Best Nimble code snippet using func.throwableUntil
DSL+Wait.swift
Source:DSL+Wait.swift
...18 timeout: TimeInterval,19 file: FileString = #file,20 line: UInt = #line,21 action: @escaping (@escaping () -> Void) -> Void) {22 return throwableUntil(timeout: timeout, file: file, line: line) { done in23 action(done)24 }25 }26#else27 internal class func until(28 timeout: TimeInterval,29 file: FileString = #file,30 line: UInt = #line,31 action: @escaping (@escaping () -> Void) -> Void) {32 return throwableUntil(timeout: timeout, file: file, line: line) { done in33 action(done)34 }35 }36#endif37 // Using a throwable closure makes this method not objc compatible.38 internal class func throwableUntil(39 timeout: TimeInterval,40 file: FileString = #file,41 line: UInt = #line,42 action: @escaping (@escaping () -> Void) throws -> Void) {43 let awaiter = NimbleEnvironment.activeInstance.awaiter44 let leeway = timeout / 2.045 // swiftlint:disable:next line_length46 let result = awaiter.performBlock(file: file, line: line) { (done: @escaping (ErrorResult) -> Void) throws -> Void in47 DispatchQueue.main.async {48 let capture = NMBExceptionCapture(49 handler: ({ exception in50 done(.exception(exception))51 }),52 finally: ({ })...
throwableUntil
Using AI Code Generation
1func throwableUntil(predicate: () -> Bool) {2 while !predicate() {3 NSRunLoop.currentRunLoop().runMode(NSDefaultRunLoopMode, beforeDate: NSDate.distantFuture() as! NSDate)4 }5}6func throwableUntil(predicate: () -> Bool) {7 while !predicate() {8 NSRunLoop.currentRunLoop().runMode(NSDefaultRunLoopMode, beforeDate: NSDate.distantFuture() as! NSDate)9 }10}11$(SRCROOT)/Pods/Quick/Quick/Quick-Swift.h12$(SRCROOT)/Pods/Quick/Quick/Quick-Swift.m13#import <Quick/Quick-Swift.h>14$(SRCROOT)/Pods/Quick/Quick15$(inherited)
throwableUntil
Using AI Code Generation
1func throwableUntil() throws -> Int {2}3func throwableUntil() throws -> Int {4}5func throwableUntil() throws -> Int {6}7func throwableUntil() throws -> Int {8}9func throwableUntil() throws -> Int {10}11func throwableUntil() throws -> Int {12}13func throwableUntil() throws -> Int {14}15func throwableUntil() throws -> Int {16}17func throwableUntil() throws -> Int {18}19func throwableUntil() throws -> Int {20}21func throwableUntil() throws -> Int {22}23func throwableUntil() throws -> Int {24}25func throwableUntil() throws -> Int {26}27func throwableUntil() throws -> Int {28}29func throwableUntil() throws -> Int {30}31func throwableUntil() throws -> Int {32}
throwableUntil
Using AI Code Generation
1func throwableUntil<T>(condition: () -> Bool, @autoclosure body: () throws -> T) rethrows -> T? {2 if condition() {3 return try body()4 }5}6func throwableWhile<T>(condition: () -> Bool, @autoclosure body: () throws -> T) rethrows -> T? {7 if !condition() {8 return try body()9 }10}11func throwableIf<T>(condition: () -> Bool, @autoclosure body: () throws -> T) rethrows -> T? {12 if condition() {13 return try body()14 }15}16func throwableUnless<T>(condition: () -> Bool, @autoclosure body: () throws -> T) rethrows -> T? {17 if !condition() {18 return try body()19 }20}21func throwableUntil<T>(condition: () -> Bool, @autoclosure body: () throws -> T) rethrows -> T? {22 if condition() {23 return try body()24 }25}26func throwableWhile<T>(condition: () -> Bool, @autoclosure body: () throws -> T) rethrows -> T? {27 if !condition() {28 return try body()29 }30}31func throwableIf<T>(condition: () -> Bool, @autoclosure body: () throws -> T) rethrows -> T? {32 if condition() {33 return try body()34 }35}36func throwableUnless<T>(condition: () -> Bool, @autoclosure body: () throws -> T) rethrows -> T? {37 if !condition() {38 return try body()39 }40}41func throwableUntil<T>(condition: () -> Bool, @autoclosure body: () throws -> T) rethrows -> T? {42 if condition()
throwableUntil
Using AI Code Generation
1func throwableUntil(condition: () -> Bool, function: () -> Void) throws {2 while !condition() {3 try function()4 }5}6func throwableWhile(condition: () -> Bool, function: () -> Void) throws {7 while condition() {8 try function()9 }10}11func throwableRepeat(count: Int, function: () -> Void) throws {12 for _ in 0..<count {13 try function()14 }15}16func throwableFor(condition: () -> Bool, function: () -> Void) throws {17 for _ in 0... {18 if condition() {19 }20 try function()21 }22}23func throwableIf(condition: () -> Bool, function: () -> Void) throws {24 if condition() {25 try function()26 }27}28func throwableElseIf(condition: () -> Bool, function: () -> Void) throws {29 else if condition() {30 try function()31 }32}33func throwableElse(function: () -> Void) throws {34 else {35 try function()36 }37}38func throwableSwitch(value: Any, function: () -> Void) throws {39 switch value {40 try function()41 }42}43func throwableCase(value: Any, function: () -> Void) throws {44 try function()45}46func throwableDefault(function: () -> Void) throws {47 try function()48}49func throwableDo(function: () -> Void) throws {50 do {51 try function()52 }53}54func throwableCatch(function: () -> Void) throws {55 catch {56 try function()57 }58}59func throwableFinally(function: () -> Void) throws {60 finally {61 try function()62 }63}64func throwableTry(function: () -> Void)
throwableUntil
Using AI Code Generation
1func throwableUntil<T, E: Error>(f: () throws -> T) throws -> T {2 while true {3 do {4 return try f()5 } catch {6 if n == 100 {7 }8 }9 }10}11func f1() throws -> Int {12}13func f2() throws -> Int {14 throw NSError(domain: "", code: 0, userInfo: nil)15}16func f3() throws -> Int {17}18let x = try? throwableUntil(f: f1)19let y = try? throwableUntil(f: f2)20let z = try? throwableUntil(f: f3)21func throwableUntil<T, E: Error>(f: () throws -> T) throws -> T {22 while true {23 do {24 return try f()25 } catch {26 if n == 100 {27 }28 }29 }30}31func f1() throws -> Int {32}33func f2() throws -> Int {34 throw NSError(domain: "", code: 0, userInfo: nil)35}36func f3() throws -> Int {37}38let x = try? throwableUntil(f: f1)39let y = try? throwableUntil(f: f2)40let z = try? throwableUntil(f: f3)41func throwableUntil<T, E: Error>(f: () throws -> T) throws -> T {42 while true {43 do {44 return try f()45 } catch {46 if n == 100 {47 }48 }49 }50}51func f1() throws -> Int {52}53func f2() throws -> Int {54 throw NSError(domain: "", code: 0, userInfo: nil)55}56func f3() throws -> Int {57}
throwableUntil
Using AI Code Generation
1let funcObject = Func()2let result = funcObject.throwableUntil {3 print("Hello World")4}5print(result)6let funcObject = Func()7let result = funcObject.throwableUntil {8 print("Hello World")9}10print(result)11let funcObject = Func()12let result = funcObject.throwableUntil {13 print("Hello World")14}15print(result)16let funcObject = Func()17let result = funcObject.throwableUntil {18 print("Hello World")19}20print(result)21let funcObject = Func()22let result = funcObject.throwableUntil {23 print("Hello World")24}25print(result)26let funcObject = Func()27let result = funcObject.throwableUntil {28 print("Hello World")29}30print(result)31let funcObject = Func()32let result = funcObject.throwableUntil {33 print("Hello World")34}35print(result)36let funcObject = Func()37let result = funcObject.throwableUntil {38 print("Hello World")39}40print(result)41let funcObject = Func()42let result = funcObject.throwableUntil {43 print("Hello World")44}45print(result)46let funcObject = Func()47let result = funcObject.throwableUntil {48 print("Hello World")49}50print(result)51let funcObject = Func()52let result = funcObject.throwableUntil {53 print("Hello World")54}55print(result
throwableUntil
Using AI Code Generation
1import Foundation2func throwableUntil<T>(condition: () -> Bool, _ body: () throws -> T) rethrows -> T? {3 if condition() {4 }5 let result = try body()6 return try throwableUntil(condition, body) ?? result7}8do {9 let result = try throwableUntil({false}) {10 }11 print(result)12} catch {13 print("error")14}15import Foundation16func throwableUntil<T>(condition: () -> Bool, _ body: () throws -> T) rethrows -> T? {17 if condition() {18 }19 let result = try body()20 return try throwableUntil(condition, body) ?? result21}22do {23 let result = try throwableUntil({true}) {24 }25 print(result)26} catch {27 print("error")28}
Learn to execute automation testing from scratch with LambdaTest Learning Hub. Right from setting up the prerequisites to run your first automation test, to following best practices and diving deeper into advanced test scenarios. LambdaTest Learning Hubs compile a list of step-by-step guides to help you be proficient with different test automation frameworks i.e. Selenium, Cypress, TestNG etc.
You could also refer to video tutorials over LambdaTest YouTube channel to get step by step demonstration from industry experts.
Get 100 minutes of automation test minutes FREE!!