Discover the top 70+ C# interview questions, ranging from basic to advanced, essential for freshers and experienced professionals to excel in programming roles.
C# is a programming language developed by Microsoft and is part of the .NET framework. It is commonly used to build web applications and desktop software. Its simple syntax, strong type safety, and object-oriented design make it a favorite among developers.
A solid understanding of C# will help both fresh candidates and experienced developers excel in interviews. By familiarizing yourself with C# interview questions, you can gain insights into what employers are looking for and improve your ability to tackle technical challenges effectively, as these interviews often focus on assessing knowledge of core principles and problem-solving skills.
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Here are some essential C# interview questions for freshers. These questions cover the fundamental concepts of C# development, assess knowledge of object-oriented programming, data structures, and memory management, and provide insights into how well candidates understand the building blocks of C# programming and software development.
C# is a programming language based on C that can be used to build all kinds of apps, including those for the web, desktop, mobile devices, and even cloud systems. It’s one of the most common topics in C# interview questions.
Here are some key features:
Below are the detailed differences between C and C#:
C Programming Language | C# Programming Language |
Supports procedural programming. | Supports object-oriented programming. |
Pointers are allowed. | Pointers are only used in unsafe mode. |
No automatic garbage collection. | Garbage collection is managed by CLR. |
It can run on multiple platforms. | Requires .NET Framework to run. |
Offers a low level of abstraction. | Provides a high level of abstraction. |
Focuses more on functions. | Focuses more on design. |
Delivers high performance. | Offers performance focused on design. |
Has 32 keywords. | Has 86 keywords. |
Used in commercial industries and engineering. | Used for software development and networking. |
Understanding the differences between static, public, and void is critical for any developer to work with C# and it is one of the most commonly asked questions in many C# interview questions.
Keyword | Purpose | Usage | Example |
static | Designates a member that belongs to the class itself, not to any individual instance of the class. | Applied to methods, fields, and properties, allowing access without needing to create an instance of the class. | public static void Main() |
public | Defines the accessibility of a class or member, making it available from any other part of the code. | Controls the visibility and access level of classes and their members. | public int Age {" get; set; } |
void | Specifies that a method does not return any value. | Used in method declarations to indicate that the method doesn't return a result. | public void PrintMessage() |
In C#, the object is the foundational class for all data types. It forms the base of the type hierarchy, meaning every type (whether it's a fundamental type like int or string or a custom class) ultimately derives from the object. This is frequently asked in C# interview questions.
Here’s a quick overview of the object class:
Below are the key differences between structs and classes, a common topic in C# interview questions.
Feature | Struct | Class |
Type | Value type | Reference type |
Memory Allocation | Stored on the stack (or inline in arrays) | Stored on the heap |
Default Constructor | Cannot define a default constructor; always has an implicit parameterless constructor | Can have both parameterless and parameterized constructors |
Inheritance | Cannot inherit from another struct or class | Can inherit from other classes and be inherited from |
Constructor Behavior | Fields are not automatically initialized; they must be explicitly assigned before use | Fields are automatically initialized to default values |
Nullability | It cannot be null | Can be assigned null |
Performance | Generally more efficient for small data structures due to stack allocation | It can be less efficient due to heap allocation and potential garbage collection overhead |
Boxing/Unboxing | Value types are boxed when assigned to an object and unboxed when retrieved | Reference types are not boxed; they are stored directly |
Default Value | The default value is a zeroed version of the struct (all fields set to zero) | The default value is null |
Use Case | Best for small, immutable data structures (e.g., Point, Rectangle) | Suitable for larger, mutable objects with complex behaviors (e.g., Customer, Order) |
The params keyword allows a method to accept a variable number of arguments, transforming these arguments into an array. This question is often asked in C# interview questions as it relates to simplified method calls.
Jagged arrays are arrays that contain other arrays as their elements. Each inner array can have different sizes and dimensions, which makes them flexible but complex, another important topic in C# and often appears in many C# interview questions.
Nullable types are value types that can also accept a null value. This allows them to represent the absence of a value; it often appears in many C# interview questions as it's about data management.
Operators are symbols that indicate operations on operands, helping the compiler understand the types of operations to perform. Mastering operators is essential for performing arithmetic, comparison, and logical operations in C#, making it a frequent question that appears in many C# interview questions.
A data type defines what kind of information a variable can store and decides the size and range of values it can have. This foundational concept is often asked in C# interview questions.
There are two primary types:
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Nullable types allow you to store a null value alongside regular values. This is useful when you need to represent that a variable doesn't hold any value. You use the?
Symbol to make a type nullable.
For example:
This is often asked in many C# interview questions as it often focuses on these nuances to assess the candidate's understanding of handling null values.
To check if a nullable variable has a value:
These checks are a common part of C# and are often asked in many C# interview questions, especially when evaluating error handling and nullability concepts.
C# code is managed, meaning it is handled by the Common Language Runtime (CLR), which converts it into intermediate language (IL) code. In contrast, unmanaged code, like C++ code, is not managed by the CLR.
Understanding the distinction between managed and unmanaged code is crucial for any developer working with C#, and it is frequently asked in many of the C# interview questions as it relates to memory management and runtime behavior.
A constructor is a special method in a class that shares the class's name and is used to initialize objects. If you don’t define one, the compiler automatically creates a default constructor when you instantiate an object.
Types of constructors
Knowing about constructors is an essential part for any developer working using C#, and it is frequently asked in many C# interview questions, as they are fundamental to object initialization in C#.
A destructor is used to free up memory and resources. It’s automatically managed by the garbage collector, which internally calls System.GC.Collect(). While destructors are mostly handled automatically, you can explicitly implement one if needed. Destructors are a common topic in C# interview questions, especially when discussing memory management.
In C#, variables are divided into two categories:
Having a clear understanding of value types and reference types is important for developers and frequently appears in C# interview questions as it relates to memory allocation and data handling.
In C#, there are three types of comments:
Example:
// This is a single-line comment
Example:
/* This is a multiline comment written over two lines */
Example:
/// <summary> This is an XML comment where you can write documentation </summary>
Understanding the types of comments is useful as they often appear in C# interview questions related to code documentation and maintainability.
Access modifiers in C# are keywords that control how and where class members and types can be accessed.
Here's a brief overview of the primary access modifiers:
Being able to explain the different levels of these modifiers is key for advanced concepts in C#, and it is often covered in C# interview questions related to class design and security.
Abstraction involves simplifying code by exposing only what’s necessary and hiding the underlying complexity. In C#, abstraction is achieved using abstract classes and interfaces, allowing developers to use objects without needing to understand every detail behind them. This concept frequently appears in C# interview questions, as it is related to object-oriented principles.
The using statement is used to acquire a resource for processing, ensuring it is automatically disposed of when execution is complete. It simplifies resource management, making code more efficient and less prone to errors. It is one of the most commonly asked questions in C# interview questions that assess resource management skills.
The using statement ensures that resources such as files or database connections are properly disposed of when no longer needed. It handles memory management by automatically cleaning up resources, even in cases of exceptions. This question is often covered in C# interview questions, as it demonstrates effective handling of system resources.
The ref keyword in C# allows you to pass arguments by reference, meaning any changes made to that argument within a method will affect the original variable once the control returns to the calling method.
However, note that ref cannot be used to pass properties. The out keyword, on the other hand, is also used to pass arguments by reference but is typically used when a method needs to return multiple values. While both ref and out pass by reference, out requires that the variable be assigned before it is returned. Understanding these distinctions is essential for developers, and it's often asked in C# interview questions as it is related to method parameters.
Below is the comparison between const and readonly:
Feature | const | readonly |
Value assignment | Must be assigned at declaration (compile-time). | It can be assigned in a constructor (runtime constant). |
Types allowed | Primitive types or known constant types (e.g., int, string). | It can be used for non-primitive types (e.g., custom objects). |
Modification | It cannot be modified after being assigned. | It can be modified during initialization or inside a constructor. |
Static behavior | Static by default (belongs to the type). | Not static by default (belongs to the instance unless specified). |
Example | const int MaxValue = 100; | readonly int MaxValue; (can be assigned in the constructor) |
In C#, only one catch block will execute for a given exception. When an exception is thrown, the first catch block that matches the exception type runs. After that, the control moves out of the try-catch section, preventing other catch blocks at the same level from running for the same exception.
However, exceptions thrown within a catch block might be caught by another catch block higher in the call stack. This concept often comes up in C# interview questions about exception handling.
A Tuple in C# is a data structure used to store multiple items in a single object, where each item can be of a different type. Tuples are useful when you need to return multiple values from a method without creating a custom class.
They hold a fixed number of elements, and once created, they are immutable. Since C# 7.0, ValueTuple was introduced, providing more efficient storage and allowing for named fields. These points are essential to remember for developers, and it’s the most frequently asked question in many of the C# interview questions when discussing data structures.
In C#, a Namespace is a way to organize classes, interfaces, structs, and enums, allowing for better management and avoiding name conflicts within the code. Namespaces support nesting, allowing for a logical grouping of code elements, and can be selectively imported using the directive.
The concept of namespaces is crucial for structuring code and is often asked in most of the C# interview questions as it is related to code organization and structure.
In C#, you can empty an array by using the Array.Clear() method, which resets a specified range of elements to their default values.
For example, if you're working with an integer array, all elements will be set to 0. To clear the entire array, set the range to the length of the array. This method is often covered in C# interview questions related to array manipulation.
The as operator in C# is used for type conversion, attempting to cast an object to a specific type. If the conversion is successful, it returns the object; otherwise, it returns null. Unlike the is operator, which checks compatibility as; performs the conversion. This operator is essential for C# developers, and it often appears in C# interview questions.
Below are some best practices to follow when handling exceptions in C#:
Following these practices helps developers handle exceptions in better ways, and it is often asked in C# interview questions as it focuses on handling errors effectively.
Here are the key differences between an Array and an ArrayList in C#:
Array | ArrayList |
An Array is a group of elements with a common data type. | An ArrayList is a dynamic collection that implements the IList interface. |
Arrays are defined in the System.Array namespace. | ArrayLists belong to the System.Collections namespace. |
An Array cannot hold null values. | An ArrayList can hold null values. |
An Array has a fixed size. | An ArrayList can resize dynamically. |
Arrays store elements of a single data type (e.g., int, float). | ArrayLists can store elements of different data types. |
Insertion and deletion in an Array are faster. | Insertion and deletion in an ArrayList are slower compared to an Array. |
Arrays are strongly typed. | ArrayLists are not strongly typed. |
C# test automation involves writing scripts in C# to automatically test software applications, helping improve the accuracy and speed of testing. Automating tests ensures that more areas of the application are covered, reduces manual effort, and quickly identifies bugs. You can use various C# testing frameworks to perform automation testing on C# applications.
The C# interview questions discussed above are crucial for any fresher, as they provide a foundational understanding of key concepts and practices in C# programming. Mastering these fundamentals is essential for building a strong skill set and excelling in interviews.
As you progress, you will encounter intermediate-level C# interview questions that will deepen your knowledge and expertise. This advancement will prepare you to tackle more complex topics and scenarios, ultimately enhancing your skills in C# programming and contributing effectively within the software development field.
Here are some intermediate-level C# interview questions designed for experienced developers. These questions delve into more advanced topics in C# programming, including memory management, object-oriented concepts, and modern C# features.
It is a fundamental concept in object-oriented programming. It means combining data and methods into a single unit or class while hiding internal details and restricting access to them. Encapsulation helps prevent unintended changes to data and simplifies code management, making it easier to understand. This is a key topic in C# and is often asked in C# interview questions.
Polymorphism allows methods or objects to take on different forms. In C#, you can achieve polymorphism through method overriding and method overloading. This enables methods to behave differently based on the object using them.
For instance, a Shape class could have a Draw() method that the Circle and Square classes override to provide their implementations. Understanding the concept of polymorphism is essential for developers, and it is often asked in C# interview questions.
A delegate is a type that references methods with a specific signature, allowing methods to be passed as arguments to other methods. This promotes flexibility and reusability in code, particularly for callbacks and event handling. Delegates are a common topic that appears in C# interview questions as it's repeated to the concept of event-driven programming.
Garbage collection is an automated process that reclaims memory allocated to objects that are no longer needed. The .NET runtime's garbage collector scans for such objects and releases the memory, preventing memory leaks and ensuring efficient memory usage. This is crucial for developers, as manual memory management is not required. Questions around garbage collection often appear in C# interview questions as it is related to memory management.
Extension methods in C# allow you to add functionality to existing types without modifying their original code. Defined as static methods in a static class, they use this keyword to specify the type they are extending.
This is particularly useful when you need to enhance types you cannot modify directly. Extension methods are frequently asked in C# interview questions as they relate to code flexibility.
Partial classes in C# allow a class’s definition to be spread across multiple files, with the parts combined during compilation.
You declare a partial class using the partial keyword, which can be helpful for managing large classes across different files. These classes are important for developers to know, and it's often featured in C# interview questions that focus on code organization and structure.
public partial class ClassName
{
// Code here
}
This feature is useful for breaking down large classes, interfaces, or structures across different files. You can also add nested partial classes if needed.
In C#, a String is immutable, meaning it cannot be modified once created. Each change creates a new string object in memory, which can affect performance during frequent modifications.
The StringBuilder class is designed for dynamic string operations, enabling more efficient handling of frequent changes by modifying the same object. This is a common topic in C# interview questions focused on memory management.
Below are the differences between String and StringBuilder:
Feature | String | StringBuilder |
Mutability | Immutable (cannot be changed once created) | Mutable (can be modified after creation) |
Memory Usage | Creates a new object in memory for each change | Modifies the existing object in memory |
Performance | Slower when making many changes due to creating new objects | More efficient for frequent modifications |
Use Case | Best for text that does not change often | Ideal for scenarios with frequent text changes |
Example | string str = "Hello"; str += " World"; | StringBuilder sb = new StringBuilder("Hello"); sb.Append(" World"); |
Reflection in C# allows for runtime inspection of types, assemblies, modules, and more. Through reflection, you can retrieve metadata such as methods, properties, constructors, and events. This is done using the System.Reflection namespace is valuable for dynamic object inspection and tool creation. Reflection is a critical topic in C# and is often asked in many C# interview questions.
With reflection, you can inspect elements such as:
Reflection is valuable for scenarios involving dynamic object inspection and tool development.
Method overloading occurs when methods share the same name but differ in their parameters, enabling the method to handle different data types or parameter counts. Methods can be overloaded by:
This is a common concept in C# and is often covered in C# interview questions.
C# supports two types of binding: early and late binding.
The above two types are important concepts in C# and are often covered in most of the C# interview questions.
IEnumerable is intended for iterating through a group of items. It works with data stored in memory and handles queries within the client's environment. Utilize IEnumerable when dealing with data that has already been loaded into memory.
IQueryable, an extension of IEnumerable, is specifically created to query data sources such as databases and can translate queries. Performing queries on the server side can be beneficial for processing large volumes of data. Understanding these differences is crucial as it occur in many C# interview questions.
In C#, two lists can be joined using the AddRange() method, which appends the elements of one list to another. The added list may contain null elements, but the list itself cannot be null. This topic is often covered in C# interview questions as it is related to working with collections.
To find common elements between two lists, use the Enumerable.Intersect() method from the System.Linq namespace. This is a common technique discussed in C# interview questions about manipulating collections and optimizing algorithms.
The async and await keywords in C# simplify writing asynchronous code. These keywords rely on the Task Parallel Library (TPL) to manage tasks, allowing the program to execute other code while awaiting the completion of asynchronous operations.
An indexer in C# is a unique property that enables an object to be accessed using array syntax. This is particularly handy when you want to provide array-like access to a class or struct that may not use an actual array to store its data.
Use indexers when:
There is a slight difference between Dispose() and Finalize() methods which are explained below.
Dispose() is utilized to explicitly free unmanaged resources. It needs to be invoked manually, usually inside a using statement or directly by the developer. It guarantees that resources are quickly cleaned up.
Finalize(), also referred to as a destructor, is used for releasing unmanaged resources, but it is invoked by the garbage collector. Finalize does not ensure prompt resource release since it is called before an object is recycled by the garbage collector.
Understanding these differences will help developers use these methods effectively, and it is often covered in most of the C# interview questions.
In C#, Get and Set are parts of properties. Get retrieves the value of a property, and Set changes the value. They manage how private fields are accessed and updated in a class. Questions related to property accessors are common to appear in C# interview questions.
C# attributes are special tags you can add to code elements like classes and methods. They provide extra information about these elements, which can be accessed later using Reflection. This helps in adding metadata or customizing behavior without changing the code itself, and it's an important topic in many C# interview questions.
Dependency Injection provides a class with the necessary objects rather than allowing the class to create them internally. This aids in increasing the flexibility and manageability of code.
In C#, Dependency Injection is commonly achieved through:
This is a key aspect in C# programming, and it is frequently covered in many C# interview questions.
In C#, you can implement multiple interfaces that have the same method name, but you need to avoid ambiguity. If two interfaces have methods with the same name, you must use explicit interface implementation to differentiate between them.
For example, If you have the same method in different interfaces and you try to implement them in a class, the compiler won't know which method to call, which leads to errors. For this, you have to clearly show which method belongs to which interface by using explicit interface implementation. You can do this by explicitly stating the interface name during the method definition.
Let's say you have two interfaces ( IFirst and ISecond )with the same method, Execute(). You can implement these in a class and explicitly state which method belongs to which interface:
interface IFirst {
void Execute();
}
interface ISecond {
void Execute();
}
class ExampleClass : IFirst, ISecond {
// IFirst's method implementation
void IFirst.Execute() {
Console.WriteLine("IFirst's method called");
}
// ISecond's method implementation
void ISecond.Execute() {
Console.WriteLine("ISecond's method called");
}
}
Here, you can explicitly mention IFirst.Execute() and ISecond.Execute() to avoid confusion. When you create objects, you specify which interface the object is using, and only the corresponding method will be accessible.
If you call these methods, you will get different outputs based on which interface method is being used:
IFirst obj1 = new ExampleClass();
>> obj1.Execute(); // Output: IFirst's method called
>>
>> ISecond obj2 = new ExampleClass();
>> obj2.Execute(); // Output: ISecond's method called
You could make the method public in the class, but that still wouldn't clarify which interface’s method is being called in a larger program. That’s why it’s better to use explicit interface implementation for clarity.
Therefore, we can say using multiple interfaces with the same method name requires careful naming to avoid mistakes and errors. Explicit interface implementation helps avoid confusion, and this question is frequently asked in C# interview questions.
An abstract method is defined in an abstract class, which cannot be instantiated. It only includes the method definition without any implementation. Any class that inherits from it must override the abstract method.
A virtual method, on the other hand, can be overridden in a derived class, but doing so is optional. Virtual methods must have a body with an implementation and can exist in both abstract and non-abstract classes.
Here’s an example:
public abstract class baseclass
{
public abstract decimal getarea(decimal Radius); // Abstract method with no implementation.
public virtual decimal interestpermonth(decimal amount) // Virtual method with implementation.
{
return amount * 12 / 100;
}
public virtual decimal totalamount(decimal Amount, decimal principleAmount) // Another virtual method with implementation.
{
return Amount + principleAmount;
}
}
public class derivedclass : baseclass
{
public override decimal getarea(decimal Radius) // Must override the abstract method.
{
return 2 * (22 / 7) * Radius; // Implementation for getarea.
}
public override decimal interestpermonth(decimal amount) // Overriding the virtual method.
{
return amount * 14 / 100; // New implementation for interestpermonth.
}
}
In this example, the baseclass contains an abstract method getarea, which must be implemented by the derivedclass. The methods interestpermonth and totalamount are virtual, meaning they can be overridden, but the derived class can also choose to use the default implementations.
Additionally, consider this example:
abstract class twodshape
{
public abstract void area(); // Abstract method with no body in the base class.
}
class twodshape2 : twodshape
{
public virtual double area() // Virtual method that may or may not be overridden.
{
Console.WriteLine("AREA() may or may not be overridden.");
}
}
In this case, the area method in the twodshape class must be overridden in any derived class, while the area method in twodshape2 is virtual and can be optionally overridden. Both methods are significantly important in C#, and this concept is often covered in C# interview questions.
The break statement: It terminates the loop immediately, regardless of the loop's condition. When the program hits a break, it leaves the loop and continues with the next line of code after the loop.
Here’s an example:
#include <stdio.h>
int main() {
int i = 0, j = 0;
// Loop through the range [0, 5]
for (int i = 0; i < 5; i++) {
printf("i = %d, j = ", i);
// Inner loop through the range [0, 5]
for (int j = 0; j < 5; j++) {
// Break when j equals 2
if (j == 2)
break;
printf("%d ", j);
}
printf("
");
}
return 0;
}
Output:
i = 0, j = 0 1
i = 1, j = 0 1
i = 2, j = 0 1
i = 3, j = 0 1
i = 4, j = 0 1
In this program, the inner loop stops whenever j reaches 2.
The continue statement: It skips the rest of the current loop iteration and starts the next one. Then, the loop checks its condition again to decide if it should run the next cycle.
#include <stdio.h>
int main() {
int i = 0, j = 0;
// Loop through the range [0, 5]
for (int i = 0; i < 5; i++) {
printf("i = %d, j = ", i);
// Inner loop through the range [0, 5]
for (int j = 0; j < 5; j++) {
// Skip the rest of the loop when j equals 2
if (j == 2)
continue;
printf("%d ", j);
}
printf("
");
}
return 0;
}
Output:
i = 0, j = 0 1 3 4
i = 1, j = 0 1 3 4
i = 2, j = 0 1 3 4
i = 3, j = 0 1 3 4
i = 4, j = 0 1 3 4
In this program, the inner loop skips the iteration whenever j equals 2, so it prints the other values. It's important to note that using these statements is beneficial when dealing with loops like a switch statement, while, do-while. It's the most important topic in C#, and it's often covered in many C# interview questions.
Below are the differences between the System.Array.CopyTo() and System.Array.Clone()
Feature | System.Array.CopyTo() | System.Array.Clone() |
Purpose | Copies elements from one array to another. | Creates a shallow copy of the entire array. |
Syntax | originalArray.CopyTo(destinationArray, destinationIndex); | Array clonedArray = originalArray.Clone(); |
Return Type | No return value modifies the destination array. | Returns an object that must be cast to an array type. |
Copy Type | Shallow copy of elements to the destination. | Shallow copy of the entire array. |
Indexing | Allows specifying the destination index. | Copies the entire array without specifying an index. |
Handling of Reference Types | Copies references; original and new arrays point to the same objects. | Copies references; original and new arrays point to the same objects. |
Performance | More efficient for copying elements to an existing array. | Creates a new array instance, which may involve more overhead. |
Example Usage | sourceArray.CopyTo(destinationArray, 1); | int[] clonedArray = (int[])originalArray.Clone(); |
Use Case | Best for merging or filling arrays. | Best for duplicating an array into a new instance. |
This set of C# interview questions is intended for individuals with a foundational understanding of C# who are ready to explore more advanced concepts. These questions will help deepen your knowledge of C# features and best practices.
A finalizer, sometimes called a destructor (similar to C++), is a method used for cleanup just before an object is destroyed by the garbage collector. It's primarily used to release unmanaged resources. Key points include:
Finalizers should be used sparingly, as they can hinder performance and slow down garbage collection. In most cases, implementing the Disposable interface is preferred for manual resource cleanup. Understanding the balance between these techniques is crucial for developers, and it's often covered in most of the C# interview questions.
The yield keyword in C# is used in iterator methods to create sequences of values without the need to store all the elements in memory at once:
This question often focuses on how the yield keyword optimizes performance for large data collections, highlighting its efficiency in memory management and its frequently asked in many C# interview questions.
Below is the detailed difference between covariance and contravariance in C#:
Concept | Covariance | Contravariance |
Definition | Allows using a more derived type than originally specified. | Allows using a less derived type than originally specified. |
Keyword | out for generic interfaces and delegates. | in for generic interfaces and delegates. |
Applicability | Used with return types in delegates and generic interfaces. | Used with input parameters in delegates and generic interfaces. |
Example (Delegates) | delegate Animal AnimalDelegate(); CatDelegate cd = () => new Cat(); | "delegate void AnimalHandler<in T>(T animal); AnimalHandler<Cat> handler = HandleAnimal;" |
Usage | To return a more specific type than the base type. | To accept a more general type than the derived type. |
C# has several built-in exceptions, all derived from the System.Exception class.
Some of the key exceptions include:
These exceptions frequently appear in C# interview questions focused on error handling and application stability.
Developing a personalized exception class in C# enables you to manage precise errors that pertain to your program.
Here’s how:
This question focuses on how you handle exceptions using custom classes and the ability to manage precise error cases, it's one of the most important questions that appear in C# interview questions.
In C#, the Singleton pattern ensures that a class will only have one instance throughout the application’s lifetime. This design simplifies the management of shared resources.
Key features include:
Understanding Singleton is important for developers, especially in scenarios involving application-wide states or shared resource handling. This question is frequently asked in many C# interview questions.
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In C#, events are mechanisms that signal when something of interest happens, allowing objects to respond accordingly. They are built on top of delegates, which are references to methods.
Here's how events work:
Mastery of event-driven programming must be the focus of every C# developer, and it's often asked in C# interview questions as it relates to events that play a significant role in building interactive applications.
Generics in C# 2.0 enables developers to create classes, methods, and interfaces with unspecified types. This allows for the creation of code that works with any type of data, including standard types like int or string, as well as user-defined types.
Before generics, collections in C# could only store objects of type object, which led to type safety issues and required explicit type casting. Generics improve performance by allowing type parameters to be specified, ensuring type checking happens at compile time, thus reducing runtime errors and avoiding unnecessary casting.
The role of generics is often highlighted in C# interview questions due to their impact on type safety and performance in applications.
POCO refers to Plain Old CLR Objects, which are classes that don't rely on any framework-specific base class, functioning as standard .NET classes. These entities, also called persistence-ignorant objects, can support most LINQ queries that are used with Entity Object-derived entities.
Understanding POCO objects is essential for developers, and it is often covered in C# interview questions, as it's particularly in the context of Entity Framework and ORM-based designs.
System.OutOfMemoryException occurs in C# when the system is unable to allocate memory for new objects.
This typically happens in cases such as:
Understanding when and why this exception occurs is essential for developers and is often covered in C# interview questions.
The first thread created and executed in a C# process is the Main thread, which starts by executing the Main() method of the program. Mastering this is crucial for understanding multi-threading, an important topic in C# interview questions for developers.
The Array.SyncRoot property in C# is used in multi-threaded applications to provide a synchronization lock for arrays. It ensures thread safety when multiple threads are reading from or writing to an array simultaneously.
This question is often covered in C# interview questions as it relates to thread safety and synchronization.
Yes, C# allows the use of mixed arrays where elements of different types can be stored, but only if the array is defined as object[]. Although possible, it's typically avoided in favor of type safety, which is a common question in C# interview questions related to best practices in type-safe programming.
Task.Run is part of Task Parallel Library which is designed for running CPU-intensive tasks one at a time on a thread pool. It is made simpler to manage tasks such as scheduling, canceling, and handling post-task actions. It also handles errors automatically and allows you to link tasks with async/await.
Thread.Start, however, creates a separate operating system thread, which uses more system resources. Threads created this way aren’t pooled, so you need to manage them more manually, including joining them and handling exceptions.
When to use:
Choosing between Task.Run and Thread.Start depends on whether you need resource efficiency (use Task.Run) or more granular thread control (use Thread.Start). This distinction is often covered in C# interview questions as it’s related to multi-threading and task management.
Generics in C# is one of the most powerful features you'll encounter. They enable you to create type-safe data structures, which can significantly enhance performance and lead to high-quality code. With generics, you can reuse data processing algorithms without having to duplicate type-specific code, making your development process more efficient.
You can think of generics as being similar to templates in C++, but they differ in both implementation and capabilities. The concept of type parameters allows you to create methods and classes that delay the specification of data types until the class or method is declared and instantiated by your client code.
Using generic types often results in better performance compared to regular system types because they minimize the need for boxing, unboxing, and type casting of variables or objects. When you create a generic class, you specify the parameter types, giving you greater control and flexibility in your code. This way, you can ensure that your applications are both efficient and maintainable.
public class GenericList<T>
{
private T[] items = new T[100]; // Creates an array to hold items of type T
private int count = 0;
public void Add(T item) // Method to add an item of type T
{
items[count] = item; // Adds the item to the array
count++;
}
public T Get(int index) // Method to retrieve an item by index
{
return items[index]; // Returns the item at the specified index
}
}
In this example, GenericList<T> is a generic class that uses T as a placeholder for any type of data. The Add method lets you add an item of that type, and the Get method allows you to retrieve an item using its index. This setup makes the code flexible and safe to use with different data.
Custom exceptions in C# are special error classes you create yourself by building on the existing Exception class. They help you handle errors in a way that fits your application's needs. To make a custom exception, you need to define a class that inherits from Exception and can include constructors for custom messages if you want. For instance, you might create a class called InvalidAgeException to deal with incorrect age inputs.
In your application, you can use this custom exception to check input. If the age entered is zero or less, you can throw the InvalidAgeException. Then, in your main method, you can catch this exception to show the user a helpful error message. This makes it easier to understand and manage errors.
using System;
public class InvalidAgeException : Exception
{
public InvalidAgeException(string message) : base(message) { }
}
class Program
{
static void Main()
{
try
{
int age = -1; // Example of invalid input
if (age <= 0) throw new InvalidAgeException("Age must be greater than 0.");
}
catch (InvalidAgeException ex)
{
Console.WriteLine(ex.Message);
}
}
}
This code demonstrates the effective creation and use of a custom exception. Developers need to know how to create custom exceptions, and it’s one of the most common questions that appear in C# interview questions.
These top 70+ C# Interview questions and answers for 2024 are a valuable resource to excel in C# interviews. Getting ready for these questions will demonstrate your technical expertise, problem-solving aptitude, and understanding of current C# practices. Give attention to grasping important C# ideas, keeping up-to-date with the latest features, and refining problem-solving skills. Balancing both theory and practical skills will improve your chances of success in the interview.
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