How to use setLeggingsDropChance method of be.seeseemelk.mockbukkit.inventory.PlayerInventoryMock class

Best MockBukkit code snippet using be.seeseemelk.mockbukkit.inventory.PlayerInventoryMock.setLeggingsDropChance

Source:PlayerInventoryMock.java Github

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...138 {139 return 1;140 }141 @Override142 public void setLeggingsDropChance(float chance)143 {144 throw new UnsupportedOperationException("Cannot set drop chance for PlayerInventory");145 }146 @Override147 public float getBootsDropChance()148 {149 return 1;150 }151 @Override152 public void setBootsDropChance(float chance)153 {154 throw new UnsupportedOperationException("Cannot set drop chance for PlayerInventory");155 }156 @Override...

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setLeggingsDropChance

Using AI Code Generation

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1[org.bukkit.inventory.PlayerInventoryMock.getBootsDropChance():float]: # Language: markdown2[org.bukkit.inventory.PlayerInventoryMock.getLeggingsDropChance():float]: # Language: markdown3[org.bukkit.inventory.PlayerInventoryMock.setBootsDropChance(float):void]: # Language: markdown4[org.bukkit.inventory.PlayerInventoryMock.setLeggingsDropChance(float):void]: # Language: markdown5[org.bukkit.inventory.PlayerInventoryMock.setHelmetDropChance(float):void]: # Language: markdown6[org.bukkit.inventory.PlayerInventoryMock.setChestplateDropChance(float):void]: # Language: markdown7[org.bukkit.inventory.PlayerInventoryMock.getHelmetDropChance():float]: # Language: markdown8[org.bukkit.inventory.PlayerInventoryMock.getChestplateDropChance():float]: # Language: markdown9[org.bukkit.inventory.PlayerInventoryMock.getHeldItemSlot():int]: # Language: markdown

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setLeggingsDropChance

Using AI Code Generation

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1import be.seeseemelk.mockbukkit.MockBukkit;2import be.seeseemelk.mockbukkit.ServerMock;3import be.seeseemelk.mockbukkit.entity.PlayerMock;4import org.bukkit.Material;5import org.bukkit.entity.Player;6import org.bukkit.inventory.ItemStack;7import org.junit.jupiter.api.AfterEach;8import org.junit.jupiter.api.BeforeEach;9import org.junit.jupiter.api.Test;10import static org.junit.jupiter.api.Assertions.assertEquals;11{12 private ServerMock server;13 private PlayerMock player;14 public void setUp()15 {16 server = MockBukkit.mock();17 player = server.addPlayer();18 }19 public void tearDown()20 {21 MockBukkit.unmock();22 }23 public void testSetLeggingsDropChance()24 {25 player.getInventory().setLeggings(new ItemStack(Material.LEATHER_LEGGINGS));26 player.getInventory().setLeggingsDropChance(0.1f);27 assertEquals(0.1f, player.getInventory().getLeggingsDropChance());28 }29}30java.lang.ClassCastException: class be.seeseemelk.mockbukkit.inventory.PlayerInventoryMock cannot be cast to class org.bukkit.inventory.PlayerInventory (be.seeseemelk.mockbukkit.inventory.PlayerInventoryMock and org.bukkit.inventory.PlayerInventory are in unnamed module of loader 'app')31import be.seeseemelk.mockbukkit.inventory.InventoryMock;32import be.seeseemelk.mockbukkit.inventory.PlayerInventoryMock;33import org.bukkit.inventory.ItemStack;34import org.junit.jupiter.api.AfterEach;35import org.junit.jupiter.api.BeforeEach;36import org.junit.jupiter.api.Test;37import static org.junit.jupiter.api.Assertions.assertEquals;38{39 private InventoryMock inventory;40 public void setUp()

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setLeggingsDropChance

Using AI Code Generation

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1@DisplayName("Test leggings drop chance")2void leggingsDropChanceTest() {3 PlayerInventoryMock inventory = new PlayerInventoryMock();4 inventory.setLeggingsDropChance(0.5f);5 assertEquals(0.5f, inventory.getLeggingsDropChance());6}7[INFO] --- maven-jar-plugin:3.1.0:jar (default-jar) @ mockbukkit ---8[INFO] --- maven-source-plugin:3.2.1:jar-no-fork (attach-sources) @ mockbukkit ---9[INFO] --- maven-javadoc-plugin:3.1.0:jar (attach-javadocs) @ mockbukkit ---10[INFO] --- maven-install-plugin:2.5.2:install (default-install) @ mockbukkit ---

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setLeggingsDropChance

Using AI Code Generation

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1Player player = server.addPlayer();2ItemStack itemStack = new ItemStack(Material.DIAMOND_LEGGINGS);3player.getInventory().setLeggingsDropChance(0.5f);4assertEquals(0.5f, player.getInventory().getLeggingsDropChance(), 0);5assertEquals(itemStack, player.getInventory().getLeggings());6assertNull(player.getInventory().getLeggings());7assertEquals(0, player.getInventory().getLeggingsDropChance(), 0);8assertNotEquals(itemStack, player.getInventory().getLeggings());9assertNotNull(player.getInventory().getLeggings());10assertNotEquals(0.5f, player.getInventory().getLeggingsDropChance(), 0);11assertNotEquals(itemStack, player.getInventory().getLeggings());12assertNotNull(player.getInventory().getLeggings());13assertNotEquals(0.5f, player.getInventory().getLeggingsDropChance(), 0);14assertNotEquals(itemStack, player.getInventory().getLeggings());15assertNotNull(player.getInventory().getLeggings());16assertNotEquals(0.5f, player.getInventory().getLeggingsDropChance(), 0);17assertNotEquals(itemStack, player.getInventory().getLeggings());18assertNotNull(player.getInventory().getLeggings());19assertNotEquals(0.5f, player.getInventory().getLeggingsDropChance(), 0);

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setLeggingsDropChance

Using AI Code Generation

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1PlayerInventoryMock inventory = new PlayerInventoryMock();2inventory.setLeggingsDropChance(0.0f);3inventory.setHelmetDropChance(1.0f);4inventory.setChestplateDropChance(0.5f);5inventory.setBootsDropChance(0.25f);6inventory.setItemInMainHandDropChance(0.75f);7inventory.setItemInOffHandDropChance(0.9f);8float leggingsDropChance = inventory.getLeggingsDropChance();9float helmetDropChance = inventory.getHelmetDropChance();10float chestplateDropChance = inventory.getChestplateDropChance();11float bootsDropChance = inventory.getBootsDropChance();12float mainHandDropChance = inventory.getItemInMainHandDropChance();13float offHandDropChance = inventory.getItemInOffHandDropChance();14float[] dropChances = inventory.getDropChances();15List<Float> dropChancesList = inventory.getDropChancesList();

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