How to use object method of Microsoft.Coyote.Actors.ActorExecutionContext class

Best Coyote code snippet using Microsoft.Coyote.Actors.ActorExecutionContext.object

SharedRegister.cs

Source:SharedRegister.cs Github

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...6 /// <summary>7 /// A thread-safe register that can be shared in-memory by actors.8 /// </summary>9 /// <remarks>10 /// See also <see href="/coyote/advanced-topics/actors/sharing-objects">Sharing Objects</see>.11 /// </remarks>12 public static class SharedRegister13 {14 /// <summary>15 /// Creates a new shared register.16 /// </summary>17 /// <typeparam name="T">The type of the value.</typeparam>18 /// <param name="runtime">The actor runtime.</param>19 /// <param name="value">The initial value.</param>20 public static SharedRegister<T> Create<T>(IActorRuntime runtime, T value = default)21 where T : struct22 {23 if (runtime is ActorExecutionContext.Mock executionContext)24 {25 return new Mock<T>(executionContext, value);26 }27 return new SharedRegister<T>(value);28 }29 /// <summary>30 /// Mock implementation of <see cref="SharedRegister{T}"/> that can be controlled during systematic testing.31 /// </summary>32 private sealed class Mock<T> : SharedRegister<T>33 where T : struct34 {35 // TODO: port to the new resource API or controlled locks once we integrate actors with tasks.36 /// <summary>37 /// Actor modeling the shared register.38 /// </summary>39 private readonly ActorId RegisterActor;40 /// <summary>41 /// The execution context associated with this shared register.42 /// </summary>43 private readonly ActorExecutionContext.Mock Context;44 /// <summary>45 /// Initializes a new instance of the <see cref="Mock{T}"/> class.46 /// </summary>47 internal Mock(ActorExecutionContext.Mock context, T value)48 : base(value)49 {50 this.Context = context;51 this.RegisterActor = context.CreateActor(typeof(SharedRegisterActor<T>));52 context.SendEvent(this.RegisterActor, SharedRegisterEvent.SetEvent(value));53 }54 /// <summary>55 /// Reads and updates the register.56 /// </summary>57 public override T Update(Func<T, T> func)58 {59 var op = this.Context.Scheduler.GetExecutingOperation<ActorOperation>();60 this.Context.SendEvent(this.RegisterActor, SharedRegisterEvent.UpdateEvent(func, op.Actor.Id));61 var e = op.Actor.ReceiveEventAsync(typeof(SharedRegisterResponseEvent<T>)).Result as SharedRegisterResponseEvent<T>;62 return e.Value;63 }64 /// <summary>65 /// Gets current value of the register.66 /// </summary>67 public override T GetValue()68 {69 var op = this.Context.Scheduler.GetExecutingOperation<ActorOperation>();70 this.Context.SendEvent(this.RegisterActor, SharedRegisterEvent.GetEvent(op.Actor.Id));71 var e = op.Actor.ReceiveEventAsync(typeof(SharedRegisterResponseEvent<T>)).Result as SharedRegisterResponseEvent<T>;72 return e.Value;73 }74 /// <summary>75 /// Sets current value of the register.76 /// </summary>77 public override void SetValue(T value)78 {79 this.Context.SendEvent(this.RegisterActor, SharedRegisterEvent.SetEvent(value));80 }81 }82 }83 /// <summary>84 /// A thread-safe register that can be shared in-memory by actors.85 /// </summary>86 /// <typeparam name="T">The type of the value.</typeparam>87 public class SharedRegister<T>88 where T : struct89 {90 /// <summary>91 /// Current value of the register.92 /// </summary>93 private protected T Value;94 /// <summary>95 /// Object used for synchronizing accesses to the register.96 /// </summary>97 private readonly object SynchronizationObject;98 /// <summary>99 /// Initializes a new instance of the <see cref="SharedRegister{T}"/> class.100 /// </summary>101 internal SharedRegister(T value)102 {103 this.Value = value;104 this.SynchronizationObject = new object();105 }106 /// <summary>107 /// Reads and updates the register.108 /// </summary>109 public virtual T Update(Func<T, T> func)110 {111 T oldValue, newValue;112 bool done = false;113 do114 {115 oldValue = this.Value;116 newValue = func(oldValue);117 lock (this.SynchronizationObject)118 {...

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ActorId.cs

Source:ActorId.cs Github

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...70 {71 this.Runtime = context;72 }73 /// <summary>74 /// Determines whether the specified object is equal to the current object.75 /// </summary>76 public override bool Equals(object obj)77 {78 if (obj is ActorId id)79 {80 // Use same machanism for hashing.81 if (this.IsNameUsedForHashing != id.IsNameUsedForHashing)82 {83 return false;84 }85 return this.IsNameUsedForHashing ? this.NameValue.Equals(id.NameValue) : this.Value == id.Value;86 }87 return false;88 }89 /// <summary>90 /// Returns the hash code for this instance.91 /// </summary>92 public override int GetHashCode() =>93 this.IsNameUsedForHashing ? this.NameValue.GetHashCode() : this.Value.GetHashCode();94 /// <summary>95 /// Returns a string that represents the current actor id.96 /// </summary>97 public override string ToString() => this.Name;98 /// <summary>99 /// Indicates whether the specified <see cref="ActorId"/> is equal100 /// to the current <see cref="ActorId"/>.101 /// </summary>102 public bool Equals(ActorId other) => this.Equals((object)other);103 /// <summary>104 /// Compares the specified <see cref="ActorId"/> with the current105 /// <see cref="ActorId"/> for ordering or sorting purposes.106 /// </summary>107 public int CompareTo(ActorId other) => string.Compare(this.Name, other?.Name);108 /// <summary>109 /// Indicates whether the specified <see cref="ActorId"/> is equal110 /// to the current <see cref="ActorId"/>.111 /// </summary>112 bool IEquatable<ActorId>.Equals(ActorId other) => this.Equals(other);113 /// <summary>114 /// Compares the specified <see cref="ActorId"/> with the current115 /// <see cref="ActorId"/> for ordering or sorting purposes.116 /// </summary>...

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1using Microsoft.Coyote.Actors;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7{8 {9 static void Main(string[] args)10 {11 ActorExecutionContext obj = new ActorExecutionContext();12 obj.SendEvent(new Event());13 }14 }15}16using Microsoft.Coyote.Actors;17using System;18using System.Collections.Generic;19using System.Linq;20using System.Text;21using System.Threading.Tasks;22{23 {24 static void Main(string[] args)25 {26 ActorRuntime obj = new ActorRuntime();27 obj.CreateActor(typeof(Program));28 }29 }30}31using Microsoft.Coyote.Actors;32using System;33using System.Collections.Generic;34using System.Linq;35using System.Text;36using System.Threading.Tasks;37{38 {39 static void Main(string[] args)40 {41 ActorRuntime obj = new ActorRuntime();42 obj.CreateActor(typeof(Program));43 }44 }45}46using Microsoft.Coyote.Actors;47using System;48using System.Collections.Generic;49using System.Linq;50using System.Text;51using System.Threading.Tasks;52{53 {54 static void Main(string[] args)55 {56 ActorRuntime obj = new ActorRuntime();57 obj.CreateActor(typeof(Program));58 }59 }60}61using Microsoft.Coyote.Actors;62using System;63using System.Collections.Generic;64using System.Linq;65using System.Text;66using System.Threading.Tasks;67{68 {69 static void Main(string[] args)70 {71 ActorRuntime obj = new ActorRuntime();72 obj.CreateActor(typeof(Program));73 }74 }75}76using Microsoft.Coyote.Actors;77using System;78using System.Collections.Generic;

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1using Microsoft.Coyote.Actors;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7{8 {9 static void Main(string[] args)10 {11 ActorExecutionContext.Current.CreateActor(typeof(HelloWorldActor));12 }13 }14}15using Microsoft.Coyote.Actors;16using System;17using System.Collections.Generic;18using System.Linq;19using System.Text;20using System.Threading.Tasks;21{22 {23 static void Main(string[] args)24 {25 ActorRuntime.CreateActor(typeof(HelloWorldActor));26 }27 }28}29using Microsoft.Coyote.Actors;30using System;31using System.Collections.Generic;32using System.Linq;33using System.Text;34using System.Threading.Tasks;35{36 {37 static void Main(string[] args)38 {39 Actor.Create(typeof(HelloWorldActor));40 }41 }42}43using Microsoft.Coyote.Actors;44using System;45using System.Collections.Generic;46using System.Linq;47using System.Text;48using System.Threading.Tasks;49{50 {51 static void Main(string[] args)52 {53 Actor.Create(typeof(HelloWorldActor));54 }55 }56}57using Microsoft.Coyote.Actors;58using System;59using System.Collections.Generic;60using System.Linq;61using System.Text;62using System.Threading.Tasks;63{64 {65 static void Main(string[] args)66 {67 Actor.Create(typeof(HelloWorldActor));68 }69 }70}71using Microsoft.Coyote.Actors;72using System;73using System.Collections.Generic;74using System.Linq;75using System.Text;76using System.Threading.Tasks;77{78 {79 static void Main(string[] args)80 {

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Runtime;8{9 {10 static void Main(string[] args)11 {12 var runtime = RuntimeFactory.Create();13 var id = runtime.CreateActor(typeof(MyActor));14 runtime.SendEvent(id, new MyEvent());15 runtime.Wait();16 runtime.Dispose();17 Console.WriteLine("Press any key to exit...");18 Console.ReadKey();19 }20 }21 class MyEvent : Event { }22 {23 protected override async Task OnInitializeAsync(Event initialEvent)24 {25 await this.ReceiveEventAsync<MyEvent>();26 Console.WriteLine("Received event!");27 }28 }29}30{31 protected override async Task OnInitializeAsync(Event initialEvent)32 {33 await this.ReceiveEventAsync<MyEvent>();34 Console.WriteLine("Received event!");35 }36}37class MyEvent : Event { }38var runtime = RuntimeFactory.Create();39var id = runtime.CreateActor(typeof(MyActor));

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1using System;2using Microsoft.Coyote.Actors;3{4 {5 static void Main(string[] args)6 {7 ActorExecutionContext context = new ActorExecutionContext();8 ActorId id = context.CreateActor(typeof(Actor1));9 context.SendEvent(id, new Event1());10 context.Run();11 }12 }13}14using System;15using Microsoft.Coyote.Actors;16{17 {18 static void Main(string[] args)19 {20 ActorRuntime runtime = new ActorRuntime();21 ActorId id = runtime.CreateActor(typeof(Actor1));22 runtime.SendEvent(id, new Event1());23 runtime.Run();24 }25 }26}

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1{2 {3 public void SendEvent(ActorId target, Event e)4 {5 }6 }7}8{9 {10 protected ActorExecutionContext Context { get; }11 }12}13{14 {15 public static ActorId CreateActorId()16 {17 }18 }19}20{21 {22 public Event()23 {24 }25 }26}27{28 {29 public static ActorRuntime Create()30 {31 }32 }33}34{35 {36 public void SendEvent(ActorId target, Event e)37 {38 }39 }40}41{42 {43 public void ReceiveEvent<TEvent>(Action<TEvent> handler)44 {45 }46 }47}48{49 {50 public void ReceiveEvent<TEvent>(Predicate<TEvent> predicate, Action<TEvent> handler)51 {52 }53 }54}

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1using Microsoft.Coyote.Actors;2using System.Threading.Tasks;3{4 {5 public static async Task Main()6 {7 ActorId id = ActorId.CreateRandom();8 ActorRuntime runtime = await ActorRuntime.CreateAsync();9 await runtime.CreateActorAsync(typeof(Counter), id);

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1{2 static void Main(string[] args)3 {4 var runtime = Microsoft.Coyote.Runtime.Create();5 var actor = new Actor1();6 runtime.CreateActor(typeof(Actor1), actor);7 runtime.SendEvent(actor.Id, new E1());8 runtime.Wait();9 }10}11{12 static void Main(string[] args)13 {14 var runtime = Microsoft.Coyote.Runtime.Create();15 var actor = new Actor1();16 runtime.CreateActor(typeof(Actor1), actor);17 runtime.SendEvent(actor.Id, new E1());18 runtime.Wait();19 }20}21{22 static void Main(string[] args)23 {24 var runtime = Microsoft.Coyote.Runtime.Create();25 var actor = new Actor1();26 runtime.CreateActor(typeof(Actor1), actor);27 runtime.SendEvent(actor.Id, new E1());28 runtime.Wait();29 }30}31{32 static void Main(string[] args)33 {34 var runtime = Microsoft.Coyote.Runtime.Create();35 var actor = new Actor1();36 runtime.CreateActor(typeof(Actor1), actor);37 runtime.SendEvent(actor.Id, new E1());38 runtime.Wait();39 }40}41{42 static void Main(string[] args)43 {44 var runtime = Microsoft.Coyote.Runtime.Create();45 var actor = new Actor1();46 runtime.CreateActor(typeof(Actor1), actor);47 runtime.SendEvent(actor.Id, new E1());48 runtime.Wait();49 }50}51{52 static void Main(string[] args)53 {54 var runtime = Microsoft.Coyote.Runtime.Create();55 var actor = new Actor1();56 runtime.CreateActor(typeof(Actor1), actor);57 runtime.SendEvent(actor.Id, new E1());58 runtime.Wait();59 }60}

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1{2 using System;3 using System.Threading.Tasks;4 using Microsoft.Coyote;5 using Microsoft.Coyote.Actors;6 {7 public static async Task Main(string[] args)8 {9 var config = Configuration.Create();10 config.MaxSchedulingSteps = 10000;11 config.MaxFairSchedulingSteps = 10000;12 config.MaxStepsFromEntryToExit = 10000;13 config.MaxStepsFromCreateToHalt = 10000;14 config.MaxStepsFromYieldToResume = 10000;15 config.MaxStepsFromReceiveToOnEvent = 10000;16 config.MaxStepsFromOnEventToAction = 10000;17 config.MaxStepsFromOnEventToReceive = 10000;18 config.MaxStepsFromOnEventToOnEvent = 10000;19 config.MaxStepsFromOnEventToYield = 10000;20 config.MaxStepsFromOnEventToHalt = 10000;21 await RunAsync(config);22 }23 private static async Task RunAsync(Configuration config)24 {25 var runtime = RuntimeFactory.Create(config);26 var m = new ActorId("M");27 await runtime.CreateActorAndExecuteAsync(typeof(M), m);28 await runtime.WaitAsync(m);29 }30 }31 {32 protected override async Task OnInitializeAsync(Event initialEvent)33 {34 ActorId currentActorId = this.Id;35 Type currentActorType = this.GetType();36 object currentActorState = this.State;37 Event currentActorEvent = this.CurrentEvent;38 Type currentActorEventType = this.CurrentEventType;39 object currentActorEventPayload = this.CurrentEventPayload;40 ActorId currentActorEventSender = this.CurrentEventSender;41 Type currentActorEventSenderType = this.CurrentEventSenderType;42 object currentActorEventSenderState = this.CurrentEventSenderState;

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4{5 {6 public int Value;7 public TestEvent(int value)8 {9 this.Value = value;10 }11 }12 {13 protected override Task OnInitializeAsync(Event initialEvent)14 {15 this.SendEvent(this.Id, new TestEvent(1));16 return Task.CompletedTask;17 }18 protected override Task OnEventAsync(Event e)19 {20 if (e is TestEvent te)21 {22 Console.WriteLine("Received event with value {0}", te.Value);23 }24 return Task.CompletedTask;25 }26 }27 {28 static void Main(string[] args)29 {30 Console.WriteLine("Hello World!");31 var runtime = RuntimeFactory.Create();32 runtime.CreateActor(typeof(TestActor));33 runtime.Run();34 }35 }36}37this.SendEvent(this.Id, new TestEvent(1));38protected override Task OnEventAsync(Event e)39{40 if (e is TestEvent te)41 {42 Console.WriteLine("Received event with value {0}", te.Value);43 }44 return Task.CompletedTask;45}

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