Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.Ping.StartMonitoringOnEntry
ChainReplicationTests.cs
Source: ChainReplicationTests.cs
...170 this.CheckNodeIdx = 0;171 this.Failures = 100;172 this.RaiseEvent(new Local());173 }174 [OnEntry(nameof(StartMonitoringOnEntry))]175 [OnEventGotoState(typeof(Pong), typeof(StartMonitoring), nameof(HandlePong))]176 [OnEventGotoState(typeof(InjectFailure), typeof(HandleFailure))]177 private class StartMonitoring : State178 {179 }180 private void StartMonitoringOnEntry()181 {182 if (this.Failures < 1)183 {184 this.RaiseHaltEvent();185 }186 else187 {188 this.SendEvent(this.Servers[this.CheckNodeIdx], new Ping(this.Id));189 if (this.Servers.Count > 1)190 {191 if (this.RandomBoolean())192 {193 this.SendEvent(this.Id, new InjectFailure());194 }...
StartMonitoringOnEntry
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong;7using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.PingPong;8{9 {10 private int counter;11 private MachineId pong;12 [OnEntry(nameof(InitOnEntry))]13 [OnEventGotoState(typeof(PongEvent), typeof(Ponged))]14 {15 }16 private void InitOnEntry(Event e)17 {18 this.counter = 0;19 this.pong = this.CreateActor(typeof(Pong));20 this.SendEvent(this.pong, new PingEvent());21 this.StartMonitoringOnEntry(typeof(Ping), typeof(Init), typeof(PongEvent));22 }23 [OnEntry(nameof(PongedOnEntry))]24 {25 }26 private void PongedOnEntry(Event e)27 {28 this.counter++;29 if (this.counter == 10)30 {31 this.RaiseHaltEvent();32 }33 {34 this.SendEvent(this.pong, new PingEvent());35 }36 }37 }38 {39 [OnEventGotoState(typeof(PingEvent), typeof(Pinged))]40 {41 }42 [OnEntry(nameof(PingedOnEntry))]43 {44 }45 private void PingedOnEntry(Event e)46 {47 this.SendEvent((e as PingEvent).Sender, new PongEvent());48 }49 }50 {51 public MachineId Sender;52 public PingEvent()53 {54 this.Sender = null;55 }56 public PingEvent(MachineId sender)57 {58 this.Sender = sender;59 }60 }61 {62 }63}64{65 {66 private static void Main(string[] args
StartMonitoringOnEntry
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6{7 {8 static async Task Main(string[] args)9 {10 var runtime = RuntimeFactory.Create();11 var ping = runtime.CreateActor(typeof(Ping));12 await runtime.SendEventAsync(ping, new PingPongEvent());13 }14 }15}16{17 {18 protected override async Task OnInitializeAsync(Event initialEvent)19 {20 this.StartMonitoringOnEntry();21 await this.ReceiveEventAsync<PingPongEvent>();22 this.Assert(false, "PingPongEvent was not received!");23 }24 }25 {26 }27}28I am expecting the assertion to be triggered, but it is not. I am using the latest version of Coyote (
StartMonitoringOnEntry
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.TestingServices;4using Microsoft.Coyote.TestingServices.SchedulingStrategies;5using System;6using System.Threading.Tasks;7{8 {9 static async Task Main(string[] args)10 {11 var configuration = Configuration.Create();12 configuration.SchedulingStrategy = new RandomStrategy();13 configuration.SchedulingIterations = 100;14 configuration.TestingIterations = 100;15 configuration.Verbose = 1;16 var test = new PingPongTest();17 await test.Execute(configuration);18 }19 }20 {21 public async Task TestPingPong()22 {23 var ping = this.CreateActor(typeof(Ping));24 this.SendEvent(ping, new StartMonitoringOnEntry());25 }26 }27}28using Microsoft.Coyote.Actors;29using Microsoft.Coyote.Actors.BugFinding.Tests;30using Microsoft.Coyote.TestingServices;31using Microsoft.Coyote.TestingServices.SchedulingStrategies;32using System;33using System.Threading.Tasks;34{35 {36 static async Task Main(string[] args)37 {38 var configuration = Configuration.Create();39 configuration.SchedulingStrategy = new RandomStrategy();40 configuration.SchedulingIterations = 100;41 configuration.TestingIterations = 100;42 configuration.Verbose = 1;43 var test = new PingPongTest();44 await test.Execute(configuration);45 }46 }47 {48 public async Task TestPingPong()49 {50 var ping = this.CreateActor(typeof(Ping));51 this.SendEvent(ping, new StartMonitoringOnExit());52 }53 }54}55using Microsoft.Coyote.Actors;56using Microsoft.Coyote.Actors.BugFinding.Tests;57using Microsoft.Coyote.TestingServices;
StartMonitoringOnEntry
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors.BugFinding.Tests;5{6 {7 static async Task Main(string[] args)8 {9 Ping.StartMonitoringOnEntry();10 await Task.Delay(10000);11 Ping.StopMonitoringOnEntry();12 }13 }14}15using System;16using System.Threading.Tasks;17using Microsoft.Coyote;18using Microsoft.Coyote.Actors.BugFinding.Tests;19{20 {21 static async Task Main(string[] args)22 {23 Ping.StartMonitoringOnExit();24 await Task.Delay(10000);25 Ping.StopMonitoringOnExit();26 }27 }28}29using System;30using System.Threading.Tasks;31using Microsoft.Coyote;32using Microsoft.Coyote.Actors.BugFinding.Tests;33{34 {35 static async Task Main(string[] args)36 {37 Ping.StartMonitoringOnEntry();38 Ping.StartMonitoringOnExit();39 await Task.Delay(10000);40 Ping.StopMonitoringOnEntry();41 Ping.StopMonitoringOnExit();42 }43 }44}45using System;46using System.Threading.Tasks;47using Microsoft.Coyote;48using Microsoft.Coyote.Actors.BugFinding.Tests;49{50 {51 static async Task Main(string[] args)52 {53 Ping.StartMonitoringOnEntry();54 Ping.StartMonitoringOnExit();55 await Task.Delay(10000);56 Ping.StopMonitoringOnEntry();57 Ping.StopMonitoringOnExit();58 }59 }60}61using System;62using System.Threading.Tasks;63using Microsoft.Coyote;64using Microsoft.Coyote.Actors.BugFinding.Tests;65{
StartMonitoringOnEntry
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5{6 {7 public static void Main(string[] args)8 {9 Console.WriteLine("Hello World!");10 Ping ping = new Ping();11 ping.StartMonitoringOnEntry();12 ping.Start();13 }14 }15}16using System;17using System.Threading.Tasks;18using Microsoft.Coyote.Actors;19using Microsoft.Coyote.Actors.BugFinding.Tests;20{21 {22 public static void Main(string[] args)23 {24 Console.WriteLine("Hello World!");25 Ping ping = new Ping();26 ping.StartMonitoringOnEntry();27 ping.Start();28 }29 }30}31using System;32using System.Threading.Tasks;33using Microsoft.Coyote.Actors;34using Microsoft.Coyote.Actors.BugFinding.Tests;35{36 {37 public static void Main(string[] args)38 {39 Console.WriteLine("Hello World!");40 Ping ping = new Ping();41 ping.StartMonitoringOnEntry();42 ping.Start();43 }44 }45}46using System;47using System.Threading.Tasks;48using Microsoft.Coyote.Actors;49using Microsoft.Coyote.Actors.BugFinding.Tests;50{51 {52 public static void Main(string[] args)53 {54 Console.WriteLine("Hello World!");55 Ping ping = new Ping();56 ping.StartMonitoringOnEntry();57 ping.Start();58 }59 }60}61using System;62using System.Threading.Tasks;63using Microsoft.Coyote.Actors;64using Microsoft.Coyote.Actors.BugFinding.Tests;65{66 {
StartMonitoringOnEntry
Using AI Code Generation
1using System;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding.Tests;4using Microsoft.Coyote.Actors.BugFinding;5using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong;6using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.PingPong;7using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.PingPong.PingPong;8using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.PingPong.PingPong.PingPong;9using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.PingPong.PingPong.PingPong.PingPong;10using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.PingPong.PingPong.PingPong.PingPong.PingPong;11using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.PingPong.PingPong.PingPong.PingPong.PingPong.PingPong;
StartMonitoringOnEntry
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.TestingServices;3using Microsoft.Coyote.Tests.Common;4using System.Threading.Tasks;5using Xunit;6using Xunit.Abstractions;7{8 {9 public BugFindingTests(ITestOutputHelper output)10 : base(output)11 {12 }13 [Fact(Timeout = 5000)]14 public async Task TestPingPong()15 {16 this.Test(async r =>17 {18 var m = new Ping();19 m.StartMonitoringOnEntry();20 var pong = r.CreateActor(typeof(Pong));21 r.SendEvent(pong, m);22 await r.ReceiveEventAsync<Ponged>();23 },24 configuration: GetConfiguration().WithTestingIterations(100));25 }26 }27}28using Microsoft.Coyote.Actors;29using Microsoft.Coyote.TestingServices;30using Microsoft.Coyote.Tests.Common;31using System.Threading.Tasks;32using Xunit;33using Xunit.Abstractions;34{35 {36 public BugFindingTests(ITestOutputHelper output)37 : base(output)38 {39 }40 [Fact(Timeout = 5000)]41 public async Task TestPingPong()42 {43 this.Test(async r =>44 {45 var m = new Ping();46 m.StartMonitoringOnEntry();47 var pong = r.CreateActor(typeof(Pong));48 r.SendEvent(pong, m);49 await r.ReceiveEventAsync<Ponged>();50 },51 configuration: GetConfiguration().WithTestingIterations(100));52 }53 }54}55using Microsoft.Coyote.Actors;56using Microsoft.Coyote.TestingServices;57using Microsoft.Coyote.Tests.Common;58using System.Threading.Tasks;59using Xunit;60using Xunit.Abstractions;61{62 {63 public BugFindingTests(ITestOutputHelper output)64 : base(output)
StartMonitoringOnEntry
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.TestingServices;6using Microsoft.Coyote.TestingServices.SchedulingStrategies;7using Microsoft.Coyote.TestingServices.Runtime;8using Microsoft.Coyote.TestingServices.Runtime.SchedulingStrategies;9using Microsoft.Coyote.TestingServices.Runtime.Scheduling;10using Microsoft.Coyote.TestingServices.Runtime.Scheduling.ScheduleExploration;11using Microsoft.Coyote.TestingServices.Runtime.Scheduling.ScheduleExploration.Strategies;12using Microsoft.Coyote.TestingServices.Runtime.Scheduling.ScheduleExploration.Strategies.BugFinding;13using Microsoft.Coyote.TestingServices.Runtime.Scheduling.ScheduleExploration.Strategies.BugFinding.Strategies;14using Microsoft.Coyote.TestingServices.Runtime.Scheduling.ScheduleExploration.Strategies.BugFinding.Strategies.StateExploration;15using Microsoft.Coyote.TestingServices.Runtime.Scheduling.ScheduleExploration.Strategies.BugFinding.Strategies.StateExploration.StateGraph;16using Microsoft.Coyote.TestingServices.Runtime.Scheduling.ScheduleExploration.Strategies.BugFinding.Strategies.StateExploration.StateGraph.DataStructures;17using Microsoft.Coyote.TestingServices.Runtime.Scheduling.ScheduleExploration.Strategies.BugFinding.Strategies.StateExploration.StateGraph.TraversalStrategies;18using System.Collections.Generic;19{20 {21 private readonly ActorId pong;22 private int count;23 public Ping(ActorId pong)24 {25 this.pong = pong;26 }27 [OnEntry(nameof(InitOnEntry))]28 [OnEventDoAction(typeof(PongEvent), nameof(SendPing))]29 private class Init : MachineState { }30 private void InitOnEntry()31 {32 this.count = 0;33 this.SendPing();34 }35 private void SendPing()36 {37 this.count++;38 this.SendEvent(this.pong, new PingEvent(this.Id));39 this.RaiseGotoStateEvent<Init>();40 }41 }42}
StartMonitoringOnEntry
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding;6using Microsoft.Coyote.Actors.BugFinding.Tests;7using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong;8using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.PingPong;9using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.PingPong.PingPong;10using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.PingPong.PingPong.PingPong;11using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.PingPong.PingPong.PingPong.PingPong;12using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.PingPong.PingPong.PingPong.PingPong.PingPong;13using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.PingPong.PingPong.PingPong.PingPong.PingPong.PingPong;
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