How to use recurseAndDetach method of com.intuit.karate.core.ScenarioEngine class

Best Karate code snippet using com.intuit.karate.core.ScenarioEngine.recurseAndDetach

Source:ScenarioEngine.java Github

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...1087 v = new Variable(jf);1088 break;1089 case MAP:1090 case LIST:1091 recurseAndDetach(v.getValue());1092 break;1093 default:1094 // do nothing1095 }1096 detached.put(k, v);1097 });1098 return detached;1099 }1100 protected Object recurseAndAttach(Object o) {1101 if (o instanceof Value) {1102 Value value = (Value) o;1103 return value.canExecute() ? attach(value) : null;1104 } else if (o instanceof JsFunction) {1105 JsFunction jf = (JsFunction) o;1106 return attachSource(jf.source);1107 } else if (o instanceof List) {1108 List list = (List) o;1109 int count = list.size();1110 for (int i = 0; i < count; i++) {1111 Object child = list.get(i);1112 Object result = recurseAndAttach(child);1113 if (result != null) {1114 list.set(i, result);1115 }1116 }1117 return null;1118 } else if (o instanceof Map) {1119 Map<String, Object> map = (Map) o;1120 map.forEach((k, v) -> {1121 Object result = recurseAndAttach(v);1122 if (result != null) {1123 map.put(k, result);1124 }1125 });1126 return null;1127 } else {1128 return null;1129 }1130 }1131 protected Object recurseAndDetach(Object o) {1132 if (o instanceof Value) {1133 Value value = (Value) o;1134 return value.canExecute() ? new JsFunction(value) : null;1135 } else if (o instanceof List) {1136 List list = (List) o;1137 int count = list.size();1138 for (int i = 0; i < count; i++) {1139 Object child = list.get(i);1140 Object result = recurseAndDetach(child);1141 if (result != null) {1142 list.set(i, result);1143 }1144 }1145 return null;1146 } else if (o instanceof Map) {1147 Map<String, Object> map = (Map) o;1148 map.forEach((k, v) -> {1149 Object result = recurseAndDetach(v);1150 if (result != null) {1151 map.put(k, result);1152 }1153 });1154 return null;1155 } else {1156 return null;1157 }1158 }1159 public Value attachSource(CharSequence source) {1160 return JS.attachSource(source);1161 }1162 public Value attach(Value before) {1163 return JS.attach(before);...

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recurseAndDetach

Using AI Code Generation

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1import com.intuit.karate.core.ScenarioEngine2import com.intuit.karate.core.ScenarioContext3import com.intuit.karate.core.FeatureContext4import com.intuit.karate.core.FeatureRuntime5import com.intuit.karate.core.Feature6import com.intuit.karate.core.FeatureParser7import com.intuit.karate.core.FeatureInfo8import com.intuit.karate.core.FeatureResult9import com.int

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recurseAndDetach

Using AI Code Generation

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1import com.intuit.karate.core.ScenarioEngine2import com.intuit.karate.core.ScenarioContext3import com.intuit.karate.core.ScenarioRuntime4import com.intuit.karate.core.FeatureRuntime5import com.intuit.karate.core.FeatureContext6import com.intuit.karate.core.Feature7import com.intuit.karate.core.FeatureContext8import com.intuit.karate.core.ScenarioContext9import com.intuit.karate.core.ScenarioRuntime10import com.intuit.karate.core.FeatureRuntime11import com.intuit.karate.core.FeatureContext12import com.intuit.karate.core.ScenarioContext13import com.intuit.karate.core.ScenarioRuntime14import com.intuit.karate.core.FeatureRuntime15import com.intuit.karate.core.FeatureContext16import com.intuit.karate.core.ScenarioContext17import com.intuit.karate.core.ScenarioRuntime18import com.intuit.karate.core.FeatureRuntime19import com.intuit.karate.core.FeatureContext20import com.intuit.karate.core.ScenarioContext21import com.intuit.karate.core.ScenarioRuntime22import com.intuit.karate.core.FeatureRuntime23import com.intuit.karate.core.FeatureContext24import com.intuit.karate.core.ScenarioContext25import com.intuit.karate.core.ScenarioRuntime26import com.intuit.karate.core.FeatureRuntime27import com.intuit.karate.core.FeatureContext28import com.intuit.karate.core.ScenarioContext29import com.intuit.karate.core.ScenarioRuntime30import com.intuit.karate.core.FeatureRuntime31import com.intuit.karate.core.FeatureContext32import com.intuit.karate.core.ScenarioContext33import com.intuit.karate.core.ScenarioRuntime34import com.intuit.karate.core.FeatureRuntime35import com.intuit.karate.core.FeatureContext36import com.intuit.karate.core.ScenarioContext37import com.intuit.karate.core.ScenarioRuntime38import com.intuit.karate.core.FeatureRuntime39import com.intuit.karate.core.FeatureContext40import com.intuit.karate.core.ScenarioContext41import com.intuit.karate.core.ScenarioRuntime42import com.intuit.karate.core.FeatureRuntime43import com.intuit.karate.core.FeatureContext44import com.intuit.k

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recurseAndDetach

Using AI Code Generation

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1Karate testAll() {2 return Karate.run("classpath:features/").relativeTo(getClass());3}4Karate testAll() {5 return Karate.run("classpath:features/").relativeTo(getClass());6}7Karate testAll() {8 return Karate.run("classpath:features/").relativeTo(getClass());9}10Karate testAll() {11 return Karate.run("classpath:features/").relativeTo(getClass());12}13Karate testAll() {14 return Karate.run("classpath:features/").relativeTo(getClass());15}16Karate testAll() {17 return Karate.run("classpath:features/").relativeTo(getClass());18}19Karate testAll() {20 return Karate.run("classpath:features/").relativeTo(getClass());21}22Karate testAll() {23 return Karate.run("classpath:features/").relativeTo(getClass());24}25Karate testAll() {26 return Karate.run("classpath:features/").relativeTo(getClass());27}

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recurseAndDetach

Using AI Code Generation

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1import com.intuit.karate.core.ScenarioEngine2import com.intuit.karate.core.Scenario3import com.intuit.karate.core.Feature4 * def detachedScenario = engine.recurseAndDetach(scenario)5 * def detachedFeature = new Feature(feature.name, feature.source, [detachedScenario])6 * engine2.run()7 * engine2.run()

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recurseAndDetach

Using AI Code Generation

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1import com.intuit.karate.core.ScenarioEngine2ScenarioEngine engine = ScenarioEngine.getEngine(scenario)3engine.recurseAndDetach('my.feature', 'myScenario')4import com.intuit.karate.core.ScenarioEngine5ScenarioEngine engine = ScenarioEngine.getEngine(scenario)6engine.recurseAndDetach('my.feature', 'myScenario')7import com.intuit.karate.core.ScenarioEngine8ScenarioEngine engine = ScenarioEngine.getEngine(scenario)9engine.recurseAndDetach('my.feature', 'myScenario')10import com.intuit.karate.core.ScenarioEngine11ScenarioEngine engine = ScenarioEngine.getEngine(scenario)12engine.recurseAndDetach('my.feature', 'myScenario')13import com.intuit.karate.core.ScenarioEngine14ScenarioEngine engine = ScenarioEngine.getEngine(scenario)15engine.recurseAndDetach('my.feature', 'myScenario')16import com.intuit.karate.core.ScenarioEngine17ScenarioEngine engine = ScenarioEngine.getEngine(scenario)18engine.recurseAndDetach('my.feature', 'myScenario')19import com.intuit.karate.core.ScenarioEngine20ScenarioEngine engine = ScenarioEngine.getEngine(scenario)21engine.recurseAndDetach('my.feature', 'myScenario')22import com.intuit.karate.core.ScenarioEngine23ScenarioEngine engine = ScenarioEngine.getEngine(scenario)24engine.recurseAndDetach('my.feature', 'myScenario')25import com.intuit.karate.core.ScenarioEngine26ScenarioEngine engine = ScenarioEngine.getEngine(scenario)27engine.recurseAndDetach('my.feature', '

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recurseAndDetach

Using AI Code Generation

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1* def engine = karate.get('engine')2* def scenario = karate.get('scenario')3* engine.recurseAndDetach(scenario)4* def engine = karate.get('engine')5* def scenario = karate.get('scenario')6* engine.recurseAndDetach(scenario)7* def engine = karate.get('engine')8* def scenario = karate.get('scenario')9* engine.recurseAndDetach(scenario)10* def engine = karate.get('engine')11* def scenario = karate.get('scenario')12* engine.recurseAndDetach(scenario)13* def engine = karate.get('engine')14* def scenario = karate.get('scenario')15* engine.recurseAndDetach(scenario)16* def engine = karate.get('engine')17* def scenario = karate.get('scenario')18* engine.recurseAndDetach(scenario)

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1@read('classpath:sample.feature')2* def result = scenarioEngine.recurseAndDetach(scenario, engine, 'classpath:sample.feature', 'Get Sample')3 at com.intuit.karate.core.Feature.read(Feature.java:91)4 at com.intuit.karate.core.Feature.read(Feature.java:80)5 at com.intuit.karate.core.Feature.read(Feature.java:76)6 at com.intuit.karate.core.Feature.read(Feature.java:72)7 at com.intuit.karate.core.Feature.read(Feature.java:68)8 at com.intuit.karate.core.Feature.read(Feature.java:64)9 at com.intuit.karate.core.Feature.read(Feature.java:60)10 at com.intuit.karate.core.Feature.read(Feature.java:56)11 at com.intuit.karate.core.Feature.read(Feature.java:52)12 at com.intuit.karate.core.Feature.read(Feature.java:48)13 at com.intuit.karate.core.Feature.read(Feature.java:44)14 at com.intuit.karate.core.Feature.read(Feature.java:40)15 at com.intuit.karate.core.Feature.read(Feature.java:36)16 at com.intuit.karate.core.Feature.read(Feature.java:32)17 at com.intuit.karate.core.Feature.read(Feature.java:28)18 at com.intuit.karate.core.Feature.read(Feature.java:24)19 at com.intuit.karate.core.Feature.read(Feature.java:20)20 at com.intuit.karate.core.Feature.read(Feature.java:16)21 at com.intuit.karate.core.Feature.read(Feature.java:12)22 at com.intuit.karate.core.Feature.read(Feature.java:8)23 at com.intuit.karate.core.Feature.read(Feature.java:4)24 at com.intuit.karate.core.Feature.read(Feature.java:0)25 at com.intuit.karate.core.Feature.read(Feature.java

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recurseAndDetach

Using AI Code Generation

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1import com.intuit.karate.core.ScenarioEngine2import com.intuit.karate.core.Feature3import com.intuit.karate.core.FeatureResult4import com.intuit.karate.core.Scenario5import com.intuit.karate.core.ScenarioResult6def features = new ArrayList<Feature>()7features.add(Feature.read("classpath:com/karate/demo/feature/demo.feature"))8features.add(Feature.read("classpath:com/karate/demo/feature/demo1.feature"))9def scenarios = new ArrayList<Scenario>()10features.each {11 scenarios.addAll(it.getScenarios())12}13def results = new ArrayList<FeatureResult>()14ScenarioEngine.recurseAndDetach(scenarios, results)15def report = new com.intuit.karate.report.ReportBuilder(results, "target/surefire-reports")16report.generateReports()

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1 * def engine = karate.get('engine')2 * def childScenarioNames.forEach(function(name) {3 * children.push(engine.getScenario(name))4 #})5 * engine.recurseAndDetach(children)6 * def childScenario = karate.get('engine').getScenario('Child Scenario 2')7 * children.push(childScenario)8 * engine.recurseAndDetach(children)9 at com.intuit.karate.core.ScenarioEngine.recurseAndDetach (ScenarioEngine.java:169)10 at com.intuit.karate.core.ScenarioEngine.recurseAndDetach (ScenarioEngine.java:151)11 at com.intuit.karate.core.ScenarioEngine.recurseAndDetach (ScenarioEngine.java:151)12 at com.intuit.karate.core.ScenarioEngine.execute (ScenarioEngine.java:127)13 at com.intuit.karate.core.Feature.execute (Feature.java:63)14 at com.intuit.karate.junit4.Karate.runChild (Karate.java:71)15 at com.intuit.karate.junit4.Karate.runChild (Karate.java:25

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