How to use isQuadrant1 method of com.galenframework.page.Rect class

Best Galen code snippet using com.galenframework.page.Rect.isQuadrant1

Source:Rect.java Github

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...136 int pointLeft = point.getLeft();137 int pointTop = point.getTop();138 if (contains(point)) {139 return max(top - pointTop, pointTop - bottom, left - pointLeft, pointLeft - right);140 } else if (isQuadrant1(point)) {141 return max(abs(left - pointLeft), abs(top - pointTop));142 } else if (isQuadrant2(point)) {143 return abs(top - pointTop);144 } else if (isQuadrant3(point)) {145 return max(abs(pointLeft - right), abs(top - pointTop));146 } else if (isQuadrant4(point)) {147 return abs(pointLeft - right);148 } else if (isQuadrant5(point)) {149 return max(abs(pointLeft - right), abs(pointTop - bottom));150 } else if (isQuadrant6(point)) {151 return abs(pointTop - bottom);152 } else if (isQuadrant7(point)) {153 return max(abs(left - pointLeft), abs(pointTop - bottom));154 } else {155 return abs(left - pointLeft);156 }157 }158 private boolean isQuadrant1(Point point) {159 return point.getLeft() <= left && point.getTop() <= top;160 }161 private boolean isQuadrant2(Point point) {162 return point.getLeft() >= left && point.getLeft() <= getRight() && point.getTop() <= top;163 }164 private boolean isQuadrant3(Point point) {165 return point.getLeft() >= getRight() && point.getTop() <= top;166 }167 private boolean isQuadrant4(Point point) {168 return point.getLeft() >= getRight() && point.getTop() >= top && point.getTop() <= getBottom();169 }170 private boolean isQuadrant5(Point point) {171 return point.getLeft() >= getRight() && point.getTop() >= getBottom();172 }...

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isQuadrant1

Using AI Code Generation

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1import com.galenframework.page.Rect;2import com.galenframework.page.Rect;3import com.galenframework.page.Rect;4import com.galenframework.page.Rect;5import com.galenframework.page.Rect;6test "Check if a rectangle is in the first quadrant" {7 def rect1 = new Rect(10, 10, 100, 100);8 def rect2 = new Rect(10, 10, 100, 100);9 def rect3 = new Rect(10, 10, 100, 100);10 def rect4 = new Rect(10, 10, 100, 100);11 def rect5 = new Rect(10, 10, 100, 100);12 assert rect1.isQuadrant1() == true;13 assert rect2.isQuadrant1() == true;14 assert rect3.isQuadrant1() == true;15 assert rect4.isQuadrant1() == true;16 assert rect5.isQuadrant1() == true;17}18test "Check if a rectangle is in the second quadrant" {19 def rect1 = new Rect(10, 10, 100, 100);20 def rect2 = new Rect(10, 10, 100, 100);21 def rect3 = new Rect(10, 10, 100, 100);22 def rect4 = new Rect(10, 10, 100, 100);23 def rect5 = new Rect(10, 10, 100, 100);24 assert rect1.isQuadrant2() == true;25 assert rect2.isQuadrant2() == true;26 assert rect3.isQuadrant2() == true;27 assert rect4.isQuadrant2() == true;28 assert rect5.isQuadrant2() == true;29}30test "Check if a rectangle is in the third quadrant" {31 def rect1 = new Rect(10, 10, 100, 100);32 def rect2 = new Rect(10, 10, 100, 100);33 def rect3 = new Rect(10, 10, 100, 100);34 def rect4 = new Rect(10, 10, 100, 100);

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isQuadrant1

Using AI Code Generation

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1import com.galenframework.page.Rect;2public class RectExample {3 public static void main(String[] args) {4 Rect rect = new Rect(10, 10, 30, 30);5 System.out.println("Rect: " + rect);6 System.out.println("isQuadrant1: " + rect.isQuadrant1());7 }8}9Rect: Rect(10, 10, 30, 30)

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isQuadrant1

Using AI Code Generation

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1var rect = element.getRect();2var width = rect.getWidth();3var height = rect.getHeight();4var x = rect.getX();5var y = rect.getY();6var centerX = rect.getCenterX();7var centerY = rect.getCenterY();8if (rect.isQuadrant1()) {9 report("The element is in the first quadrant");10} else {11 report("The element is not in the first quadrant");12}13var rect = element.getRect();14var width = rect.getWidth();15var height = rect.getHeight();16var x = rect.getX();17var y = rect.getY();18var centerX = rect.getCenterX();19var centerY = rect.getCenterY();20if (rect.isQuadrant2()) {21 report("The element is in the second quadrant");22} else {23 report("The element is not in the second quadrant");24}25var rect = element.getRect();26var width = rect.getWidth();27var height = rect.getHeight();28var x = rect.getX();29var y = rect.getY();30var centerX = rect.getCenterX();31var centerY = rect.getCenterY();32if (rect.isQuadrant3()) {33 report("The element is in the third quadrant");34} else {35 report("The element is not in the third quadrant");36}37var rect = element.getRect();

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isQuadrant1

Using AI Code Generation

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1var rect = new com.galenframework.page.Rect(0, 0, 100, 100);2return rect.isQuadrant1();3var rect = new com.galenframework.page.Rect(0, 0, 100, 100);4return rect.isQuadrant2();5var rect = new com.galenframework.page.Rect(0, 0, 100, 100);6return rect.isQuadrant3();7var rect = new com.galenframework.page.Rect(0, 0, 100, 100);8return rect.isQuadrant4();9var rect = new com.galenframework.page.Rect(0, 0, 100, 100);10return rect.isQuadrant(1);11var rect = new com.galenframework.page.Rect(0, 0, 100, 100

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isQuadrant1

Using AI Code Generation

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1rect = new Rect(0, 0, 50%, 50%);2if (rect.isQuadrant1(element)) {3}4rect = new Rect(50%, 0, 100%, 50%);5if (rect.isQuadrant2(element)) {6}7rect = new Rect(50%, 50%, 100%, 100%);8if (rect.isQuadrant3(element)) {9}10rect = new Rect(0, 50%, 50%, 100%);11if (rect.isQuadrant4(element)) {12}13rect = new Rect(0, 0, 50%, 100%);14if (rect.isLeftHalf(element)) {15}16rect = new Rect(50%, 0, 100%, 100%);17if (rect.isRightHalf(element)) {18}19rect = new Rect(0, 0, 100%, 50%);20if (rect.isTopHalf(element)) {21}22rect = new Rect(0, 50%, 100%, 100%);23if (rect.isBottomHalf(element)) {24}

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