Best MockBukkit code snippet using be.seeseemelk.mockbukkit.inventory.meta.CrossbowMetaMock.addChargedProjectile
Source:CrossbowMetaMockTest.java
...34 }35 @Test36 void constructor_Clone_CopiesValues()37 {38 meta.addChargedProjectile(new ItemStack(Material.FIREWORK_ROCKET));39 CrossbowMetaMock meta2 = new CrossbowMetaMock(meta);40 assertEquals(1, meta2.getChargedProjectiles().size());41 }42 @Test43 void hasChargedProjectiles_NoProjectiles_ReturnsFalse()44 {45 meta.setChargedProjectiles(null);46 assertFalse(meta.hasChargedProjectiles());47 }48 @Test49 void hasChargedProjectiles_Projectiles_ReturnsTrue()50 {51 meta.addChargedProjectile(new ItemStack(Material.FIREWORK_ROCKET));52 assertTrue(meta.hasChargedProjectiles());53 }54 @Test55 void getChargedProjectiles_NoProjectiles_EmptyList()56 {57 meta.setChargedProjectiles(null);58 assertNotNull(meta.getChargedProjectiles());59 assertTrue(meta.getChargedProjectiles().isEmpty());60 }61 @Test62 void getChargedProjectiles_Projectiles_ClonedList()63 {64 meta.addChargedProjectile(new ItemStack(Material.FIREWORK_ROCKET));65 List<ItemStack> projectiles = meta.getChargedProjectiles();66 assertEquals(1, projectiles.size());67 meta.addChargedProjectile(new ItemStack(Material.FIREWORK_ROCKET));68 assertEquals(2, meta.getChargedProjectiles().size());69 assertEquals(1, projectiles.size());70 }71 @Test72 void setChargedProjectiles_Null_ClearsList()73 {74 meta.addChargedProjectile(new ItemStack(Material.FIREWORK_ROCKET));75 meta.setChargedProjectiles(null);76 assertFalse(meta.hasChargedProjectiles());77 }78 @Test79 void setChargedProjectiles_SetsList()80 {81 meta.setChargedProjectiles(List.of(new ItemStack(Material.FIREWORK_ROCKET), new ItemStack(Material.FIREWORK_ROCKET)));82 assertEquals(2, meta.getChargedProjectiles().size());83 }84 @Test85 void setChargedProjectiles_RemovesOld()86 {87 meta.addChargedProjectile(new ItemStack(Material.FIREWORK_ROCKET));88 meta.setChargedProjectiles(List.of(new ItemStack(Material.FIREWORK_ROCKET), new ItemStack(Material.FIREWORK_ROCKET)));89 assertEquals(2, meta.getChargedProjectiles().size());90 }91 @Test92 void setChargedProjectiles_AcceptsAllArrows()93 {94 meta.setChargedProjectiles(List.of(new ItemStack(Material.FIREWORK_ROCKET), new ItemStack(Material.ARROW), new ItemStack(Material.TIPPED_ARROW), new ItemStack(Material.SPECTRAL_ARROW)));95 }96 @Test97 void setChargedProjectiles_NullItem_ThrowsException()98 {99 // List#of doesn't accept null values.100 assertThrowsExactly(IllegalArgumentException.class, () -> meta.setChargedProjectiles(Arrays.asList(new ItemStack(Material.FIREWORK_ROCKET), null)));101 }102 @Test103 void setChargedProjectiles_NotArrow_ThrowsException()104 {105 assertThrowsExactly(IllegalArgumentException.class, () -> meta.setChargedProjectiles(List.of(new ItemStack(Material.STONE))));106 }107 @Test108 void addChargedProjectile_AddsProjectile()109 {110 meta.addChargedProjectile(new ItemStack(Material.FIREWORK_ROCKET));111 assertEquals(1, meta.getChargedProjectiles().size());112 }113 @Test114 void addChargedProjectile_DoesntOverwrite()115 {116 meta.addChargedProjectile(new ItemStack(Material.FIREWORK_ROCKET));117 meta.addChargedProjectile(new ItemStack(Material.FIREWORK_ROCKET));118 assertEquals(2, meta.getChargedProjectiles().size());119 }120 @Test121 void addChargedProjectile_AcceptsAllArrows()122 {123 meta.addChargedProjectile(new ItemStack(Material.FIREWORK_ROCKET));124 meta.addChargedProjectile(new ItemStack(Material.ARROW));125 meta.addChargedProjectile(new ItemStack(Material.SPECTRAL_ARROW));126 meta.addChargedProjectile(new ItemStack(Material.TIPPED_ARROW));127 }128 @Test129 void addChargedProjectile_NullItem_ThrowsException()130 {131 assertThrowsExactly(IllegalArgumentException.class, () -> meta.addChargedProjectile(null));132 }133 @Test134 void addChargedProjectile_NotArrow_ThrowsException()135 {136 assertThrowsExactly(IllegalArgumentException.class, () -> meta.addChargedProjectile(new ItemStack(Material.STONE)));137 }138 @Test139 void equals_SameInstance_ReturnsTrue()140 {141 assertEquals(meta, meta);142 }143 @Test144 void equals_DifferentInstance_SameValues_True()145 {146 CrossbowMetaMock clone = meta.clone();147 assertEquals(meta, clone);148 }149 @Test150 void equals_DifferentInstance_DifferentValues_False()151 {152 CrossbowMetaMock clone = meta.clone();153 clone.addChargedProjectile(new ItemStack(Material.FIREWORK_ROCKET));154 assertNotEquals(meta, clone);155 }156 @Test157 void clone_CopiesValues()158 {159 meta.addChargedProjectile(new ItemStack(Material.FIREWORK_ROCKET));160 CrossbowMetaMock meta2 = meta.clone();161 assertEquals(1, meta2.getChargedProjectiles().size());162 }163}...
Source:CrossbowMetaMock.java
...44 return;45 }46 for (ItemStack i : projectiles)47 {48 this.addChargedProjectile(i);49 }50 }51 @Override52 public void addChargedProjectile(@NotNull ItemStack item)53 {54 Preconditions.checkArgument(item != null, "item");55 Preconditions.checkArgument(item.getType() == Material.FIREWORK_ROCKET || item.getType().name().contains("ARROW"), "Item %s is not an arrow or firework rocket", item);56 this.projectiles.add(item);57 }58 @Override59 public int hashCode()60 {61 final int prime = 31;62 int result = super.hashCode();63 result = prime * result + (projectiles.hashCode());64 return result;65 }66 @Override...
addChargedProjectile
Using AI Code Generation
1import be.seeseemelk.mockbukkit.inventory.meta.CrossbowMetaMock;2import org.bukkit.inventory.meta.CrossbowMeta;3import org.bukkit.inventory.meta.ItemMeta;4import org.bukkit.Material;5import org.bukkit.inventory.ItemStack;6import org.bukkit.entity.EntityType;7{8 public static void main(String[] args)9 {10 CrossbowMetaMock meta = new CrossbowMetaMock();11 ItemStack item = new ItemStack(Material.CROSSBOW);12 item.setItemMeta((ItemMeta) meta);13 meta.addChargedProjectile(EntityType.ARROW);14 System.out.println(meta.hasChargedProjectiles());15 }16}17import be.seeseemelk.mockbukkit.inventory.meta.CrossbowMetaMock;18import org.bukkit.inventory.meta.CrossbowMeta;19import org.bukkit.inventory.meta.ItemMeta;20import org.bukkit.Material;21import org.bukkit.inventory.ItemStack;22import org.bukkit.entity.EntityType;23{24 public static void main(String[] args)25 {26 CrossbowMetaMock meta = new CrossbowMetaMock();27 ItemStack item = new ItemStack(Material.CROSSBOW);28 item.setItemMeta((ItemMeta) meta);29 meta.setChargedProjectiles(EntityType.ARROW);30 System.out.println(meta.hasChargedProjectiles());31 }32}33import be.seeseemelk.mockbukkit.inventory.meta.CrossbowMetaMock;34import org.bukkit.inventory.meta.CrossbowMeta;35import org.bukkit.inventory.meta.ItemMeta;36import org.bukkit.Material;37import org.bukkit.inventory.ItemStack;38import org.bukkit.entity.EntityType;39{40 public static void main(String[] args)41 {42 CrossbowMetaMock meta = new CrossbowMetaMock();43 ItemStack item = new ItemStack(Material.CROSSBOW);44 item.setItemMeta((ItemMeta) meta);45 meta.setChargedProjectiles(EntityType.ARROW);46 System.out.println(meta.getChargedProjectiles());47 }48}
addChargedProjectile
Using AI Code Generation
1package com.example;2import org.bukkit.Material;3import org.bukkit.inventory.ItemStack;4import org.bukkit.inventory.meta.CrossbowMeta;5import org.bukkit.inventory.meta.ItemMeta;6import org.bukkit.inventory.meta.PotionMeta;7import org.bukkit.potion.PotionData;8import org.bukkit.potion.PotionType;9import be.seeseemelk.mockbukkit.MockBukkit;10import be.seeseemelk.mockbukkit.ServerMock;11import be.seeseemelk.mockbukkit.entity.PlayerMock;12public class Test {13 public static void main(String[] args) {14 ServerMock server = MockBukkit.mock();15 PlayerMock player = server.addPlayer();16 ItemStack crossbow = new ItemStack(Material.CROSSBOW);17 ItemMeta meta = crossbow.getItemMeta();18 if(meta instanceof CrossbowMeta) {19 ((CrossbowMeta) meta).addChargedProjectile(new ItemStack(Material.TIPPED_ARROW));20 crossbow.setItemMeta(meta);21 player.getInventory().addItem(crossbow);22 }23 server.shutdown();24 }25}26ItemStack potion = new ItemStack(Material.SPLASH_POTION);27PotionMeta potionMeta = (PotionMeta) potion.getItemMeta();28potionMeta.setBasePotionData(new PotionData(PotionType.SPEED));29potion.setItemMeta(potionMeta);30crossbowMeta.addChargedProjectile(potion);
addChargedProjectile
Using AI Code Generation
1package com.example;2import org.bukkit.Material;3import org.bukkit.inventory.ItemStack;4import org.bukkit.inventory.meta.CrossbowMeta;5import be.seeseemelk.mockbukkit.inventory.meta.CrossbowMetaMock;6{7 public static void main(String[] args)8 {9 ItemStack item = new ItemStack(Material.CROSSBOW);10 CrossbowMeta meta = (CrossbowMeta) item.getItemMeta();11 CrossbowMetaMock mock = (CrossbowMetaMock) meta;12 mock.addChargedProjectile(new ItemStack(Material.ARROW));13 }14}15package com.example;16import org.bukkit.Material;17import org.bukkit.inventory.ItemStack;18import org.bukkit.inventory.meta.CrossbowMeta;19import be.seeseemelk.mockbukkit.inventory.meta.CrossbowMetaMock;20{21 public static void main(String[] args)22 {23 ItemStack item = new ItemStack(Material.CROSSBOW);24 CrossbowMeta meta = (CrossbowMeta) item.getItemMeta();25 CrossbowMetaMock mock = (CrossbowMetaMock) meta;26 mock.addChargedProjectile(new ItemStack(Material.ARROW));27 }28}29package com.example;30import org.bukkit.Material;31import org.bukkit.inventory.ItemStack;32import org.bukkit.inventory.meta.CrossbowMeta;33import be.seeseemelk.mockbukkit.inventory.meta.CrossbowMetaMock;34{35 public static void main(String[] args)36 {37 ItemStack item = new ItemStack(Material.CROSSBOW);38 CrossbowMeta meta = (CrossbowMeta) item.getItemMeta();39 CrossbowMetaMock mock = (CrossbowMetaMock) meta;40 mock.addChargedProjectile(new ItemStack(Material.ARROW));41 }42}43package com.example;44import org.bukkit.Material;45import org.bukkit.inventory.ItemStack;46import org.bukkit.inventory.meta.CrossbowMeta;47import be.seeseemelk.mockbukkit.inventory.meta.CrossbowMetaMock;48{
addChargedProjectile
Using AI Code Generation
1package com.example;2import org.bukkit.inventory.ItemStack;3import org.bukkit.inventory.meta.CrossbowMeta;4import org.bukkit.inventory.meta.ItemMeta;5import org.bukkit.plugin.java.JavaPlugin;6import be.seeseemelk.mockbukkit.inventory.meta.CrossbowMetaMock;7public class Main extends JavaPlugin {8 public void onEnable() {9 ItemStack crossbow = new ItemStack(Material.CROSSBOW);10 ItemMeta meta = crossbow.getItemMeta();11 if (meta instanceof CrossbowMeta) {12 CrossbowMetaMock crossbowMeta = new CrossbowMetaMock((CrossbowMeta) meta);13 crossbowMeta.addChargedProjectile(new ItemStack(Material.ARROW));14 }15 }16}17package com.example;18import org.bukkit.inventory.ItemStack;19import org.bukkit.inventory.meta.CrossbowMeta;20import org.bukkit.inventory.meta.ItemMeta;21import org.bukkit.plugin.java.JavaPlugin;22import be.seeseemelk.mockbukkit.inventory.meta.CrossbowMetaMock;23public class Main extends JavaPlugin {24 public void onEnable() {25 ItemStack crossbow = new ItemStack(Material.CROSSBOW);26 ItemMeta meta = crossbow.getItemMeta();27 if (meta instanceof CrossbowMeta) {28 CrossbowMetaMock crossbowMeta = new CrossbowMetaMock((CrossbowMeta) meta);29 crossbowMeta.addChargedProjectile(new ItemStack(Material.ARROW));30 }31 }32}33package com.example;34import org.bukkit.inventory.ItemStack;35import org.bukkit.inventory.meta.CrossbowMeta;36import org.bukkit.inventory.meta.ItemMeta;37import org.bukkit.plugin.java.JavaPlugin;38import be.seeseemelk.mockbukkit.inventory.meta.CrossbowMetaMock;39public class Main extends JavaPlugin {40 public void onEnable() {41 ItemStack crossbow = new ItemStack(Material.CROSSBOW);42 ItemMeta meta = crossbow.getItemMeta();43 if (meta instanceof CrossbowMeta) {44 CrossbowMetaMock crossbowMeta = new CrossbowMetaMock((CrossbowMeta) meta);45 crossbowMeta.addChargedProjectile(new ItemStack(Material.ARROW));46 }47 }48}
addChargedProjectile
Using AI Code Generation
1CrossbowMetaMock crossbowMeta = new CrossbowMetaMock();2ItemStack crossbow = new ItemStack(Material.CROSSBOW);3crossbow.setItemMeta(crossbowMeta);4crossbowMeta.addChargedProjectile(new ItemStack(Material.ARROW));5crossbowMeta.addChargedProjectile(new ItemStack(Material.TIPPED_ARROW));6crossbowMeta.addChargedProjectile(new ItemStack(Material.SPECTRAL_ARROW));7crossbowMeta.addChargedProjectile(new ItemStack(Material.ARROW));8crossbowMeta.addChargedProjectile(new ItemStack(Material.ARROW));9crossbowMeta.addChargedProjectile(new ItemStack(Material.ARROW));10List<ItemStack> chargedProjectiles = crossbowMeta.getChargedProjectiles();11crossbowMeta.removeChargedProjectile(new ItemStack(Material.ARROW));12crossbowMeta.removeChargedProjectile(new ItemStack(Material.ARROW));13crossbowMeta.removeChargedProjectile(new ItemStack(Material.ARROW));14chargedProjectiles = crossbowMeta.getChargedProjectiles();15List<ItemStack> chargedProjectiles2 = new ArrayList<>();16chargedProjectiles2.add(new ItemStack(Material.ARROW));17chargedProjectiles2.add(new ItemStack(Material.TIPPED_ARROW));18chargedProjectiles2.add(new ItemStack(Material.SPECTRAL_ARROW));19crossbowMeta.setChargedProjectiles(chargedProjectiles2);20chargedProjectiles = crossbowMeta.getChargedProjectiles();21crossbowMeta.clearChargedProjectiles();
addChargedProjectile
Using AI Code Generation
1import org.bukkit.Material;2import org.bukkit.entity.AbstractArrow;3import org.bukkit.entity.Arrow;4import org.bukkit.entity.EntityType;5import org.bukkit.entity.Player;6import org.bukkit.inventory.ItemStack;7import org.bukkit.inventory.meta.CrossbowMeta;8import org.bukkit.inventory.meta.ItemMeta;9import org.bukkit.plugin.java.JavaPlugin;10import be.seeseemelk.mockbukkit.MockBukkit;11import be.seeseemelk.mockbukkit.ServerMock;12public class Main extends JavaPlugin {13 public void onEnable() {14 ServerMock server = MockBukkit.mock();15 Player player = server.addPlayer();16 ItemStack item = new ItemStack(Material.CROSSBOW, 1);17 ItemMeta meta = item.getItemMeta();18 AbstractArrow arrow = (AbstractArrow) player.getWorld().spawnEntity(player.getLocation(), EntityType.ARROW);19 ((CrossbowMeta) meta).addChargedProjectile(arrow);20 item.setItemMeta(meta);21 }22 public void onDisable() {23 MockBukkit.unmock();24 }25}26import org.bukkit.Material;27import org.bukkit.entity.AbstractArrow;28import org.bukkit.entity.Arrow;29import org.bukkit.entity.EntityType;30import org.bukkit.entity.Player;31import org.bukkit.inventory.ItemStack;32import org.bukkit.inventory.meta.CrossbowMeta;33import org.bukkit.inventory.meta.ItemMeta;34import org.bukkit.plugin.java.JavaPlugin;35import be.seeseemelk.mockbukkit.MockBukkit;36import be.seeseemelk.mockbukkit.ServerMock;37public class Main extends JavaPlugin {38 public void onEnable() {39 ServerMock server = MockBukkit.mock();40 Player player = server.addPlayer();41 ItemStack item = new ItemStack(Material.CROSSBOW, 1);42 ItemMeta meta = item.getItemMeta();43 AbstractArrow arrow = (AbstractArrow) player.getWorld().spawnEntity(player.getLocation(), EntityType.ARROW);44 ((CrossbowMeta) meta).addChargedProjectile(arrow);45 item.setItemMeta(meta);46 }47 public void onDisable() {48 MockBukkit.unmock();49 }50}
addChargedProjectile
Using AI Code Generation
1public class 2 {2 public static void main(String[] args) {3 ItemStack crossbow = new ItemStack(Material.CROSSBOW);4 CrossbowMeta crossbowMeta = (CrossbowMeta) crossbow.getItemMeta();5 ItemStack arrow = new ItemStack(Material.ARROW);6 ItemStack firework = new ItemStack(Material.FIREWORK_ROCKET);7 crossbowMeta.addChargedProjectile(arrow);8 crossbowMeta.addChargedProjectile(firework);9 crossbow.setItemMeta(crossbowMeta);10 System.out.println(crossbowMeta);11 }12}
addChargedProjectile
Using AI Code Generation
1package be.seeseemelk.mockbukkit.inventory.meta;2import org.bukkit.entity.AbstractArrow;3import org.bukkit.entity.Arrow;4import org.bukkit.inventory.meta.CrossbowMeta;5import org.bukkit.inventory.meta.ItemMeta;6{7 private AbstractArrow chargedProjectile;8 public boolean hasChargedProjectile()9 {10 return chargedProjectile != null;11 }12 public AbstractArrow getChargedProjectile()13 {14 return chargedProjectile;15 }16 public void setChargedProjectile(AbstractArrow abstractArrow)17 {18 chargedProjectile = abstractArrow;19 }20 public boolean addChargedProjectile(AbstractArrow abstractArrow)21 {22 if (chargedProjectile != null)23 return false;24 chargedProjectile = abstractArrow;25 return true;26 }27 public ItemMeta clone()28 {29 CrossbowMetaMock meta = (CrossbowMetaMock) super.clone();30 if (chargedProjectile != null)31 meta.chargedProjectile = (AbstractArrow) chargedProjectile.clone();32 return meta;33 }34 public boolean hasConflictingMeta(ItemMeta meta)35 {36 if (meta instanceof CrossbowMeta)37 {38 CrossbowMeta other = (CrossbowMeta) meta;39 if (other.hasChargedProjectile() != hasChargedProjectile())40 return true;41 if (other.hasChargedProjectile() && !other.getChargedProjectile().equals(getChargedProjectile()))42 return true;43 }44 return super.hasConflictingMeta(meta);45 }46}47package be.seeseemelk.mockbukkit.inventory.meta;48import org.bukkit.entity.AbstractArrow;49import org.bukkit.entity.Arrow;50import org.bukkit.inventory.meta.CrossbowMeta;51import org.bukkit.inventory.meta.ItemMeta;52{53 private AbstractArrow chargedProjectile;54 public boolean hasChargedProjectile()55 {56 return chargedProjectile != null;57 }58 public AbstractArrow getChargedProjectile()59 {60 return chargedProjectile;61 }
addChargedProjectile
Using AI Code Generation
1import java.util.ArrayList;2import java.util.List;3import org.bukkit.FireworkEffect;4import org.bukkit.FireworkEffect.Type;5import org.bukkit.Location;6import org.bukkit.Material;7import org.bukkit.enchantments.Enchantment;8import org.bukkit.entity.EntityType;9import org.bukkit.entity.Firework;10import org.bukkit.entity.Player;11import org.bukkit.entity.Trident;12import org.bukkit.inventory.ItemStack;13import org.bukkit.inventory.meta.CrossbowMeta;14import org.bukkit.inventory.meta.Damageable;15import org.bukkit.inventory.meta.FireworkMeta;16import org.bukkit.inventory.meta.ItemMeta;17import org.bukkit.inventory.meta.TridentMeta;18import be.seeseemelk.mockbukkit.MockBukkit;19import be.seeseemelk.mockbukkit.entity.PlayerMock;20import be.seeseemelk.mockbukkit.inventory.meta.CrossbowMetaMock;21import be.seeseemelk.mockbukkit.inventory.meta.FireworkMetaMock;22import be.seeseemelk.mockbukkit.inventory.meta.TridentMetaMock;23import be.seeseemelk.mockbukkit.inventory.meta.item.FireworkEffectMeta;24import be.seeseemelk.mockbukkit.inventory.meta.item.FireworkEffectMetaMock;25{26 public static void main(String[] args)27 {28 MockBukkit mockBukkit = MockBukkit.mock();29 PlayerMock player = mockBukkit.addPlayer();30 ItemStack crossbow = new ItemStack(Material.CROSSBOW);31 CrossbowMeta crossbowMeta = (CrossbowMeta) crossbow.getItemMeta();32 List<ChargedProjectile> chargedProjectiles = new ArrayList<ChargedProjectile>();33 FireworkMeta fireworkMeta = (FireworkMeta) new ItemStack(Material.FIREWORK_ROCKET).getItemMeta();
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