How to use Bad class of Microsoft.Coyote.Actors.BugFinding.Tests package

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.Bad

PushStateTransitionTests.cs

Source:PushStateTransitionTests.cs Github

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...222 private LogEvent Log;223 [Start]224 [OnEntry(nameof(OnInit))]225 [OnEventDoAction(typeof(E1), nameof(HandleE1))]226 [OnEventGotoState(typeof(E2), typeof(Bad))]227 public class Init : State228 {229 }230 private void HandleE1()231 {232 this.Log.WriteLine(string.Format("Handling E1 in state {0}", this.CurrentStateName));233 this.RaisePushStateEvent<Ready>();234 }235 private void OnInit(Event e)236 {237 this.Log = (LogEvent)e;238 }239 [OnEntry(nameof(OnReady))]240 [OnExit(nameof(OnReadyExit))]241 [OnEventPushState(typeof(E1), typeof(Active))]242 [OnEventDoAction(typeof(E3), nameof(HandleE3))]243 public class Ready : State244 {245 }246 private void OnReady()247 {248 this.Log.WriteLine("Entering Ready state");249 }250 private void OnReadyExit()251 {252 this.Log.WriteLine("Exiting Ready state");253 }254 [OnEntry(nameof(OnActive))]255 [OnExit(nameof(OnActiveExit))]256 public class Active : State257 {258 }259 private void OnActive()260 {261 this.Log.WriteLine("Entering Active state");262 }263 private void OnActiveExit()264 {265 this.Log.WriteLine("Exiting Active state");266 }267 private void HandleE3()268 {269 this.Log.WriteLine("Handling E3 in State {0}", this.CurrentState);270 }271 [OnEntry(nameof(OnBad))]272 public class Bad : State273 {274 }275 private void OnBad()276 {277 this.Log.WriteLine("Entering Bad state");278 }279 protected override Task OnEventUnhandledAsync(Event e, string state)280 {281 this.Log.WriteLine("Unhandled event {0} in state {1}", e.GetType().Name, state);282 return base.OnEventUnhandledAsync(e, state);283 }284 public static void RunTest(IActorRuntime runtime, LogEvent initEvent)285 {286 var actor = runtime.CreateActor(typeof(M7), initEvent);287 runtime.SendEvent(actor, new E1()); // should be handled by Init state, and trigger push to Ready288 runtime.SendEvent(actor, new E1()); // should be handled by Ready with OnEventPushState to Active289 runtime.SendEvent(actor, new E2()); // Now OnEventGotoState(E2) should not be inherited so this should pop us back to the Init state.290 runtime.SendEvent(actor, new E3()); // just to prove we are no longer in the Active state, this should raise an unhandled event error.291 }292 }293 [Fact(Timeout = 5000)]294 public void TestPushStateNotInheritGoto()295 {296 string expectedError = "M7() received event 'E3' that cannot be handled.";297 var log = new LogEvent();298 this.TestWithError(r =>299 {300 M7.RunTest(r, log);301 },302 expectedError: expectedError);303 string actual = string.Join(", ", log.Log);304 Assert.Equal(@"Handling E1 in state Init, Entering Ready state, Entering Active state, Exiting Active state, Exiting Ready state, Entering Bad state, Unhandled event E3 in state Bad", actual);305 }306 /// <summary>307 /// Test that PushState transitions are not inherited by PushState operations, and therefore308 /// the event in question will cause the pushed state to pop before handling the event again.309 /// </summary>310 private class M8 : StateMachine311 {312 private LogEvent Log;313 [Start]314 [OnEntry(nameof(OnInit))]315 [OnEventPushState(typeof(E1), typeof(Ready))]316 public class Init : State317 {318 }...

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Bad

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7{8 {9 static void Main(string[] args)10 {11 var bad = new Bad();12 bad.DoSomething();13 }14 }15}16using Microsoft.Coyote.Actors.BugFinding.Tests;17using System;18using System.Collections.Generic;19using System.Linq;20using System.Text;21using System.Threading.Tasks;22{23 {24 static void Main(string[] args)25 {26 var bad = new Bad();27 bad.DoSomething();28 }29 }30}31using Microsoft.Coyote.Actors.BugFinding.Tests;32using System;33using System.Collections.Generic;34using System.Linq;35using System.Text;36using System.Threading.Tasks;37{38 {39 static void Main(string[] args)40 {41 var bad = new Bad();42 bad.DoSomething();43 }44 }45}46using Microsoft.Coyote.Actors.BugFinding.Tests;47using System;48using System.Collections.Generic;49using System.Linq;50using System.Text;51using System.Threading.Tasks;52{53 {54 static void Main(string[] args)55 {56 var bad = new Bad();57 bad.DoSomething();58 }59 }60}61using Microsoft.Coyote.Actors.BugFinding.Tests;62using System;63using System.Collections.Generic;64using System.Linq;65using System.Text;66using System.Threading.Tasks;67{68 {69 static void Main(string[] args)70 {71 var bad = new Bad();72 bad.DoSomething();73 }74 }75}

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Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2{3 {4 [OnEventDoAction(typeof(UnitEvent), nameof(DoSomething))]5 private class Init : State { }6 private void DoSomething()7 {8 }9 }10}11using Microsoft.Coyote.Actors.BugFinding.Tests;12{13 {14 [OnEventDoAction(typeof(UnitEvent), nameof(DoSomething))]15 private class Init : State { }16 private void DoSomething()17 {18 }19 }20}21using Microsoft.Coyote.Actors.BugFinding.Tests;22{23 {24 [OnEventDoAction(typeof(UnitEvent), nameof(DoSomething))]25 private class Init : State { }26 private void DoSomething()27 {28 }29 }30}31using Microsoft.Coyote.Actors.BugFinding.Tests;32{33 {34 [OnEventDoAction(typeof(UnitEvent), nameof(DoSomething))]35 private class Init : State { }36 private void DoSomething()37 {38 }39 }40}

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Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors.BugFinding.Tests;4using Microsoft.Coyote.Actors.BugFinding.Tests.Actors;5{6 {7 private static async Task Main(string[] args)8 {9 var runtime = await Runtime.CreateAsync();10 var id = await runtime.CreateActorAsync(typeof(Bad));11 await runtime.SendEventAsync(id, new E1());12 }13 }14}15using System;16using System.Threading.Tasks;17using Microsoft.Coyote.Actors.BugFinding.Tests;18using Microsoft.Coyote.Actors.BugFinding.Tests.Actors;19{20 {21 private static async Task Main(string[] args)22 {23 var runtime = await Runtime.CreateAsync();24 var id = await runtime.CreateActorAsync(typeof(Good));25 await runtime.SendEventAsync(id, new E1());26 }27 }28}29using System;30using System.Threading.Tasks;31using Microsoft.Coyote.Actors.BugFinding.Tests;32using Microsoft.Coyote.Actors.BugFinding.Tests.Actors;33{34 {35 private static async Task Main(string[] args)36 {37 var runtime = await Runtime.CreateAsync();38 var id = await runtime.CreateActorAsync(typeof(Bad));39 await runtime.SendEventAsync(id, new E1());40 }41 }42}43using System;44using System.Threading.Tasks;45using Microsoft.Coyote.Actors.BugFinding.Tests;46using Microsoft.Coyote.Actors.BugFinding.Tests.Actors;47{48 {49 private static async Task Main(string[] args)50 {51 var runtime = await Runtime.CreateAsync();52 var id = await runtime.CreateActorAsync(typeof(Good));53 await runtime.SendEventAsync(id, new E1());54 }55 }56}

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Bad

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote;3using Microsoft.Coyote.Actors;4using System;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors.BugFinding.Tests;7using Microsoft.Coyote.Actors.BugFinding.Tests.Actors;8{9 {10 public Bad(ActorId id) : base(id)11 {12 }13 [OnEventDoAction(typeof(UnitEvent), nameof(DoNothing))]14 {15 }16 private void DoNothing()17 {18 }19 }20}21using Microsoft.Coyote;22using Microsoft.Coyote.Actors;23using System;24using System.Threading.Tasks;25using Microsoft.Coyote.Actors.BugFinding.Tests;26using Microsoft.Coyote.Actors.BugFinding.Tests.Actors;27{28 {29 static void Main(string[] args)30 {31 var config = Configuration.Create();32 var runtime = RuntimeFactory.Create(config);33 runtime.CreateActor(typeof(Bad));34 runtime.RunAsync().Wait();35 runtime.Dispose();36 }37 }38}39[Microsoft.Coyote.Actors.BugFinding.Tests.zip](/uploads/short-url/7c1Mg5C5Q5P…)40[log.txt](/uploads/short-url/6Ux8XfZmYlY…)41[dotnet_info.txt](/uploads/short-url/7b1D1JZQ2Q9…)

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Bad

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Threading.Tasks;4{5 {6 public static void Throw()7 {8 throw new Exception();9 }10 }11}12using Microsoft.Coyote.Actors.BugFinding.Tests;13using System;14using System.Threading.Tasks;15{16 {17 public static void Throw()18 {19 throw new Exception();20 }21 }22}23using Microsoft.Coyote.Actors.BugFinding.Tests;24using System;25using System.Threading.Tasks;26{27 {28 public static void Throw()29 {30 throw new Exception();31 }32 }33}34using Microsoft.Coyote.Actors.BugFinding.Tests;35using System;36using System.Threading.Tasks;37{38 {39 public static void Throw()40 {41 throw new Exception();42 }43 }44}45using Microsoft.Coyote.Actors.BugFinding.Tests;46using System;47using System.Threading.Tasks;48{49 {50 public static void Throw()51 {52 throw new Exception();53 }54 }55}56using Microsoft.Coyote.Actors.BugFinding.Tests;57using System;58using System.Threading.Tasks;59{60 {61 public static void Throw()62 {63 throw new Exception();64 }65 }66}

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Bad

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using System.Threading.Tasks;4using System;5using System.Threading;6{7 {8 internal class E : Event { }9 private async Task RunAsync()10 {11 var e = new E();12 await this.SendEvent(this.Id, e);13 }14 protected override async Task OnInitializeAsync(Event initialEvent)15 {16 await this.RunAsync();17 }18 }19}20using Microsoft.Coyote.Actors.BugFinding.Tests;21using Microsoft.Coyote.Actors;22using System.Threading.Tasks;23using System;24using System.Threading;25{26 {27 internal class E : Event { }28 private async Task RunAsync()29 {30 var e = new E();31 await this.SendEvent(this.Id, e);32 }33 protected override async Task OnInitializeAsync(Event initialEvent)34 {35 await this.RunAsync();36 }37 }38}39using Microsoft.Coyote.Actors.BugFinding.Tests;40using Microsoft.Coyote.Actors;41using System.Threading.Tasks;42using System;43using System.Threading;44{45 {46 static void Main(string[] args)47 {48 var config = Configuration.Create();49 config.SchedulingIterations = 100;50 config.SchedulingStrategy = SchedulingStrategy.Fuzzing;51 config.SchedulingSeed = 1;52 config.SchedulingMaxSteps = 10000;53 config.SchedulingVerbosity = 1;54 config.SchedulingMaxFairSchedulesToExplore = 10000;55 var runtime = RuntimeFactory.Create(config);56 runtime.RegisterMonitor(typeof(Monitor));57 runtime.CreateActor(typeof(Good), new Good.E());58 runtime.CreateActor(typeof(Bad), new Bad.E());59 runtime.Run();60 }61 }62}

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Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3{4 {5 public int Value { get; private set; }6 public Bad(int value)7 {8 this.Value = value;9 }10 }11}12using Microsoft.Coyote.Actors.BugFinding.Tests;13using System;14{15 {16 public int Value { get; private set; }17 public Good(int value)18 {19 this.Value = value;20 }21 }22}23using Microsoft.Coyote.Actors.BugFinding.Tests;24using System;25{26 {27 public int Value { get; private set; }28 public Good(int value)29 {30 this.Value = value;31 }32 }33}34using Microsoft.Coyote.Actors.BugFinding.Tests;35using System;36{37 {38 public int Value { get; private set; }39 public Bad(int value)40 {41 this.Value = value;42 }43 }44}45using Microsoft.Coyote.Actors.BugFinding.Tests;46using System;47{48 {49 public int Value { get; private set; }50 public Good(int value)51 {

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Bad

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2{3 {4 static void Main(string[] args)5 {6 Bad bad = new Bad();7 }8 }9}

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Specifications;3using Microsoft.Coyote.Actors;4using System;5using System.Threading.Tasks;6{7 {8 static void Main(string[] args)9 {10 var runtime = RuntimeFactory.Create();11 runtime.CreateActor(typeof(Bad));12 runtime.Wait();13 }14 }15}16using Microsoft.Coyote.Actors.BugFinding.Tests;17using Microsoft.Coyote.Specifications;18using Microsoft.Coyote.Actors;19using System;20using System.Threading.Tasks;21{22 {23 static void Main(string[] args)24 {25 var runtime = RuntimeFactory.Create();26 runtime.CreateActor(typeof(Bad));27 runtime.Wait();28 }29 }30}31using Microsoft.Coyote.Actors.BugFinding.Tests;32using Microsoft.Coyote.Specifications;33using Microsoft.Coyote.Actors;34using System;35using System.Threading.Tasks;36{37 {38 static void Main(string[] args)39 {40 var runtime = RuntimeFactory.Create();41 runtime.CreateActor(typeof(Bad));42 runtime.Wait();43 }44 }45}46using Microsoft.Coyote.Actors.BugFinding.Tests;47using Microsoft.Coyote.Specifications;48using Microsoft.Coyote.Actors;49using System;50using System.Threading.Tasks;51{52 {53 static void Main(string[] args)54 {55 var runtime = RuntimeFactory.Create();56 runtime.CreateActor(typeof(Bad));57 runtime.Wait();58 }59 }60}61using Microsoft.Coyote.Actors.BugFinding.Tests;62using Microsoft.Coyote.Specifications;63using Microsoft.Coyote.Actors;64using System;65using System.Threading.Tasks;66{67 {68 static void Main(string[] args)69 {70 var runtime = RuntimeFactory.Create();71 runtime.CreateActor(typeof(B

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