Best MockBukkit code snippet using be.seeseemelk.mockbukkit.statistic.StatisticsMock.getStatistic
Source: StatisticsMock.java
...47 */48 public void incrementStatistic(@NotNull Statistic statistic, int amount)49 {50 Validate.isTrue(amount > 0, "amount must be greater than 0");51 setStatistic(statistic, getStatistic(statistic) + amount);52 }53 /**54 * Implementation of {@link org.bukkit.OfflinePlayer#incrementStatistic(Statistic, Material, int)}55 */56 public void incrementStatistic(@NotNull Statistic statistic, @NotNull Material material, int amount)57 {58 Validate.isTrue(amount > 0, "amount must be greater than 0");59 setStatistic(statistic, material, getStatistic(statistic, material) + amount);60 }61 /**62 * Implementation of {@link org.bukkit.OfflinePlayer#incrementStatistic(Statistic, EntityType, int)}63 */64 public void incrementStatistic(@NotNull Statistic statistic, @NotNull EntityType entity, int amount)65 {66 Validate.isTrue(amount > 0, "amount must be greater than 0");67 setStatistic(statistic, entity, getStatistic(statistic, entity) + amount);68 }69 /**70 * Implementation of {@link org.bukkit.OfflinePlayer#decrementStatistic(Statistic, int)}71 */72 public void decrementStatistic(@NotNull Statistic statistic, int amount)73 {74 Validate.isTrue(amount > 0, "amount must be greater than 0");75 setStatistic(statistic, getStatistic(statistic) - amount);76 }77 /**78 * Implementation of {@link org.bukkit.OfflinePlayer#decrementStatistic(Statistic, Material, int)}79 */80 public void decrementStatistic(@NotNull Statistic statistic, @NotNull Material material, int amount)81 {82 Validate.isTrue(amount > 0, "amount must be greater than 0");83 setStatistic(statistic, material, getStatistic(statistic, material) - amount);84 }85 /**86 * Implementation of {@link org.bukkit.OfflinePlayer#decrementStatistic(Statistic, EntityType, int)}87 */88 public void decrementStatistic(@NotNull Statistic statistic, @NotNull EntityType entity, int amount)89 {90 Validate.isTrue(amount > 0, "amount must be greater than 0");91 setStatistic(statistic, entity, getStatistic(statistic, entity) - amount);92 }93 /**94 * Implementation of {@link org.bukkit.OfflinePlayer#getStatistic(Statistic)}95 */96 public int getStatistic(@NotNull Statistic statistic)97 {98 Validate.isTrue(statistic.getType() == Type.UNTYPED, "statistic must be provided with parameter");99 return untypedStatistics.getOrDefault(statistic, 0);100 }101 /**102 * Implementation of {@link org.bukkit.OfflinePlayer#getStatistic(Statistic, Material)}103 */104 public int getStatistic(@NotNull Statistic statistic, @NotNull Material material)105 {106 Validate.isTrue(statistic.getType() == Type.ITEM || statistic.getType() == Type.BLOCK, "statistic must take a material parameter");107 Map<Material, Integer> map = materialStatistics.get(statistic);108 if (map == null)109 {110 return 0;111 }112 return map.getOrDefault(material, 0);113 }114 /**115 * Implementation of {@link org.bukkit.OfflinePlayer#getStatistic(Statistic, EntityType)}116 */117 public int getStatistic(@NotNull Statistic statistic, @NotNull EntityType entity)118 {119 Validate.isTrue(statistic.getType() == Type.ENTITY, "statistic must take an entity parameter");120 Map<EntityType, Integer> map = entityStatistics.get(statistic);121 if (map == null)122 {123 return 0;124 }125 return map.getOrDefault(entity, 0);126 }127}...
getStatistic
Using AI Code Generation
1{2 private final ServerMock server = MockBukkit.mock();3 private final PlayerMock player = server.addPlayer();4 public void getStatistic()5 {6 player.setStatistic(Statistic.PLAYER_KILLS, 10);7 assertEquals(10, player.getStatistic(Statistic.PLAYER_KILLS));8 }9}
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