How to use CanExecute method of AppUIBasics.Common.RelayCommand class

Best WinAppDriver code snippet using AppUIBasics.Common.RelayCommand.CanExecute

RelayCommand.cs

Source:RelayCommand.cs Github

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...9{10 /// <summary>11 /// A command whose sole purpose is to relay its functionality 12 /// to other objects by invoking delegates. 13 /// The default return value for the CanExecute method is 'true'.14 /// <see cref="RaiseCanExecuteChanged"/> needs to be called whenever15 /// <see cref="CanExecute"/> is expected to return a different value.16 /// </summary>17 public class RelayCommand : ICommand18 {19 private readonly Action _execute;20 private readonly Func<bool> _canExecute;21 /// <summary>22 /// Raised when RaiseCanExecuteChanged is called.23 /// </summary>24 public event EventHandler CanExecuteChanged;25 /// <summary>26 /// Creates a new command that can always execute.27 /// </summary>28 /// <param name="execute">The execution logic.</param>29 public RelayCommand(Action execute)30 : this(execute, null)31 {32 }33 /// <summary>34 /// Creates a new command.35 /// </summary>36 /// <param name="execute">The execution logic.</param>37 /// <param name="canExecute">The execution status logic.</param>38 public RelayCommand(Action execute, Func<bool> canExecute)39 {40 if (execute == null)41 throw new ArgumentNullException("execute");42 _execute = execute;43 _canExecute = canExecute;44 }45 /// <summary>46 /// Determines whether this <see cref="RelayCommand"/> can execute in its current state.47 /// </summary>48 /// <param name="parameter">49 /// Data used by the command. If the command does not require data to be passed, this object can be set to null.50 /// </param>51 /// <returns>true if this command can be executed; otherwise, false.</returns>52 public bool CanExecute(object parameter)53 {54 return _canExecute == null ? true : _canExecute();55 }56 /// <summary>57 /// Executes the <see cref="RelayCommand"/> on the current command target.58 /// </summary>59 /// <param name="parameter">60 /// Data used by the command. If the command does not require data to be passed, this object can be set to null.61 /// </param>62 public void Execute(object parameter)63 {64 _execute();65 }66 /// <summary>67 /// Method used to raise the <see cref="CanExecuteChanged"/> event68 /// to indicate that the return value of the <see cref="CanExecute"/>69 /// method has changed.70 /// </summary>71 public void RaiseCanExecuteChanged()72 {73 var handler = CanExecuteChanged;74 if (handler != null)75 {76 handler(this, EventArgs.Empty);77 }78 }79 }80 public class RelayCommand<T> : ICommand81 {82 private readonly Action<T> _execute;83 private readonly Predicate<T> _canExecute;84 /// <summary>85 /// Occurs when changes occur that affect whether or not the command should execute.86 /// </summary>87 public event EventHandler CanExecuteChanged;88 /// <summary>89 /// Initializes a new instance of <see cref="DelegateCommand{T}" />.90 /// </summary>91 /// <param name="execute">92 /// Delegate to execute when Execute is called on the command. This can be null to just hook up a93 /// CanExecute delegate.94 /// </param>95 /// <remarks><seealso cref="CanExecute" /> will always return true.</remarks>96 public RelayCommand(Action<T> execute)97 : this(execute, null)98 {99 }100 /// <summary>101 /// Creates a new command.102 /// </summary>103 /// <param name="execute">The execution logic.</param>104 /// <param name="canExecute">The execution status logic.</param>105 public RelayCommand(Action<T> execute, Predicate<T> canExecute)106 {107 if (execute == null)108 throw new ArgumentNullException("execute");109 _execute = execute;110 _canExecute = canExecute;111 }112 /// <summary>113 /// Defines the method that determines whether the command can execute in its current state.114 /// </summary>115 /// <param name="parameter">116 /// Data used by the command. If the command does not require data to be passed, this object can117 /// be set to null.118 /// </param>119 /// <returns>120 /// true if this command can be executed; otherwise, false.121 /// </returns>122 public bool CanExecute(object parameter)123 {124 return _canExecute == null ? true : _canExecute((T)parameter);125 }126 /// <summary>127 /// Defines the method to be called when the command is invoked.128 /// </summary>129 /// <param name="parameter">130 /// Data used by the command. If the command does not require data to be passed, this object can be131 /// set to <see langword="null" />.132 /// </param>133 public void Execute(object parameter)134 {135 _execute((T)parameter);136 }...

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CanExecute

Using AI Code Generation

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1{2 {3 private readonly Action<object> _execute;4 private readonly Predicate<object> _canExecute;5 public RelayCommand(Action<object> execute)6 : this(execute, null)7 {8 }9 public RelayCommand(Action<object> execute, Predicate<object> canExecute)10 {11 if (execute == null)12 throw new ArgumentNullException("execute");13 _execute = execute;14 _canExecute = canExecute;15 }16 public bool CanExecute(object parameter)17 {18 return _canExecute == null ? true : _canExecute(parameter);19 }20 public event EventHandler CanExecuteChanged;21 public void Execute(object parameter)22 {23 _execute(parameter);24 }25 public void RaiseCanExecuteChanged()26 {27 if (CanExecuteChanged != null)28 {29 CanExecuteChanged(this, EventArgs.Empty);30 }31 }32 }33}34{35 {36 public SampleDataGroup(string uniqueId, string title, string subtitle, string imagePath, string description)37 {38 this.UniqueId = uniqueId;39 this.Title = title;40 this.Subtitle = subtitle;41 this.ImagePath = imagePath;42 this.Description = description;43 }44 public string UniqueId { get; private set; }45 public string Title { get; private set; }46 public string Subtitle { get; private set; }47 public string ImagePath { get; private set; }48 public string Description { get; private set; }49 public override string ToString()50 {51 return this.Title;52 }53 }54}55{56 {57 public SampleDataItem(string uniqueId, string title, string subtitle, string imagePath, string description, string content)58 {59 this.UniqueId = uniqueId;60 this.Title = title;61 this.Subtitle = subtitle;62 this.ImagePath = imagePath;63 this.Description = description;64 this.Content = content;65 }66 public string UniqueId { get; private set; }67 public string Title { get; private set; }68 public string Subtitle { get; private set; }69 public string ImagePath {

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CanExecute

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Windows.UI.Xaml;7using Windows.UI.Xaml.Controls;8using Windows.UI.Xaml.Data;9using Windows.UI.Xaml.Input;10using Windows.UI.Xaml.Media;11using Windows.UI.Xaml.Navigation;12using AppUIBasics.Common;13using AppUIBasics.Data;14using Windows.UI.Xaml.Media.Imaging;15using Windows.UI.Xaml.Media.Animation;16using Windows.UI.Xaml.Controls.Primitives;17using Windows.UI.Xaml.Automation.Peers;18using Windows.UI.Xaml.Automation.Provider;19using Windows.UI.Core;20using Windows.UI;21using Windows.UI.ViewManagement;22using Windows.UI.Xaml.Hosting;23{24 {25 private NavigationViewItem selectedItem;26 private List<NavigationViewItem> menuItems = new List<NavigationViewItem>();27 private List<NavigationViewItem> topNavMenuItems = new List<NavigationViewItem>();28 private List<NavigationViewItem> footerMenuItems = new List<NavigationViewItem>();29 private List<NavigationViewItem> overflowItems = new List<NavigationViewItem>();30 private List<NavigationViewItem> topNavOverflowItems = new List<NavigationViewItem>();31 private List<NavigationViewItem> footerOverflowItems = new List<NavigationViewItem>();32 private List<NavigationViewItemBase> allMenuItems = new List<NavigationViewItemBase>();33 private List<NavigationViewItemBase> allTopNavMenuItems = new List<NavigationViewItemBase>();34 private List<NavigationViewItemBase> allFooterMenuItems = new List<NavigationViewItemBase>();35 private List<NavigationViewItemBase> allTopNavOverflowItems = new List<NavigationViewItemBase>();36 private List<NavigationViewItemBase> allFooterOverflowItems = new List<NavigationViewItemBase>();37 private List<NavigationViewItemBase> allOverflowItems = new List<NavigationViewItemBase>();38 public NavigationViewPage()39 {40 this.InitializeComponent();41 Loaded += NavigationViewPage_Loaded;42 }43 private void NavigationViewPage_Loaded(object sender, RoutedEventArgs e)44 {45 menuItems.Add(HomeItem);46 menuItems.Add(PlaylistsItem);47 menuItems.Add(AlbumsItem);48 menuItems.Add(StationsItem);49 menuItems.Add(DownloadsItem);50 menuItems.Add(VideosItem);

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CanExecute

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Windows.UI.Xaml.Controls;7using Windows.UI.Xaml.Navigation;8{9 {10 public CommandingPage()11 {12 this.InitializeComponent();13 }14 protected override void OnNavigatedTo(NavigationEventArgs e)15 {16 base.OnNavigatedTo(e);17 List<SampleData> data = new List<SampleData>();18 data.Add(new SampleData() { Title = "Sample 1", Description = "Description for Sample 1" });19 data.Add(new SampleData() { Title = "Sample 2", Description = "Description for Sample 2" });20 data.Add(new SampleData() { Title = "Sample 3", Description = "Description for Sample 3" });21 data.Add(new SampleData() { Title = "Sample 4", Description = "Description for Sample 4" });22 data.Add(new SampleData() { Title = "Sample 5", Description = "Description for Sample 5" });23 data.Add(new SampleData() { Title = "Sample 6", Description = "Description for Sample 6" });24 listView.ItemsSource = data;25 }26 private void OnListViewItemClick(object sender, ItemClickEventArgs e)27 {28 var item = e.ClickedItem;29 var data = item as SampleData;30 if (data != null)31 {32 textBox.Text = data.Title + ": " + data.Description;33 }34 }35 }36 {37 public string Title { get; set; }38 public string Description { get; set; }39 }40}41using System;42using System.Collections.Generic;43using System.Linq;44using System.Text;45using System.Threading.Tasks;46using Windows.UI.Xaml.Controls;47using Windows.UI.Xaml.Navigation;48{49 {50 public CommandingPage()51 {52 this.InitializeComponent();53 }54 protected override void OnNavigatedTo(NavigationEventArgs e)

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CanExecute

Using AI Code Generation

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1private void OnClick(object sender, RoutedEventArgs e)2{3 if (command.CanExecute(null))4 {5 command.Execute(null);6 }7}8private void OnClick(object sender, RoutedEventArgs e)9{10 if (command.CanExecute(null))11 {12 command.Execute(null);13 }14}15private void OnClick(object sender, RoutedEventArgs e)16{17 if (command.CanExecute(null))18 {19 command.Execute(null);20 }21}22private void OnClick(object sender, RoutedEventArgs e)23{24 if (command.CanExecute(null))25 {26 command.Execute(null);27 }28}29private void OnClick(object sender, RoutedEventArgs e)30{31 if (command.CanExecute(null))32 {33 command.Execute(null);34 }35}36private void OnClick(object sender, RoutedEventArgs e)37{38 if (command.CanExecute(null))39 {40 command.Execute(null);41 }42}43private void OnClick(object sender, RoutedEventArgs e)44{45 if (command.CanExecute(null))46 {47 command.Execute(null);48 }49}50private void OnClick(object sender, RoutedEventArgs e)51{52 if (command.CanExecute(null))53 {54 command.Execute(null);55 }56}

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CanExecute

Using AI Code Generation

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1private void Button_Click(object sender, RoutedEventArgs e)2{3 if (this._command.CanExecute(null))4 {5 this._command.Execute(null);6 }7}8private void Button_Click(object sender, RoutedEventArgs e)9{10 if (this._command.CanExecute(null))11 {12 this._command.Execute(null);13 }14}15private void Button_Click(object sender, RoutedEventArgs e)16{17 if (this._command.CanExecute(null))18 {19 this._command.Execute(null);20 }21}22private void Button_Click(object sender, RoutedEventArgs e)23{24 if (this._command.CanExecute(null))25 {26 this._command.Execute(null);27 }28}29private void Button_Click(object sender, RoutedEventArgs e)30{31 if (this._command.CanExecute(null))32 {33 this._command.Execute(null);34 }35}36private void Button_Click(object sender, RoutedEventArgs e)37{38 if (this._command.CanExecute(null))39 {40 this._command.Execute(null);41 }42}43private void Button_Click(object sender, RoutedEventArgs e)44{45 if (this._command.CanExecute(null))46 {47 this._command.Execute(null);48 }49}50private void Button_Click(object sender, RoutedEventArgs e)51{

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CanExecute

Using AI Code Generation

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1private bool CanExecuteMethod()2{3 return true;4}5private void ExecuteMethod()6{7}8private void InitializeCommands()9{10 command = new AppUIBasics.Common.RelayCommand(ExecuteMethod, CanExecuteMethod);11}12private bool CanExecuteMethod()13{14 return true;15}16private void ExecuteMethod()17{18}19private void InitializeCommands()20{21 command = new AppUIBasics.Common.RelayCommand(ExecuteMethod, CanExecuteMethod);22}

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CanExecute

Using AI Code Generation

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1{2 private string _text;3 private ICommand _buttonCommand;4 public MainPage()5 {6 this.InitializeComponent();7 }8 {9 get { return _text; }10 set { _text = value; }11 }12 {13 {14 return _buttonCommand ?? (_buttonCommand =15 new RelayCommand(OnButtonCommand, CanExecuteButtonCommand));16 }17 }18 private void OnButtonCommand()19 {20 }21 private bool CanExecuteButtonCommand()22 {23 return !string.IsNullOrEmpty(Text);24 }25}26{27 private string _text;28 private ICommand _buttonCommand;29 public MainPage()30 {31 this.InitializeComponent();32 }33 {34 get { return _text; }35 set { _text = value; }36 }37 {38 {39 return _buttonCommand ?? (_buttonCommand =40 new RelayCommand(OnButtonCommand, CanExecuteButtonCommand));41 }42 }43 private void OnButtonCommand()44 {45 }46 private bool CanExecuteButtonCommand()47 {48 return !string.IsNullOrEmpty(Text);49 }50}51{52 private string _text;53 private ICommand _buttonCommand;54 public MainPage()55 {56 this.InitializeComponent();57 }58 {59 get { return _text; }60 set { _

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