Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.FailureDetected.ResponseToUpdateAction
ChainReplicationTests.cs
Source:ChainReplicationTests.cs
...1209 this.Servers = (e as SetupEvent).Servers;1210 this.LastUpdateResponse = new Dictionary<int, int>();1211 this.RaiseEvent(new Local());1212 }1213 [OnEventDoAction(typeof(ResponseToUpdate), nameof(ResponseToUpdateAction))]1214 [OnEventDoAction(typeof(ResponseToQuery), nameof(ResponseToQueryAction))]1215 [OnEventDoAction(typeof(UpdateServers), nameof(ProcessUpdateServers))]1216 private class Wait : State1217 {1218 }1219 private void ResponseToUpdateAction(Event e)1220 {1221 var tail = (e as ResponseToUpdate).Tail;1222 var key = (e as ResponseToUpdate).Key;1223 var value = (e as ResponseToUpdate).Value;1224 if (this.Servers.Contains(tail))1225 {1226 if (this.LastUpdateResponse.ContainsKey(key))1227 {1228 this.LastUpdateResponse[key] = value;1229 }1230 else1231 {1232 this.LastUpdateResponse.Add(key, value);1233 }...
ResponseToUpdateAction
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.TestingServices;7using Microsoft.Coyote.TestingServices.Runtime;8using Microsoft.Coyote.TestingServices.SchedulingStrategies;9using Microsoft.Coyote.TestingServices.Tracing.Schedule;10using Microsoft.Coyote.Tests.Common;11using Microsoft.Coyote.Tests.Common.Actors;12using Microsoft.Coyote.Tests.Common.TestingServices;13using Xunit;14using Xunit.Abstractions;15{16 {17 public BugFindingTests(ITestOutputHelper output)18 : base(output)19 {20 }21 [Fact(Timeout = 5000)]22 public void TestBugFinding()23 {24 var configuration = Configuration.Create();25 configuration.SchedulingStrategy = SchedulingStrategy.DFS;26 configuration.MaxSchedulingSteps = 100;27 configuration.LivenessTemperatureThreshold = 100;28 configuration.RandomSchedulingSeed = 2;29 configuration.TestingIterations = 100;30 configuration.ThrowOnFailure = false;31 configuration.ReportActivityCoverage = false;32 configuration.ReportCodeCoverage = false;33 configuration.ReportFailureTrace = true;34 configuration.ReportHtmlTrace = true;35 configuration.ReportJsonTrace = true;36 configuration.ReportXmlTrace = true;37 configuration.ReportSchedulingTrace = true;38 configuration.ReportStateGraph = true;39 configuration.ReportStateGraphAsDot = true;40 configuration.ReportStateGraphAsGif = true;41 configuration.ReportStateGraphAsHtml = true;42 configuration.ReportStateGraphAsSvg = true;43 configuration.ReportStateGraphAsXml = true;44 configuration.ReportStateGraphAsPdf = true;45 configuration.ReportStateGraphAsPng = true;46 configuration.ReportStateGraphAsJpg = true;47 configuration.ReportStateGraphAsTiff = true;48 configuration.ReportStateGraphAsBmp = true;49 configuration.ReportStateGraphAsWmf = true;50 configuration.ReportStateGraphAsEmf = true;
ResponseToUpdateAction
Using AI Code Generation
1{2 {3 public string Message;4 public FailureDetected(string message)5 {6 this.Message = message;7 }8 }9 {10 public string Message;11 public ResponseToUpdateAction(string message)12 {13 this.Message = message;14 }15 }16 {17 public string Message;18 public UpdateAction(string message)19 {20 this.Message = message;21 }22 }23 {24 public string Message;25 public ActionUpdated(string message)26 {27 this.Message = message;28 }29 }30 {31 [OnEntry(nameof(InitOnEntry))]32 [OnEventGotoState(typeof(FailureDetected), typeof(Failed))]33 [OnEventDoAction(typeof(UpdateAction), nameof(HandleUpdateAction))]34 class Init : MachineState { }35 void InitOnEntry()36 {37 this.Send(this.Id, new UpdateAction("UpdateAction1"));38 }39 void HandleUpdateAction()40 {41 this.Send(this.Id, new FailureDetected("FailureDetected1"));42 }43 [OnEntry(nameof(FailedOnEntry))]44 [OnEventGotoState(typeof(ActionUpdated), typeof(Init))]45 class Failed : MachineState { }46 void FailedOnEntry()47 {48 this.Send(this.Id, new UpdateAction("UpdateAction2"));49 }50 }51 {52 [OnEventDoAction(typeof(UpdateAction), nameof(HandleUpdateAction))]53 class Init : MachineState { }54 void HandleUpdateAction(Event e)55 {56 this.Send(this.Id, new ResponseToUpdateAction("ResponseToUpdateAction1"));57 }58 }59 {60 static void Main(string[] args)61 {62 var configuration = Configuration.Create().WithTestingIterations(1000);63 var test = new Action<string>(BugTest);64 var bugFinder = new CoyoteBugFinder(configuration, test);65 bugFinder.Run();66 }67 static void BugTest(string directory)68 {69 var runtime = RuntimeFactory.Create(directory);70 runtime.CreateActor(typeof(Machine1));71 runtime.CreateActor(typeof(Machine2));
ResponseToUpdateAction
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Actors.BugFinding.Tests.FailureDetected;6using Microsoft.Coyote.Actors.BugFinding.Tests.FailureDetected.Repro;7using Microsoft.Coyote.Actors.BugFinding.Tests.FailureDetected.Repro.Monitor;8using Microsoft.Coyote.Actors.BugFinding.Tests.FailureDetected.Repro.Monitor.Events;9using Microsoft.Coyote.Actors.BugFinding.Tests.FailureDetected.Repro.Monitor.Machines;10using Microsoft.Coyote.Actors.BugFinding.Tests.FailureDetected.Repro.Monitor.Machines.Events;11using Microsoft.Coyote.Actors.BugFinding.Tests.FailureDetected.Repro.Monitor.Machines.States;12using Microsoft.Coyote.Actors.BugFinding.Tests.FailureDetected.Repro.Monitor.Machines.States.Events;13using Microsoft.Coyote.Actors.BugFinding.Tests.FailureDetected.Repro.Monitor.Machines.States.Events.Events;14using Microsoft.Coyote.Actors.BugFinding.Tests.FailureDetected.Repro.Monitor.Machines.States.Events.Events.Events;15using Microsoft.Coyote.Actors.BugFinding.Tests.FailureDetected.Repro.Monitor.Machines.States.Events.Events.Events.Events;16using Microsoft.Coyote.Actors.BugFinding.Tests.FailureDetected.Repro.Monitor.Machines.States.Events.Events.Events.Events.Events;17using Microsoft.Coyote.Actors.BugFinding.Tests.FailureDetected.Repro.Monitor.Machines.States.Events.Events.Events.Events.Events.Events;18using Microsoft.Coyote.Actors.BugFinding.Tests.FailureDetected.Repro.Monitor.Machines.States.Events.Events.Events.Events.Events.Events.Events;19using Microsoft.Coyote.Actors.BugFinding.Tests.FailureDetected.Repro.Monitor.Machines.States.Events.Events.Events.Events.Events.Events.Events.Events;20using Microsoft.Coyote.Actors.BugFinding.Tests.FailureDetected.Repro.Monitor.Machines.States.Events.Events.Events.Events.Events.Events.Events.Events.Events;
ResponseToUpdateAction
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Threading.Tasks;5{6 {7 static async Task Main(string[] args)8 {9 var runtime = RuntimeFactory.Create();10 var failureDetected = new FailureDetected();11 var actorId = await runtime.CreateActorAsync(typeof(FailureDetected), failureDetected);12 await runtime.SendEventAsync(actorId, new ResponseToUpdateAction());13 }14 }15}16using Microsoft.Coyote.Actors;17using Microsoft.Coyote.Actors.BugFinding.Tests;18using System;19using System.Threading.Tasks;20{21 {22 static async Task Main(string[] args)23 {24 var runtime = RuntimeFactory.Create();25 var failureDetected = new FailureDetected();26 var actorId = await runtime.CreateActorAsync(typeof(FailureDetected), failureDetected);27 await runtime.SendEventAsync(actorId, new ResponseToUpdateAction());28 }29 }30}31using Microsoft.Coyote.Actors;32using Microsoft.Coyote.Actors.BugFinding.Tests;33using System;34using System.Threading.Tasks;35{36 {37 static async Task Main(string[] args)38 {39 var runtime = RuntimeFactory.Create();40 var failureDetected = new FailureDetected();41 var actorId = await runtime.CreateActorAsync(typeof(FailureDetected), failureDetected);42 await runtime.SendEventAsync(actorId, new ResponseToUpdateAction());43 }44 }45}46using Microsoft.Coyote.Actors;47using Microsoft.Coyote.Actors.BugFinding.Tests;48using System;49using System.Threading.Tasks;50{51 {52 static async Task Main(string[] args)53 {54 var runtime = RuntimeFactory.Create();55 var failureDetected = new FailureDetected();
ResponseToUpdateAction
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Threading.Tasks;5{6 {7 static void Main(string[] args)8 {9 var runtime = RuntimeFactory.Create();10 runtime.CreateActor(typeof(FailureDetected), new ActorId("1"));11 runtime.CreateActor(typeof(FailureDetected), new ActorId("2"));12 runtime.CreateActor(typeof(FailureDetected), new ActorId("3"));13 runtime.CreateActor(typeof(FailureDetected), new ActorId("4"));14 runtime.CreateActor(typeof(FailureDetected), new ActorId("5"));15 runtime.CreateActor(typeof(FailureDetected), new ActorId("6"));16 runtime.CreateActor(typeof(FailureDetected), new ActorId("7"));17 runtime.CreateActor(typeof(FailureDetected), new ActorId("8"));18 runtime.CreateActor(typeof(FailureDetected), new ActorId("9"));19 runtime.CreateActor(typeof(FailureDetected), new ActorId("10"));20 runtime.CreateActor(typeof(FailureDetected), new ActorId("11"));21 runtime.CreateActor(typeof(FailureDetected), new ActorId("12"));22 runtime.CreateActor(typeof(FailureDetected), new ActorId("13"));23 runtime.CreateActor(typeof(FailureDetected), new ActorId("14"));24 runtime.CreateActor(typeof(FailureDetected), new ActorId("15"));25 runtime.CreateActor(typeof(FailureDetected), new ActorId("16"));26 runtime.CreateActor(typeof(FailureDetected), new ActorId("17"));27 runtime.CreateActor(typeof(FailureDetected), new ActorId("18"));28 runtime.CreateActor(typeof(FailureDetected), new ActorId("19"));29 runtime.CreateActor(typeof(FailureDetected), new ActorId("20"));30 runtime.CreateActor(typeof(FailureDetected), new ActorId("21"));31 runtime.CreateActor(typeof(FailureDetected), new ActorId("22"));32 runtime.CreateActor(typeof(FailureDetected), new ActorId("23"));33 runtime.CreateActor(typeof(FailureDetected), new ActorId("24"));34 runtime.CreateActor(typeof(FailureDetected), new ActorId("25"));35 runtime.CreateActor(typeof(FailureDetected), new ActorId("26"));36 runtime.CreateActor(typeof(FailureDetected), new ActorId("27"));37 runtime.CreateActor(typeof(FailureDet
ResponseToUpdateAction
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding;3using Microsoft.Coyote.Actors.BugFinding.Tests;4using Microsoft.Coyote.Actors.BugFinding.Tests.CrashRecovery;5using Microsoft.Coyote.Actors.BugFinding.Tests.CrashRecovery.Actors;6using Microsoft.Coyote.Actors.BugFinding.Tests.CrashRecovery.Events;7using Microsoft.Coyote.Actors.BugFinding.Tests.CrashRecovery.Specifications;8using System;9using System.Threading.Tasks;10{11 {12 public static async Task Run()13 {14 var configuration = Configuration.Create();15 configuration.MaxSchedulingSteps = 1000;16 configuration.LivenessTemperatureThreshold = 100;17 configuration.BugFindingIterations = 1000;18 configuration.RandomSchedulingSeed = 1;19 configuration.SchedulingIterations = 1000;20 configuration.Verbose = 1;21 configuration.UserExplicitlySetMaxFairSchedulingSteps = true;22 configuration.UserExplicitlySetMaxUnfairSchedulingSteps = true;23 configuration.UserExplicitlySetMaxStepsFromEntryToExit = true;24 configuration.UserExplicitlySetMaxFairSchedulingSteps = true;25 configuration.UserExplicitlySetMaxUnfairSchedulingSteps = true;26 configuration.UserExplicitlySetMaxStepsFromEntryToExit = true;27 configuration.UserExplicitlySetRandomSchedulingSeed = true;28 configuration.UserExplicitlySetSchedulingIterations = true;29 configuration.UserExplicitlySetBugFindingIterations = true;30 configuration.UserExplicitlySetLivenessTemperatureThreshold = true;31 var result = await BugFindingEngine.ExecuteAsync(configuration, async () =>32 {33 var monitor = Actor.CreateFromProduction(typeof(FailureDetected));34 var actor = Actor.CreateFromProduction(typeof(Actor1), new ActorId("actor1"));35 actor.SendEvent(new E(), monitor);36 });37 }38 }39}40using Microsoft.Coyote.Actors;41using Microsoft.Coyote.Actors.BugFinding;42using Microsoft.Coyote.Actors.BugFinding.Tests;
ResponseToUpdateAction
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using System;3{4 {5 static void Main(string[] args)6 {7 var runtime = RuntimeFactory.Create();8 runtime.CreateActor(typeof(FailureDetected));9 Console.ReadLine();10 }11 }12 {13 [OnEventDoAction(typeof(UnitEvent), nameof(ResponseToUpdateAction))]14 class Init : State { }15 void ResponseToUpdateAction()16 {17 var e = new UnitEvent();18 this.Response(e);19 }20 }21}22using Microsoft.Coyote.Actors;23using System;24{25 {26 static void Main(string[] args)27 {28 var runtime = RuntimeFactory.Create();29 runtime.CreateActor(typeof(FailureDetected));30 Console.ReadLine();31 }32 }33 {34 [OnEventDoAction(typeof(UnitEvent), nameof(ResponseToUpdateAction))]35 class Init : State { }36 void ResponseToUpdateAction()37 {38 var e = new UnitEvent();39 this.Response(e);40 }41 }42}43using Microsoft.Coyote.Actors;44using System;45{46 {47 static void Main(string[] args)48 {49 var runtime = RuntimeFactory.Create();50 runtime.CreateActor(typeof(FailureDetected));51 Console.ReadLine();52 }53 }54 {55 [OnEventDoAction(typeof(UnitEvent), nameof(ResponseToUpdateAction))]56 class Init : State { }57 void ResponseToUpdateAction()58 {59 var e = new UnitEvent();60 this.Response(e);61 }62 }63}64using Microsoft.Coyote.Actors;65using System;66{67 {68 static void Main(string[] args)69 {70 var runtime = RuntimeFactory.Create();71 runtime.CreateActor(typeof
ResponseToUpdateAction
Using AI Code Generation
1var actor = new Microsoft.Coyote.Actors.BugFinding.Tests.FailureDetected();2actor.ResponseToUpdateAction();3var actor = new Microsoft.Coyote.Actors.BugFinding.Tests.FailureDetected();4actor.ResponseToUpdateAction();5var actor = new Microsoft.Coyote.Actors.BugFinding.Tests.FailureDetected();6actor.ResponseToUpdateAction();7var actor = new Microsoft.Coyote.Actors.BugFinding.Tests.FailureDetected();8actor.ResponseToUpdateAction();9var actor = new Microsoft.Coyote.Actors.BugFinding.Tests.FailureDetected();10actor.ResponseToUpdateAction();11var actor = new Microsoft.Coyote.Actors.BugFinding.Tests.FailureDetected();12actor.ResponseToUpdateAction();13var actor = new Microsoft.Coyote.Actors.BugFinding.Tests.FailureDetected();14actor.ResponseToUpdateAction();15var actor = new Microsoft.Coyote.Actors.BugFinding.Tests.FailureDetected();16actor.ResponseToUpdateAction();
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