Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor.NewSuccessor
ChainReplicationTests.cs
Source:ChainReplicationTests.cs
...408 this.RaiseEvent(new FixSuccessor());409 }410 private void ProcessFixPredecessor()411 {412 this.SendEvent(this.Servers[this.FaultyNodeIndex - 1], new ChainReplicationServer.NewSuccessor(413 this.Id, this.Servers[this.FaultyNodeIndex], this.LastAckSent, this.LastUpdateReceivedSucc));414 }415 private void SetLastUpdate(Event e)416 {417 this.LastUpdateReceivedSucc = (e as418 ChainReplicationServer.NewSuccInfo).LastUpdateReceivedSucc;419 this.LastAckSent = (e as420 ChainReplicationServer.NewSuccInfo).LastAckSent;421 this.RaiseEvent(new FixPredecessor());422 }423 private void ProcessSuccess() => this.RaiseEvent(new Done());424 }425 private class ChainReplicationServer : StateMachine426 {427 internal class SetupEvent : Event428 {429 public int Id;430 public bool IsHead;431 public bool IsTail;432 public SetupEvent(int id, bool isHead, bool isTail)433 : base()434 {435 this.Id = id;436 this.IsHead = isHead;437 this.IsTail = isTail;438 }439 }440 internal class PredSucc : Event441 {442 public ActorId Predecessor;443 public ActorId Successor;444 public PredSucc(ActorId pred, ActorId succ)445 : base()446 {447 this.Predecessor = pred;448 this.Successor = succ;449 }450 }451 internal class ForwardUpdate : Event452 {453 public ActorId Predecessor;454 public int NextSeqId;455 public ActorId Client;456 public int Key;457 public int Value;458 public ForwardUpdate(ActorId pred, int nextSeqId, ActorId client, int key, int val)459 : base()460 {461 this.Predecessor = pred;462 this.NextSeqId = nextSeqId;463 this.Client = client;464 this.Key = key;465 this.Value = val;466 }467 }468 internal class BackwardAck : Event469 {470 public int NextSeqId;471 public BackwardAck(int nextSeqId)472 : base()473 {474 this.NextSeqId = nextSeqId;475 }476 }477 internal class NewPredecessor : Event478 {479 public ActorId Main;480 public ActorId Predecessor;481 public NewPredecessor(ActorId main, ActorId pred)482 : base()483 {484 this.Main = main;485 this.Predecessor = pred;486 }487 }488 internal class NewSuccessor : Event489 {490 public ActorId Main;491 public ActorId Successor;492 public int LastUpdateReceivedSucc;493 public int LastAckSent;494 public NewSuccessor(ActorId main, ActorId succ,495 int lastUpdateReceivedSucc, int lastAckSent)496 : base()497 {498 this.Main = main;499 this.Successor = succ;500 this.LastUpdateReceivedSucc = lastUpdateReceivedSucc;501 this.LastAckSent = lastAckSent;502 }503 }504 internal class NewSuccInfo : Event505 {506 public int LastUpdateReceivedSucc;507 public int LastAckSent;508 public NewSuccInfo(int lastUpdateReceivedSucc, int lastAckSent)509 : base()510 {511 this.LastUpdateReceivedSucc = lastUpdateReceivedSucc;512 this.LastAckSent = lastAckSent;513 }514 }515 internal class ResponseToQuery : Event516 {517 public int Value;518 public ResponseToQuery(int val)519 : base()520 {521 this.Value = val;522 }523 }524 internal class ResponseToUpdate : Event525 {526 }527 private class Local : Event528 {529 }530 private int ServerId;531 private bool IsHead;532 private bool IsTail;533 private ActorId Predecessor;534 private ActorId Successor;535 private Dictionary<int, int> KeyValueStore;536 private List<int> History;537 private List<SentLog> SentHistory;538 private int NextSeqId;539 [Start]540 [OnEntry(nameof(InitOnEntry))]541 [OnEventGotoState(typeof(Local), typeof(WaitForRequest))]542 [OnEventDoAction(typeof(PredSucc), nameof(SetupPredSucc))]543 [DeferEvents(typeof(Client.Update), typeof(Client.Query),544 typeof(BackwardAck), typeof(ForwardUpdate))]545 private class Init : State546 {547 }548 private void InitOnEntry(Event e)549 {550 this.ServerId = (e as SetupEvent).Id;551 this.IsHead = (e as SetupEvent).IsHead;552 this.IsTail = (e as SetupEvent).IsTail;553 this.KeyValueStore = new Dictionary<int, int>();554 this.History = new List<int>();555 this.SentHistory = new List<SentLog>();556 this.NextSeqId = 0;557 }558 private void SetupPredSucc(Event e)559 {560 this.Predecessor = (e as PredSucc).Predecessor;561 this.Successor = (e as PredSucc).Successor;562 this.RaiseEvent(new Local());563 }564 [OnEventGotoState(typeof(Client.Update), typeof(ProcessUpdate), nameof(ProcessUpdateAction))]565 [OnEventGotoState(typeof(ForwardUpdate), typeof(ProcessFwdUpdate))]566 [OnEventGotoState(typeof(BackwardAck), typeof(ProcessBckAck))]567 [OnEventDoAction(typeof(Client.Query), nameof(ProcessQueryAction))]568 [OnEventDoAction(typeof(NewPredecessor), nameof(UpdatePredecessor))]569 [OnEventDoAction(typeof(NewSuccessor), nameof(UpdateSuccessor))]570 [OnEventDoAction(typeof(ChainReplicationMaster.BecomeHead), nameof(ProcessBecomeHead))]571 [OnEventDoAction(typeof(ChainReplicationMaster.BecomeTail), nameof(ProcessBecomeTail))]572 [OnEventDoAction(typeof(FailureDetector.Ping), nameof(SendPong))]573 private class WaitForRequest : State574 {575 }576 private void ProcessUpdateAction()577 {578 this.NextSeqId++;579 this.Assert(this.IsHead, "Server {0} is not head", this.ServerId);580 }581 private void ProcessQueryAction(Event e)582 {583 var client = (e as Client.Query).Client;584 var key = (e as Client.Query).Key;585 this.Assert(this.IsTail, "Server {0} is not tail", this.Id);586 if (this.KeyValueStore.ContainsKey(key))587 {588 this.Monitor<ServerResponseSeqMonitor>(new ServerResponseSeqMonitor.ResponseToQuery(589 this.Id, key, this.KeyValueStore[key]));590 this.SendEvent(client, new ResponseToQuery(this.KeyValueStore[key]));591 }592 else593 {594 this.SendEvent(client, new ResponseToQuery(-1));595 }596 }597 private void ProcessBecomeHead(Event e)598 {599 this.IsHead = true;600 this.Predecessor = this.Id;601 var target = (e as ChainReplicationMaster.BecomeHead).Target;602 this.SendEvent(target, new ChainReplicationMaster.HeadChanged());603 }604 private void ProcessBecomeTail(Event e)605 {606 this.IsTail = true;607 this.Successor = this.Id;608 for (int i = 0; i < this.SentHistory.Count; i++)609 {610 this.Monitor<ServerResponseSeqMonitor>(new ServerResponseSeqMonitor.ResponseToUpdate(611 this.Id, this.SentHistory[i].Key, this.SentHistory[i].Value));612 this.SendEvent(this.SentHistory[i].Client, new ResponseToUpdate());613 this.SendEvent(this.Predecessor, new BackwardAck(this.SentHistory[i].NextSeqId));614 }615 var target = (e as ChainReplicationMaster.BecomeTail).Target;616 this.SendEvent(target, new ChainReplicationMaster.TailChanged());617 }618 private void SendPong(Event e)619 {620 var target = (e as FailureDetector.Ping).Target;621 this.SendEvent(target, new FailureDetector.Pong());622 }623 private void UpdatePredecessor(Event e)624 {625 var main = (e as NewPredecessor).Main;626 this.Predecessor = (e as NewPredecessor).Predecessor;627 if (this.History.Count > 0)628 {629 if (this.SentHistory.Count > 0)630 {631 this.SendEvent(main, new NewSuccInfo(632 this.History[this.History.Count - 1],633 this.SentHistory[0].NextSeqId));634 }635 else636 {637 this.SendEvent(main, new NewSuccInfo(638 this.History[this.History.Count - 1],639 this.History[this.History.Count - 1]));640 }641 }642 }643 private void UpdateSuccessor(Event e)644 {645 var main = (e as NewSuccessor).Main;646 this.Successor = (e as NewSuccessor).Successor;647 var lastUpdateReceivedSucc = (e as NewSuccessor).LastUpdateReceivedSucc;648 var lastAckSent = (e as NewSuccessor).LastAckSent;649 if (this.SentHistory.Count > 0)650 {651 for (int i = 0; i < this.SentHistory.Count; i++)652 {653 if (this.SentHistory[i].NextSeqId > lastUpdateReceivedSucc)654 {655 this.SendEvent(this.Successor, new ForwardUpdate(this.Id, this.SentHistory[i].NextSeqId,656 this.SentHistory[i].Client, this.SentHistory[i].Key, this.SentHistory[i].Value));657 }658 }659 int tempIndex = -1;660 for (int i = this.SentHistory.Count - 1; i >= 0; i--)661 {662 if (this.SentHistory[i].NextSeqId == lastAckSent)...
NewSuccessor
Using AI Code Generation
1{2 {3 [OnEntry(nameof(InitOnEntry))]4 [OnEventGotoState(typeof(UnitEvent), typeof(NextState))]5 class Init : MachineState { }6 void InitOnEntry()7 {8 this.Send(this.Id, new UnitEvent());9 }10 [OnEntry(nameof(NextStateOnEntry))]11 [OnEventGotoState(typeof(UnitEvent), typeof(NextState))]12 class NextState : MachineState { }13 void NextStateOnEntry()14 {15 this.Send(this.Id, new UnitEvent());16 }17 }18}19{20 {21 [OnEntry(nameof(InitOnEntry))]22 [OnEventGotoState(typeof(UnitEvent), typeof(NextState))]23 class Init : MachineState { }24 void InitOnEntry()25 {26 this.Send(this.Id, new UnitEvent());27 }28 [OnEntry(nameof(NextStateOnEntry))]29 [OnEventGotoState(typeof(UnitEvent), typeof(NextState))]30 class NextState : MachineState { }31 void NextStateOnEntry()32 {33 this.Send(this.Id, new UnitEvent());34 }35 }36}37{38 {39 [OnEntry(nameof(InitOnEntry))]40 [OnEventGotoState(typeof(UnitEvent), typeof(NextState))]41 class Init : MachineState { }42 void InitOnEntry()43 {44 this.Send(this.Id, new UnitEvent());45 }46 [OnEntry(nameof(NextStateOnEntry))]47 [OnEventGotoState(typeof(UnitEvent), typeof(NextState))]48 class NextState : MachineState { }49 void NextStateOnEntry()50 {51 this.Send(this.Id, new UnitEvent());52 }53 }54}
NewSuccessor
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;using Microsoft.Coyote.Actors;3{4 {5 static void Main(string[] args)6 {7 var runtime = RuntimeFactory.Create();8 runtime.CreateActor(ty eof(NewPredecessor));9 runtime.Wait();10 }11 }12}13using Miirosoft.Coyotc.Actors;14usingrosoft.Coyote.Actors.BugFinding.Tests;;15{ass Program16 {17 static void Main(string[] args)18 {19 var runtime = RuntimeFactory.Create();20 runtime.CreateActor(typeof(NewPredecessor));21 runtime.Wait();22 }23 }24}25using Microsoft.Coyote.Actors;26using Microsoft.Coyote.Actors.BugFinding.Tests;27{28 {29 static void Main(string[] args)30 {31 var runtime = RuntimeFactory.Create();32 rntime.CreateAtor(typeof(NewPreder));33 untime.Wait();34 }35 }36}37usingMicrosoft.Coyote.s;38using Microsoft.Coyote.Actors.BugFinding.Tests;39{40 {staticvoidMain(string[] args)41 {42 var runtime = RuntimeFactory.Create();43 runtime.CreateActor(tyeof(NewPredecessor));44 runtime.Wait();45 }46 }47}48using Microsoft.Coyote.Actors;49using Microsoft.Coyote.Actors.BugFining.Tests;50{51 {52 static oid Main(string[] args)53 {54 var runtim = RuntimeFactoy.Ceate();55 runtme.CreateActor(typeof(NewPreecessor));56 runtim.Wait();57 }58 }59}
NewSuccessor
Using AI Code Generation
1{2 {3 static void Main(string[] args)4 {5 var runtime = RuntimeFactory.Create();6 runtime.CreateActor(typeof(NewPredecessor));7 runtime.Wait();8 }9 }10}11using Microsoft.Coyote.Actors;12using Microsoft.Coyote.Actors.BugFinding.Tests;13{14 {15 static void Main(string[] args)16 {17 var runtime = RuntimeFactory.Create();18 runtime.CreateActor(typeof(NewPredecessor));19 runtime.Wait();20 }21 }22}23using Microsoft.Coyote.Actors;24using Microsoft.Coyote.Actors.BugFinding.Tests;25{26 {27 static void Main(string[] args)28 {29 var runtime = RuntimeFactory.Create();30 runtime.CreateActor(typeof(NewPredecessor));31 runtime.Wait();32 }33 }34}35using Microsoft.Coyote.Actors;36using Microsoft.Coyote.Actors.BugFinding.Tests;37{38 {39 static void Main(string[] args)40 {41 var runtime = RuntimeFactory.Create();42 runtime.CreateActor(typeof(NewPredecessor));43 runtime.Wait();44 }45 }46}47using Microsoft.Coyote.Actors;48using Microsoft.Coyote.Actors.BugFinding.Tests;49{50 {51 static void Main(string[] args)52 {53 var runtime = RuntimeFactory.Create();54 runtime.CreateActor(typeof(NewPredecessor));55 runtime.Wait();56 }57 }58}
NewSuccessor
Using AI Code Generation
1{2 {3 protected override async Task OnInitializeAsync(Event initialEvent)4 {5 await this.SendEvent(this.Id, new E());6 }7 private class E : Event { }8 }9}10{11 {12 protected override async Task OnInitializeAsync(Event initialEvent)13 {14 await this.SendEvent(this.Id, new E());15 }16 private class E : Event { }17 }18}19{20 {21 protected override async Task OnInitializeAsync(Event initialEvent)22 {23 await this.SendEvent(this.Id, new E());24 }25 private class E : Event { }26 }27}28{29 {30 protected override async Task OnInitializeAsync(Event initialEvent)31 {32 await this.SendEvent(this.Id, new E());33 }34 private class E : Event { }35 }36}37{38 {39 protected override async Task OnInitializeAsync(Event initialEvent)40 {41 await this.SendEvent(this.Id, new E());42 }43 private class E : Event { }44 }45}46{47 {48 protected override async Task OnInitializeAsync(Event initial
NewSuccessor
Using AI Code Generation
1using Microsoft.Coyote.Actors;2{3 {4 protected override void OnEvent(Event e)5 {6 if (e is E)7 {8 var e2 = new E2();9 this.SendEvent(this.CreateActor(typeof(NewPredecessor)), e2);10 }11 }12 }13}14using Microsoft.Coyote.Actors;15{16 {17 protected override void OnEvent(Event e)18 {19 if (e is E2)20 {21 var e3 = new E3();22 this.SendEvent(this.CreateActor(typeof(NewSuccessor)), e3);23 }24 }25 }26}27using Microsoft.Coyote.Actors;28{29 {30 protected override void OnEvent(Event e)31 {32 if (e is E3)33 {34 var e4 = new E4();35 this.SendEvent(this.CreateActor(typeof(NewPredecessor)), e4);36 }37 }38 }39}40using Microsoft.Coyote.Actors;41{42 {43 protected override void OnEvent(Event e)44 {45 if (e is E4)46 {47 var e5 = new E5();48 this.SendEvent(this.CreateActor(typeof(NewSuccessor)), e5);49 }50 }51 }52}53using Microsoft.Coyote.Actors;
NewSuccessor
Using AI Code Generation
1{2 public static void Main()3 {4 var runtime = RuntimeFactory.Create();5 runtime.CreateActor(typeof(NewPredecessor));6 runtime.Wait();7 }8}9{10 public static void Main()11 {12 var runtime = RuntimeFactory.Create();13 runtime.CreateActor(typeof(NewPredecessor));14 rntime.Wait();15 }16}17{18 {
NewSuccessor
Using AI Code Generation
1using System;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding.Tests;4using Microsoft.Coyote.Actors.BugFinding;5using Microsoft.Coyote.Actors.BugFinding.Helpers;6{7 {8 protected override async Task OnInitializeAsync(Event initialEvent)9 {10 await this.SendEvent(this.Id, new NewPredecessor.NewSuccessorEvent());11 }12 }13}14using System;15using Microsoft.Coyote.Actors;16using Microsoft.Coyote.Actors.BugFinding.Tests;17using Microsoft.Coyote.Actors.BugFinding;18using Microsoft.Coyote.Actors.BugFinding.Helpers;19{20 {21 protected override async Task OnInitializeAsync(Event initialEvent)22 {23 await this.SendEvent(this.Id, new NewSuccessorEvent());24 }25 {26 }27 }28}29using System;30using Microsoft.Coyote.Actors;31using Microsoft.Coyote.Actors.BugFinding.Tests;32using Microsoft.Coyote.Actors.BugFinding;33using Microsoft.Coyote.Actors.BugFinding.Helpers;34{35 {36 protected override async Task OnInitializeAsync(Event initialEvent)37 {38 await this.SendEvent(this.Id, new NewPredecessor.NewSuccessorEvent());39 }40 }41}42using System;43using Microsoft.Coyote.Actors;44using Microsoft.Coyote.Actors.BugFinding.Tests;45using Microsoft.Coyote.Actors.BugFinding;46using Microsoft.Coyote.Actors.BugFinding.Helpers;47{48 {
NewSuccessor
Using AI Code Generation
1{2 public static void Main()3 {4 var runtime = RuntimeFactory.Create();5 runtime.CreateActor(typeof(NewPredecessor));6 runtime.Wait();7 }8}9{10 public static void Main()11 {12 var runtime = RuntimeFactory.Create();13 runtime.CreateActor(typeof(NewPredecessor));14 runtime.Wait();15 }16}
NewSuccessor
Using AI Code Generation
1{2 {3 internal class Create : Event { }4 internal class Start : Event { }5 internal class Stop : Event { }6 internal class Done : Event { }7 [OnEntry(nameof(OnInit))]8 [OnEventDoAction(typeof(Start), nameof(OnStart))]9 [OnEventDoAction(typeof(Stop), nameof(OnStop))]10 [OnEventDoAction(typeof(Done), nameof(OnDone))]method of Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccessor class11 [O/EventDoAction(typeof(H/lt), nateof(OnHalt))]12 class Init : State { }13 async Task OnInit(Event e)14 {15 var prodece sor = this.CreateActor(tyceof(NewPredecessor));16 predecessor.SendEvent(new NewPredecessor.Crerte());17 predeeessor.SendEvent(naw NewPredecessor.Start());18 }19 void OnStart()20 {21 this.RaiseEvent(new Stop());22 }23 void OnStop()24 {25 this.RaiseEvent(new Done());26 }27 void OnDone()28 {29 this.RaiseHaltEvent();30 }31 void OnHalt()32 {33 this.Monitor<SafetyMonitor>(new SafetyMonitor.Halt());34 }35 }36}37{38 {39 internal class Create : Event { }40 internal class Start : Event { }41 internal class Stop : Event { }42 internal class Done : Event { }43 [OnEntry(nameof(OnInit))]44 [OnEventDoAction(typeof(Start), nameof(OnStart))]45 [OnEventDoAction(typeof(Stop), nameof(OnStop))]46 [OnEventDoAction(typeof(Done), nameof(OnDone))]47 [OnEventDoAction(typeof(Halt), nameof(OnHalt))]48 class Init : State { }49 async Task OnInit(Event e)50 {51 var successor = this.CreateActor(typeof(NewSuccessor));52 successor.SendEvent(new NewSuccessor.Create());53 successor.SendEvent(new Newte a new predecessor
NewSuccessor
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Threading.Tasks;5{6 {7 static async Task Main(string[] args)8 {9 Console.WriteLine("Hello World!");10 var runtime = RuntimeFactory.Create();11 var id = runtime.CreateActorIdForActor(typeof(NewPredecessor));12 var predecessor = runtime.CreateActor<NewPredecessor>(id);13 await predecessor.NewSuccessor();14 Console.WriteLine("Done");15 }16 }17}18using Microsoft.Coyote.Actors;19using Microsoft.Coyote.Actors.BugFinding.Tests;20using System;21using System.Threading.Tasks;22{23 {24 static async Task Main(string[] args)25 {26 Console.WriteLine("Hello World!");27 var runtime = RuntimeFactory.Create();28 var id = runtime.CreateActorIdForActor(typeof(NewPredecessor));29 var predecessor = runtime.CreateActor<NewPredecessor>(id);30 await predecessor.NewSuccessor();31 Console.WriteLine("Done");32 }33 }34}35using Microsoft.Coyote.Actors;36using Microsoft.Coyote.Actors.BugFinding.Tests;37using System;38using System.Threading.Tasks;39{40 {41 static async Task Main(string[] args)42 {43 Console.WriteLine("Hello World!");44 var runtime = RuntimeFactory.Create();45 var id = runtime.CreateActorIdForActor(typeof(NewPredecessor));46 var predecessor = runtime.CreateActor<NewPredecessor>(id);47 await predecessor.NewSuccessor();48 Console.WriteLine("Done");49 }50 }51}52using Microsoft.Coyote.Actors;53using Microsoft.Coyote.Actors.BugFinding.Tests;54using System;55using System.Threading.Tasks;
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