Learn about the iOS platform, key features, programming languages, and UI elements with 90+ interview questions to stay updated and excel in iOS development.
OVERVIEW
iOS, the operating system that powers Apple’s devices, has been a major player in mobile technology since its debut in 2007. With each new version, including the latest iOS 17.4, Apple continues to enhance the user experience and maintain its strong position in the market.
For developers and tech professionals, understanding the latest updates and features in iOS is crucial, as it remains a highly desirable skill in the tech industry. Mastering 90+ iOS interview questions and answers for 2024 equips you with essential knowledge and skills to excel in the competitive iOS development field. It ensures you stay updated on the latest features and best practices, enhancing your ability to develop high-quality apps and effectively tackle interview challenges.
Note : We have compiled all iOS Interview Questions for you in a template format. Check it out now!
Here, you will learn some of the fundamental iOS interview questions that are commonly asked of freshers. These questions test your understanding of the iOS platform, core concepts, and basic functionalities.
iOS, short for iPhone Operating System, is Apple's proprietary mobile platform used in devices like the iPhone and iPod Touch. It's the second most popular mobile OS after Android. iOS also serves as the base for other Apple operating systems: iPadOS for iPads, tvOS for Apple TV, and watchOS for Apple Watch. While iOS itself is mainly proprietary, some components are open source under the Apple Public Source License. iOS is central to Apple's ecosystem, providing a unified experience across its devices.
The primary programming languages used for iOS development are:
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In iOS development, the visible components in programs are known as UI elements. These elements are part of the UIKit framework and are used to build an app's visual and interactive components. Some UI elements, like buttons and text boxes, interact with user inputs, while others, such as images and labels, display information.
When preparing for iOS interview questions, you need to be familiar with common UI elements and their functionalities. Some of these elements include:
UI Component | Description |
---|---|
UILabel | For displaying text. |
UIButton | For user interaction. |
UITextField | For text input. |
UIImageView | For displaying images. |
UITableView | For displaying lists of data. |
UICollectionView | For displaying collections of items. |
UIScrollView | For creating scrollable content. |
UISwitch | For binary choices. |
UISlider | For selecting from a range of values. |
UISegmentedControl | For selecting from a set of options. |
Example usage:
let label = UILabel()
label.text = "Hello, World!"
label.textColor = .black
view.addSubview(label)
let button = UIButton(type: .system)
button.setTitle("Tap me", for: .normal)
button.addTarget(self, action: #selector(buttonTapped), for: .touchUpInside)
view.addSubview(button)
One of the most common iOS interview questions that is asked is to explain the difference between classes and structures in Swift, as Swift is the most commonly used programming language to build iOS apps.
Let's see the difference between class and structure in Swift:
Feature | Class | Struct |
---|---|---|
Type | Reference type | Value type |
Inheritance | Supports inheritance. | Does not support inheritance. |
Initializers | It has a default initializer only if all properties have default values. | It always has a memberwise initializer. |
Memory Management | Uses Automatic Reference Counting (ARC). | Automatically deallocated when out of scope. |
Mutability | Properties can be modified even if the instance is constant (let). | Properties can't be modified if the instance is constant (let). |
Identity Operators | Can use === and !== for identity comparison. | Cannot use identity operators. |
Deinitializers | Can have deinitializers | Cannot have deinitializers |
Multiple References | Multiple references to the same instance. | Each instance is a unique copy. |
Mutability in Methods | Can modify properties in methods without 'mutating' keyword. | Requires 'mutating' keyword to modify properties in methods. |
Default Memberwise Initializer | No automatic memberwise initializer. | Automatic memberwise initializer provided. |
A protocol in Swift is essentially a blueprint that defines methods, properties, and other requirements needed for a specific task or functionality. It serves as a template for what a class, structure, or enumeration should implement.
To define a protocol in Swift, you use the protocol keyword. This is similar to defining a class, structure, or enumeration, but instead of implementing functionality, you specify what methods and properties are required.
protocol SomeProtocol {
// protocol definition
}
To define your protocol:
protocol MyCustomProtocol {
var requiredProperty: String { get set }
func requiredMethod()
// Optional method with default implementation
func optionalMethod()
}
extension MyCustomProtocol {
func optionalMethod() {
print("Default implementation")
}
}
Types can adopt this protocol like this:
struct ConformingType: MyCustomProtocol {
var requiredProperty: String
func requiredMethod() {
print("Method implemented")
}
}
The JSON framework supported by iOS is the SBJSON framework. This open-source tool offers developers a set of APIs (Application Programming Interfaces) for seamless JSON processing.
Built with Objective-C, SBJSON parses and generates JSON data. Its straightforward design simplifies the coding process for iOS app developers, streamlining JSON-related tasks and improving overall efficiency in application development.
The framework employed to create the user interface for iOS applications is UIKit.
The difference between viewDidLoad and viewWillAppear in UIViewController are mentioned below in detail.
Aspect | viewDidLoad | viewWillAppear |
---|---|---|
Frequency | It is called once when the view is loaded into memory. | It is called every time the view is about to become visible. |
Timing | It's called after the view is loaded but before it's added to a view hierarchy. | It is called just before the view is added to a view hierarchy and becomes visible. |
Use case | Ideal for one-time setup and initialization. | Ideal for updates that need to happen every time the view appears. |
View state | The view is loaded but not yet visible. | The view is about to become visible. |
Superviews | Superviews and geometry are not yet set. | Superviews are set, and geometry is about to be updated. |
Data loading | Good place for initial data loading. | Good place for refreshing data before the view appears. |
UI updates | Used for initial UI setup. | Used for UI updates that should happen every time the view appears. |
Relationship to other lifecycle methods | Called before viewWillAppear. | Called after viewDidLoad (on the first appearance) and viewWillDisappear (on subsequent appearances). |
There are five main states an iOS application can be in:
The ViewController lifecycle in iOS refers to the sequence of events and method calls that occur as a view controller is created, presented, dismissed, and deallocated. Understanding this lifecycle is essential for managing resources, performing setup and cleanup tasks, and handling view-related events efficiently.
Here are the key stages and methods in the ViewController lifecycle:
Stage | Method | Description |
---|---|---|
Initialization | init(coder:) or init(nibName:bundle:) | Called when the view controller is being created. |
Loading Views | loadView() | Creates the view hierarchy if not using storyboards or xib files. |
View Controller Loading | viewDidLoad() | Called after the view hierarchy is loaded into memory. Used for setup and initializations. |
View Layout | viewWillAppear(_:) | Called when the view is about to be added to the view hierarchy. |
viewDidAppear(_:) | Called when the view has been added to the view hierarchy. | |
View Transition | viewWillDisappear(_:) | Called when the view is about to be removed from the view hierarchy. |
viewDidDisappear(_:) | Called when the view has been removed from the view hierarchy. | |
Memory Management | didReceiveMemoryWarning() | Called when the system is low on memory. Used to release non-essential resources. |
Rotation and Layout Changes | viewWillTransition(to:with:) | Called before the view's size changes, allowing adjustments. |
viewWillLayoutSubviews() | Called when the layout is about to be updated. | |
Deinitialization | deinit | Called when the view controller is deallocated. Used for cleanup. |
A plist file, or property list, is used in iOS and macOS to store data in a key-value format, similar to a dictionary. It supports various data types, including strings, arrays, dictionaries, booleans, dates, data, and integers.
These types correspond to native Swift types like Array and Bool, and you can nest arrays and dictionaries to create complex structures. Understanding how to work with plist files is essential, as it's a common topic in iOS interview questions. Plist files are crucial for data storage and configuration in iOS applications.
The Info.plist file in an iOS application contains essential configuration details about the app, such as local preferences and settings. Automatically created with a new application, it provides necessary information for the App Store and the operating system to understand the app’s capabilities and access key resources. The file must be named Info.plist and included in the project; otherwise, the application will not run.
The main purposes of the Info.plist file include:
This file is fundamental for proper app operation and configuration, and understanding its purpose is frequently explored in iOS interview questions.
Automatic Reference Counting (ARC) is a memory management feature in iOS development that automatically handles the reference counting of objects.
Important aspects of ARC include:
iOS offers several options for data persistence and storage:
Below are the differences between retain and assign:
Aspect | Retain | Assign |
---|---|---|
Reference counting | Increases the retain count of the object. | Does not change the retain count. |
Ownership | Creates a strong reference (ownership). | Does not create ownership. |
Memory management | The object is not deallocated while the reference exists. | Does not prevent deallocation. |
Typical use | Used for objects (instances of classes). | Used for primitive types and structs. |
ARC equivalent | Similar to 'strong' in ARC. | Similar to 'weak' in ARC (for objects). |
Deallocation responsibility | Takes responsibility for releasing the object. | Does not take responsibility for releasing. |
Potential issues | It can lead to retain cycles if not managed properly. | It can lead to dangling pointers if the object is deallocated. |
Value after deallocation | Keeps a valid reference to the object. | It may point to a deallocated object (dangling pointer). |
Memory overhead | Slightly higher due to retain count management. | Lower, as it doesn't manage to retain count. |
Following is the table comparing strong, weak, read-only, and copy references:
Aspect | Strong | Weak | Read-only | Copy |
---|---|---|---|---|
Reference counting | Increments retain count | Does not increment the retain count. | Depends on implementation (strong or weak). | Creates a new copy, incrementing its retain count. |
Object lifecycle | Keeps the object alive. | Allows objects to be deallocated. | Depends on implementation. | Keeps copied objects alive. |
Potential issues | Can create retain cycles | It can result in nil references. | None specific to read-only. | It can be inefficient for large objects. |
Nullability | Non-optional by default | Always optional | It can be optional or non-optional. | Non-optional |
Memory management | Takes ownership | Does not take ownership. | Depends on implementation | Takes ownership of the copy |
Value after deallocation | Keeps object alive | Automatically set to nil | Depends on implementation | Keeps copied object alive |
Mutability | Allows mutation of the referenced object. | Allows mutation of the referenced object. | Prevents external mutation | Creates independent copy, preventing external mutation |
Performance | Standard performance | Slightly faster than strong | Same as the underlying type. | It can be slower due to copying. |
In Swift, deinit is used for cleanup when a class instance is deallocated. It's automatically called to release resources, remove observers, or perform other necessary tasks just before the object is removed from memory. It's mainly for handling resource management and cleanup.
Here's a simple example:
class MyClass {
deinit {
print("Instance is being deallocated.")
}
}
var obj: MyClass? = MyClass()
obj = nil // Calls deinit
Deinitialization is the process where Swift automatically calls the deinit method just before an instance of a class is deallocated to free up memory. While Swift’s ARC handles memory management, the deinit method allows you to manually perform cleanup tasks, like releasing custom resources. This only applies to class instances, and deinitializers are not used in structs or enums.
Syntax:
class ClassName {
deinit {
// Deinitialization code
}
}
Working of Deinitialization:
CoreData is an Apple framework for managing the model layer in iOS and macOS applications. It handles data storage, tracking, filtering, and modification. While CoreData can persist data to disk, including using SQLite as a backing store, it is not just a database but also manages object graphs, relationships, and memory efficiently. It provides an abstraction over data persistence and allows developers to work with data in terms of objects rather than raw storage.
Code signing for iOS apps is the process of digitally signing an app to ensure its authenticity and integrity. It involves obtaining a code signing certificate from Apple, setting up an App ID, creating a provisioning profile, and using Xcode to sign the app. This process ensures that the app is from a trusted source and has not been tampered with, allowing it to be installed on devices and distributed via the App Store. Code signing is required for both development and distribution.
MVC (Model-View-Controller) is a primary design pattern used by Apple for iOS app development. It divides the application into three interconnected components, ensuring a clean separation of concerns:
The Controller manages the flow of data between the Model and the View, ensuring that the application remains organized and modular.
One advantage of using child view controllers is improved modularization and organization of code in an iOS app. By dividing a large, complex view controller into smaller, more manageable child view controllers, the codebase becomes easier to understand and maintain.
Following are the differences between an App ID and a Bundle ID, along with their respective uses:
Aspect | App ID | Bundle ID |
---|---|---|
Definition | A unique identifier registered with Apple that consists of a Team ID and a Bundle ID search string. | A unique identifier for your app in reverse domain name format. |
Created by | Apple Developer account. | Developer (you). |
Where it's set | Apple Developer Portal. | Xcode project settings (Info.plist). |
Primary use | Identifies your app in Apple's systems for capabilities and services. | Identifies your app on a device and in the App Store. |
Flexibility | Can use wildcards for multiple apps. | It must be exact and unique for each app. |
Scope | Applies to one or more apps under your developer account. | Specific to a single app. |
Used for | Configuring app services and capabilities in Apple's systems. | Building and running your app, submitting to the App Store. |
Cocoa and Cocoa Touch are two of Apple's key application frameworks for building apps, but they differ in the following ways:
It includes the AppKit framework for creating desktop user interfaces, while Cocoa Touch includes UIKit for touch-based interfaces and device-specific features like gestures.
Both frameworks provide a rich set of APIs for managing app behavior, but Cocoa Touch is optimized for mobile environments.
Aspect | Cocoa | Cocoa Touch |
---|---|---|
Platform | macOS | iOS, iPadOS, tvOS, watchOS |
Primary Use | Desktop applications. | Mobile and touch-based applications. |
User Interface | Desktop-oriented (windows, menus). | Touch-oriented (gestures, virtual keyboard). |
Input Methods | Mouse and keyboard. | Touch, accelerometer, GPS. |
Screen Sizes | Larger, variable | Smaller, device-specific. |
Memory Management | ARC (Automatic Reference Counting). | ARC (Automatic Reference Counting). |
Key Design Patterns | MVC (Model-View-Controller) | MVC, MVVM, etc. |
Multitasking | Full multitasking | Limited multitasking (improving with newer iOS versions). |
File System Access | Full access (with user permission). | Sandboxed, limited access. |
Distribution | Mac App Store, direct distribution. | App Store (primary method). |
NSURLConnection is a Foundation class in iOS used to send URL requests either asynchronously or synchronously. While it has been deprecated in favor of NSURLSession, it is still relevant for maintaining older codebases.
Common use cases for NSURLConnection include fetching JSON data from APIs, downloading files, or sending form data to a server.
A guard statement in Swift is used to alter the flow of control if certain conditions are not met. If the condition evaluates to true, the guard statement is bypassed, allowing the program to continue. However, if the condition evaluates to false, the code inside the guard statement is executed, often leading to an early exit from the current function or scope using return, break, or continue.
Guard statements are particularly useful for validating conditions and ensuring early exits, keeping the main logic clean and concise.
Syntax:
guard condition else {
// statements to execute if the condition is false
return // or throw, break, continue
}
// Code here is executed if the condition is true
In operating systems, overlays are a technique used to manage memory more efficiently by allowing programs to use more memory than is physically available. When a program is loaded, only the essential sections are loaded into memory. As the program runs, different sections can be dynamically swapped in and out of memory as needed, enabling the execution of larger programs without requiring all of their code to be loaded simultaneously.
In UIView, the frame defines the view's position and size in its superview coordinate system, while bounds define the view's size and its own internal coordinate system's origin. The frame can change when the view's position changes, whereas bounds remain constant relative to the view's internal coordinate system.
The following are the differences between frame and bounds in UIView:
Aspect | Frame | Bounds |
---|---|---|
Definition | Defines the view's location and size in its super view's coordinate system. | Defines view's internal coordinate system, usually starting at (0,0). |
Coordinate System | Relative to super view | Relative to the view itself. |
Usage | Used for positioning the view within its superview. | Used for positioning subviews or drawing within the view. |
Origin | Represents the view's top-left corner in superview coordinates. | Usually (0,0), but can be changed to offset contents. |
Affected by transforms | Changes when the view is rotated or scaled. | Remains unchanged by transforms applied to the view. |
One of the most commonly asked iOS interview questions highlights the differences between Storyboard and Xib files:
Aspect | Storyboard | Xib file |
---|---|---|
Scope | It can contain multiple view controllers and their connections. | Contains a single view or view controller. |
Segues | It supports the visual representation of segues between view controllers. | Does not support segues. |
File format | .storyboard file | .xib file |
Complexity | It can become complex with large apps. | Simpler, more modular approach. |
Use case | For designing the overall flow and structure of the app. | For creating reusable views or individual view controllers. |
Conditional conformances are a key topic. They allow you to define a generic type that conforms to a protocol based on particular conditions. This means that a type will only adhere to a protocol if certain criteria are met, such as if the type’s generic parameter fulfills specific constraints.
didSet and willSet are property observers in Swift that allow you to execute code before and after a property's value changes:
The ButtonStyle protocol in Swift is used to customize the appearance and behavior of buttons. By conforming to this protocol, you can create reusable button styles without creating new views. This protocol allows you to design a button's appearance and apply it consistently using the buttonStyle(_:) modifier. You can customize aspects such as the button’s background, border, and overall look to fit your desired design.
URLSessionConfiguration is a class in Swift that defines the behavior and policies for a URLSession instance. It allows you to configure settings such as caching policies, request timeouts, and background task handling.
In Swift, a tuple represents a group of multiple values combined into a single entity. Tuples are used to:
Syntax: (value1, value2, ...)
Tuples provide a flexible way to work with multiple values without needing to define a custom data structure.
GeometryReader in SwiftUI is used to:
Closures in Swift are self-contained blocks of functionality that can be passed around and used in your code. They are similar to lambda functions in other programming languages. Closures capture and store references to any constants and variables from the context in which they are defined, a concept known as "capturing values."
Syntax of a closure:
{ (parameters) -> ReturnType in
// Statements
}
Closures are commonly used in Swift for callbacks, completion handlers, and higher-order functions such as map, filter, and reduce.
In Swift, an optional is a type that can hold either a value or nil to indicate the absence of a value. You can think of an optional as a container that might either contain an instance of a specified type or be empty.
When defining an optional, you specify the type it can hold. After creation, an optional can be in one of two states:
Optionals are crucial for safely handling the absence of values and for avoiding runtime errors related to unexpected nil values.
A lazy property in Swift is a property whose initial value is not calculated until it is first accessed. This can improve performance by delaying the computation of a property's value until it is actually needed, which is particularly useful for properties that are expensive to initialize or depend on other properties of the instance.
Use cases include:
Properties are declared using the lazy keyword and must be var, as their value is only set once during the first access.
The iOS interview questions covered above are fundamental and essential for any freshers to know, as they form the basic foundation of iOS development and are commonly asked during interviews. Gaining a solid understanding of these basics is crucial for building a strong iOS development skill set.
As you progress, you'll further explore intermediate-level iOS interview questions to deepen your knowledge and enhance your expertise in iOS development. This will help you tackle more complex scenarios and advance your skills in the field.
These iOS interview questions are into more advanced topics and are ideal for developers with some experience in iOS development who are looking to further enhance their skills.
Dynamic dispatch is a runtime mechanism that determines which method implementation to execute for a given object when a method is called. Unlike compile-time resolution, dynamic dispatch happens at runtime, enabling polymorphism by allowing different classes to handle the same method call in their way based on their specific implementations.
In Swift's class-based inheritance model, dynamic dispatch is used with classes and their methods. When you create a class hierarchy with method overrides, the compiler generates a dispatch table (vtable or virtual function table). This table stores references to the actual method implementations associated with each object, enabling the runtime system to correctly resolve method calls based on the object's actual type.
Method swizzling in Swift is a technique that allows you to dynamically replace the implementation of an existing method with a new one at runtime. This feature, inherited from the Objective-C runtime, can be accessed in Swift using the @objc attribute.
Key aspects of method swizzling in Swift:
KVC and KVO are important concepts in iOS development, and understanding them is crucial for iOS interview questions. Key-Value Coding (KVC) allows you to access and modify an object’s properties using strings.
While Key-Value Observing (KVO) enables objects to observe and respond to changes in those properties, be prepared to explain these concepts in your interview, as they are fundamental to managing and reacting to data changes in iOS applications.
Aspect | KVC (Key-Value Coding) | KVO (Key-Value Observing) |
---|---|---|
Definition | A mechanism for accessing an object's properties indirectly using strings. | A mechanism for observing changes to an object's properties. |
Primary Use | Accessing and modifying object properties. | Monitoring changes in object properties. |
Implementation | Part of the Foundation framework. | Part of the Foundation framework. |
Main Method | setValue(_:forKey:) and value(forKey:) | addObserver(_:forKeyPath:options:context:) |
Error Handling | Can raise exceptions for non-existent keys. | Does not raise exceptions but notifies about changes. |
Use in Swift | Less common due to strong typing. | Still widely used for reactive programming patterns. |
Dependency | Does not depend on KVO. | Often uses KVC internally. |
Dynamic Nature | Allows for dynamic property access. | Allows for dynamic property observation. |
Inheritance | Works with inherited properties. | Can observe changes in superclass properties. |
Understanding the difference between atomic and non-atomic synthesized properties is crucial for managing thread safety and performance. Atomic properties ensure that a property is accessed in a thread-safe manner by locking the getter and setter methods, preventing concurrent access issues. Non-atomic properties, on the other hand, do not provide this thread safety guarantee, offering potentially faster access but with less protection against concurrent modifications.
Aspect | Atomic Properties | Non-atomic Properties |
---|---|---|
Thread Safety | Thread-safe | Not thread-safe |
Performance | Slightly slower | Faster |
Default Behavior | Default for synthesized properties. | It must be explicitly specified. |
Locking Mechanism | Uses a lock or spinlock. | There is no locking mechanism. |
Use Case | When thread safety is needed. | When performance is critical. |
Value Guarantee | It always returns a fully initialized value. | There is no guarantee of a fully initialized value in multithreaded scenarios. |
Swift Equivalent | No direct equivalent. | Default behavior in Swift. |
Syntax | @property (atomic). | @property (nonatomic). |
Unit testing is a software development practice that involves testing the smallest testable parts of an application, known as units, to ensure they work correctly in isolation. In iOS development, a unit typically refers to a method or function. The primary purpose of unit testing is to verify that each component of the application behaves as expected, which helps in catching bugs early, ensuring code reliability, and facilitating easier maintenance and refactoring.
Benefits of unit testing include:
Here are some tools for debugging an iOS app:
Signpost:
Charles Proxy:
Chisel:
Breakpoints in LLDB:
When discussing tools for debugging iOS applications, it's important to consider both local and cloud-based solutions. While traditional tools like Xcode and the iOS Simulator are commonly used, cloud-based platforms such as LambdaTest offer significant advantages.
LambdaTest is an AI-powered test orchestration and execution platform that lets you run manual and automated tests at scale with over 3000+ real devices, browsers, and OS combinations. This means you can test and debug your iOS applications on a wide range of real devices and iOS versions hosted in the cloud without needing to own each device.
This platform provides debugging tools and real-time interaction with the application, helping to identify and resolve issues efficiently across different environments. This capability enhances your ability to ensure that your app performs consistently and effectively, making it a valuable addition to your testing toolkit.
The singleton design pattern is a widely used creational pattern in software development and is frequently discussed in Swift iOS interviews. It limits a class to a single instance and offers a global access point to that instance.
The singleton design pattern is used in scenarios where:
In Swift, it's often implemented like this:
class Singleton {
static let shared = Singleton()
private init() {}
// Other methods and properties
}
The delegate pattern is a key concept in Swift that facilitates interaction and communication between classes and structures in iOS development. It allows a class to pass on some of its responsibilities to another class instance.
Core Elements of the Delegate Pattern:
MVVM is an architectural pattern that separates the development of the user interface (UI) from the business logic and data of an application.
It consists of three main components:
This is a common task in iOS development, and addressing it effectively can showcase a broad range of knowledge in iOS developer interview questions. It's important to recognize that remote images may have varying download times. Hence, considerations should include:
JavaScript Object Notation (JSON) is a simple, text-based format for data exchange that follows the syntax of JavaScript objects. It is used to transport and restore data, often replacing XML. JSON is especially useful for sending data from servers to web pages or browsers for display.
Pros of JSON:
Cons of JSON:
The following are the differences between the not-running, inactive, active, background, and suspended execution states:
Execution State | Not Running | Inactive | Active | Background | Suspended |
---|---|---|---|---|---|
Description | The app hasn't been launched or was terminated. | The app is in the foreground but not receiving events. | The app is in the foreground and receiving events. | The app is in the background and executing code. | The app is in the background but is not executing the code. |
Code Execution | None | Minimal | Full | Limited | None |
UI Visibility | Not visible | Visible but may be partially obscured. | Fully visible | Not visible | Not visible |
User Interaction | None | Limited or paused | Full | None (except for specific scenarios). | None |
Resource Usage | None | Low | High | Limited | Minimal (only memory). |
System Priority | Lowest | Medium | Highest | Low | Very low |
Iterating through an NSSet is generally faster than iterating through an NSArray because NSSet is implemented as a hash table, allowing for O(1) average time complexity for lookups and iterations. In contrast, NSArray is an ordered collection with O(n) time complexity for iteration.
Below is the detail difference that highlights which is faster to iterate through.
Aspect | NSArray | NSSet |
---|---|---|
Data Structure | Ordered collection | Unordered collection |
Lookup Time | O(n) | O(1) on average |
Iteration Speed | Generally faster for small collections. | Faster for large collections. |
Memory Usage | Less memory for small collections. | More memory due to hashing. |
Use Case | When order matters or for small collections. | When uniqueness matters or for large collections. |
NSSet is generally faster for iteration, especially with large datasets, due to its hash-based implementation. However, NSArray might perform better for very small collections due to less overhead.
When you capture the self within a closure, such as for a callback, the closure maintains a strong reference to the self. This can create a strong reference cycle, leading to memory leaks if the self also retains the closure.
To prevent this issue, capture yourself as a weak reference within the closure:
someClosure = { [weak self] in
self?.doSomething()
}
A memory leak occurs when allocated memory is not freed after it's no longer needed. The result of a memory leak is a decline in computer performance due to reduced available memory. In severe situations, too much memory being allocated can cause parts of the system or the entire device to stop functioning properly, cause application failures, or dramatically slow down system operations.
Its characteristics include:
Retain cycles are a common issue in memory management systems that use retain counts, especially when two objects hold strong references to each other. This mutual referencing keeps their retain counts above zero, preventing them from being deallocated.
In Objective-C, copy and retain are memory management methods that control how object references are handled. Copy creates a new instance of the object with the same content, ensuring that changes to the original object do not affect the copied instance. At the same time, Retain increases the reference count of the existing object, keeping the original instance intact.
Below are the difference between Copy and Retain:
Aspect | Copy | Retain |
---|---|---|
Purpose | Creates a new copy of the object. | Increases the reference count of the existing object. |
Memory | Allocates new memory for the copied object. | Uses existing memory; it just updates the reference count. |
Object State | Creates a new object with the same state. | References the same object, sharing its state. |
Mutability | Can create an immutable copy of a mutable object. | Keeps the original object's mutability. |
Performance | Generally slower, as it involves creating a new object. | Faster, as it only updates the reference count. |
Deep vs Shallow | performs a shallow copy (unless custom copying is implemented). | Always shallow; it just references the same object. |
Memory Management | You're responsible for releasing the new copy. | You're responsible for releasing your retain on the object. |
Example Property Attribute | @property (nonatomic, copy) NSString *name; | @property (nonatomic, retain) NSArray *items; |
iBeacons often appear in iOS interview questions due to their significance in enabling location-based interactions. iBeacon is a technology developed by Apple that uses Bluetooth Low Energy (BLE) to transmit signals from small devices called beacons. These signals can be detected by nearby smartphones, allowing location-based services, push notifications, and other interactions without requiring direct user input.
The iBeacon protocol defines how BLE devices transmit identifiers that compatible devices, like iPhones, can detect. This technology is supported on iPhone 4S and later models, iPads starting from the third generation, iPad mini, and the fifth-generation iPod Touch. While developed by Apple, iBeacons can also be used with Android devices, expanding their applicability.
Apple introduced iBeacons with iOS 7, along with an SDK for developers to create apps leveraging this technology, enabling innovative location-aware services.
The following are the differences between synchronous and asynchronous tasks:
Aspect | Synchronous Tasks | Asynchronous Tasks |
---|---|---|
Execution | Execute sequentially, one after another. | Can execute concurrently without waiting for each other. |
Blocking | Block the current thread until completion. | Do not block the current thread. |
User Interface | It can freeze the UI if performed on the main thread. | Allow the UI to remain responsive. |
Waiting | The calling thread waits for the task to complete. | The calling thread continues execution without waiting. |
Code Complexity | Generally more straightforward. | It can be more complex due to callback handling or state management. |
Use Case | Simple, quick operations. | Time-consuming operations like network requests or large computations. |
GCD stands for Grand Central Dispatch. GCD is a technology used in iOS to manage the execution of tasks in an application by working with threads. It allows you to execute code concurrently by adding work items or blocks of code to dispatch queues. GCD then determines which thread to run these tasks on, handling the complexity of thread management for you.
This is particularly useful on multi-core devices where tasks can be executed in parallel. However, the system determines the level of parallelism based on available resources, meaning not all concurrent tasks will necessarily run in parallel.
SOLID is an acronym for five design principles intended to make software designs more understandable, flexible, and maintainable:
Implementing HTTP networking is crucial for iOS developers who want to build applications that rely on data from APIs and external resources.
Options for Networking and HTTP on iOS:
In iOS development, data serialization and mapping are critical processes for managing data effectively, especially in scenarios involving networking and data storage during iOS interview questions; understanding when and how to serialize and map data is essential for evaluating your proficiency in handling data efficiently.
Networking Layer: When an application communicates with a backend API, it often receives data in formats like JSON or XML, which are not directly usable in the app's domain.
Storage Layer: When interacting with local storage, such as CoreData, UserDefaults, or files, the data must be converted between your app’s domain models and a raw storage format.
In an application, a managed object context (an instance of NSManagedObjectContext) acts as a temporary workspace for a collection of linked objects. These objects offer a consistent view of one or more persistent stores.
While multiple instances of an object can exist in different contexts, each managed object instance exists in only one context.
The main functions of the managed object context are:
Design patterns are very important because they offer significant advantages:
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Concurrency in iOS refers to the ability to perform multiple tasks simultaneously or in parallel to improve the performance of an application. This is essential for ensuring that tasks such as network requests or heavy computations do not block the main thread, which is responsible for updating the user interface.
In iOS development, deadlocks can occur when using concurrency tools like Grand Central Dispatch (GCD) or NSOperationQueue if resources or locks are mismanaged, leading to multiple threads being blocked indefinitely. Preventing deadlocks requires careful synchronization and management of shared resources.
The reuseIdentifier is indeed used to categorize cells in a UITableView that share the same layout but differ in content. When scrolling, using a reuse identifier allows the UITableView to recycle cells that are no longer visible, thus improving performance by avoiding the need to constantly create new cells. Without a reuse identifier, the table view would have to allocate new UITableViewCell instances, which can lead to inefficient memory use and cause performance issues like stuttering during scrolling.
The advantages of the Realm framework are:
Here are some common methods to define element layouts in UIView:
The following are the differences between UIView’s frame and bound:
Aspect | Frame | Bound |
---|---|---|
Definition | Defines the view's location and size in its superview's coordinate system. | Defines the view's internal coordinate system and size. |
Coordinate System | Relative to the superview. | Relative to the view itself. |
Origin | Top-left corner in superview's coordinates. | Usually (0, 0), but can be changed. |
Use Case | Positioning and sizing the view within its superview. | Defining the view's internal layout and drawing. |
Relation to Content | It may not accurately represent the view's visible content area after transformation. | Always represents the view's visible content area. |
When to Use | Setting the view's position and size in its superview. | Working with the view's content, subviews, or drawing. |
To ensure usability, the design process is divided into four steps:
To validate and maintain the design process you can also perform usability testing; this testing helps in identifying bugs or areas of friction that users may encounter. It involves observing real users as they interact with the app, allowing you to gather insights into how intuitive and user-friendly the design is.
Raw strings in Swift provide a method for representing string data without using escape characters. Introduced in Swift 5.0, this feature is popular among developers for its ease of use and practicality.
Test-Driven Development (TDD) is a software development approach where unit tests are written before writing the actual code. In TDD, developers first create small test cases based on the desired functionality and then develop the code to pass those tests. This iterative process ensures that the code meets the requirements and encourages cleaner, more maintainable code.
Swift’s pattern-matching techniques are a frequent topic in iOS interview questions, as they are fundamental for clean and efficient code.
This approach to pattern matching helps simplify conditional logic, making your Swift code more concise and readable.
The relation between iVars and properties:
The intermediate-level iOS interview questions listed above are designed to help both beginners and those with some experience prepare effectively for interviews.
As you proceed further, you will learn more challenging iOS interview questions that are particularly relevant for experienced professionals.
Here, the focus shifts to advanced topics essential for experienced iOS developers. By delving into these iOS interview questions, you will gain a comprehensive understanding of complex features and concepts, equipping you to handle the challenges of developing high-quality iOS applications.
Operator overloading is a technique that allows programmers to redefine the behavior of standard operators (such as +, -, *, and /) for custom data types. By providing different implementations of an operator based on the data types it operates on, operator overloading supports polymorphism and enhances the expressiveness of code.
In Swift, you can overload operators by defining a static method within a type. The basic syntax for operator overloading is:
static func operatorName(parameters) -> ReturnType {
// Implementation
}
This allows you to customize how operators work with your user-defined types, making operations on these types as intuitive as possible.
In Objective-C, there is no direct concept of private methods as found in some other programming languages. However, you can simulate private behavior by using class extensions or categories. While methods declared in the .h file are public, methods defined in the .m file are not exposed to other classes directly.
DispatchQueue in iOS is part of the Grand Central Dispatch (GCD) framework and is used to manage the execution of tasks either serially or concurrently. The primary purposes of DispatchQueue are:
Overall, DispatchQueue is a fundamental tool for handling concurrency and asynchronous operations in iOS development.
UserDefaults and Keychain are two different mechanisms for data storage in iOS, each serving distinct purposes:
Aspect | UserDefaults | Keychain |
---|---|---|
Purpose | Used for storing small amounts of non-sensitive data, such as user preferences and app settings. | Provides a secure storage solution for sensitive data, such as passwords, tokens, or cryptographic keys. |
Security | Data is stored in plaintext and is not encrypted, making it unsuitable for sensitive information. | Data is encrypted and securely managed by iOS, offering protection against unauthorized access and tampering. |
Typical Use Cases | Preferences like user settings, app configurations, or other lightweight data that need to be persisted across app launches. | Storing credentials, authentication tokens, or any confidential data that requires encryption and secure access control. |
Generics in Swift allow you to write flexible and reusable code by defining functions, methods, and types that can work with any data type. This avoids code duplication and enables type safety. For instance, you can create a generic function to handle arrays of any type, providing a single implementation that works with integers, strings, or custom objects. Generics help ensure that your code is both adaptable and type-safe.
Access control in Swift manages the visibility and accessibility of code components, such as classes, methods, and properties, to enforce encapsulation and prevent unauthorized access. Swift categorizes access levels into four main types:
This system ensures that sensitive data and functionality are properly encapsulated and protected.
Typecasting in Swift is the process of checking and converting the type of an instance during runtime. It allows you to work with different types more flexibly and safely by converting instances between base and subclass types.
Swift supports two main forms of typecasting:
Let's understand typecasting with an example:
class Developer {
var name: String
init(name: String) { self.name = name }
func code() { print("(name) is coding.") }
}
class iOSDeveloper: Developer {
func developiOSApp() { print("(name) is developing an iOS app.") }
}
class AndroidDeveloper: Developer {
func developAndroidApp() { print("(name) is developing an Android app.") }
}
let developers: [Developer] = [
iOSDeveloper(name: "Andie"),
AndroidDeveloper(name: "Bella"),
Developer(name: "Charlie")
]
for developer in developers {
developer.code()
if let iosDev = developer as? iOSDeveloper {
iosDev.developiOSApp()
} else if let androidDev = developer as? AndroidDeveloper {
androidDev.developAndroidApp()
}
}
Output:
Andie is coding.
Andie is developing an iOS app.
Bella is coding.
Bella is developing an Android app.
Charlie is coding.
Optional chaining in Swift is a powerful feature that allows you to safely access properties, methods, and subscripts on optional values without having to explicitly unwrap them. This technique helps avoid runtime errors that occur when attempting to access a property or method on a nil value.
By using the ? operator, you can chain multiple optional operations together. If any link in the chain is nil, the entire chain returns nil without causing a crash.
Here's a basic example:
struct API {
var data: Data?
}
struct Data {
var users: [User]?
}
struct User {
var name: String
}
let api = API()
// Attempt to access the name of the first user
let firstName = api.data?.users?.first?.name
print(firstName ?? "No user found")
Output:
No user found
Auto Layout is a responsive layout system used in iOS development, which adjusts automatically to various screen sizes and orientations. Instead of relying on fixed positions and sizes, it uses constraints to set rules for how UI elements should be positioned and sized, ensuring a flexible and adaptable user interface.
Roles of Auto Layout:
The following are the key differences between delegate and notification:
Aspect | Delegate | Notification |
---|---|---|
Communication | One-to-one | One-to-many |
Implementation | Protocol-based | Observer pattern |
Coupling | Tightly coupled | Loosely coupled |
Directionality | Bi-directional | Uni-directional |
Type safety | Compile-time checked | Runtime checked |
Performance | Faster | Slightly slower |
Use case | Direct interaction between objects. | Broadcasting events to multiple observers. |
Computed properties in Swift are used to provide a value that is calculated dynamically rather than stored. They allow you to define properties that compute their value based on other properties or data, ensuring that the value is always up-to-date without occupying additional storage space.
Semaphore operations involve two primary atomic actions:
RTOS, or Real-Time Operating System, is a type of operating system designed to handle tasks that require immediate and predictable processing. It is used in systems where timely response to external events is critical, ensuring that operations are performed within strict deadlines.
It provides precise control over task scheduling and timing, making it suitable for applications such as embedded systems, industrial control systems, and robotics, where processing speed and predictability are essential.
The two types of process synchronization are:
The == and === operators in Swift serve different purposes:
Synchronous and asynchronous programming serve different purposes depending on the task at hand:
You can use this programming for tasks that require a specific order and can be executed quickly without affecting performance.
You can use this programming for tasks that take a significant amount of time and can benefit from running in parallel without blocking the main thread.
In this collection of 90+ iOS interview questions and answers, you have built a solid foundation for your interview preparation in 2024. This resource is designed to help both aspiring iOS developers and seasoned professionals cover a broad range of essential topics. By exploring questions categorized into basic, intermediate, and advanced levels, you can effectively assess your knowledge or gauge candidates' expertise for various difficulty levels.
Best of luck with your iOS development journey, whether you're preparing for an interview or building your team!
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