How to use OnInitEntry method of Microsoft.Coyote.Actors.BugFinding.Tests.LogEvent class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.LogEvent.OnInitEntry

WildCardEventTests.cs

Source: WildCardEventTests.cs Github

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...139 internal class W : StateMachine140 {141 private LogEvent Config;142 [Start]143 [OnEntry(nameof(OnInitEntry))]144 [OnEventDoAction(typeof(E1), nameof(HandleE1))]145 [OnEventGotoState(typeof(WildCardEvent), typeof(CatchAll))]146 public class Init : State147 {148 }149 public void OnInitEntry(Event initialEvent)150 {151 this.Config = (LogEvent)initialEvent;152 }153 private void HandleE1()154 {155 this.Config.WriteLine("handle E1");156 }157 [OnEntry(nameof(OnCatchAll))]158 public class CatchAll : State159 {160 }161 private void OnCatchAll(Event e)162 {163 this.Config.WriteLine("catch " + e.GetType().Name);...

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OnInitEntry

Using AI Code Generation

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1{2 {3 public string Message;4 public LogEvent(string message)5 {6 this.Message = message;7 }8 }9 {10 public string Message;11 public LogEvent2(string message)12 {13 this.Message = message;14 }15 }16 {17 public string Message;18 public LogEvent3(string message)19 {20 this.Message = message;21 }22 }23 {24 public string Message;25 public LogEvent4(string message)26 {27 this.Message = message;28 }29 }30 {31 public string Message;32 public LogEvent5(string message)33 {34 this.Message = message;35 }36 }37 {38 public string Message;39 public LogEvent6(string message)40 {41 this.Message = message;42 }43 }44 {45 public string Message;46 public LogEvent7(string message)47 {48 this.Message = message;49 }50 }51 {52 public string Message;53 public LogEvent8(string message)54 {55 this.Message = message;56 }57 }58 {59 public string Message;60 public LogEvent9(string message)61 {62 this.Message = message;63 }64 }65 {66 public string Message;67 public LogEvent10(string message)68 {69 this.Message = message;70 }71 }72 {73 public string Message;74 public LogEvent11(string message)75 {76 this.Message = message;77 }78 }79 {80 public string Message;81 public LogEvent12(string message)82 {83 this.Message = message;84 }85 }86 {87 public string Message;88 public LogEvent13(string message)89 {90 this.Message = message;91 }92 }93 {94 public string Message;

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OnInitEntry

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Threading.Tasks;5{6 {7 public static void Main(string[] args)8 {9 var runtime = RuntimeFactory.Create();10 runtime.RegisterMonitor(typeof(LogEvent));11 runtime.OnInitEntry += Runtime_OnInitEntry;12 runtime.CreateActor(typeof(HelloWorld));13 runtime.Run();14 }15 private static void Runtime_OnInitEntry(object sender, EventArgs e)16 {17 Console.WriteLine("Hello World!");18 }19 }20 {21 [OnEventDoAction(typeof(UnitEvent), nameof(Start))]22 {23 }24 private void Start()25 {26 this.RaiseHaltEvent();27 }28 }29}30runtime.OnInitEntry += Runtime_OnInitEntry;31runtime.RegisterMonitor(typeof(LogEvent));32runtime.OnInitEntry += Runtime_OnInitEntry;33runtime.RegisterMonitor(typeof(LogEvent));34using Microsoft.Coyote.Actors;35using Microsoft.Coyote.Actors.BugFinding.Tests;36using System;37using System.Threading.Tasks;38{39 {40 public static void Main(string[] args)41 {42 var runtime = RuntimeFactory.Create();43 runtime.RegisterMonitor(typeof(LogEvent));44 runtime.OnInitEntry += Runtime_OnInitEntry;45 runtime.CreateActor(typeof(HelloWorld));46 runtime.Run();47 }48 private static void Runtime_OnInitEntry(object sender, EventArgs e)49 {50 Console.WriteLine("Hello World!");51 }52 }53 {54 [OnEventDoAction(typeof(UnitEvent), nameof(Start))]55 {56 }57 private void Start()58 {

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OnInitEntry

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using System.Threading.Tasks;4{5 {6 public static void Main(string[] args)7 {8 Task.Run(() => new ActorRuntime().CreateActor(typeof(CoyoteTests.LogEvent)));9 }10 }11}12using Microsoft.Coyote.Actors.BugFinding.Tests;13using Microsoft.Coyote.Actors;14using System.Threading.Tasks;15{16 {17 public static void Main(string[] args)18 {19 Task.Run(() => new ActorRuntime().CreateActor(typeof(Microsoft.Coyote.Actors.BugFinding.Tests.LogEvent)));20 }21 }22}

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OnInitEntry

Using AI Code Generation

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1Microsoft.Coyote.Actors.BugFinding.Tests.LogEvent.OnInitEntry("Hello World");2Microsoft.Coyote.Actors.BugFinding.Tests.LogEvent.OnEventEntry("Hello World");3Microsoft.Coyote.Actors.BugFinding.Tests.LogEvent.OnEventExit("Hello World");4Microsoft.Coyote.Actors.BugFinding.Tests.LogEvent.OnStateEntry("Hello World");5Microsoft.Coyote.Actors.BugFinding.Tests.LogEvent.OnStateExit("Hello World");6Microsoft.Coyote.Actors.BugFinding.Tests.LogEvent.OnException("Hello World");7Microsoft.Coyote.Actors.BugFinding.Tests.LogEvent.OnAssert("Hello World");8Microsoft.Coyote.Actors.BugFinding.Tests.LogEvent.OnHalt("Hello World");9Microsoft.Coyote.Actors.BugFinding.Tests.LogEvent.OnCreateActor("Hello World");10Microsoft.Coyote.Actors.BugFinding.Tests.LogEvent.OnSendEvent("Hello World");11Microsoft.Coyote.Actors.BugFinding.Tests.LogEvent.OnReceiveEvent("

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OnInitEntry

Using AI Code Generation

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1{2 protected override Task OnInitializeAsync(Event initialEvent)3 {4 this.SendEvent(this.Id, new LogEvent("Initializing actor"));5 return Task.CompletedTask;6 }7}8{9 protected override Task OnInitializeAsync(Event initialEvent)10 {11 this.SendEvent(this.Id, new LogEvent("Initializing actor"));12 return Task.CompletedTask;13 }14 protected override void OnEventDropped(Event e, string info)15 {16 this.SendEvent(this.Id, new LogEvent("Dropping event: " + e));17 }18}19{20 protected override Task OnInitializeAsync(Event initialEvent)21 {22 this.SendEvent(this.Id, new LogEvent("Initializing actor"));23 return Task.CompletedTask;24 }25 protected override void OnEventHandled(Event e)26 {27 this.SendEvent(this.Id, new LogEvent("Handling event: " + e));28 }29}30{31 protected override Task OnInitializeAsync(Event initialEvent)32 {33 this.SendEvent(this.Id, new LogEvent("Initializing actor"));34 return Task.CompletedTask;35 }36 protected override void OnEventUnhandled(Event e)37 {38 this.SendEvent(this.Id, new LogEvent("Unhandled event: " + e));39 }40}41{42 protected override Task OnInitializeAsync(Event initialEvent)43 {44 this.SendEvent(this.Id, new LogEvent("Initializing actor"));45 return Task.CompletedTask;46 }47 protected override void OnHalt()48 {49 this.SendEvent(this.Id, new LogEvent("Halt"));50 }51}

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OnInitEntry

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors.BugFinding.Tests;7{8 {9 static void Main(string[] args)10 {11 LogEvent.OnInitEntry();12 Console.WriteLine("Hello World");13 }14 }15}

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