Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.Coverage.Monitor1.HandleE2
ActivityCoverageTests.cs
Source:ActivityCoverageTests.cs
...329 private void OnInit()330 {331 this.RaisePushStateEvent<Ready>();332 }333 [OnEventDoAction(typeof(E2), nameof(HandleE2))]334 public class Ready : State335 {336 }337 private void HandleE2()338 {339 Debug.WriteLine("Handling E2 in State {0}", this.CurrentState);340 }341 }342 [Fact(Timeout = 5000)]343 public void TestPushStateActivityCoverage()344 {345 var configuration = this.GetConfiguration();346 configuration.IsActivityCoverageReported = true;347 string report = this.TestCoverage(r =>348 {349 var actor = r.CreateActor(typeof(M6));350 r.SendEvent(actor, new E1()); // even though Ready state is pushed E1 can still be handled by Init state because Init state is still active.351 r.SendEvent(actor, new E2()); // and that handling does not pop the Ready state, so Ready can still handle E2.352 },353 configuration);354 string result = report.RemoveExcessiveEmptySpace();355 var expected = @"Total event coverage: 100.0%356============================357StateMachine: M6358========================================================================================359Event coverage: 100.0%360 State: Init361 State event coverage: 100.0%362 Events received: E1363 Next states: Ready364 State: Ready365 State event coverage: 100.0%366 Events received: E2367 Previous states: Init368StateMachine: ExternalCode369==========================370Event coverage: 100.0%371 State: ExternalState372 State has no expected events, so coverage is 100%373 Events sent: E1, E2374";375 expected = expected.RemoveExcessiveEmptySpace();376 Assert.Equal(expected, result);377 }378 internal class Monitor1 : Monitor379 {380 [Cold]381 [Start]382 [OnEventGotoState(typeof(E1), typeof(Busy))]383 internal class Idle : State384 {385 }386 [Hot]387 [OnEventGotoState(typeof(E2), typeof(Idle))]388 internal class Busy : State389 {390 }391 }392 internal class M7 : StateMachine393 {394 [Start]395 [OnEntry(nameof(OnInit))]396 [OnEventDoAction(typeof(E1), nameof(HandleE1))]397 public class Init : State398 {399 }400#pragma warning disable CA1822 // Mark members as static401 private void OnInit()402#pragma warning restore CA1822 // Mark members as static403 {404 }405 private void HandleE1(Event e)406 {407 this.Monitor<Monitor1>(e);408 this.RaiseGotoStateEvent<Ready>();409 }410 [OnEventDoAction(typeof(E2), nameof(HandleE2))]411 public class Ready : State412 {413 }414 private void HandleE2(Event e)415 {416 this.Monitor<Monitor1>(e);417 }418 }419 // Make sure we get coverage information for Monitors.420 [Fact(Timeout = 5000)]421 public void TestMonitorActivityCoverage()422 {423 var configuration = this.GetConfiguration();424 configuration.IsActivityCoverageReported = true;425 string result = this.TestCoverage(r =>426 {427 r.RegisterMonitor<Monitor1>();428 var actor = r.CreateActor(typeof(M7));...
HandleE2
Using AI Code Generation
1var monitor1 = new Microsoft.Coyote.Actors.BugFinding.Tests.Coverage.Monitor1();2monitor1.HandleE2();3var monitor1 = new Microsoft.Coyote.Actors.BugFinding.Tests.Coverage.Monitor1();4monitor1.HandleE2();5var monitor1 = new Microsoft.Coyote.Actors.BugFinding.Tests.Coverage.Monitor1();6monitor1.HandleE2();7var monitor1 = new Microsoft.Coyote.Actors.BugFinding.Tests.Coverage.Monitor1();8monitor1.HandleE2();9var monitor1 = new Microsoft.Coyote.Actors.BugFinding.Tests.Coverage.Monitor1();10monitor1.HandleE2();11var monitor1 = new Microsoft.Coyote.Actors.BugFinding.Tests.Coverage.Monitor1();12monitor1.HandleE2();13var monitor1 = new Microsoft.Coyote.Actors.BugFinding.Tests.Coverage.Monitor1();14monitor1.HandleE2();15var monitor1 = new Microsoft.Coyote.Actors.BugFinding.Tests.Coverage.Monitor1();16monitor1.HandleE2();
HandleE2
Using AI Code Generation
1var monitor = new Microsoft.Coyote.Actors.BugFinding.Tests.Coverage.Monitor1();2await monitor.HandleE2();3await monitor.HandleE1();4await monitor.HandleE2();5await monitor.HandleE1();6await monitor.HandleE2();7await monitor.HandleE1();8await monitor.HandleE2();9await monitor.HandleE1();10await monitor.HandleE2();11await monitor.HandleE1();12await monitor.HandleE2();13await monitor.HandleE1();14await monitor.HandleE2();15await monitor.HandleE1();16await monitor.HandleE2();
HandleE2
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests.Coverage;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote;4using System;5using System.Threading.Tasks;6{7 {8 private Monitor1 m;9 [OnEventDoAction(typeof(UnitEvent), nameof(HandleUnit))]10 private class Init : State {}11 private void HandleUnit()12 {13 this.m = this.Monitor<Monitor1>();14 this.Send(this.m, new E2());15 }16 }17}18using Microsoft.Coyote.Actors.BugFinding.Tests.Coverage;19using Microsoft.Coyote.Actors;20using Microsoft.Coyote;21using System;22using System.Threading.Tasks;23{24 {25 private Monitor1 m;26 [OnEventDoAction(typeof(UnitEvent), nameof(HandleUnit))]27 private class Init : State {}28 private void HandleUnit()29 {30 this.m = this.Monitor<Monitor1>();31 this.Send(this.m, new E2());32 }33 }34}35using Microsoft.Coyote.Actors.BugFinding.Tests.Coverage;36using Microsoft.Coyote.Actors;37using Microsoft.Coyote;38using System;39using System.Threading.Tasks;40{41 {42 private Monitor1 m;43 [OnEventDoAction(typeof(UnitEvent), nameof(HandleUnit))]44 private class Init : State {}45 private void HandleUnit()46 {47 this.m = this.Monitor<Monitor1>();48 this.Send(this.m, new E2());49 }50 }51}
HandleE2
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests.Coverage;2using Microsoft.Coyote.Actors;3using System;4{5 {6 public static void Main()7 {8 var runtime = RuntimeFactory.Create();9 var monitor = runtime.CreateMonitor(typeof(Monitor1));10 monitor.HandleE2();11 }12 }13}14using Microsoft.Coyote.Actors.BugFinding.Tests.Coverage;15using Microsoft.Coyote.Actors;16using System;17{18 {19 public static void Main()20 {21 var runtime = RuntimeFactory.Create();22 var monitor = runtime.CreateMonitor(typeof(Monitor1));23 monitor.HandleE1();24 }25 }26}
HandleE2
Using AI Code Generation
1Microsoft.Coyote.Actors.BugFinding.Tests.Coverage.Monitor1.HandleE2(e2);2Microsoft.Coyote.Actors.BugFinding.Tests.Coverage.Monitor1.HandleE1(e1);3Microsoft.Coyote.Actors.BugFinding.Tests.Coverage.Monitor1.HandleE1(e1);4Microsoft.Coyote.Actors.BugFinding.Tests.Coverage.Monitor1.HandleE2(e2);5Microsoft.Coyote.Actors.BugFinding.Tests.Coverage.Monitor1.HandleE2(e2);6Microsoft.Coyote.Actors.BugFinding.Tests.Coverage.Monitor1.HandleE1(e1);7Microsoft.Coyote.Actors.BugFinding.Tests.Coverage.Monitor1.HandleE2(e2);8Microsoft.Coyote.Actors.BugFinding.Tests.Coverage.Monitor1.HandleE2(e2);
HandleE2
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests.Coverage;2using Microsoft.Coyote;3using System;4using System.Threading.Tasks;5using Microsoft.Coyote.Actors;6using Microsoft.Coyote.Actors.BugFinding.Tests.Coverage;7using System.Threading.Tasks;8using Microsoft.Coyote.Actors;9using Microsoft.Coyote.Actors.BugFinding.Tests.Coverage;10using System.Threading.Tasks;11using Microsoft.Coyote.Actors;12using Microsoft.Coyote.Actors.BugFinding.Tests.Coverage;13using Microsoft.Coyote.Actors.BugFinding.Tests.Coverage;14using Microsoft.Coyote.Actors.BugFinding.Tests.Coverage;15using Microsoft.Coyote.Actors.BugFinding.Tests.Coverage;16using System.Threading.Tasks;17using Microsoft.Coyote.Actors;18using Microsoft.Coyote.Actors.BugFinding.Tests.Coverage;19using System.Threading.Tasks;20using Microsoft.Coyote.Actors;21using Microsoft.Coyote.Actors.BugFinding.Tests.Coverage;
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