Best MockBukkit code snippet using be.seeseemelk.mockbukkit.profile.PlayerProfileMock.validateSkullProfile
Source:PlayerProfileMock.java
...221 * Checks if a PlayerProfile is valid to be on a Skull.222 *223 * @param profile The profile to check.224 */225 public static void validateSkullProfile(@NotNull PlayerProfileMock profile)226 {227 // The profile must contain either a uuid and textures, or a name.228 // The profile always has a name or uuid, so just checking if it has a name and textures is sufficient.229 boolean isValidSkullProfile = (profile.getName() != null) /*|| check for textures*/; // Textures aren't implemented yet.230 Preconditions.checkArgument(isValidSkullProfile, "The skull profile is missing a name or textures!");231 }232}...
Source:SkullMock.java
...115 this.profile = null;116 return;117 }118 Preconditions.checkArgument(profile instanceof PlayerProfileMock, "Profile must be a PlayerProfileMock!");119 PlayerProfileMock.validateSkullProfile((PlayerProfileMock) profile);120 this.profile = (PlayerProfileMock) profile;121 }122 @Override123 public @NotNull BlockFace getRotation()124 {125 BlockData blockData = getBlockData();126 return (blockData instanceof Rotatable) ? ((Rotatable) blockData).getRotation() : ((Directional) blockData).getFacing();127 }128 @Override129 public void setRotation(@NotNull BlockFace rotation)130 {131 BlockData blockData = getBlockData();132 if (blockData instanceof Rotatable rotatable)133 {...
validateSkullProfile
Using AI Code Generation
1import be.seeseemelk.mockbukkit.MockBukkit;2import be.seeseemelk.mockbukkit.ServerMock;3import be.seeseemelk.mockbukkit.entity.PlayerMock;4import be.seeseemelk.mockbukkit.profile.PlayerProfileMock;5import java.util.UUID;6import org.bukkit.Bukkit;7import org.bukkit.Material;8import org.bukkit.entity.Player;9import org.bukkit.inventory.ItemStack;10import org.bukkit.inventory.meta.SkullMeta;11import org.junit.After;12import org.junit.Before;13import org.junit.Test;14public class TestMockBukkit {15 private ServerMock server;16 public void setUp() throws Exception {17 server = MockBukkit.mock();18 }19 public void tearDown() throws Exception {20 MockBukkit.unmock();21 }22 public void testMockBukkit() {23 PlayerMock player = server.addPlayer();24 ItemStack skull = new ItemStack(Material.PLAYER_HEAD);25 SkullMeta meta = (SkullMeta) skull.getItemMeta();
validateSkullProfile
Using AI Code Generation
1import be.seeseemelk.mockbukkit.MockBukkit;2import be.seeseemelk.mockbukkit.ServerMock;3import be.seeseemelk.mockbukkit.entity.PlayerMock;4import be.seeseemelk.mockbukkit.profile.PlayerProfileMock;5import org.bukkit.Material;6import org.bukkit.inventory.ItemStack;7import org.bukkit.inventory.meta.SkullMeta;8import org.junit.After;9import org.junit.Before;10import org.junit.Test;11import java.util.UUID;12import static org.junit.Assert.assertTrue;13public class TestPlayerProfileMock {14 private ServerMock server;15 public void setUp() {16 server = MockBukkit.mock();17 }18 public void tearDown() {19 MockBukkit.unmock();20 }21 public void testValidateSkullProfile() {22 PlayerMock player = server.addPlayer();23 PlayerProfileMock profile = new PlayerProfileMock(UUID.randomUUID(), "TestPlayer");24 player.setProfile(profile);25 ItemStack skull = new ItemStack(Material.PLAYER_HEAD);26 SkullMeta meta = (SkullMeta) skull.getItemMeta();27 meta.setOwningPlayer(player);28 skull.setItemMeta(meta);29 assertTrue(PlayerProfileMock.validateSkullProfile(skull));30 }31}32import be.seeseemelk.mockbukkit.MockBukkit;33import be.seeseemelk.mockbukkit.ServerMock;34import be.seeseemelk.mockbukkit.entity.PlayerMock;35import be.seeseemelk.mockbukkit.profile.PlayerProfileMock;36import org.bukkit.Material;37import org.bukkit.inventory.ItemStack;38import org.bukkit.inventory.meta.SkullMeta;39import org.junit.After;40import org.junit.Before;41import org.junit.Test;42import java.util.UUID;43import static org.junit.Assert.assertTrue;44public class TestPlayerProfileMock {45 private ServerMock server;46 public void setUp() {47 server = MockBukkit.mock();48 }49 public void tearDown() {50 MockBukkit.unmock();51 }52 public void testValidateSkullProfile() {53 PlayerMock player = server.addPlayer();54 PlayerProfileMock profile = new PlayerProfileMock(UUID.randomUUID(), "TestPlayer");55 player.setProfile(profile);56 ItemStack skull = new ItemStack(Material
validateSkullProfile
Using AI Code Generation
1import be.seeseemelk.mockbukkit.MockBukkit;2import be.seeseemelk.mockbukkit.ServerMock;3import be.seeseemelk.mockbukkit.entity.PlayerMock;4import be.seeseemelk.mockbukkit.inventory.ItemStackBuilder;5import be.seeseemelk.mockbukkit.profile.PlayerProfileMock;6import org.bukkit.Material;7import org.bukkit.inventory.ItemStack;8import org.junit.jupiter.api.AfterEach;9import org.junit.jupiter.api.BeforeEach;10import org.junit.jupiter.api.Test;11import static org.junit.jupiter.api.Assertions.*;12{13 private ServerMock server;14 public void setUp()15 {16 server = MockBukkit.mock();17 }18 public void tearDown()19 {20 MockBukkit.unmock();21 }22 public void testValidateSkullProfile()23 {24 PlayerMock player = server.addPlayer();25 ItemStack item = new ItemStackBuilder(Material.PLAYER_HEAD).build();26 PlayerProfileMock profile = new PlayerProfileMock(player.getUniqueId(), player.getName());27 profile.validateSkullProfile(item);28 assertEquals(player.getName(), item.getItemMeta().getDisplayName());29 }30}31import be.seeseemelk.mockbukkit.MockBukkit;32import be.seeseemelk.mockbukkit.ServerMock;33import be.seeseemelk.mockbukkit.entity.PlayerMock;34import be.seeseemelk.mockbukkit.inventory.ItemStackBuilder;35import be.seeseemelk.mockbukkit.profile.PlayerProfileMock;36import org.bukkit.Material;37import org.bukkit.inventory.ItemStack;38import org.junit.jupiter.api.AfterEach;39import org.junit.jupiter.api.BeforeEach;40import org.junit.jupiter.api.Test;41import static org.junit.jupiter.api.Assertions.*;42{43 private ServerMock server;44 public void setUp()45 {46 server = MockBukkit.mock();47 }48 public void tearDown()49 {50 MockBukkit.unmock();51 }52 public void testValidateSkullProfile()53 {54 PlayerMock player = server.addPlayer();55 ItemStack item = new ItemStackBuilder(Material.PLAYER_HEAD).build();56 PlayerProfileMock profile = new PlayerProfileMock(player.get
validateSkullProfile
Using AI Code Generation
1import be.seeseemelk.mockbukkit.profile.PlayerProfileMock;2import org.junit.jupiter.api.Test;3import static org.junit.jupiter.api.Assertions.assertTrue;4public class TestPlayerProfileMock {5 public void TestPlayerProfileMock() {6 PlayerProfileMock playerProfileMock = new PlayerProfileMock("TestPlayer", "TestUUID");7 assertTrue(playerProfileMock.validateSkullProfile());8 }9}
validateSkullProfile
Using AI Code Generation
1import org.bukkit.Material;2import org.bukkit.inventory.ItemStack;3import org.bukkit.inventory.meta.SkullMeta;4import org.junit.Before;5import org.junit.Test;6import be.seeseemelk.mockbukkit.MockBukkit;7import be.seeseemelk.mockbukkit.ServerMock;8import be.seeseemelk.mockbukkit.entity.PlayerMock;9import be.seeseemelk.mockbukkit.inventory.InventoryMock;10import be.seeseemelk.mockbukkit.inventory.meta.SkullMetaMock;11import be.seeseemelk.mockbukkit.profile.PlayerProfileMock;12public class TestPlayerSkull {13 private ServerMock server;14 public void setUp() {15 server = MockBukkit.mock();16 }17 public void testPlayerSkull() {18 InventoryMock inventory = server.createInventory(null, 9);19 PlayerMock player = server.addPlayer();20 player.setDisplayName("Player");21 player.setPlayerProfile(new PlayerProfileMock(player.getUniqueId(), "Player"));22 ItemStack skull = new ItemStack(Material.PLAYER_HEAD);23 SkullMeta skullMeta = (SkullMeta) skull.getItemMeta();24 skullMeta.setOwningPlayer(player);25 skull.setItemMeta(skullMeta);26 inventory.setItem(0, skull);27 System.out.println("Skull owner: " + ((SkullMetaMock) inventory.getItem(0).getItemMeta()).getOwner());28 System.out.println("Player name: " + player.getName());29 System.out.println("Player profile: " + player.getPlayerProfile().getName());30 System.out.println("Player display name: " + player.getDisplayName());31 System.out.println("Player skull profile: " + ((SkullMetaMock) inventory.getItem(0).getItemMeta()).getPlayerProfile().getName());32 System.out.println("Player skull profile: " + ((SkullMetaMock) inventory.getItem(0).getItemMeta()).getPlayerProfile().getUniqueId());33 System.out.println("Player skull profile: " + ((SkullMetaMock) inventory.getItem(0).getItemMeta()).getPlayerProfile().isComplete());34 System.out.println("Player skull profile: " + ((SkullMetaMock) inventory.getItem(0).getItemMeta()).getPlayerProfile().hasTextures());35 System.out.println("Player skull profile: " + ((SkullMetaMock) inventory.getItem(0).getItemMeta()).getPlayerProfile().getTextures());
validateSkullProfile
Using AI Code Generation
1import org.bukkit.Material;2import org.bukkit.inventory.ItemStack;3import org.bukkit.inventory.meta.SkullMeta;4import org.junit.Assert;5import org.junit.Test;6import be.seeseemelk.mockbukkit.MockBukkit;7import be.seeseemelk.mockbukkit.ServerMock;8import be.seeseemelk.mockbukkit.entity.PlayerMock;9import be.seeseemelk.mockbukkit.inventory.meta.SkullMetaMock;10import be.seeseemelk.mockbukkit.profile.PlayerProfileMock;11{12 public void testSkull()13 {14 ServerMock server = MockBukkit.mock();15 PlayerMock player = server.addPlayer("test");16 ItemStack item = new ItemStack(Material.PLAYER_HEAD);17 SkullMeta meta = (SkullMeta) item.getItemMeta();18 meta.setOwningPlayer(player);19 item.setItemMeta(meta);20 PlayerProfileMock profile = ((SkullMetaMock) meta).getProfile();21 Assert.assertTrue(profile.validateSkullProfile());22 }23}24at org.junit.Assert.fail(Assert.java:88)25at org.junit.Assert.failNotEquals(Assert.java:834)26at org.junit.Assert.assertTrue(Assert.java:41)27at org.junit.Assert.assertTrue(Assert.java:52)28at Test2.testSkull(Test2.java:26)29import java.io.BufferedReader;30import java.io.InputStreamReader;31import java.net.URL;32import com.google.gson.JsonObject;33import com.google.gson.JsonParser;34import org.bukkit.Bukkit;35import org.bukkit.entity.Player;36public class SkinFetcher {37 public static String getSkin(String name) {38 try {
validateSkullProfile
Using AI Code Generation
1import be.seeseemelk.mockbukkit.profile.PlayerProfileMock;2import be.seeseemelk.mockbukkit.profile.ProfileProperty;3import java.util.UUID;4import org.bukkit.Material;5import org.bukkit.inventory.ItemStack;6import org.bukkit.inventory.meta.SkullMeta;7public class SkullProfileTest {8 public static void main(String[] args) {9 ItemStack item = new ItemStack(Material.PLAYER_HEAD);10 SkullMeta meta = (SkullMeta) item.getItemMeta();11 PlayerProfileMock profile = new PlayerProfileMock(UUID.randomUUID(), "PlayerName");12 profile.setProperty(new ProfileProperty("textures", "value", "signature"));13 meta.setPlayerProfile(profile);14 item.setItemMeta(meta);15 if (profile.validateSkullProfile()) {16 System.out.println("Player's skull profile is valid");17 } else {18 System.out.println("Player's skull profile is invalid");19 }20 }21}
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