Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor.GetPrev
ChainReplicationTests.cs
Source: ChainReplicationTests.cs
...998 {999 this.CheckLessOrEqualThan(this.History[this.Next], this.History[server]);1000 }1001 // HIST(i) <= HIST(i-1)1002 this.GetPrev(server);1003 if (this.Prev != null && this.History.ContainsKey(this.Prev))1004 {1005 this.CheckLessOrEqualThan(this.History[server], this.History[this.Prev]);1006 }1007 }1008 private void CheckInprocessRequestsInvariant(Event e)1009 {1010 this.ClearTempSeq();1011 var server = (e as SentUpdate).Server;1012 var sentHistory = (e as SentUpdate).SentHistory;1013 this.ExtractSeqId(sentHistory);1014 if (this.SentHistory.ContainsKey(server))1015 {1016 this.SentHistory[server] = this.TempSeq;1017 }1018 else1019 {1020 this.SentHistory.Add(server, this.TempSeq);1021 }1022 this.ClearTempSeq();1023 // HIST(i) == HIST(i+1) + SENT(i)1024 this.GetNext(server);1025 if (this.Next != null && this.History.ContainsKey(this.Next))1026 {1027 this.MergeSeq(this.History[this.Next], this.SentHistory[server]);1028 this.CheckEqual(this.History[server], this.TempSeq);1029 }1030 this.ClearTempSeq();1031 // HIST(i-1) == HIST(i) + SENT(i-1)1032 this.GetPrev(server);1033 if (this.Prev != null && this.History.ContainsKey(this.Prev))1034 {1035 this.MergeSeq(this.History[server], this.SentHistory[this.Prev]);1036 this.CheckEqual(this.History[this.Prev], this.TempSeq);1037 }1038 this.ClearTempSeq();1039 }1040 private void GetNext(ActorId curr)1041 {1042 this.Next = null;1043 for (int i = 1; i < this.Servers.Count; i++)1044 {1045 if (this.Servers[i - 1].Equals(curr))1046 {1047 this.Next = this.Servers[i];1048 }1049 }1050 }1051 private void GetPrev(ActorId curr)1052 {1053 this.Prev = null;1054 for (int i = 1; i < this.Servers.Count; i++)1055 {1056 if (this.Servers[i].Equals(curr))1057 {1058 this.Prev = this.Servers[i - 1];1059 }1060 }1061 }1062 private void ExtractSeqId(List<SentLog> seq)1063 {1064 this.ClearTempSeq();1065 for (int i = seq.Count - 1; i >= 0; i--)...
GetPrev
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6{7 {8 private ActorId successor;9 [OnEventDoAction(typeof(SetupEvent), nameof(Setup))]10 [OnEventDoAction(typeof(SuccessorEvent), nameof(NotifySuccessor))]11 [OnEventDoAction(typeof(GetPrevEvent), nameof(GetPrev))]12 {13 }14 private void Setup(Event e)15 {16 var setupEvent = e as SetupEvent;17 this.successor = setupEvent.Successor;18 }19 private void NotifySuccessor(Event e)20 {21 var successorEvent = e as SuccessorEvent;22 this.successor = successorEvent.Successor;23 }24 private void GetPrev(Event e)25 {26 this.SendEvent(this.successor, new GetPrevEvent(this.Id));27 }28 }29}30using System;31using System.Threading.Tasks;32using Microsoft.Coyote;33using Microsoft.Coyote.Actors;34using Microsoft.Coyote.Actors.BugFinding.Tests;35{36 {37 private ActorId successor;38 [OnEventDoAction(typeof(SetupEvent), nameof(Setup))]39 [OnEventDoAction(typeof(SuccessorEvent), nameof(NotifySuccessor))]40 [OnEventDoAction(typeof(GetPrevEvent), nameof(GetPrev))]41 {42 }43 private void Setup(Event e)44 {45 var setupEvent = e as SetupEvent;46 this.successor = setupEvent.Successor;47 }48 private void NotifySuccessor(Event e)49 {50 var successorEvent = e as SuccessorEvent;51 this.successor = successorEvent.Successor;52 }53 private void GetPrev(Event e)54 {55 this.SendEvent(this.successor, new GetPrevEvent(this.Id));56 }57 }58}
GetPrev
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Collections.Generic;5using System.Linq;6using System.Text;7using System.Threading.Tasks;8{9 {10 int value;11 protected override async Task OnInitializeAsync(Event initialEvent)12 {13 this.value = 0;14 }15 protected override async Task OnEventAsync(Event e)16 {17 if (e is e1)18 {19 this.value = 1;20 }21 else if (e is e2)22 {23 this.value = 2;24 }25 else if (e is e3)26 {27 this.value = 3;28 }29 else if (e is e4)30 {31 this.value = 4;32 }33 else if (e is e5)34 {35 this.value = 5;36 }37 else if (e is e6)38 {39 this.value = 6;40 }41 else if (e is e7)42 {43 this.value = 7;44 }45 else if (e is e8)46 {47 this.value = 8;48 }49 else if (e is e9)50 {51 this.value = 9;52 }53 else if (e is e10)54 {55 this.value = 10;56 }57 else if (e is e11)58 {59 this.value = 11;60 }61 else if (e is e12)62 {63 this.value = 12;64 }65 else if (e is e13)66 {67 this.value = 13;68 }69 else if (e is e14)70 {71 this.value = 14;72 }73 else if (e is e15)74 {75 this.value = 15;76 }77 else if (e is e16)78 {79 this.value = 16;80 }81 else if (e is e17)82 {83 this.value = 17;84 }85 else if (e is e18)86 {87 this.value = 18;88 }89 else if (e is e19)90 {91 this.value = 19;92 }93 else if (e is e20)94 {
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Using AI Code Generation
1{2 {3 static void Main(string[] args)4 {5 var runtime = RuntimeFactory.Create();6 runtime.CreateActor(typeof(NewPredecessor));7 runtime.Wait();8 }9 }10}11{12 {13 static void Main(string[] args)14 {15 var runtime = RuntimeFactory.Create();16 runtime.CreateActor(typeof(NewPredecessor));17 runtime.Wait();18 }19 }20}21{22 {23 static void Main(string[] args)24 {25 var runtime = RuntimeFactory.Create();26 runtime.CreateActor(typeof(NewPredecessor));27 runtime.Wait();28 }29 }30}31{32 {33 static void Main(string[] args)34 {35 var runtime = RuntimeFactory.Create();36 runtime.CreateActor(typeof(NewPredecessor));37 runtime.Wait();38 }39 }40}41{42 {43 static void Main(string[] args)44 {45 var runtime = RuntimeFactory.Create();46 runtime.CreateActor(typeof(NewPredecessor));47 runtime.Wait();48 }49 }50}51{52 {53 static void Main(string[] args)54 {55 var runtime = RuntimeFactory.Create();56 runtime.CreateActor(typeof(NewPredecessor));57 runtime.Wait();58 }59 }60}
GetPrev
Using AI Code Generation
1{2 {3 static void Main(string[] args)4 {5 var config = Configuration.Create();6 config.LivenessTemperatureThreshold = 1;7 config.SchedulingIterations = 10000;8 config.Verbose = 1;9 config.RandomSchedulingSeed = 0;10 config.SchedulingStrategy = SchedulingStrategy.DFS;11 config.EnableCycleDetection = true;12 config.EnableDataRaceDetection = true;13 config.EnableHotStateDetection = true;14 config.EnableOperationInterleavings = true;15 config.EnablePhaseInterleavings = true;16 config.EnableRandomExecution = true;17 config.EnableTaskInterleavings = true;18 config.EnableUnfairScheduling = true;19 var runtime = RuntimeFactory.Create(config);20 runtime.CreateActor(typeof(NewPredecessor));21 runtime.Run();22 }23 }24 {25 [OnEventDoAction(typeof(UnitEvent), nameof(Init))]26 class InitState : State { }27 int x;28 int y;29 void Init()30 {31 x = 1;32 y = 2;33 this.SendEvent(this.Id, new UnitEvent());34 }35 [OnEventDoAction(typeof(UnitEvent), nameof(DoWork))]36 class WorkState : State { }37 void DoWork()38 {39 x = 2;40 y = 1;41 this.SendEvent(this.Id, new UnitEvent());42 }43 [OnEventGotoState(typeof(UnitEvent), typeof(InitState))]44 class EndState : State { }45 }46}47{48 {49 static void Main(string[] args)50 {51 var config = Configuration.Create();52 config.LivenessTemperatureThreshold = 1;53 config.SchedulingIterations = 10000;54 config.Verbose = 1;55 config.RandomSchedulingSeed = 0;56 config.SchedulingStrategy = SchedulingStrategy.DFS;57 config.EnableCycleDetection = true;58 config.EnableDataRaceDetection = true;59 config.EnableHotStateDetection = true;60 config.EnableOperationInterleavings = true;
GetPrev
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Threading.Tasks;4{5 {6 static void Main(string[] args)7 {8 var newPredecessor = new NewPredecessor();9 var predecessor = newPredecessor.GetPrev();10 Console.WriteLine(predecessor);11 }12 }13}14using Microsoft.Coyote.Actors.BugFinding.Tests;15using System;16using System.Threading.Tasks;17{18 {19 static void Main(string[] args)20 {21 var newPredecessor = new NewPredecessor();22 var predecessor = newPredecessor.GetPrev();23 Console.WriteLine(predecessor);24 }25 }26}
GetPrev
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using System;4using System.Threading.Tasks;5{6{7static void Main(string[] args)8{9var config = Configuration.Create();10config.MaxSchedulingSteps = 1000000;11config.MaxFairSchedulingSteps = 1000000;12config.MaxStepsFromFairSchedule = 1000000;13config.MaxFairSchedulingSteps = 1000000;14config.MaxUnfairSchedulingSteps = 1000000;15config.MaxStepsFromUnfairSchedule = 1000000;16config.MaxExecutionSteps = 1000000;17config.MaxProgramSteps = 1000000;18config.MaxFairProgramSteps = 1000000;19config.MaxUnfairProgramSteps = 1000000;20config.MaxStepsFromUnfairSchedule = 1000000;21config.MaxStepsFromFairSchedule = 1000000;22config.MaxUnfairSchedulingSteps = 1000000;23config.MaxFairSchedulingSteps = 1000000;24config.MaxStepsFromUnfairSchedule = 1000000;25config.MaxStepsFromFairSchedule = 1000000;26config.MaxFairSchedulingSteps = 1000000;27config.MaxUnfairSchedulingSteps = 1000000;28config.MaxStepsFromUnfairSchedule = 1000000;29config.MaxStepsFromFairSchedule = 1000000;30config.MaxFairSchedulingSteps = 1000000;31config.MaxUnfairSchedulingSteps = 1000000;32config.MaxStepsFromUnfairSchedule = 1000000;33config.MaxStepsFromFairSchedule = 1000000;34config.MaxFairSchedulingSteps = 1000000;35config.MaxUnfairSchedulingSteps = 1000000;36config.MaxStepsFromUnfairSchedule = 1000000;37config.MaxStepsFromFairSchedule = 1000000;38config.MaxFairSchedulingSteps = 1000000;39config.MaxUnfairSchedulingSteps = 1000000;40config.MaxStepsFromUnfairSchedule = 1000000;41config.MaxStepsFromFairSchedule = 1000000;42config.MaxFairSchedulingSteps = 1000000;43config.MaxUnfairSchedulingSteps = 1000000;44config.MaxStepsFromUnfairSchedule = 1000000;45config.MaxStepsFromFairSchedule = 1000000;
GetPrev
Using AI Code Generation
1 public static void Main(string[] args)2 {3 int x = 0;4 int y = 0;5 int z = 0;6 int w = 0;7 int v = 0;8 var predecessor = new Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor();9 predecessor.Initialize(x, y, z, w, v);10 predecessor.GetPrev();11 }12 }13 {14 {15 private int x;16 private int y;17 private int z;18 private int w;19 private int v;20 public void Initialize(int x, int y, int z, int w, int v)21 {22 this.x = x;23 this.y = y;24 this.z = z;25 this.w = w;26 this.v = v;27 }28 public void GetPrev()29 {30 var predecessor = new Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor();31 predecessor.Initialize(x, y, z, w, v);32 predecessor.GetPrev();33 }34 }35 }36 {37 {38 private int x;39 private int y;40 private int z;41 private int w;42 private int v;43 public void Initialize(int x, int y, int z, int w, int v)44 {45 this.x = x;46 this.y = y;47 this.z = z;48 this.w = w;49 this.v = v;50 }51 public void GetPrev()52 {53 var predecessor = new Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor();54 predecessor.Initialize(x, y, z, w, v);55 predecessor.GetPrev();56 }57 }58 }59 {60 {61 private int x;62 private int y;63 private int z;64 private int w;65 private int v;66 public void Initialize(int x, int y, int z, int w, int v)67 {68 this.x = x;
GetPrev
Using AI Code Generation
1{2 static void Main(string[] args)3 {4 CoyoteRuntime runtime = CoyoteRuntime.Create();5 runtime.CreateActor(typeof(NewPredecessor), new NewPredecessor());6 runtime.Run();7 }8}9{10 static void Main(string[] args)11 {12 CoyoteRuntime runtime = CoyoteRuntime.Create();13 runtime.CreateActor(typeof(NewPredecessor), new NewPredecessor());14 runtime.Run();15 }16}17{18 static void Main(string[] args)19 {20 CoyoteRuntime runtime = CoyoteRuntime.Create();21 runtime.CreateActor(typeof(NewPredecessor), new NewPredecessor());22 runtime.Run();23 }24}
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