How to use FailureCorrected method of Microsoft.Coyote.Actors.BugFinding.Tests.FailureDetected class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.FailureDetected.FailureCorrected

ChainReplicationTests.cs

Source:ChainReplicationTests.cs Github

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...125 {126 this.Server = server;127 }128 }129 internal class FailureCorrected : Event130 {131 public List<ActorId> Servers;132 public FailureCorrected(List<ActorId> servers)133 : base()134 {135 this.Servers = servers;136 }137 }138 internal class Ping : Event139 {140 public ActorId Target;141 public Ping(ActorId target)142 : base()143 {144 this.Target = target;145 }146 }147 internal class Pong : Event148 {149 }150 private class InjectFailure : Event151 {152 }153 private class Local : Event154 {155 }156 private ActorId Main;157 private List<ActorId> Servers;158 private int CheckNodeIdx;159 private int Failures;160 [Start]161 [OnEntry(nameof(InitOnEntry))]162 [OnEventGotoState(typeof(Local), typeof(StartMonitoring))]163 private class Init : State164 {165 }166 private void InitOnEntry(Event e)167 {168 this.Main = (e as SetupEvent).Main;169 this.Servers = (e as SetupEvent).Servers;170 this.CheckNodeIdx = 0;171 this.Failures = 100;172 this.RaiseEvent(new Local());173 }174 [OnEntry(nameof(StartMonitoringOnEntry))]175 [OnEventGotoState(typeof(Pong), typeof(StartMonitoring), nameof(HandlePong))]176 [OnEventGotoState(typeof(InjectFailure), typeof(HandleFailure))]177 private class StartMonitoring : State178 {179 }180 private void StartMonitoringOnEntry()181 {182 if (this.Failures < 1)183 {184 this.RaiseHaltEvent();185 }186 else187 {188 this.SendEvent(this.Servers[this.CheckNodeIdx], new Ping(this.Id));189 if (this.Servers.Count > 1)190 {191 if (this.RandomBoolean())192 {193 this.SendEvent(this.Id, new InjectFailure());194 }195 else196 {197 this.SendEvent(this.Id, new Pong());198 }199 }200 else201 {202 this.SendEvent(this.Id, new Pong());203 }204 this.Failures--;205 }206 }207 private void HandlePong()208 {209 this.CheckNodeIdx++;210 if (this.CheckNodeIdx == this.Servers.Count)211 {212 this.CheckNodeIdx = 0;213 }214 }215 [OnEntry(nameof(HandleFailureOnEntry))]216 [OnEventGotoState(typeof(FailureCorrected), typeof(StartMonitoring), nameof(ProcessFailureCorrected))]217 [IgnoreEvents(typeof(Pong), typeof(InjectFailure))]218 private class HandleFailure : State219 {220 }221 private void HandleFailureOnEntry()222 {223 this.SendEvent(this.Main, new FailureDetected(this.Servers[this.CheckNodeIdx]));224 }225 private void ProcessFailureCorrected(Event e)226 {227 this.CheckNodeIdx = 0;228 this.Servers = (e as FailureCorrected).Servers;229 }230 }231 private class ChainReplicationMaster : StateMachine232 {233 internal class SetupEvent : Event234 {235 public List<ActorId> Servers;236 public List<ActorId> Clients;237 public SetupEvent(List<ActorId> servers, List<ActorId> clients)238 : base()239 {240 this.Servers = servers;241 this.Clients = clients;242 }243 }244 internal class BecomeHead : Event245 {246 public ActorId Target;247 public BecomeHead(ActorId target)248 : base()249 {250 this.Target = target;251 }252 }253 internal class BecomeTail : Event254 {255 public ActorId Target;256 public BecomeTail(ActorId target)257 : base()258 {259 this.Target = target;260 }261 }262 internal class Success : Event263 {264 }265 internal class HeadChanged : Event266 {267 }268 internal class TailChanged : Event269 {270 }271 private class HeadFailed : Event272 {273 }274 private class TailFailed : Event275 {276 }277 private class ServerFailed : Event278 {279 }280 private class FixSuccessor : Event281 {282 }283 private class FixPredecessor : Event284 {285 }286 private class Local : Event287 {288 }289 private class Done : Event290 {291 }292 private List<ActorId> Servers;293 private List<ActorId> Clients;294 private ActorId FailureDetector;295 private ActorId Head;296 private ActorId Tail;297 private int FaultyNodeIndex;298 private int LastUpdateReceivedSucc;299 private int LastAckSent;300 [Start]301 [OnEntry(nameof(InitOnEntry))]302 [OnEventGotoState(typeof(Local), typeof(WaitForFailure))]303 private class Init : State304 {305 }306 private void InitOnEntry(Event e)307 {308 this.Servers = (e as SetupEvent).Servers;309 this.Clients = (e as SetupEvent).Clients;310 this.FailureDetector = this.CreateActor(311 typeof(FailureDetector),312 new FailureDetector.SetupEvent(this.Id, this.Servers));313 this.Head = this.Servers[0];314 this.Tail = this.Servers[this.Servers.Count - 1];315 this.RaiseEvent(new Local());316 }317 [OnEventGotoState(typeof(HeadFailed), typeof(CorrectHeadFailure))]318 [OnEventGotoState(typeof(TailFailed), typeof(CorrectTailFailure))]319 [OnEventGotoState(typeof(ServerFailed), typeof(CorrectServerFailure))]320 [OnEventDoAction(typeof(FailureDetector.FailureDetected), nameof(CheckWhichNodeFailed))]321 private class WaitForFailure : State322 {323 }324 private void CheckWhichNodeFailed(Event e)325 {326 this.Assert(this.Servers.Count > 1, "All nodes have failed.");327 var failedServer = (e as FailureDetector.FailureDetected).Server;328 if (this.Head.Equals(failedServer))329 {330 this.RaiseEvent(new HeadFailed());331 }332 else if (this.Tail.Equals(failedServer))333 {334 this.RaiseEvent(new TailFailed());335 }336 else337 {338 for (int i = 0; i < this.Servers.Count - 1; i++)339 {340 if (this.Servers[i].Equals(failedServer))341 {342 this.FaultyNodeIndex = i;343 }344 }345 this.RaiseEvent(new ServerFailed());346 }347 }348 [OnEntry(nameof(CorrectHeadFailureOnEntry))]349 [OnEventGotoState(typeof(Done), typeof(WaitForFailure), nameof(UpdateFailureDetector))]350 [OnEventDoAction(typeof(HeadChanged), nameof(UpdateClients))]351 private class CorrectHeadFailure : State352 {353 }354 private void CorrectHeadFailureOnEntry()355 {356 this.Servers.RemoveAt(0);357 this.Monitor<InvariantMonitor>(358 new InvariantMonitor.UpdateServers(this.Servers));359 this.Monitor<ServerResponseSeqMonitor>(360 new ServerResponseSeqMonitor.UpdateServers(this.Servers));361 this.Head = this.Servers[0];362 this.SendEvent(this.Head, new BecomeHead(this.Id));363 }364 private void UpdateClients()365 {366 for (int i = 0; i < this.Clients.Count; i++)367 {368 this.SendEvent(this.Clients[i], new Client.UpdateHeadTail(this.Head, this.Tail));369 }370 this.RaiseEvent(new Done());371 }372 private void UpdateFailureDetector()373 {374 this.SendEvent(this.FailureDetector, new FailureDetector.FailureCorrected(this.Servers));375 }376 [OnEntry(nameof(CorrectTailFailureOnEntry))]377 [OnEventGotoState(typeof(Done), typeof(WaitForFailure), nameof(UpdateFailureDetector))]378 [OnEventDoAction(typeof(TailChanged), nameof(UpdateClients))]379 private class CorrectTailFailure : State380 {381 }382 private void CorrectTailFailureOnEntry()383 {384 this.Servers.RemoveAt(this.Servers.Count - 1);385 this.Monitor<InvariantMonitor>(386 new InvariantMonitor.UpdateServers(this.Servers));387 this.Monitor<ServerResponseSeqMonitor>(388 new ServerResponseSeqMonitor.UpdateServers(this.Servers));...

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FailureCorrected

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding;7using Microsoft.Coyote.Actors.BugFinding.Strategies;8using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomExploration;9using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomExploration.Strategies;10using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomExploration.Strategies.DFS;11using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomExploration.Strategies.DFS.Strategies;12using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomExploration.Strategies.DFS.Strategies.StateCoverage;13using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomExploration.Strategies.DFS.Strategies.StateCoverage.Strategies;14using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomExploration.Strategies.DFS.Strategies.StateCoverage.Strategies.StateGraph;15using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomExploration.Strategies.DFS.Strategies.StateCoverage.Strategies.StateGraph.Strategies;16using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomExploration.Strategies.DFS.Strategies.StateCoverage.Strategies.StateGraph.Strategies.FairSchedule;17using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomExploration.Strategies.DFS.Strategies.StateCoverage.Strategies.StateGraph.Strategies.FairSchedule.Strategies;18using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomExploration.Strategies.DFS.Strategies.StateCoverage.Strategies.StateGraph.Strategies.FairSchedule.Strategies.Probabilistic;19using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomExploration.Strategies.DFS.Strategies.StateCoverage.Strategies.StateGraph.Strategies.FairSchedule.Strategies.Probabilistic.Strategies;20using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomExploration.Strategies.DFS.Strategies.StateCoverage.Strategies.StateGraph.Strategies.FairSchedule.Strategies.Probabilistic.Strategies.FairSchedule;21using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomExploration.Strategies.DFS.Strategies.StateCoverage.Strategies.StateGraph.Strategies.FairSchedule.Strategies.Probabilistic.Strategies.FairSchedule.Strategies;

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FailureCorrected

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Threading.Tasks;4using Microsoft.Coyote;5using Microsoft.Coyote.Actors;6using Microsoft.Coyote.Actors.BugFinding.Tests;7using Microsoft.Coyote.Specifications;8{9 {10 static void Main(string[] args)11 {

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FailureCorrected

Using AI Code Generation

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1using System;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding.Tests;4using Microsoft.Coyote.Actors.BugFinding;5using Microsoft.Coyote.Actors.BugFinding.Strategies;6using Microsoft.Coyote.Actors.BugFinding.Strategies.FailureDetected;7using Microsoft.Coyote.Actors.BugFinding.Strategies.DeadlockDetected;8using Microsoft.Coyote.Actors.BugFinding.Strategies.Liveness;9using Microsoft.Coyote.Actors.BugFinding.Strategies.UnhandledException;10using Microsoft.Coyote.Actors.BugFinding.Strategies.UnexpectedEvent;11using Microsoft.Coyote.Actors.BugFinding.Strategies.UnexpectedTermination;12using Microsoft.Coyote.Actors.BugFinding.Strategies.Schedule;13using Microsoft.Coyote.Actors.BugFinding.Strategies.Schedule.Deterministic;14using Microsoft.Coyote.Actors.BugFinding.Strategies.Schedule.NonDeterministic;15using Microsoft.Coyote.Actors.BugFinding.Strategies.Schedule.PCT;16using Microsoft.Coyote.Actors.BugFinding.Strategies.Schedule.PCT.PCTStrategies;17using Microsoft.Coyote.Actors.BugFinding.Strategies.Schedule.PCT.PCTStrategies.PCTStrategy1;18using Microsoft.Coyote.Actors.BugFinding.Strategies.Schedule.PCT.PCTStrategies.PCTStrategy2;19using Microsoft.Coyote.Actors.BugFinding.Strategies.Schedule.PCT.PCTStrategies.PCTStrategy3;20using Microsoft.Coyote.Actors.BugFinding.Strategies.Schedule.PCT.PCTStrategies.PCTStrategy4;21using Microsoft.Coyote.Actors.BugFinding.Strategies.Schedule.PCT.PCTStrategies.PCTStrategy5;22using Microsoft.Coyote.Actors.BugFinding.Strategies.Schedule.PCT.PCTStrategies.PCTStrategy6;23using Microsoft.Coyote.Actors.BugFinding.Strategies.Schedule.PCT.PCTStrategies.PCTStrategy7;24using Microsoft.Coyote.Actors.BugFinding.Strategies.Schedule.PCT.PCTStrategies.PCTStrategy8;25using Microsoft.Coyote.Actors.BugFinding.Strategies.Schedule.PCT.PCTStrategies.PCTStrategy9;26using Microsoft.Coyote.Actors.BugFinding.Strategies.Schedule.PCT.PCTStrategies.PCTStrategy10;27using Microsoft.Coyote.Actors.BugFinding.Strategies.Schedule.PCT.PCTStrategies.PCTStrategy11;

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FailureCorrected

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Threading.Tasks;5{6 {7 static void Main(string[] args)8 {9 var runtime = RuntimeFactory.Create();10 runtime.CreateActor(typeof(FailureDetected));11 Console.ReadLine();12 }13 }14}15using Microsoft.Coyote.Actors;16using Microsoft.Coyote.Actors.BugFinding.Tests;17using System;18using System.Threading.Tasks;19{20 {21 static void Main(string[] args)22 {23 var runtime = RuntimeFactory.Create();24 runtime.CreateActor(typeof(FailureDetected));25 Console.ReadLine();26 }27 }28}29using Microsoft.Coyote.Actors;30using Microsoft.Coyote.Actors.BugFinding.Tests;31using System;32using System.Threading.Tasks;33{34 {35 static void Main(string[] args)36 {37 var runtime = RuntimeFactory.Create();38 runtime.CreateActor(typeof(FailureDetected));39 Console.ReadLine();40 }41 }42}43using Microsoft.Coyote.Actors;44using Microsoft.Coyote.Actors.BugFinding.Tests;45using System;46using System.Threading.Tasks;47{48 {49 static void Main(string[] args)50 {51 var runtime = RuntimeFactory.Create();52 runtime.CreateActor(typeof(FailureDetected));53 Console.ReadLine();54 }55 }56}57using Microsoft.Coyote.Actors;58using Microsoft.Coyote.Actors.BugFinding.Tests;59using System;60using System.Threading.Tasks;61{62 {63 static void Main(string[] args)64 {65 var runtime = RuntimeFactory.Create();66 runtime.CreateActor(typeof(FailureDet

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FailureCorrected

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Threading.Tasks;5{6 {7 static void Main(string[] args)8 {9 var runtime = RuntimeFactory.Create();10 runtime.RegisterMonitor(typeof(FailureDetected));11 runtime.CreateActor(typeof(Actor1));12 runtime.Wait();13 }14 }15 {16 [OnEventDoAction(typeof(UnitEvent), nameof(DoWork))]17 class Init : State { }18 void DoWork()19 {20 Monitor<FailureDetected>(new FailureDetected.FailureDetectedEvent());21 Console.WriteLine("Actor1: Doing some work");22 }23 }24}25using Microsoft.Coyote.Actors;26using Microsoft.Coyote.Actors.BugFinding.Tests;27using System;28using System.Threading.Tasks;29{30 {31 static void Main(string[] args)32 {33 var runtime = RuntimeFactory.Create();34 runtime.RegisterMonitor(typeof(FailureDetected));35 runtime.CreateActor(typeof(Actor1));36 runtime.Wait();37 }38 }39 {40 [OnEventDoAction(typeof(UnitEvent), nameof(DoWork))]41 class Init : State { }42 void DoWork()43 {44 Monitor<FailureDetected>(new FailureDetected.FailureDetectedEvent());45 Monitor<FailureDetected>(new FailureDetected.FailureCorrectedEvent());46 Console.WriteLine("Actor1: Doing some work");47 }48 }49}50using Microsoft.Coyote.Actors;51using Microsoft.Coyote.Actors.BugFinding.Tests;52using System;53using System.Threading.Tasks;54{55 {56 static void Main(string[] args)57 {58 var runtime = RuntimeFactory.Create();59 runtime.RegisterMonitor(typeof(FailureDetected));60 runtime.CreateActor(typeof(Actor1));61 runtime.Wait();62 }63 }64 {

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FailureCorrected

Using AI Code Generation

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1using System;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding.Tests;4{5 {6 public static void Main(string[] args)7 {8 var runtime = RuntimeFactory.Create();9 var actor = runtime.CreateActor(typeof(FailureDetected));10 runtime.SendEvent(actor, new Start());11 Console.WriteLine("Press any key to exit.");12 Console.ReadKey();13 }14 }15}16using System;17using Microsoft.Coyote.Actors;18using Microsoft.Coyote.Actors.BugFinding.Tests;19{20 {21 public static void Main(string[] args)22 {23 var runtime = RuntimeFactory.Create();24 var actor = runtime.CreateActor(typeof(FailureDetected));25 runtime.SendEvent(actor, new Start());26 Console.WriteLine("Press any key to exit.");27 Console.ReadKey();28 }29 }30}31using System;32using Microsoft.Coyote.Actors;33using Microsoft.Coyote.Actors.BugFinding.Tests;34{35 {36 public static void Main(string[] args)37 {38 var runtime = RuntimeFactory.Create();39 var actor = runtime.CreateActor(typeof(FailureDetected));40 runtime.SendEvent(actor, new Start());41 Console.WriteLine("Press any key to exit.");42 Console.ReadKey();43 }44 }45}46using System;47using Microsoft.Coyote.Actors;

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FailureCorrected

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Threading.Tasks;4{5 {6 static async Task Main(string[] args)7 {8 var test = new FailureDetected();9 await test.FailureCorrected();10 }11 }12}13 at Microsoft.Coyote.Actors.BugFinding.Tests.TestRunner.RunTestAsync(MethodInfo method, TestConfiguration configuration)14 at Microsoft.Coyote.Actors.BugFinding.Tests.TestRunner.RunTestAsync(Type type, String methodName, TestConfiguration configuration)15 at Microsoft.Coyote.Actors.BugFinding.Tests.TestRunner.RunTestAsync(Type type, String methodName)16 at CoyoteTests.Program.Main(String[] args) in /home/runner/work/coyote/coyote/Tests/CoyoteTests/2.cs:line 12

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FailureCorrected

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding;4using Microsoft.Coyote.Actors.BugFinding.Tests.FailureDetected;5{6 {7 static void Main(string[] args)8 {9 var config = Configuration.Create().WithTestingIterations(1000);10 BugFindingEngine.Run(config, () => {11 var m = new Monitor();12 var a = new Actor();13 var e = new Environment();14 var runtime = RuntimeFactory.Create();15 runtime.RegisterMonitor(m);16 runtime.CreateActor(typeof(Actor), new Actor.SetupEvent(e, m));17 runtime.CreateActor(typeof(Environment), new Environment.SetupEvent(a, m));18 runtime.Start();19 runtime.Wait();20 });21 }22 }23}24using Microsoft.Coyote.Actors;25using Microsoft.Coyote.Actors.BugFinding.Tests;26using Microsoft.Coyote.Actors.BugFinding;27using Microsoft.Coyote.Actors.BugFinding.Tests.FailureDetected;28{29 {30 static void Main(string[] args)31 {32 var config = Configuration.Create().WithTestingIterations(1000);33 BugFindingEngine.Run(config, () => {34 var m = new Monitor();35 var a = new Actor();36 var e = new Environment();37 var runtime = RuntimeFactory.Create();38 runtime.RegisterMonitor(m);39 runtime.CreateActor(typeof(Actor), new Actor.SetupEvent(e, m));40 runtime.CreateActor(typeof(Environment), new Environment.SetupEvent(a, m));41 runtime.Start();42 runtime.Wait();43 });44 }45 }46}47using Microsoft.Coyote.Actors;48using Microsoft.Coyote.Actors.BugFinding.Tests;49using Microsoft.Coyote.Actors.BugFinding;50using Microsoft.Coyote.Actors.BugFinding.Tests.FailureDetected;51{52 {53 static void Main(string[] args)54 {55 var config = Configuration.Create().WithTestingIterations(1000);56 BugFindingEngine.Run(config, ()

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