How to use IgnoreUnitEvent method of Microsoft.Coyote.Actors.BugFinding.Tests.ActorTaskYieldTests class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.ActorTaskYieldTests.IgnoreUnitEvent

ActorTaskYieldTests.cs

Source: ActorTaskYieldTests.cs Github

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...14 public ActorTaskYieldTests(ITestOutputHelper output)15 : base(output)16 {17 }18 [OnEventDoAction(typeof(UnitEvent), nameof(IgnoreUnitEvent))]19 private class A1 : Actor20 {21 protected override async Task OnInitializeAsync(Event initialEvent)22 {23 this.SendEvent(this.Id, UnitEvent.Instance);24 await Task.Yield();25 this.SendEvent(this.Id, UnitEvent.Instance);26 }27#pragma warning disable CA1822 /​/​ Mark members as static28 private void IgnoreUnitEvent()29#pragma warning restore CA1822 /​/​ Mark members as static30 {31 }32 }33 [Fact(Timeout = 5000)]34 public void TestYieldInActor()35 {36 this.Test(r =>37 {38 r.CreateActor(typeof(A1));39 },40 configuration: this.GetConfiguration().WithTestingIterations(100));41 }42 private class M1 : StateMachine43 {44 [Start]45 [OnEntry(nameof(InitOnEntry))]46 [IgnoreEvents(typeof(UnitEvent))]47 private class Init : State48 {49 }50 private async Task InitOnEntry()51 {52 this.SendEvent(this.Id, UnitEvent.Instance);53 await Task.Yield();54 this.SendEvent(this.Id, UnitEvent.Instance);55 }56 }57 [Fact(Timeout = 5000)]58 public void TestYieldInStateMachine()59 {60 this.Test(r =>61 {62 r.CreateActor(typeof(M1));63 },64 configuration: this.GetConfiguration().WithTestingIterations(100));65 }66 private class A2 : Actor67 {68 protected override async Task OnInitializeAsync(Event initialEvent)69 {70 Task[] tasks = new Task[2];71 for (int i = 0; i < 2; i++)72 {73 tasks[i] = this.YieldedRandomAsync();74 }75 await Task.WhenAll(tasks);76 }77 private async Task YieldedRandomAsync()78 {79 await Task.Yield();80 this.RandomBoolean();81 }82 }83 [Fact(Timeout = 5000)]84 public void TestYieldLoopInActor()85 {86 this.Test(r =>87 {88 r.CreateActor(typeof(A2));89 },90 configuration: this.GetConfiguration().WithTestingIterations(100));91 }92 private class M2 : StateMachine93 {94 [Start]95 [OnEntry(nameof(InitOnEntry))]96 private class Init : State97 {98 }99 private async Task InitOnEntry()100 {101 Task[] tasks = new Task[2];102 for (int i = 0; i < 2; i++)103 {104 tasks[i] = this.YieldedRandomAsync();105 }106 await Task.WhenAll(tasks);107 }108 private async Task YieldedRandomAsync()109 {110 await Task.Yield();111 this.RandomBoolean();112 }113 }114 [Fact(Timeout = 5000)]115 public void TestYieldLoopInStateMachine()116 {117 this.Test(r =>118 {119 r.CreateActor(typeof(M2));120 },121 configuration: this.GetConfiguration().WithTestingIterations(100));122 }123 [OnEventDoAction(typeof(UnitEvent), nameof(IgnoreUnitEvent))]124 private class A3 : Actor125 {126 protected override async Task OnInitializeAsync(Event initialEvent)127 {128 this.SendEvent(this.Id, UnitEvent.Instance);129 await AsyncProvider.YieldAsync();130 this.SendEvent(this.Id, UnitEvent.Instance);131 }132#pragma warning disable CA1822 /​/​ Mark members as static133 private void IgnoreUnitEvent()134#pragma warning restore CA1822 /​/​ Mark members as static135 {136 }137 }138 [Fact(Timeout = 5000)]139 public void TestUncontrolledYieldInActor()140 {141 this.TestWithError(r =>142 {143 r.CreateActor(typeof(A3));144 },145 configuration: this.GetConfiguration().WithTestingIterations(100),146 errorChecker: (e) =>147 {...

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IgnoreUnitEvent

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8using Microsoft.Coyote.Actors.BugFinding.Tests.Mocks;9using Microsoft.Coyote.Actors.BugFinding.Tests.Mocks.MockActors;10using Microsoft.Coyote.Actors.BugFinding.Tests.Mocks.MockActors.MockEventHandlers;11using Microsoft.Coyote.Actors.BugFinding.Tests.Mocks.MockActors.MockEventHandlers.MockEventHandlers;12using Microsoft.Coyote.Actors.BugFinding.Tests.Mocks.MockActors.MockEventHandlers.MockEventHandlers.MockEventHandlers;13using Microsoft.Coyote.Actors.BugFinding.Tests.Mocks.MockActors.MockEventHandlers.MockEventHandlers.MockEventHandlers.MockEventHandlers;14using Microsoft.Coyote.Actors.BugFinding.Tests.Mocks.MockActors.MockEventHandlers.MockEventHandlers.MockEventHandlers.MockEventHandlers.MockEventHandlers;15using Microsoft.Coyote.Actors.BugFinding.Tests.Mocks.MockActors.MockEventHandlers.MockEventHandlers.MockEventHandlers.MockEventHandlers.MockEventHandlers.MockEventHandlers;16using Microsoft.Coyote.Actors.BugFinding.Tests.Mocks.MockActors.MockEventHandlers.MockEventHandlers.MockEventHandlers.MockEventHandlers.MockEventHandlers.MockEventHandlers.MockEventHandlers;17using Microsoft.Coyote.Actors.BugFinding.Tests.Mocks.MockActors.MockEventHandlers.MockEventHandlers.MockEventHandlers.MockEventHandlers.MockEventHandlers.MockEventHandlers.MockEventHandlers.MockEventHandlers;18using Microsoft.Coyote.Actors.BugFinding.Tests.Mocks.MockActors.MockEventHandlers.MockEventHandlers.MockEventHandlers.MockEventHandlers.MockEventHandlers.MockEventHandlers.MockEventHandlers.MockEventHandlers.MockEventHandlers;19using Microsoft.Coyote.Actors.BugFinding.Tests.Mocks.MockActors.MockEventHandlers.MockEventHandlers.MockEventHandlers.MockEventHandlers.MockEventHandlers.MockEventHandlers.MockEventHandlers.MockEventHandlers.MockEventHandlers.MockEventHandlers;

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IgnoreUnitEvent

Using AI Code Generation

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1{2 {3 [Fact(Timeout = 5000)]4 public void TestActorTaskYield()5 {6 this.Test(r =>7 {8 r.CreateActor(typeof(M));9 });10 }11 {12 private Task t;13 [OnEntry(nameof(InitOnEntry))]14 [OnEventDoAction(typeof(UnitEvent), nameof(HandleUnitEvent))]15 {16 }17 private void InitOnEntry()18 {19 this.t = this.CreateActor(typeof(N));20 this.SendEvent(this.t, new UnitEvent());21 }22 private void HandleUnitEvent()23 {24 this.SendEvent(this.t, new UnitEvent());25 }26 }27 {28 [OnEntry(nameof(InitOnEntry))]29 [OnEventDoAction(typeof(UnitEvent), nameof(HandleUnitEvent))]30 {31 }32 private void InitOnEntry()33 {34 this.SendEvent(this.Id, new UnitEvent());35 }36 private void HandleUnitEvent()37 {38 this.SendEvent(this.Id, new UnitEvent());39 }40 }41 }42}

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IgnoreUnitEvent

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6{7 {8 static void Main(string[] args)9 {10 Microsoft.Coyote.Actors.BugFinding.Tests.ActorTaskYieldTests test = new Microsoft.Coyote.Actors.BugFinding.Tests.ActorTaskYieldTests();11 test.IgnoreUnitEvent();12 }13 }14}

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IgnoreUnitEvent

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Collections.Generic;5using System.Text;6using System.Threading.Tasks;7{8 {9 static void Main(string[] args)10 {11 ActorTaskYieldTests test = new ActorTaskYieldTests();12 test.IgnoreUnitEvent(typeof(ActorTaskYieldTests.TestEvent));13 }14 }15}16using Microsoft.Coyote.Actors;17using Microsoft.Coyote.Actors.BugFinding.Tests;18using System;19using System.Collections.Generic;20using System.Text;21using System.Threading.Tasks;22{23 {24 static void Main(string[] args)25 {26 ActorTaskYieldTests test = new ActorTaskYieldTests();27 test.IgnoreUnitEvent(typeof(ActorTaskYieldTests.TestEvent));28 }29 }30}31using Microsoft.Coyote.Actors;32using Microsoft.Coyote.Actors.BugFinding.Tests;33using System;34using System.Collections.Generic;35using System.Text;36using System.Threading.Tasks;37{38 {39 static void Main(string[] args)40 {41 ActorTaskYieldTests test = new ActorTaskYieldTests();42 test.IgnoreUnitEvent(typeof(ActorTaskYieldTests.TestEvent));43 }44 }45}46using Microsoft.Coyote.Actors;47using Microsoft.Coyote.Actors.BugFinding.Tests;48using System;49using System.Collections.Generic;50using System.Text;51using System.Threading.Tasks;52{53 {54 static void Main(string[] args)55 {56 ActorTaskYieldTests test = new ActorTaskYieldTests();57 test.IgnoreUnitEvent(typeof(ActorTaskYieldTests.TestEvent));58 }59 }60}

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IgnoreUnitEvent

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Specifications;3{4 {5 [IgnoreUnitEvent(typeof(Start))]6 [IgnoreUnitEvent(typeof(Stop))]7 [IgnoreUnitEvent(typeof(UnitEvent))]8 [IgnoreUnitEvent(typeof(Configure))]9 [IgnoreUnitEvent(typeof(ConfigureEvent))]10 [IgnoreUnitEvent(typeof(ConfigureEvent2))]11 [IgnoreUnitEvent(typeof(ConfigureEvent3))]12 [IgnoreUnitEvent(typeof(ConfigureEvent4))]13 [IgnoreUnitEvent(typeof(ConfigureEvent5))]14 [IgnoreUnitEvent(typeof(ConfigureEvent6))]15 [IgnoreUnitEvent(typeof(ConfigureEvent7))]16 [IgnoreUnitEvent(typeof(ConfigureEvent8))]17 [IgnoreUnitEvent(typeof(ConfigureEvent9))]18 [IgnoreUnitEvent(typeof(ConfigureEvent10))]19 [IgnoreUnitEvent(typeof(ConfigureEvent11))]20 [IgnoreUnitEvent(typeof(ConfigureEvent12))]21 [IgnoreUnitEvent(typeof(ConfigureEvent13))]22 [IgnoreUnitEvent(typeof(ConfigureEvent14))]23 [IgnoreUnitEvent(typeof(ConfigureEvent15))]24 [IgnoreUnitEvent(typeof(ConfigureEvent16))]25 [IgnoreUnitEvent(typeof(ConfigureEvent17))]26 [IgnoreUnitEvent(typeof(ConfigureEvent18))]27 [IgnoreUnitEvent(typeof(ConfigureEvent19))]28 [IgnoreUnitEvent(typeof(ConfigureEvent20))]29 [IgnoreUnitEvent(typeof(ConfigureEvent21))]30 [IgnoreUnitEvent(typeof(ConfigureEvent22))]31 [IgnoreUnitEvent(typeof(ConfigureEvent23))]32 [IgnoreUnitEvent(typeof(ConfigureEvent24))]33 [IgnoreUnitEvent(typeof(ConfigureEvent25))]34 [IgnoreUnitEvent(typeof(ConfigureEvent26))]35 [IgnoreUnitEvent(typeof(ConfigureEvent27))]36 [IgnoreUnitEvent(typeof(ConfigureEvent28))]37 [IgnoreUnitEvent(typeof(ConfigureEvent29))]38 [IgnoreUnitEvent(typeof(ConfigureEvent30))]39 [IgnoreUnitEvent(typeof(ConfigureEvent31))]40 [IgnoreUnitEvent(typeof(ConfigureEvent32))]41 [IgnoreUnitEvent(typeof(ConfigureEvent33))]42 [IgnoreUnitEvent(typeof(ConfigureEvent34))]43 [IgnoreUnitEvent(typeof(ConfigureEvent35))]44 [IgnoreUnitEvent(typeof(ConfigureEvent36))]45 [IgnoreUnitEvent(typeof(ConfigureEvent37))]

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IgnoreUnitEvent

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Specifications;3using System.Threading.Tasks;4{5 {6 static void Main(string[] args)7 {8 ActorTaskYieldTests t = new ActorTaskYieldTests();9 t.IgnoreUnitEvent(typeof(ActorTaskYieldTests.SetupEvent));10 t.IgnoreUnitEvent(typeof(ActorTaskYieldTests.PingEvent));11 t.IgnoreUnitEvent(typeof(ActorTaskYieldTests.PongEvent));12 t.IgnoreUnitEvent(typeof(ActorTaskYieldTests.FinishEvent));13 t.TestActorTaskYield();14 }15 }16}

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IgnoreUnitEvent

Using AI Code Generation

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1Microsoft.Coyote.Actors.BugFinding.Tests.ActorTaskYieldTests.IgnoreUnitEvent(Microsoft.Coyote.Actors.BugFinding.Tests.ActorTaskYieldTests,Microsoft.Coyote.Actors.Event);2Microsoft.Coyote.Actors.BugFinding.Tests.ActorTaskYieldTests.IgnoreUnitEvent(Microsoft.Coyote.Actors.BugFinding.Tests.ActorTaskYieldTests,Microsoft.Coyote.Actors.Event);3Microsoft.Coyote.Actors.BugFinding.Tests.ActorTaskYieldTests.IgnoreUnitEvent(Microsoft.Coyote.Actors.BugFinding.Tests.ActorTaskYieldTests,Microsoft.Coyote.Actors.Event);4Microsoft.Coyote.Actors.BugFinding.Tests.ActorTaskYieldTests.IgnoreUnitEvent(Microsoft.Coyote.Actors.BugFinding.Tests.ActorTaskYieldTests,Microsoft.Coyote.Actors.Event);5Microsoft.Coyote.Actors.BugFinding.Tests.ActorTaskYieldTests.IgnoreUnitEvent(Microsoft.Coyote.Actors.BugFinding.Tests.ActorTaskYieldTests,Microsoft.Coyote.Actors.Event);6Microsoft.Coyote.Actors.BugFinding.Tests.ActorTaskYieldTests.IgnoreUnitEvent(Microsoft.Coyote.Actors.BugFinding.Tests.ActorTaskYieldTests,Microsoft.Coyote.Actors.Event);7Microsoft.Coyote.Actors.BugFinding.Tests.ActorTaskYieldTests.IgnoreUnitEvent(Microsoft.Coyote.Actors.BugFinding.Tests.ActorTaskYieldTests,Microsoft.Coyote.Actors.Event);8Microsoft.Coyote.Actors.BugFinding.Tests.ActorTaskYieldTests.IgnoreUnitEvent(Microsoft.Coyote.Actors.BugFinding.Tests.ActorTaskYieldTests,Microsoft.Coyote.Actors.Event);9Microsoft.Coyote.Actors.BugFinding.Tests.ActorTaskYieldTests.IgnoreUnitEvent(Microsoft.Coyote.Actors.BugFinding.Tests.ActorTaskYieldTests,Microsoft.Coyote.Actors.Event);10Microsoft.Coyote.Actors.BugFinding.Tests.ActorTaskYieldTests.IgnoreUnitEvent(Microsoft.Coyote.Actors.BugFinding.Tests.ActorTaskYieldTests,Microsoft.Coyote.Actors.Event);

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IgnoreUnitEvent

Using AI Code Generation

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1actorTaskYieldTests.IgnoreUnitEvent();2actorTaskYieldTests.SendEvent();3actorTaskYieldTests.GetNextEvent();4actorTaskYieldTests.GetNextEvent();5actorTaskYieldTests.SendEvent();6actorTaskYieldTests.SendEvent();7actorTaskYieldTests.GetNextEvent();8actorTaskYieldTests.GetNextEvent();9actorTaskYieldTests.GetNextEvent();10actorTaskYieldTests.GetNextEvent();11actorTaskYieldTests.GetNextEvent();12actorTaskYieldTests.GetNextEvent();

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