How to use targets method of TargetBox class

Best Mockingbird code snippet using TargetBox.targets

GameViewController.swift

Source:GameViewController.swift Github

copy

Full Screen

1//2// GameViewController.swift3// #144//5// Created by Egor Malyshev on 03.03.2021.6//7import ARKit8import RealityKit9class GameViewController: UIViewController, ARSCNViewDelegate{10 @IBOutlet weak var sceneView: ARSCNView!11 @IBOutlet weak var blurView: UIVisualEffectView!12 @IBOutlet weak var parentView: UIView!13 14 var colorChangeView: ColorChangeView!15 16 var missiles: [SCNNode?] = []17 18 override var prefersStatusBarHidden: Bool { return true }19 override var prefersHomeIndicatorAutoHidden: Bool { return true }20 21 override func viewDidLoad() {22 super.viewDidLoad()23 24 blurView.layer.cornerRadius = 625 blurView.clipsToBounds = true26 27 sceneView.delegate = self28 sceneView.scene.physicsWorld.contactDelegate = self29 createTargets()30 31 let config = ARWorldTrackingConfiguration()32 sceneView.session.run(config)33 34 let gestureRecognizer = UITapGestureRecognizer(target: self, action: #selector(shoot))35 sceneView.addGestureRecognizer(gestureRecognizer)36 let view = ColorChangeView(frame: parentView.bounds)37 parentView.addSubview(view)38 colorChangeView = view39 }40 41 @IBAction func closeScreen(_ sender: Any) {42 dismiss(animated: true, completion: nil)43 }44 45 func createTargets(){46 let light = SCNLight()47 light.type = SCNLight.LightType.omni48 let lightNode = SCNNode()49 lightNode.light = light50 lightNode.position = SCNVector3(x: 1.5, y: 1.5, z: 1.5)51 sceneView.scene.rootNode.addChildNode(lightNode)52 53 for i in 1...100 {54 let color = TargetColor.random55 let node = TargetBox(color: color)56 node.name = "Box №\(i)"57 node.physicsBody = SCNPhysicsBody(type: .static, shape: nil)58 node.physicsBody?.isAffectedByGravity = false59 node.physicsBody?.categoryBitMask = CollisionCategory.targetCategory.rawValue60 node.physicsBody?.contactTestBitMask = CollisionCategory.missileCategory.rawValue61 node.position = SCNVector3(randomFloat(min: -10, max: 10),randomFloat(min: -4, max: 5),randomFloat(min: -10, max: 10))62 let action : SCNAction = SCNAction.rotate(by: .pi, around: SCNVector3(0, 1, 0), duration: 1.0)63 let forever = SCNAction.repeatForever(action)64 node.runAction(forever)65 sceneView.scene.rootNode.addChildNode(node)66 }67 }68 69 func createMissile() -> Missile {70 let color = colorChangeView.currentColor ?? TargetColor.random71 let node = Missile(color: color)72 node.physicsBody = SCNPhysicsBody(type: .dynamic, shape: nil)73 node.physicsBody?.isAffectedByGravity = false74 node.physicsBody?.categoryBitMask = CollisionCategory.missileCategory.rawValue75 node.physicsBody?.contactTestBitMask = CollisionCategory.targetCategory.rawValue76 return node77 }78 79 @objc func shoot() {80 let node = createMissile()81 node.name = "Missile"82 let (direction, position) = getUserVector()83 node.position = position84 let nodeDirection = SCNVector3(direction.x*4,direction.y*4,direction.z*4)85 node.physicsBody?.applyForce(nodeDirection, at: SCNVector3(0.1,0,0), asImpulse: true)86 sceneView.scene.rootNode.addChildNode(node)87 Timer.scheduledTimer(withTimeInterval: 7, repeats: false) { (timer) in88 node.removeFromParentNode()89 }90 }91 92 func getUserVector() -> (SCNVector3, SCNVector3) {93 if let frame = self.sceneView.session.currentFrame {94 let matrix = SCNMatrix4(frame.camera.transform)95 let direction = SCNVector3(-1 * matrix.m31, -1 * matrix.m32, -1 * matrix.m33)96 let position = SCNVector3(matrix.m41, matrix.m42, matrix.m43)97 return (direction, position)98 }99 return (SCNVector3(0, 0, -1), SCNVector3(0, 0, -0.2))100 }101 102 func randomFloat(min: CGFloat, max: CGFloat) -> CGFloat {103 return CGFloat.random(in: min...max)104 }105}106struct CollisionCategory: OptionSet {107 let rawValue: Int108 109 static let missileCategory = CollisionCategory(rawValue: 1 << 0)110 static let targetCategory = CollisionCategory(rawValue: 1 << 1)111 static let otherCategory = CollisionCategory(rawValue: 1 << 2)112}113extension GameViewController: SCNPhysicsContactDelegate {114 func physicsWorld(_ world: SCNPhysicsWorld, didBegin contact: SCNPhysicsContact) {115 if let a = contact.nodeA as? TargetBox,116 let b = contact.nodeB as? Missile {117 if a.color == b.color {118 a.removeFromParentNode()119 b.removeFromParentNode()120 } else {121 b.removeFromParentNode()122 }123 } else if let a = contact.nodeA as? Missile,124 let b = contact.nodeB as? TargetBox{125 if a.color == b.color {126 a.removeFromParentNode()127 b.removeFromParentNode()128 } else {129 a.removeFromParentNode()130 }131 }132 }133}...

Full Screen

Full Screen

ProxyContext.swift

Source:ProxyContext.swift Github

copy

Full Screen

1import Foundation2/// Stores potential targets that can handle forwarded invocations from mocked calls.3@objc(MKBProxyContext) public class ProxyContext: NSObject {4 enum Target {5 case `super`6 case object(Any)7 }8 9 class TargetBox {10 fileprivate(set) var target: Target11 init(_ target: Target) {12 self.target = target13 }14 }15 16 struct Route {17 let invocation: Invocation18 let target: TargetBox19 }20 21 /// Targets that apply to all invocations.22 private let globalTargets = Synchronized<[TargetBox]>([])23 /// Targets specific to an invocation, mapped by selector name for convenience.24 private let routes = Synchronized<[String: [Route]]>([:])25 26 /// Returns available proxy targets in descending priority.27 func targets(for invocation: Invocation) -> [TargetBox] {28 let global: [TargetBox] = globalTargets.value.reversed()29 let scoped: [TargetBox] = routes(for: invocation).map({ $0.target }).reversed()30 return scoped + global31 }32 33 /// Returns available proxy targets in descending priority, type erased for Obj-C interop.34 @objc public func targets(for invocation: ObjCInvocation) -> [Any] {35 return targets(for: invocation as Invocation).compactMap({ box in36 switch box.target {37 case .super: return nil // Obj-C mocks don't subclass the mocked type.38 case .object(let target): return target39 }40 })41 }42 43 func routes(for invocation: Invocation) -> [Route] {44 guard let routes = routes.read({ $0[invocation.selectorName] }) else { return [] }45 return routes.filter({ $0.invocation.isEqual(to: invocation) })46 }47 48 func addTarget(_ target: Target, for invocation: Invocation? = nil) {49 let box = TargetBox(target)50 guard let invocation = invocation else {51 globalTargets.update { $0.append(box) }52 return53 }54 let route = Route(invocation: invocation, target: box)55 routes.update { $0[invocation.selectorName, default: []].append(route) }56 }57 58 /// Store the result of mutating invocations for value type targets.59 func updateTarget<T>(_ target: inout T, in box: TargetBox) {60 globalTargets.update { _ in61 routes.update { _ in62 box.target = .object(target)63 }64 }65 }66 67 func clearTargets() {68 globalTargets.update { $0.removeAll() }69 routes.update { $0.removeAll() }70 }71}...

Full Screen

Full Screen

targets

Using AI Code Generation

copy

Full Screen

1let target = TargetBox()2target.targets()3let target = TargetBox()4target.targets()5let target = TargetBox()6target.targets()

Full Screen

Full Screen

targets

Using AI Code Generation

copy

Full Screen

1let box = TargetBox()2let box = TargetBox()3let box = TargetBox()4let box = TargetBox()5let box = TargetBox()6let box = TargetBox()7let box = TargetBox()8let box = TargetBox()9let box = TargetBox()10let box = TargetBox()11let box = TargetBox()12let box = TargetBox()

Full Screen

Full Screen

targets

Using AI Code Generation

copy

Full Screen

1import Foundation2class TargetBox {3 var targets = [String: Int]()4 func addTarget(name: String, value: Int) {5 }6 func getTarget(name: String) -> Int? {7 }8}9let targetBox = TargetBox()10targetBox.addTarget(name: "first", value: 1)11targetBox.addTarget(name: "second", value: 2)12targetBox.addTarget(name: "third", value: 3)13print(targetBox.getTarget(name: "second"))14import Foundation15class TargetBox {16 var targets = [String: Int]()17 func addTarget(name: String, value: Int) {18 }19 func getTarget(name: String) -> Int? {20 }21}22let targetBox = TargetBox()23targetBox.addTarget(name: "first", value: 1)24targetBox.addTarget(name: "second", value: 2)25targetBox.addTarget(name: "third", value: 3)26print(targetBox.getTarget(name: "second"))27import Foundation28class TargetBox {29 var targets = [String: Int]()30 func addTarget(name: String, value: Int) {31 }32 func getTarget(name: String) -> Int? {33 }34}35let targetBox = TargetBox()36targetBox.addTarget(name: "first", value: 1)37targetBox.addTarget(name: "second", value: 2)38targetBox.addTarget(name: "third", value: 3)39print(targetBox.getTarget(name: "second"))40import Foundation41class TargetBox {42 var targets = [String: Int]()43 func addTarget(name: String, value: Int) {44 }45 func getTarget(name: String) -> Int? {46 }47}48let targetBox = TargetBox()49targetBox.addTarget(name: "first", value: 1)50targetBox.addTarget(name: "second", value: 2)51targetBox.addTarget(name: "third", value:

Full Screen

Full Screen

targets

Using AI Code Generation

copy

Full Screen

1import Foundation2let box = TargetBox()3targets.forEach { print($0) }4import Foundation5let box = TargetBox()6targets.forEach { print($0) }7import Foundation8let box = TargetBox()9targets.forEach { print($0) }10import Foundation11let box = TargetBox()12targets.forEach { print($0) }13import Foundation14let box = TargetBox()15targets.forEach { print($0) }16import Foundation17let box = TargetBox()18targets.forEach { print($0) }19import Foundation20let box = TargetBox()

Full Screen

Full Screen

targets

Using AI Code Generation

copy

Full Screen

1import Foundation2let box = TargetBox()3let target1 = box.addTarget(0, 0)4let target2 = box.addTarget(1, 0)5let target3 = box.addTarget(2, 0)6let target4 = box.addTarget(0, 0)7let target5 = box.addTarget(0, 0)8let target6 = box.addTarget(0, 0)9let target7 = box.addTarget(0, 0)10let target8 = box.addTarget(0, 0)11let target9 = box.addTarget(0, 0)12let target10 = box.addTarget(0, 0)13let target11 = box.addTarget(0, 0)14let target12 = box.addTarget(0, 0)15let target13 = box.addTarget(0, 0)16let target14 = box.addTarget(0, 0)17let target15 = box.addTarget(0, 0)18let target16 = box.addTarget(0, 0)19let target17 = box.addTarget(0, 0)20let target18 = box.addTarget(0, 0)21let target19 = box.addTarget(0, 0)22let target20 = box.addTarget(0, 0)23let target21 = box.addTarget(0, 0)24let target22 = box.addTarget(0, 0)25let target23 = box.addTarget(0, 0)26let target24 = box.addTarget(0, 0)27let target25 = box.addTarget(0, 0)28let target26 = box.addTarget(0, 0)29let target27 = box.addTarget(0, 0)30let target28 = box.addTarget(0, 0)31let target29 = box.addTarget(0, 0)32let target30 = box.addTarget(0, 0)33let target31 = box.addTarget(0, 0)34let target32 = box.addTarget(0, 0)35let target33 = box.addTarget(0, 0)

Full Screen

Full Screen

targets

Using AI Code Generation

copy

Full Screen

1import Foundation2let targets = TargetBox()3targets.addTarget(3)4targets.addTarget(4)5targets.addTarget(5)6targets.addTarget(6)7targets.addTarget(7)8targets.addTarget(8)9targets.addTarget(9)10targets.addTarget(10)11targets.addTarget(11)12targets.addTarget(12)13targets.addTarget(13)14targets.addTarget(14)15targets.addTarget(15)16targets.addTarget(16)17targets.addTarget(17)18targets.addTarget(18)19targets.addTarget(19)20targets.addTarget(20)21targets.addTarget(21)22targets.addTarget(22)23targets.addTarget(23)24targets.addTarget(24)25targets.addTarget(25)26targets.addTarget(26)27targets.addTarget(27)28targets.addTarget(28)29targets.addTarget(29)30targets.addTarget(30)31targets.addTarget(31)32targets.addTarget(32)33targets.addTarget(33)34targets.addTarget(34)35targets.addTarget(35)36targets.addTarget(36)37targets.addTarget(37)38targets.addTarget(38)39targets.addTarget(39)40targets.addTarget(40)41targets.addTarget(41)42targets.addTarget(42)43targets.addTarget(43)44targets.addTarget(44)45targets.addTarget(45)46targets.addTarget(46)47targets.addTarget(47)48targets.addTarget(48)49targets.addTarget(49)50targets.addTarget(50)51targets.addTarget(51)52targets.addTarget(52)53targets.addTarget(53)54targets.addTarget(54)55targets.addTarget(55)56targets.addTarget(56)57targets.addTarget(57)58targets.addTarget(58)59targets.addTarget(59)60targets.addTarget(60)61targets.addTarget(61)62targets.addTarget(62)63targets.addTarget(63)64targets.addTarget(64)65targets.addTarget(65)66targets.addTarget(66)67targets.addTarget(67)68targets.addTarget(68)69targets.addTarget(69)70targets.addTarget(70)71targets.addTarget(71)72targets.addTarget(72)73targets.addTarget(73)74targets.addTarget(74)75targets.addTarget(75)76targets.addTarget(76)77targets.addTarget(77)78targets.addTarget(78)79targets.addTarget(79)80targets.addTarget(80)81targets.addTarget(81)82targets.addTarget(82)83targets.addTarget(83)84targets.addTarget(84)85targets.addTarget(85)86targets.addTarget(86)87targets.addTarget(87)88targets.addTarget(88)89targets.addTarget(89)90targets.addTarget(90)91targets.addTarget(91)92targets.addTarget(92)93targets.addTarget(93)94targets.addTarget(94)95targets.addTarget(95)96targets.addTarget(96)97targets.addTarget(97)98targets.addTarget(98)

Full Screen

Full Screen

targets

Using AI Code Generation

copy

Full Screen

1import TargetBox2var targetBox = TargetBox()3var targets = [Target]()4var target1 = Target()5targets.append(target1)6var target2 = Target()7targets.append(target2)8var target3 = Target()9targets.append(target3)10var target4 = Target()11targets.append(target4)12var target5 = Target()13targets.append(target5)14var target6 = Target()15targets.append(target6)16var target7 = Target()17targets.append(target7)18var target8 = Target()19targets.append(target8)20var target9 = Target()21targets.append(target9)22var target10 = Target()

Full Screen

Full Screen

targets

Using AI Code Generation

copy

Full Screen

1import Foundation2let target1 = Target(x: 0.0, y: 0.0, radius: 1.0)3let target2 = Target(x: 2.0, y: 2.0, radius: 0.5)4let target3 = Target(x: 1.0, y: 1.0, radius: 0.5)5let box = TargetBox(targets: targets)6print(box)7import Foundation8let target1 = Target(x: 0.0, y: 0.0, radius: 1.0)9let target2 = Target(x: 2.0, y: 2.0, radius: 0.5)10let target3 = Target(x: 1.0, y: 1.0, radius: 0.5)11let box = TargetBox(targets: targets)12print(box.contains(target1))13print(box.contains(target2))14print(box.contains(target3))15import Foundation16let target1 = Target(x: 0.0, y: 0.0, radius: 1.0)17let target2 = Target(x: 2.0, y: 2.0, radius: 0.5)18let target3 = Target(x: 1.0, y: 1.0, radius: 0.5)19let box = TargetBox(targets: targets)20print(box.contains(Target(x: 0.0, y: 0.0, radius: 0.5)))21print(box.contains(Target(x: 2.0, y: 2.0, radius: 0.25)))22print(box.contains(Target(x: 1.0, y: 1.0, radius: 0.25)))

Full Screen

Full Screen

targets

Using AI Code Generation

copy

Full Screen

1let target1 = TargetBox(name: "target1")2let target2 = TargetBox(name: "target2")3let target3 = TargetBox(name: "target3")4target1.addDependencies(target2, target3)5target2.addDependencies(target3)6target3.addDependencies()7target1.addTask {8 print("task1")9}10target2.addTask {11 print("task2")12}13target3.addTask {14 print("task3")15}16let targets = target1.targets()17print(targets)18let target1 = TargetBox(name: "target1")19let target2 = TargetBox(name: "target2")20let target3 = TargetBox(name: "target3")21target1.addDependencies(target2, target3)22target2.addDependencies(target3)23target3.addDependencies()24target1.addTask {25 print("task1")26}27target2.addTask {28 print("task2")29}30target3.addTask {31 print("task3")32}33let targets = target2.targets()34print(targets)35let target1 = TargetBox(name: "target1")36let target2 = TargetBox(name: "target2")37let target3 = TargetBox(name: "target3")38target1.addDependencies(target2, target3)39target2.addDependencies(target3)40target3.addDependencies()41target1.addTask {42 print("task1")43}44target2.addTask {45 print("task2")46}47target3.addTask {48 print("task3")49}

Full Screen

Full Screen

Automation Testing Tutorials

Learn to execute automation testing from scratch with LambdaTest Learning Hub. Right from setting up the prerequisites to run your first automation test, to following best practices and diving deeper into advanced test scenarios. LambdaTest Learning Hubs compile a list of step-by-step guides to help you be proficient with different test automation frameworks i.e. Selenium, Cypress, TestNG etc.

LambdaTest Learning Hubs:

YouTube

You could also refer to video tutorials over LambdaTest YouTube channel to get step by step demonstration from industry experts.

Run Mockingbird automation tests on LambdaTest cloud grid

Perform automation testing on 3000+ real desktop and mobile devices online.

Most used method in TargetBox

Try LambdaTest Now !!

Get 100 minutes of automation test minutes FREE!!

Next-Gen App & Browser Testing Cloud

Was this article helpful?

Helpful

NotHelpful