Best MockBukkit code snippet using be.seeseemelk.mockbukkit.scoreboard.TeamMock.allowFriendlyFire
Source:TeamMock.java
...19 private String displayName;20 private String prefix;21 private String suffic;22 private ChatColor color;23 private boolean allowFriendlyFire = false;24 private final HashSet<String> entries;25 private boolean canSeeFriendly = true;26 private EnumMap<Option, OptionStatus> options = new EnumMap<>(Option.class);27 private boolean registered;28 private Scoreboard board;29 public TeamMock(String name, Scoreboard board)30 {31 this.name = name;32 this.board = board;33 registered = true;34 entries = new HashSet<>();35 options.put(Option.NAME_TAG_VISIBILITY, OptionStatus.ALWAYS);36 }37 @Override38 public String getName() throws IllegalStateException39 {40 if (!registered)throw new IllegalStateException("Team not registered");41 return name;42 }43 @Override44 public String getDisplayName() throws IllegalStateException45 {46 if (!registered)throw new IllegalStateException("Team not registered");47 return displayName;48 }49 @Override50 public void setDisplayName(String s)51 {52 if (!registered)throw new IllegalStateException("Team not registered");53 this.displayName = s;54 }55 @Override56 public String getPrefix() throws IllegalStateException57 {58 if (!registered)throw new IllegalStateException("Team not registered");59 return prefix;60 }61 @Override62 public void setPrefix(String s)63 {64 if (!registered)throw new IllegalStateException("Team not registered");65 this.prefix = s;66 }67 @Override68 public String getSuffix() throws IllegalStateException69 {70 if (!registered)throw new IllegalStateException("Team not registered");71 return suffic;72 }73 @Override74 public void setSuffix(String s)75 {76 if (!registered)throw new IllegalStateException("Team not registered");77 this.suffic = s;78 }79 @Override80 public ChatColor getColor() throws IllegalStateException81 {82 if (!registered)throw new IllegalStateException("Team not registered");83 return color;84 }85 @Override86 public void setColor(ChatColor chatColor)87 {88 if (!registered)throw new IllegalStateException("Team not registered");89 this.color = chatColor;90 }91 @Override92 public boolean allowFriendlyFire() throws IllegalStateException93 {94 if (!registered)throw new IllegalStateException("Team not registered");95 return allowFriendlyFire;96 }97 @Override98 public void setAllowFriendlyFire(boolean b) throws IllegalStateException99 {100 if (!registered)throw new IllegalStateException("Team not registered");101 this.allowFriendlyFire = b;102 }103 @Override104 public boolean canSeeFriendlyInvisibles() throws IllegalStateException105 {106 if (!registered)throw new IllegalStateException("Team not registered");107 return canSeeFriendly;108 }109 @Override110 public void setCanSeeFriendlyInvisibles(boolean b) throws IllegalStateException111 {112 if (!registered)throw new IllegalStateException("Team not registered");113 this.canSeeFriendly = b;114 }115 /** @deprecated */...
Source:TeamMockTest.java
...59 team.setColor(ChatColor.AQUA);60 assertEquals(ChatColor.AQUA, team.getColor());61 }62 @Test63 void allowFriendlyFire()64 {65 assertFalse(team.allowFriendlyFire());66 team.setAllowFriendlyFire(true);67 assertTrue(team.allowFriendlyFire());68 }69 @Test70 void canSeeFriendlyInvisibles()71 {72 assertTrue(team.canSeeFriendlyInvisibles());73 team.setCanSeeFriendlyInvisibles(false);74 assertFalse(team.canSeeFriendlyInvisibles());75 }76 @SuppressWarnings("deprecation")77 @Test78 void getNameTagVisibility()79 {80 assertEquals(org.bukkit.scoreboard.NameTagVisibility.ALWAYS, team.getNameTagVisibility());81 }...
allowFriendlyFire
Using AI Code Generation
1package be.seeseemelk.mockbukkit.scoreboard;2import org.bukkit.scoreboard.Scoreboard;3import org.bukkit.scoreboard.Team;4import org.junit.After;5import org.junit.Before;6import org.junit.Test;7import be.seeseemelk.mockbukkit.MockBukkit;8import be.seeseemelk.mockbukkit.ServerMock;9import static org.junit.Assert.*;10{11 private ServerMock server;12 private Scoreboard board;13 public void setUp()14 {15 server = MockBukkit.mock();16 board = server.getScoreboardManager().getMainScoreboard();17 }18 public void tearDown()19 {20 MockBukkit.unmock();21 }22 public void testAllowFriendlyFire()23 {24 Team team = board.registerNewTeam("test");25 assertFalse(team.allowFriendlyFire());26 team.setAllowFriendlyFire(true);27 assertTrue(team.allowFriendlyFire());28 team.setAllowFriendlyFire(false);29 assertFalse(team.allowFriendlyFire());30 }31}32package be.seeseemelk.mockbukkit.scoreboard;33import org.bukkit.scoreboard.Scoreboard;34import org.bukkit.scoreboard.Team;35import org.junit.After;36import org.junit.Before;37import org.junit.Test;38import be.seeseemelk.mockbukkit.MockBukkit;39import be.seeseemelk.mockbukkit.ServerMock;40import static org.junit.Assert.*;41{42 private ServerMock server;43 private Scoreboard board;44 public void setUp()45 {46 server = MockBukkit.mock();47 board = server.getScoreboardManager().getMainScoreboard();48 }49 public void tearDown()50 {51 MockBukkit.unmock();52 }53 public void testCanSeeFriendlyInvisibles()54 {55 Team team = board.registerNewTeam("test");56 assertFalse(team.canSeeFriendlyInvisibles());57 team.setCanSeeFriendlyInvisibles(true);58 assertTrue(team.canSeeFriendlyInvisibles());59 team.setCanSeeFriendlyInvisibles(false);60 assertFalse(team.canSeeFriendlyInvisibles());61 }62}
allowFriendlyFire
Using AI Code Generation
1import be.seeseemelk.mockbukkit.scoreboard.TeamMock;2import be.seeseemelk.mockbukkit.scoreboard.ScoreboardMock;3import org.bukkit.scoreboard.Scoreboard;4import org.bukkit.scoreboard.Team;5import org.bukkit.scoreboard.Team.Option;6import org.bukkit.scoreboard.Team.OptionStatus;7import org.bukkit.scoreboard.Team.OptionStatus;
allowFriendlyFire
Using AI Code Generation
1package org.bukkit.scoreboard;2import org.junit.jupiter.api.Test;3import be.seeseemelk.mockbukkit.MockBukkit;4import be.seeseemelk.mockbukkit.ServerMock;5import be.seeseemelk.mockbukkit.scoreboard.TeamMock;6{7 private ServerMock server = MockBukkit.mock();8 private Scoreboard scoreboard = server.getScoreboardManager().getMainScoreboard();9 private Team team = scoreboard.registerNewTeam("testTeam");10 public void testAllowFriendlyFire()11 {12 team.setAllowFriendlyFire(true);13 assertTrue(team.allowFriendlyFire());14 team.setAllowFriendlyFire(false);15 assertFalse(team.allowFriendlyFire());16 }17}18package org.bukkit.scoreboard;19import org.junit.jupiter.api.Test;20import be.seeseemelk.mockbukkit.MockBukkit;21import be.seeseemelk.mockbukkit.ServerMock;22import be.seeseemelk.mockbukkit.scoreboard.TeamMock;23{24 private ServerMock server = MockBukkit.mock();25 private Scoreboard scoreboard = server.getScoreboardManager().getMainScoreboard();26 private Team team = scoreboard.registerNewTeam("testTeam");27 public void testCanSeeFriendlyInvisibles()28 {29 team.setCanSeeFriendlyInvisibles(true);30 assertTrue(team.canSeeFriendlyInvisibles());31 team.setCanSeeFriendlyInvisibles(false);32 assertFalse(team.canSeeFriendlyInvisibles());33 }34}35package org.bukkit.scoreboard;36import org.junit.jupiter.api.Test;37import be.seeseemelk.mockbukkit.MockBukkit;38import be.seeseemelk.mockbukkit.ServerMock;39import be.seeseemelk.mockbukkit.scoreboard.TeamMock;40{41 private ServerMock server = MockBukkit.mock();42 private Scoreboard scoreboard = server.getScoreboardManager().getMainScoreboard();43 private Team team = scoreboard.registerNewTeam("testTeam");44 public void testDisplayName()45 {
allowFriendlyFire
Using AI Code Generation
1import static org.junit.Assert.*;2import static org.mockito.Mockito.*;3import org.junit.Test;4import org.bukkit.Bukkit;5import org.bukkit.OfflinePlayer;6import org.bukkit.scoreboard.Team;7import be.seeseemelk.mockbukkit.MockBukkit;8import be.seeseemelk.mockbukkit.scoreboard.TeamMock;9public class TeamMockTest {10 public void allowFriendlyFireTest() {11 MockBukkit.mock();12 TeamMock teamMock = new TeamMock("testTeam", "testDisplayName");13 teamMock.allowFriendlyFire(true);14 assertTrue(teamMock.allowFriendlyFire());15 MockBukkit.unmock();16 }17}18import static org.junit.Assert.*;19import static org.mockito.Mockito.*;20import org.junit.Test;21import org.bukkit.Bukkit;22import org.bukkit.OfflinePlayer;23import org.bukkit.scoreboard.Team;24import be.seeseemelk.mockbukkit.MockBukkit;25import be.seeseemelk.mockbukkit.scoreboard.TeamMock;26public class TeamMockTest {27 public void allowFriendlyFireTest() {28 MockBukkit.mock();29 TeamMock teamMock = new TeamMock("testTeam", "testDisplayName");30 teamMock.allowFriendlyFire(false);31 assertFalse(teamMock.allowFriendlyFire());32 MockBukkit.unmock();33 }34}35import static org.junit.Assert.*;36import static org.mockito.Mockito.*;37import org.junit.Test;38import org.bukkit.Bukkit;39import org.bukkit.OfflinePlayer;40import org.bukkit.scoreboard.Team;41import be.seeseemelk.mockbukkit.MockBukkit;42import be.seeseemelk.mockbukkit.scoreboard.TeamMock;43public class TeamMockTest {44 public void allowFriendlyFireTest() {45 MockBukkit.mock();46 TeamMock teamMock = new TeamMock("testTeam", "testDisplayName");47 teamMock.allowFriendlyFire(true);48 teamMock.allowFriendlyFire(false);49 assertFalse(teamMock.allowFriendlyFire());50 MockBukkit.unmock();51 }52}
allowFriendlyFire
Using AI Code Generation
1{2 public void testAllowFriendlyFire()3 {4 TeamMock team = new TeamMock("test", null);5 team.allowFriendlyFire(true);6 assertTrue(team.allowFriendlyFire());7 }8}9{10 public void testDisallowFriendlyFire()11 {12 TeamMock team = new TeamMock("test", null);13 team.disallowFriendlyFire();14 assertFalse(team.allowFriendlyFire());15 }16}17{18 public void testCanSeeFriendlyInvisibles()19 {20 TeamMock team = new TeamMock("test", null);21 team.canSeeFriendlyInvisibles(true);22 assertTrue(team.canSeeFriendlyInvisibles());23 }24}25{26 public void testSetCanSeeFriendlyInvisibles()27 {28 TeamMock team = new TeamMock("test", null);29 team.setCanSeeFriendlyInvisibles(true);30 assertTrue(team.canSeeFriendlyInvisibles());31 }32}33{34 public void testAddEntry()35 {36 TeamMock team = new TeamMock("test", null);37 team.addEntry("test");38 assertTrue(team.getEntries().contains("test"));39 }40}41{42 public void testRemoveEntry()43 {44 TeamMock team = new TeamMock("test", null);45 team.addEntry("test");46 team.removeEntry("test");
allowFriendlyFire
Using AI Code Generation
1import be.seeseemelk.mockbukkit.scoreboard.TeamMock;2TeamMock team = new TeamMock("team", "team", ChatColor.AQUA);3team.allowFriendlyFire(true);4assertEquals(true, team.allowFriendlyFire());5import be.seeseemelk.mockbukkit.scoreboard.TeamMock;6TeamMock team = new TeamMock("team", "team", ChatColor.AQUA);7team.allowFriendlyFire(false);8assertEquals(false, team.allowFriendlyFire());9import be.seeseemelk.mockbukkit.scoreboard.TeamMock;10TeamMock team = new TeamMock("team", "team", ChatColor.AQUA);11team.allowFriendlyFire(false);12assertEquals(true, team.allowFriendlyFire());13import be.seeseemelk.mockbukkit.scoreboard.TeamMock;14TeamMock team = new TeamMock("team", "team", ChatColor.AQUA);15team.allowFriendlyFire(true);16assertEquals(false, team.allowFriendlyFire());17import be.seeseemelk.mockbukkit.scoreboard.TeamMock;18TeamMock team = new TeamMock("team", "team", ChatColor.AQUA);19team.allowFriendlyFire(true);20assertEquals(true, team.allowFriendlyFire());21import be.seeseemelk.mockbukkit.score
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