate))]566 [OnEventGotoState(typeof(BackwardAck), typeof(ProcessBckAck))]567 [OnEventDoAction(typeof(Client.Query), nameof(ProcessQueryAction))]568 [OnEventDoAction(typeof(NewPredecessor), nameof(UpdatePredecessor))]569 [OnEventDoAction(typeof(NewSuccessor), nameof(UpdateSuccessor))]570 [OnEventDoAction(typeof(ChainReplicationMaster.BecomeHead), nameof(ProcessBecomeHead))]571 [OnEventDoAction(typeof(ChainReplicationMaster.BecomeTail), nameof(ProcessBecomeTail))]572 [OnEventDoAction(typeof(FailureDetector.Ping), nameof(SendPong))]573 private class WaitForRequest : State574 {575 }576 private void ProcessUpdateAction()577 {578 this.NextSeqId++;579 this.Assert(this.IsHead, "Server {0} is not head", this.ServerId);580 }581 private void ProcessQueryAction(Event e)582 {583 var client = (e as Client.Query).Client;584 var key = (e as Client.Query).Key;585 this.Assert(this.IsTail, "Server {0} is not tail", this.Id);586 if (this.KeyValueStore.ContainsKey(key))587 {588 this.Monitor<ServerResponseSeqMonitor>(new ServerResponseSeqMonitor.ResponseToQuery(589 this.Id, key, this.KeyValueStore[key]));590 this.SendEvent(client, new ResponseToQuery(this.KeyValueStore[key]));591 }592 else593 {594 this.SendEvent(client, new ResponseToQuery(-1));595 }596 }597 private void ProcessBecomeHead(Event e)598 {599 this.IsHead = true;600 this.Predecessor = this.Id;601 var target = (e as ChainReplicationMaster.BecomeHead).Target;602 this.SendEvent(target, new ChainReplicationMaster.HeadChanged());603 }604 private void ProcessBecomeTail(Event e)605 {606 this.IsTail = true;607 this.Successor = this.Id;608 for (int i = 0; i < this.SentHistory.Count; i++)609 {610 this.Monitor<ServerResponseSeqMonitor>(new ServerResponseSeqMonitor.ResponseToUpdate(611 this.Id, this.SentHistory[i].Key, this.SentHistory[i].Value));612 this.SendEvent(this.SentHistory[i].Client, new ResponseToUpdate());613 this.SendEvent(this.Predecessor, new BackwardAck(this.SentHistory[i].NextSeqId));614 }615 var target = (e as ChainReplicationMaster.BecomeTail).Target;616 this.SendEvent(target, new ChainReplicationMaster.TailChanged());617 }618 private void SendPong(Event e)619 {620 var target = (e as FailureDetector.Ping).Target;621 this.SendEvent(target, new FailureDetector.Pong());622 }623 private void UpdatePredecessor(Event e)624 {625 var main = (e as NewPredecessor).Main;626 this.Predecessor = (e as NewPredecessor).Predecessor;627 if (this.History.Count > 0)628 {629 if (this.SentHistory.Count > 0)630 {631 this.SendEvent(main, new NewSuccInfo(632 this.History[this.History.Count - 1],633 this.SentHistory[0].NextSeqId));634 }635 else636 {637 this.SendEvent(main, new NewSuccInfo(638 this.History[this.History.Count - 1],639 this.History[this.History.Count - 1]));640 }641 }642 }643 private void UpdateSuccessor(Event e)644 {645 var main = (e as NewSuccessor).Main;646 this.Successor = (e as NewSuccessor).Successor;647 var lastUpdateReceivedSucc = (e as NewSuccessor).LastUpdateReceivedSucc;648 var lastAckSent = (e as NewSuccessor).LastAckSent;649 if (this.SentHistory.Count > 0)650 {651 for (int i = 0; i < this.SentHistory.Count; i++)652 {653 if (this.SentHistory[i].NextSeqId > lastUpdateReceivedSucc)654 {655 this.SendEvent(this.Successor, new ForwardUpdate(this.Id, this.SentHistory[i].NextSeqId,656 this.SentHistory[i].Client, this.SentHistory[i].Key, this.SentHistory[i].Value));657 }658 }659 int tempIndex = -1;660 for (int i = this.SentHistory.Count - 1; i >= 0; i--)661 {662 if (this.SentHistory[i].NextSeqId == lastAckSent)663 {664 tempIndex = i;665 }666 }667 for (int i = 0; i < tempIndex; i++)668 {669 this.SendEvent(this.Predecessor, new BackwardAck(this.SentHistory[0].NextSeqId));670 this.SentHistory.RemoveAt(0);671 }672 }673 this.SendEvent(main, new ChainReplicationMaster.Success());674 }675 [OnEntry(nameof(ProcessUpdateOnEntry))]676 [OnEventGotoState(typeof(Local), typeof(WaitForRequest))]677 private class ProcessUpdate : State678 {679 }680 private void ProcessUpdateOnEntry(Event e)681 {682 var client = (e as Client.Update).Client;683 var key = (e as Client.Update).Key;684 var value = (e as Client.Update).Value;685 if (this.KeyValueStore.ContainsKey(key))686 {687 this.KeyValueStore[key] = value;688 }689 else690 {691 this.KeyValueStore.Add(key, value);692 }693 this.History.Add(this.NextSeqId);694 this.Monitor<InvariantMonitor>(695 new InvariantMonitor.HistoryUpdate(this.Id, new List<int>(this.History)));696 this.SentHistory.Add(new SentLog(this.NextSeqId, client, key, value));697 this.Monitor<InvariantMonitor>(698 new InvariantMonitor.SentUpdate(this.Id, new List<SentLog>(this.SentHistory)));699 this.SendEvent(this.Successor, new ForwardUpdate(this.Id, this.NextSeqId, client, key, value));700 this.RaiseEvent(new Local());701 }702 [OnEntry(nameof(ProcessFwdUpdateOnEntry))]703 [OnEventGotoState(typeof(Local), typeof(WaitForRequest))]704 private class ProcessFwdUpdate : State705 {706 }707 private void ProcessFwdUpdateOnEntry(Event e)708 {709 var pred = (e as ForwardUpdate).Predecessor;710 var nextSeqId = (e as ForwardUpdate).NextSeqId;711 var client = (e as ForwardUpdate).Client;712 var key = (e as ForwardUpdate).Key;713 var value = (e as ForwardUpdate).Value;714 if (pred.Equals(this.Predecessor))715 {716 this.NextSeqId = nextSeqId;717 if (this.KeyValueStore.ContainsKey(key))718 {719 this.KeyValueStore[key] = value;720 }721 else722 {723 this.KeyValueStore.Add(key, value);724 }725 if (!this.IsTail)726 {727 this.History.Add(nextSeqId);728 this.Monitor<InvariantMonitor>(729 new InvariantMonitor.HistoryUpdate(this.Id, new List<int>(this.History)));730 this.SentHistory.Add(new SentLog(this.NextSeqId, client, key, value));731 this.Monitor<InvariantMonitor>(732 new InvariantMonitor.SentUpdate(this.Id, new List<SentLog>(this.SentHistory)));733 this.SendEvent(this.Successor, new ForwardUpdate(this.Id, this.NextSeqId, client, key, value));734 }735 else736 {737 if (!this.IsHead)738 {739 this.History.Add(nextSeqId);740 }741 this.Monitor<ServerResponseSeqMonitor>(new ServerResponseSeqMonitor.ResponseToUpdate(742 this.Id, key, value));743 this.SendEvent(client, new ResponseToUpdate());744 this.SendEvent(this.Predecessor, new BackwardAck(nextSeqId));745 }746 }747 this.RaiseEvent(new Local());...

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ForwardUpdate

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8{9 {10 public int v1;11 public int v2;12 public int v3;13 public int v4;14 public int v5;15 public int v6;16 public int v7;17 public int v8;18 public int v9;19 public int v10;20 public int v11;21 public int v12;22 public int v13;23 public int v14;24 public int v15;25 public int v16;26 public int v17;27 public int v18;28 public int v19;29 public int v20;30 public int v21;31 public int v22;32 public int v23;33 public int v24;34 public int v25;35 public int v26;36 public int v27;37 public int v28;38 public int v29;39 public int v30;40 public int v31;41 public int v32;42 public int v33;43 public int v34;44 public int v35;45 public int v36;46 public int v37;47 public int v38;48 public int v39;49 public int v40;50 public int v41;51 public int v42;52 public int v43;53 public int v44;54 public int v45;55 public int v46;56 public int v47;57 public int v48;58 public int v49;59 public int v50;60 public int v51;61 public int v52;62 public int v53;63 public int v54;64 public int v55;65 public int v56;66 public int v57;67 public int v58;68 public int v59;69 public int v60;70 public int v61;71 public int v62;72 public int v63;73 public int v64;74 public int v65;75 public int v66;76 public int v67;77 public int v68;78 public int v69;79 public int v70;80 public int v71;81 public int v72;

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ForwardUpdate

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding.Tests.SystematicTesting;7using Microsoft.Coyote.Actors.BugFinding.Tests.SystematicTesting.SetupEvent;8using Microsoft.Coyote.Actors.BugFinding.Tests.SystematicTesting.SetupEvent.Test;9using Microsoft.Coyote.Specifications;10using Microsoft.Coyote.SystematicTesting;11using Microsoft.Coyote.SystematicTesting.Strategies;12using Microsoft.Coyote.Tasks;13{14 {15 [OnEventDoAction(typeof(ForwardUpdate), nameof(ForwardUpdateHandler))]16 {17 [OnEventDoAction(typeof(Update), nameof(UpdateHandler))]18 [OnEventDoAction(typeof(ForwardUpdate), nameof(ForwardUpdateHandler))]19 [OnEventDoAction(typeof(BackwardUpdate), nameof(BackwardUpdateHandler))]20 [OnEventDoAction(typeof(Stop), nameof(StopHandler))]21 [OnEventDoAction(typeof(Reset), nameof(ResetHandler))]22 [OnEventDoAction(typeof(Start), nameof(StartHandler))]23 [OnEventDoAction(typeof(SetupEvent), nameof(SetupEventHandler))]24 [OnEventDoAction(typeof(SetupEvent2), nameof(SetupEvent2Handler))]25 [OnEventDoAction(typeof(SetupEvent3), nameof(SetupEvent3Handler))]26 [OnEventDoAction(typeof(SetupEvent4), nameof(SetupEvent4Handler))]27 [OnEventDoAction(typeof(SetupEvent5), nameof(SetupEvent5Handler))]28 [OnEventDoAction(typeof(SetupEvent6), nameof(SetupEvent6Handler))]29 [OnEventDoAction(typeof(SetupEvent7), nameof(SetupEvent7Handler))]30 [OnEventDoAction(typeof(SetupEvent8), nameof(SetupEvent8Handler))]31 [OnEventDoAction(typeof(SetupEvent9), nameof(SetupEvent9Handler))]32 [OnEventDoAction(typeof(SetupEvent10), nameof(SetupEvent10Handler))]33 [OnEventDoAction(typeof(SetupEvent11), nameof(SetupEvent11Handler))]34 [OnEventDoAction(typeof(SetupEvent12), nameof

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ForwardUpdate

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6{7 {8 public SetupEvent()9 {10 this.Actors = new List<ActorId>();11 }12 public List<ActorId> Actors { get; set; }13 }14}15using System;16using System.Collections.Generic;17using System.Linq;18using System.Text;19using System.Threading.Tasks;20{21 {22 public SetupEvent()23 {24 this.Actors = new List<ActorId>();25 }26 public List<ActorId> Actors { get; set; }27 }28}29using System;30using System.Collections.Generic;31using System.Linq;32using System.Text;33using System.Threading.Tasks;34{35 {36 public SetupEvent()37 {38 this.Actors = new List<ActorId>();39 }40 public List<ActorId> Actors { get; set; }41 }42}43using System;44using System.Collections.Generic;45using System.Linq;46using System.Text;47using System.Threading.Tasks;48{49 {50 public SetupEvent()51 {52 this.Actors = new List<ActorId>();53 }54 public List<ActorId> Actors { get; set; }55 }56}57using System;58using System.Collections.Generic;59using System.Linq;60using System.Text;61using System.Threading.Tasks;62{63 {64 public SetupEvent()65 {

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ForwardUpdate

Using AI Code Generation

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1Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent e = new Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent();2e.ForwardUpdate();3Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent e = new Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent();4e.ForwardUpdate();5Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent e = new Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent();6e.ForwardUpdate();7Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent e = new Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent();8e.ForwardUpdate();9Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent e = new Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent();10e.ForwardUpdate();11Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent e = new Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent();12e.ForwardUpdate();13Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent e = new Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent();14e.ForwardUpdate();15Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent e = new Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent();16e.ForwardUpdate();

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1{2 {3 public SetupEvent(int value)4 {5 this.Value = value;6 }7 public int Value { get; private set; }8 }9}10{11 {12 public SetupEvent(int value)13 {14 this.Value = value;15 }16 public int Value { get; private set; }17 }18}19{20 {21 public SetupEvent(int value)22 {23 this.Value = value;24 }25 public int Value { get; private set; }26 }27}28{29 {30 public SetupEvent(int value)31 {32 this.Value = value;33 }34 public int Value { get; private set; }35 }36}37{38 {39 public SetupEvent(int value)40 {41 this.Value = value;42 }43 public int Value { get; private set; }44 }45}46{47 {48 public SetupEvent(int value)49 {50 this.Value = value;51 }52 public int Value { get; private set; }53 }54}

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ForwardUpdate

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent;3using System;4using System.Threading.Tasks;5{6 {7 public SetupEvent()8 {9 }10 }11}12{13 {14 private static async Task Main(string[] args)15 {16 var runtime = RuntimeFactory.Create();17 var config = Configuration.Create();18 var machine = runtime.CreateActor(typeof(Machine1), config);19 var setupEvent = new SetupEvent();20 await runtime.ForwardUpdateAsync(machine, setupEvent);21 }22 }23}24using Microsoft.Coyote.Actors.BugFinding.Tests;25using Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent;26using System;27using System.Threading.Tasks;28{29 {30 public SetupEvent()31 {32 }33 }34}35{36 {37 private static async Task Main(string[] args)38 {39 var runtime = RuntimeFactory.Create();40 var config = Configuration.Create();41 var machine = runtime.CreateActor(typeof(Machine1), config);42 var setupEvent = new SetupEvent();43 await runtime.ForwardUpdateAsync(machine, setupEvent);44 }45 }46}47using Microsoft.Coyote.Actors.BugFinding.Tests;48using Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent;49using System;50using System.Threading.Tasks;51{52 {53 public SetupEvent()54 {55 }56 }57}58{59 {60 private static async Task Main(string[] args)61 {62 var runtime = RuntimeFactory.Create();63 var config = Configuration.Create();

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ForwardUpdate

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1{2 public static void Main()3 {4 var setupEvent = new Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent();5 setupEvent.ForwardUpdate();6 }7}8{9 public static void Main()10 {11 var setupEvent = new Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent();12 setupEvent.ForwardUpdate();13 }14}15{16 public static void Main()17 {18 var setupEvent = new Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent();19 setupEvent.ForwardUpdate();20 }21}22{23 public static void Main()24 {25 var setupEvent = new Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent();26 setupEvent.ForwardUpdate();27 }28}29{30 public static void Main()31 {32 var setupEvent = new Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent();33 setupEvent.ForwardUpdate();34 }35}36{37 public static void Main()38 {39 var setupEvent = new Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent();40 setupEvent.ForwardUpdate();41 }42}43{44 public static void Main()45 {46 var setupEvent = new Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent();47 setupEvent.ForwardUpdate();48 }49}

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1using System;2using Microsoft.Coyote.Actors;3{4 {5 static void Main(string[] args)6 {7 ActorRuntime.RegisterActor(typeof(Forwarder));8 ActorRuntime.RegisterActor(typeof(Receiver));9 ActorId forwarder = ActorRuntime.CreateActor(typeof(Forwarder));10 ActorRuntime.SendEvent(forwarder, new SetupEvent());11 }12 }13 {14 private ActorId receiver;15 protected override async Task OnInitializeAsync(Event initialEvent)16 {17 this.receiver = this.CreateActor(typeof(Receiver));18 }19 protected override async Task OnEventAsync(Event e)20 {21 switch (e)22 {23 this.SendEvent(this.receiver, new SetupEvent());24 break;25 this.SendEvent(this.receiver, new ForwardEvent());26 break;27 }28 }29 }30 {31 protected override Task OnEventAsync(Event e)32 {33 switch (e)34 {35 this.SendEvent(this.Id, new ForwardEvent());36 break;37 this.SendEvent(this.Id, new ForwardEvent());38 break;39 }40 return Task.CompletedTask;41 }42 }43 {44 }45 {46 }47}48using System;49using Microsoft.Coyote.Actors;50{51 {52 static void Main(string[] args)53 {54 ActorRuntime.RegisterActor(typeof(Forwarder));55 ActorRuntime.RegisterActor(typeof(Receiver));56 ActorId forwarder = ActorRuntime.CreateActor(typeof(Forwarder));57 ActorRuntime.SendEvent(forwarder, new SetupEvent());58 }59 }60 {61 private ActorId receiver;62 protected override async Task OnInitializeAsync(Event initialEvent)63 {64 this.receiver = this.CreateActor(typeof(Receiver));65 }66 protected override async Task OnEventAsync(Event e)67 {68 switch (e)69 {70 this.SendEvent(this.receiver, new SetupEvent());71 break;72 this.SendEvent(this

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ForwardUpdate

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1public void TestForwardUpdate()2{3 SetupEvent se = new SetupEvent();4 se.ForwardUpdate();5 Assert.IsTrue(se.ForwardUpdate());6}7public void TestBackwardUpdate()8{9 SetupEvent se = new SetupEvent();10 se.BackwardUpdate();11 Assert.IsTrue(se.BackwardUpdate());12}13public void TestForwardUpdate()14{15 SetupEvent se = new SetupEvent();16 se.ForwardUpdate();17 Assert.IsTrue(se.ForwardUpdate());18}19public void TestBackwardUpdate()20{21 SetupEvent se = new SetupEvent();22 se.BackwardUpdate();23 Assert.IsTrue(se.BackwardUpdate());24}25public void TestForwardUpdate()26{27 SetupEvent se = new SetupEvent();28 se.ForwardUpdate();29 Assert.IsTrue(se.ForwardUpdate());30}31public void TestBackwardUpdate()32{33 SetupEvent se = new SetupEvent();34 se.BackwardUpdate();35 Assert.IsTrue(se.BackwardUpdate());36}

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