Best MockBukkit code snippet using be.seeseemelk.mockbukkit.inventory.meta.SkullMetaMock.getOwningPlayer
Source: SkullMetaMock.java
...24 }25 public SkullMetaMock(SkullMeta meta)26 {27 super(meta);28 this.owner = meta.hasOwner() ? meta.getOwningPlayer().getName() : null;29 }30 @Override31 public SkullMetaMock clone()32 {33 SkullMetaMock mock = (SkullMetaMock) super.clone();34 mock.setOwner(owner);35 return mock;36 }37 @Override38 public int hashCode()39 {40 final int prime = 31;41 int result = super.hashCode();42 return prime * result + owner.hashCode();43 }44 @Override45 public boolean equals(Object obj)46 {47 if (this == obj)48 {49 return true;50 }51 if (!super.equals(obj))52 {53 return false;54 }55 if (!(obj instanceof SkullMeta))56 {57 return false;58 }59 SkullMeta other = (SkullMeta) obj;60 return Objects.equals(owner, other.getOwningPlayer().getName());61 }62 @Override63 @Deprecated64 public String getOwner()65 {66 return owner;67 }68 @Override69 public boolean hasOwner()70 {71 return !Strings.isNullOrEmpty(owner);72 }73 @Override74 @Deprecated75 public boolean setOwner(String owner)76 {77 this.owner = owner;78 return true;79 }80 @Override81 public void setPlayerProfile(com.destroystokyo.paper.profile.@Nullable PlayerProfile profile)82 {83 // TODO Auto-generated method stub84 throw new UnimplementedOperationException();85 }86 @Override87 public com.destroystokyo.paper.profile.@Nullable PlayerProfile getPlayerProfile()88 {89 // TODO Auto-generated method stub90 throw new UnimplementedOperationException();91 }92 @Override93 public OfflinePlayer getOwningPlayer()94 {95 if (hasOwner())96 {97 return new OfflinePlayerMock(owner);98 }99 return null;100 }101 @Override102 public boolean setOwningPlayer(OfflinePlayer owner)103 {104 this.owner = owner.getName();105 // CraftBukkits implementation also always returns true too, so there we go106 return true;107 }...
Source: SkullMetaMockTest.java
...25 {26 SkullMetaMock meta = new SkullMetaMock();27 assertFalse(meta.hasOwner());28 assertNull(meta.getOwner());29 assertNull(meta.getOwningPlayer());30 }31 @Test32 void testSetOwner()33 {34 SkullMetaMock meta = new SkullMetaMock();35 assertTrue(meta.setOwner("TheBusyBiscuit"));36 assertTrue(meta.hasOwner());37 assertEquals("TheBusyBiscuit", meta.getOwner());38 assertEquals("TheBusyBiscuit", meta.getOwningPlayer().getName());39 }40 @Test41 void testSetOwningPlayer()42 {43 SkullMetaMock meta = new SkullMetaMock();44 assertTrue(meta.setOwningPlayer(new OfflinePlayerMock("TheBusyBiscuit")));45 assertTrue(meta.hasOwner());46 assertEquals("TheBusyBiscuit", meta.getOwner());47 assertEquals("TheBusyBiscuit", meta.getOwningPlayer().getName());48 }49 @Test50 void testClone()51 {52 SkullMetaMock meta = new SkullMetaMock();53 assertTrue(meta.setOwner("TheBusyBiscuit"));54 SkullMetaMock clone = meta.clone();55 assertEquals(meta, clone);56 assertEquals("TheBusyBiscuit", clone.getOwner());57 }58}...
getOwningPlayer
Using AI Code Generation
1package be.seeseemelk.mockbukkit.inventory.meta;2import be.seeseemelk.mockbukkit.MockBukkit;3import be.seeseemelk.mockbukkit.ServerMock;4import be.seeseemelk.mockbukkit.entity.PlayerMock;5import org.bukkit.Bukkit;6import org.bukkit.Material;7import org.bukkit.OfflinePlayer;8import org.bukkit.inventory.ItemStack;9import org.bukkit.inventory.meta.SkullMeta;10import java.util.UUID;11{12 public static void main(String[] args)13 {14 ServerMock server = MockBukkit.mock();15 SkullMetaMock skullMetaMock = new SkullMetaMock();16 skullMetaMock.setOwningPlayer(Bukkit.getOfflinePlayer(UUID.fromString("1-1-1-1-1")));17 OfflinePlayer offlinePlayer = skullMetaMock.getOwningPlayer();18 String offlinePlayerName = offlinePlayer.getName();19 System.out.println("Player name: " + offlinePlayerName);20 skullMetaMock.setOwningPlayer(Bukkit.getOfflinePlayer("Notch"));21 OfflinePlayer offlinePlayer1 = skullMetaMock.getOwningPlayer();22 String offlinePlayerName1 = offlinePlayer1.getName();23 System.out.println("Player name: " + offlinePlayerName1);24 skullMetaMock.setOwningPlayer(null);25 OfflinePlayer offlinePlayer2 = skullMetaMock.getOwningPlayer();26 System.out.println("Player name: " + offlinePlayer2);27 skullMetaMock.setOwningPlayer(Bukkit.getOfflinePlayer(UUID.fromString("1-1-1-1-1")));28 skullMetaMock.setOwningPlayer(null);29 OfflinePlayer offlinePlayer3 = skullMetaMock.getOwningPlayer();30 System.out.println("Player name: " + offlinePlayer3);31 skullMetaMock.setOwningPlayer(Bukkit.getOfflinePlayer(UUID.fromString("1-1-1-1-1")));32 skullMetaMock.setOwningPlayer(null);33 OfflinePlayer offlinePlayer4 = skullMetaMock.getOwningPlayer();34 System.out.println("Player name: " + offlinePlayer4);
getOwningPlayer
Using AI Code Generation
1import org.junit.jupiter.api.Test;2import org.junit.jupiter.api.extension.ExtendWith;3import be.seeseemelk.mockbukkit.MockBukkit;4import be.seeseemelk.mockbukkit.ServerMock;5import be.seeseemelk.mockbukkit.entity.PlayerMock;6import be.seeseemelk.mockbukkit.inventory.meta.SkullMetaMock;7import be.seeseemelk.mockbukkit.plugin.MockBukkitPlugin;8import be.seeseemelk.mockbukkit.plugin.PluginManagerMock;9import be.seeseemelk.mockbukkit.plugin.PluginMock;10import be.seeseemelk.mockbukkit.scheduler.BukkitSchedulerMock;11import be.seeseemelk.mockbukkit.scheduler.SchedulerMock;12import be.seeseemelk.mockbukkit.scheduler.SchedulerMockBuilder;13import be.seeseemelk.mockbukkit.scheduler.SchedulerMockBuilder.SchedulerMockBuilderImpl;14import be.seeseemelk.mockbukkit.scheduler.SchedulerMockBuilder.SchedulerMockBuilderImpl.SchedulerMockBuilderImpl2;15import be.seeseemelk.mockbukkit.scheduler.SchedulerMockBuilder.SchedulerMockBuilderImpl.SchedulerMockBuilderImpl2.SchedulerMockBuilderImpl3;16import be.seeseemelk.mockbukkit.scheduler.SchedulerMockBuilder.SchedulerMockBuilderImpl.SchedulerMockBuilderImpl2.SchedulerMockBuilderImpl3.SchedulerMockBuilderImpl4;17import be.seeseemelk.mockbukkit.scheduler.SchedulerMockBuilder.SchedulerMockBuilderImpl.SchedulerMockBuilderImpl2.SchedulerMockBuilderImpl3.SchedulerMockBuilderImpl4.SchedulerMockBuilderImpl5;18import be.seeseemelk.mockbukkit.scheduler.SchedulerMockBuilder.SchedulerMockBuilderImpl.SchedulerMockBuilderImpl2.SchedulerMockBuilderImpl3.SchedulerMockBuilderImpl4.SchedulerMockBuilderImpl5.SchedulerMockBuilderImpl6;19import be.seeseemelk.mockbukkit.scheduler.SchedulerMockBuilder.SchedulerMockBuilderImpl.SchedulerMockBuilderImpl2.SchedulerMockBuilderImpl3.SchedulerMockBuilderImpl4.SchedulerMockBuilderImpl5.SchedulerMockBuilderImpl6.SchedulerMockBuilderImpl7;20import be.seeseemelk.mockbukkit.scheduler.SchedulerMockBuilder.SchedulerMockBuilderImpl.SchedulerMockBuilderImpl2.SchedulerMockBuilderImpl3.SchedulerMockBuilderImpl4.SchedulerMockBuilderImpl5.SchedulerMockBuilderImpl6.SchedulerMockBuilderImpl7.S
getOwningPlayer
Using AI Code Generation
1package be.seeseemelk.mockbukkit.inventory.meta;2import org.bukkit.Bukkit;3import org.bukkit.OfflinePlayer;4import org.bukkit.entity.Player;5import org.bukkit.inventory.meta.SkullMeta;6import org.junit.After;7import org.junit.Before;8import org.junit.Test;9import be.seeseemelk.mockbukkit.MockBukkit;10import static org.junit.Assert.*;11{12 private SkullMeta meta;13 public void setUp() throws Exception14 {15 meta = (SkullMeta) Bukkit.getItemFactory().getItemMeta(org.bukkit.Material.PLAYER_HEAD);16 }17 public void tearDown() throws Exception18 {19 MockBukkit.unmock();20 }21 public void testGetOwningPlayer() throws Exception22 {23 assertNull(meta.getOwningPlayer());24 Player player = MockBukkit.getMock().addPlayer();25 meta.setOwningPlayer(player);26 assertEquals(player, meta.getOwningPlayer());27 }28 public void testSetOwningPlayer() throws Exception29 {30 assertNull(meta.getOwningPlayer());31 Player player = MockBukkit.getMock().addPlayer();32 meta.setOwningPlayer(player);33 assertEquals(player, meta.getOwningPlayer());34 }35 public void testHasOwningPlayer() throws Exception36 {37 assertFalse(meta.hasOwningPlayer());38 Player player = MockBukkit.getMock().addPlayer();39 meta.setOwningPlayer(player);40 assertTrue(meta.hasOwningPlayer());41 }42 public void testSetOwningPlayerNull() throws Exception43 {44 assertNull(meta.getOwningPlayer());45 Player player = MockBukkit.getMock().addPlayer();46 meta.setOwningPlayer(player);47 assertEquals(player, meta.getOwningPlayer());48 meta.setOwningPlayer(null);49 assertNull(meta.getOwningPlayer());50 }51 public void testSetOwningPlayerOfflinePlayer() throws Exception52 {53 assertNull(meta.getOwningPlayer());54 OfflinePlayer player = MockBukkit.getMock().addPlayer();55 meta.setOwningPlayer(player);56 assertEquals(player, meta.getOwningPlayer());57 }58}
getOwningPlayer
Using AI Code Generation
1import org.bukkit.inventory.meta.SkullMeta;2import org.bukkit.inventory.ItemStack;3import be.seeseemelk.mockbukkit.inventory.meta.SkullMetaMock;4import org.bukkit.Bukkit;5import org.bukkit.OfflinePlayer;6import org.bukkit.Material;7public class 2 {8 public static void main(String[] args) {9 SkullMeta skullMeta = (SkullMeta) new ItemStack(Material.PLAYER_HEAD).getItemMeta();10 skullMeta.setOwningPlayer(Bukkit.getOfflinePlayer("Notch"));11 System.out.println(skullMeta.getOwningPlayer().getName());12 }13}14import org.bukkit.inventory.meta.SkullMeta;15import org.bukkit.inventory.ItemStack;16import be.seeseemelk.mockbukkit.inventory.meta.SkullMetaMock;17import org.bukkit.Bukkit;18import org.bukkit.OfflinePlayer;19import org.bukkit.Material;20public class 3 {21 public static void main(String[] args) {22 SkullMeta skullMeta = (SkullMeta) new ItemStack(Material.PLAYER_HEAD).getItemMeta();23 skullMeta.setOwningPlayer(Bukkit.getOfflinePlayer("Notch"));24 System.out.println(skullMeta.getOwningPlayer().getName());25 }26}27import org.bukkit.inventory.meta.SkullMeta;28import org.bukkit.inventory.ItemStack;29import be.seeseemelk.mockbukkit.inventory.meta.SkullMetaMock;30import org.bukkit.Bukkit;31import org.bukkit.OfflinePlayer;32import org.bukkit.Material;33public class 4 {34 public static void main(String[] args) {35 SkullMeta skullMeta = (SkullMeta) new ItemStack(Material.PLAYER_HEAD).getItemMeta();36 skullMeta.setOwningPlayer(Bukkit.getOfflinePlayer("Notch"));37 System.out.println(skullMeta.getOwningPlayer().getName());38 }39}40import org.bukkit.inventory.meta.SkullMeta;41import org.bukkit.inventory.ItemStack;42import be.seeseem
getOwningPlayer
Using AI Code Generation
1SkullMeta skullMeta = (SkullMeta) new ItemStack(Material.PLAYER_HEAD).getItemMeta();2skullMeta.setOwningPlayer(Bukkit.getOfflinePlayer("PlayerName"));3ItemStack skullItem = new ItemStack(Material.PLAYER_HEAD);4skullItem.setItemMeta(skullMeta);5SkullMeta skullMeta = (SkullMeta) new ItemStack(Material.PLAYER_HEAD).getItemMeta();6skullMeta.setOwningPlayer(Bukkit.getOfflinePlayer("PlayerName"));7ItemStack skullItem = new ItemStack(Material.PLAYER_HEAD);8skullItem.setItemMeta(skullMeta);9SkullMeta skullMeta = (SkullMeta) new ItemStack(Material.PLAYER_HEAD).getItemMeta();10skullMeta.setOwningPlayer(Bukkit.getOfflinePlayer("PlayerName"));11ItemStack skullItem = new ItemStack(Material.PLAYER_HEAD);12skullItem.setItemMeta(skullMeta);13SkullMeta skullMeta = (SkullMeta) new ItemStack(Material.PLAYER_HEAD).getItemMeta();14skullMeta.setOwningPlayer(Bukkit.getOfflinePlayer("PlayerName"));15ItemStack skullItem = new ItemStack(Material.PLAYER_HEAD);16skullItem.setItemMeta(skullMeta);
getOwningPlayer
Using AI Code Generation
1public class SkullMetaMockTest {2 public void testGetOwningPlayer() {3 SkullMetaMock meta = new SkullMetaMock();4 OfflinePlayer player = mock(OfflinePlayer.class);5 meta.setOwningPlayer(player);6 assertEquals(player, meta.getOwningPlayer());7 }8}9public class SkullMetaMockTest {10 public void testGetOwningPlayer() {11 SkullMetaMock meta = new SkullMetaMock();12 OfflinePlayer player = mock(OfflinePlayer.class);13 meta.setOwningPlayer(player);14 assertEquals(player, meta.getOwningPlayer());15 }16}17public class SkullMetaMockTest {18 public void testGetOwningPlayer() {19 SkullMetaMock meta = new SkullMetaMock();20 OfflinePlayer player = mock(OfflinePlayer.class);21 meta.setOwningPlayer(player);22 assertEquals(player, meta.getOwningPlayer());23 }24}25public class SkullMetaMockTest {26 public void testGetOwningPlayer() {27 SkullMetaMock meta = new SkullMetaMock();28 OfflinePlayer player = mock(OfflinePlayer.class);29 meta.setOwningPlayer(player);30 assertEquals(player, meta.getOwningPlayer());31 }32}33public class SkullMetaMockTest {34 public void testGetOwningPlayer() {35 SkullMetaMock meta = new SkullMetaMock();36 OfflinePlayer player = mock(OfflinePlayer.class);37 meta.setOwningPlayer(player);38 assertEquals(player, meta.getOwningPlayer());39 }40}
getOwningPlayer
Using AI Code Generation
1public class SkullMetaMockTest {2 void testGetOwningPlayer() {3 SkullMetaMock skullMetaMock = new SkullMetaMock();4 OfflinePlayer offlinePlayer = mock(OfflinePlayer.class);5 skullMetaMock.setOwningPlayer(offlinePlayer);6 assertEquals(offlinePlayer, skullMetaMock.getOwningPlayer());7 }8}9public class SkullMetaMockTest {10 void testHasOwner() {11 SkullMetaMock skullMetaMock = new SkullMetaMock();12 OfflinePlayer offlinePlayer = mock(OfflinePlayer.class);13 skullMetaMock.setOwningPlayer(offlinePlayer);14 assertTrue(skullMetaMock.hasOwner());15 }16}17public class SkullMetaMockTest {18 void testSetOwningPlayer() {19 SkullMetaMock skullMetaMock = new SkullMetaMock();20 OfflinePlayer offlinePlayer = mock(OfflinePlayer.class);21 skullMetaMock.setOwningPlayer(offlinePlayer);22 assertEquals(offlinePlayer, skullMetaMock.getOwningPlayer());23 }24}25public class SkullMetaMockTest {26 void testSetOwner() {27 SkullMetaMock skullMetaMock = new SkullMetaMock();28 skullMetaMock.setOwner("owner");29 assertEquals("owner", skullMetaMock.getOwningPlayer().getName());30 }31}32public class SkullMetaMockTest {33 void testGetOwner() {34 SkullMetaMock skullMetaMock = new SkullMetaMock();35 skullMetaMock.setOwner("owner");36 assertEquals("owner", skullMetaMock.getOwner());37 }38}
getOwningPlayer
Using AI Code Generation
1package com.example;2import org.bukkit.inventory.ItemStack;3import org.bukkit.inventory.meta.SkullMeta;4import org.junit.jupiter.api.Test;5import be.seeseemelk.mockbukkit.MockBukkit;6import be.seeseemelk.mockbukkit.ServerMock;7import be.seeseemelk.mockbukkit.inventory.meta.SkullMetaMock;8public class TestGetOwningPlayer {9 public void testGetOwningPlayer() {10 ServerMock server = MockBukkit.mock();11 SkullMeta skull = new SkullMetaMock();12 skull.setOwningPlayer(server.getOfflinePlayer("Player1"));13 ItemStack skullItem = new ItemStack(skull);14 System.out.println(skullItem.getItemMeta().getOwningPlayer().getName());15 server.unload();16 }17}18package com.example;19import org.bukkit.inventory.ItemStack;20import org.bukkit.inventory.meta.SkullMeta;21import org.junit.jupiter.api.Test;22import be.seeseemelk.mockbukkit.MockBukkit;23import be.seeseemelk.mockbukkit.ServerMock;24import be.seeseemelk.mockbukkit.inventory.meta.SkullMetaMock;25public class TestGetOwningPlayer {26 public void testGetOwningPlayer() {27 ServerMock server = MockBukkit.mock();28 SkullMeta skull = new SkullMetaMock();29 skull.setOwningPlayer(server.getOfflinePlayer("Player1"));30 ItemStack skullItem = new ItemStack(skull);31 System.out.println(skullItem.getItemMeta().getOwningPlayer().getName());32 server.unload();33 }34}
Check out the latest blogs from LambdaTest on this topic:
I was once asked at a testing summit, “How do you manage a QA team using scrum?” After some consideration, I realized it would make a good article, so here I am. Understand that the idea behind developing software in a scrum environment is for development teams to self-organize.
As part of one of my consulting efforts, I worked with a mid-sized company that was looking to move toward a more agile manner of developing software. As with any shift in work style, there is some bewilderment and, for some, considerable anxiety. People are being challenged to leave their comfort zones and embrace a continuously changing, dynamic working environment. And, dare I say it, testing may be the most ‘disturbed’ of the software roles in agile development.
Unit testing is typically software testing within the developer domain. As the QA role expands in DevOps, QAOps, DesignOps, or within an Agile team, QA testers often find themselves creating unit tests. QA testers may create unit tests within the code using a specified unit testing tool, or independently using a variety of methods.
ChatGPT broke all Internet records by going viral in the first week of its launch. A million users in 5 days are unprecedented. A conversational AI that can answer natural language-based questions and create poems, write movie scripts, write social media posts, write descriptive essays, and do tons of amazing things. Our first thought when we got access to the platform was how to use this amazing platform to make the lives of web and mobile app testers easier. And most importantly, how we can use ChatGPT for automated testing.
Development practices are constantly changing and as testers, we need to embrace change. One of the changes that we can experience is the move from monthly or quarterly releases to continuous delivery or continuous deployment. This move to continuous delivery or deployment offers testers the chance to learn new skills.
Learn to execute automation testing from scratch with LambdaTest Learning Hub. Right from setting up the prerequisites to run your first automation test, to following best practices and diving deeper into advanced test scenarios. LambdaTest Learning Hubs compile a list of step-by-step guides to help you be proficient with different test automation frameworks i.e. Selenium, Cypress, TestNG etc.
You could also refer to video tutorials over LambdaTest YouTube channel to get step by step demonstration from industry experts.
Get 100 minutes of automation test minutes FREE!!