How to use setItemInOffHandDropChance method of be.seeseemelk.mockbukkit.inventory.PlayerInventoryMock class

Best MockBukkit code snippet using be.seeseemelk.mockbukkit.inventory.PlayerInventoryMock.setItemInOffHandDropChance

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...108 {109 return 1;110 }111 @Override112 public void setItemInOffHandDropChance(float chance)113 {114 throw new UnsupportedOperationException("Cannot set drop chance for PlayerInventory");115 }116 @Override117 public float getHelmetDropChance()118 {119 return 1;120 }121 @Override122 public void setHelmetDropChance(float chance)123 {124 throw new UnsupportedOperationException("Cannot set drop chance for PlayerInventory");125 }126 @Override...

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setItemInOffHandDropChance

Using AI Code Generation

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1public void testSetItemInOffHandDropChance()2{3 PlayerInventoryMock inventory = new PlayerInventoryMock();4 inventory.setItemInOffHandDropChance(0.5f);5 assertEquals(0.5f, inventory.getItemInOffHandDropChance());6}7public void testSetItemInOffHandDropChance()8{9 PlayerInventoryMock inventory = new PlayerInventoryMock();10 inventory.setItemInOffHandDropChance(0.5f);11 assertEquals(0.5f, inventory.getItemInOffHandDropChance());12}13public void testSetItemInOffHandDropChance()14{15 PlayerInventoryMock inventory = new PlayerInventoryMock();16 inventory.setItemInOffHandDropChance(0.5f);17 assertEquals(0.5f, inventory.getItemInOffHandDropChance());18}19public void testSetItemInOffHandDropChance()20{21 PlayerInventoryMock inventory = new PlayerInventoryMock();22 inventory.setItemInOffHandDropChance(0.5f);23 assertEquals(0.5f, inventory.getItemInOffHandDropChance());24}25public void testSetItemInOffHandDropChance()26{27 PlayerInventoryMock inventory = new PlayerInventoryMock();28 inventory.setItemInOffHandDropChance(0.5f);29 assertEquals(0.5f, inventory.getItemInOffHandDropChance());30}

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setItemInOffHandDropChance

Using AI Code Generation

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1import be.seeseemelk.mockbukkit.MockBukkit;2import be.seeseemelk.mockbukkit.ServerMock;3import be.seeseemelk.mockbukkit.entity.PlayerMock;4import org.bukkit.Material;5import org.bukkit.inventory.ItemStack;6import org.bukkit.inventory.PlayerInventory;7import org.junit.After;8import org.junit.Before;9import org.junit.Test;10import static org.junit.Assert.assertEquals;11import static org.junit.Assert.assertTrue;12{13 private ServerMock server;14 private PlayerMock player;15 public void setUp()16 {17 server = MockBukkit.mock();18 player = server.addPlayer();19 }20 public void tearDown()21 {22 MockBukkit.unmock();23 }24 public void testOffHandDropChance()25 {26 PlayerInventory inventory = player.getInventory();27 ItemStack item = new ItemStack(Material.DIAMOND_SWORD);28 inventory.setItemInOffHand(item);29 inventory.setItemInOffHandDropChance(0.1f);30 assertEquals(0.1f, inventory.getItemInOffHandDropChance(), 0.001);31 }32}33import be.seeseemelk.mockbukkit.inventory.PlayerInventoryMock;34{35 public void testSetItemInOffHandDropChance()36 {37 PlayerInventoryMock inventory = new PlayerInventoryMock();38 ItemStack item = new ItemStack(Material.DIAMOND_SWORD);39 inventory.setItemInOffHand(item);40 inventory.setItemInOffHandDropChance(0.1f);41 assertEquals(0.1f, inventory.getItemInOffHandDropChance(), 0.001);42 }43}

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setItemInOffHandDropChance

Using AI Code Generation

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1import be.seeseemelk.mockbukkit.inventory.PlayerInventoryMock;2import org.bukkit.Material;3import org.bukkit.entity.Player;4import org.bukkit.inventory.ItemStack;5import org.junit.jupiter.api.Test;6import org.junit.jupiter.api.extension.ExtendWith;7import org.mockito.Mock;8import org.mockito.junit.jupiter.MockitoExtension;9import static org.junit.jupiter.api.Assertions.assertEquals;10@ExtendWith(MockitoExtension.class)11{12 private Player player;13 public void test()14 {15 PlayerInventoryMock inventory = new PlayerInventoryMock(player);16 ItemStack item = new ItemStack(Material.DIAMOND);17 inventory.setItemInOffHand(item);18 inventory.setItemInOffHandDropChance(0.1f);19 assertEquals(0.1f, inventory.getItemInOffHandDropChance());20 }21}22In the test method test() we first create a PlayerInventoryMock object and set the item in off hand to a diamond. Then we set the drop chance of the item in off hand to 0

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