How to use Show method of FlaUI.Core.Overlay.NullOverlayManager class

Best FlaUI code snippet using FlaUI.Core.Overlay.NullOverlayManager.Show

NullOverlayManager.cs

Source:NullOverlayManager.cs Github

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...12 public void Dispose()13 {14 // Noop15 }16 public void Show(Rectangle rectangle, Color color, int durationInMs)17 {18 // Noop19 }20 public void ShowBlocking(Rectangle rectangle, Color color, int durationInMs)21 {22 Thread.Sleep(durationInMs);23 }24 }25}...

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using FlaUI.Core;7using FlaUI.Core.Overlay;

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1using FlaUI.Core.Overlay;2using System;3using System.Windows.Forms;4{5 {6 public Form1()7 {8 InitializeComponent();9 }10 private void button1_Click(object sender, EventArgs e)11 {12 NullOverlayManager.Show();13 }14 }15}16FlaUI.Core.Overlay.NullOverlayManager.Show() Method17public static void Show()18using FlaUI.Core.Overlay;19using System;20using System.Windows.Forms;21{22 {23 public Form1()24 {25 InitializeComponent();26 }27 private void button1_Click(object sender, EventArgs e)28 {29 NullOverlayManager.Show();30 }31 }32}33FlaUI.Core.Overlay.NullOverlayManager.Hide() Method34public static void Hide()35using FlaUI.Core.Overlay;36using System;37using System.Windows.Forms;38{39 {40 public Form1()41 {42 InitializeComponent();43 }44 private void button1_Click(object sender, EventArgs e)45 {46 NullOverlayManager.Hide();47 }48 }49}50FlaUI.Core.Overlay.NullOverlayManager.Toggle() Method51public static void Toggle()52using FlaUI.Core.Overlay;53using System;54using System.Windows.Forms;55{56 {57 public Form1()58 {59 InitializeComponent();60 }61 private void button1_Click(object sender, EventArgs e)62 {63 NullOverlayManager.Toggle();64 }65 }66}67public static bool IsVisible { get; }

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1using System;2using FlaUI.Core.Overlay;3{4 {5 static void Main(string[] args)6 {7 NullOverlayManager.Show();8 Console.WriteLine("Press any key to exit...");9 Console.ReadKey();10 }11 }12}13using FlaUI.Core.Overlay;14using FlaUI.Core;15using FlaUI.Core.AutomationElements;16using FlaUI.Core.Definitions;17using FlaUI.Core.Input;18using FlaUI.Core.WindowsAPI;19using System;20using System.Collections.Generic;21using System.Diagnostics;22using System.Linq;23using System.Text;24using System.Threading.Tasks;25using System.Windows.Forms;26{27 {28 static void Main(string[] args)29 {30 var process = Process.Start(@"C:\Users\Public\Documents\FlaUI\FlaUIInspect.exe");31 var automation = new UIA3Automation();32 var application = FlaUI.Core.Application.Attach(process);33 var window = application.GetMainWindow(automation);34 var overlayWindow = new OverlayWindow(automation);35 overlayWindow.Show();36 var elements = window.FindAllChildren();37 foreach (var element in elements)38 {39 overlayWindow.AddElement(element);40 }41 Console.WriteLine("Press any key to exit...");42 Console.ReadKey();43 overlayWindow.Close();44 }45 }46}47using FlaUI.Core.Overlay;48using FlaUI.Core;49using FlaUI.Core.AutomationElements;50using FlaUI.Core.Definitions;51using FlaUI.Core.Input;52using FlaUI.Core.WindowsAPI;53using System;54using System.Collections.Generic;55using System.Diagnostics;56using System.Linq;57using System.Text;58using System.Threading.Tasks;59using System.Windows.Forms;60{61 {62 static void Main(string[] args)63 {64 var process = Process.Start(@"C:\Users\Public\Documents\FlaUI\FlaUIInspect.exe");65 var automation = new UIA3Automation();66 var application = FlaUI.Core.Application.Attach(process);67 var window = application.GetMainWindow(automation);68 var overlayWindow = new OverlayWindow(automation);

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1using System;2using System.Windows.Forms;3using FlaUI.Core.Overlay;4{5 {6 public NullOverlayManager() : base()7 {8 }9 public override void Show()10 {11 throw new NotImplementedException();12 }13 public override void Hide()14 {15 throw new NotImplementedException();16 }17 public override void SetElement(AutomationElement element)18 {19 throw new NotImplementedException();20 }21 }22}23using System;24using System.Windows.Forms;25using FlaUI.Core.Overlay;26{27 {28 public NullOverlayManager() : base()29 {30 }31 public override void Show()32 {33 throw new NotImplementedException();34 }35 public override void Hide()36 {37 throw new NotImplementedException();38 }39 public override void SetElement(AutomationElement element)40 {41 throw new NotImplementedException();42 }43 }44}45using System;46using System.Windows.Forms;47using FlaUI.Core.Overlay;48{49 {50 public NullOverlayManager() : base()51 {52 }53 public override void Show()54 {55 throw new NotImplementedException();56 }57 public override void Hide()58 {59 throw new NotImplementedException();60 }61 public override void SetElement(AutomationElement element)62 {63 throw new NotImplementedException();64 }65 }66}67using System;68using System.Windows.Forms;69using FlaUI.Core.Overlay;70{71 {72 public NullOverlayManager() : base()73 {74 }75 public override void Show()76 {77 throw new NotImplementedException();78 }79 public override void Hide()80 {81 throw new NotImplementedException();82 }83 public override void SetElement(AutomationElement element)84 {85 throw new NotImplementedException();86 }87 }88}

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1using System;2using System.Drawing;3using System.Windows.Forms;4using FlaUI.Core.Overlay;5{6 {7 public void Show(Form form)8 {9 form.Show();10 }11 }12}13using System;14using System.Drawing;15using System.Windows.Forms;16using FlaUI.Core.Overlay;17{18 {19 public void ShowDialog(Form form)20 {21 form.ShowDialog();22 }23 }24}25using System;26using System.Drawing;27using System.Windows.Forms;28using FlaUI.Core.Overlay;29{30 {31 public void Update()32 {33 }34 }35}36using System;37using System.Drawing;38using System.Windows.Forms;39using FlaUI.Core.Overlay;40{41 {42 public void Hide()43 {44 }45 }46}47using System;48using System.Drawing;49using System.Windows.Forms;50using FlaUI.Core.Overlay;51{52 {53 public void Dispose()54 {55 }56 }57}

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1using FlaUI.Core.Overlay;2using System;3using System.Windows.Forms;4{5 {6 public Form1()7 {8 InitializeComponent();9 }10 private void button1_Click(object sender, EventArgs e)11 {12 NullOverlayManager.Show();13 }14 }15}16using FlaUI.Core.Overlay;17using System;18using System.Windows.Forms;19{20 {21 public Form1()22 {23 InitializeComponent();24 }25 private void button2_Click(object sender, EventArgs e)26 {27 NullOverlayManager.Hide();28 }29 }30}31using FlaUI.Core.Overlay;32using System;33using System.Windows.Forms;34{35 {36 public Form1()37 {38 InitializeComponent();39 }40 private void button3_Click(object sender, EventArgs e)41 {42 if (NullOverlayManager.IsVisible)43 MessageBox.Show("Overlay is visible");44 MessageBox.Show("Overlay is not visible");45 }46 }47}48using FlaUI.Core.Overlay;49using System;50using System.Windows.Forms;51{52 {53 public Form1()54 {55 InitializeComponent();56 }57 private void button4_Click(object sender, EventArgs e)58 {59 NullOverlayManager.Dispose();60 }61 }62}

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1using FlaUI.Core.Overlay;2using FlaUI.Core;3using FlaUI.UIA3;4using System.Drawing;5using System.Windows.Forms;6using System;7{8 {9 static void Main(string[] args)10 {11 var application = FlaUI.Core.Application.Launch("notepad.exe");12 var automation = new UIA3Automation();13 var window = application.GetMainWindow(automation);14 var overlayManager = new NullOverlayManager();15 overlayManager.Show(window, Color.Red);16 Console.ReadLine();17 overlayManager.Hide();18 window.Close();19 application.Close();20 }21 }22}

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1using System;2using FlaUI.Core;3using FlaUI.Core.Overlay;4{5 {6 static void Main(string[] args)7 {8 NullOverlayManager overlayManager = new NullOverlayManager();9 overlayManager.Show();10 Console.WriteLine("Press any key to exit...");11 Console.ReadKey();12 }13 }14}

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