Best MockBukkit code snippet using be.seeseemelk.mockbukkit.inventory.PlayerInventoryMock.setItemInMainHandDropChance
Source: PlayerInventoryMock.java
...98 {99 return 1;100 }101 @Override102 public void setItemInMainHandDropChance(float chance)103 {104 throw new UnsupportedOperationException("Cannot set drop chance for PlayerInventory");105 }106 @Override107 public float getItemInOffHandDropChance()108 {109 return 1;110 }111 @Override112 public void setItemInOffHandDropChance(float chance)113 {114 throw new UnsupportedOperationException("Cannot set drop chance for PlayerInventory");115 }116 @Override...
setItemInMainHandDropChance
Using AI Code Generation
1import static org.junit.Assert.assertEquals;2import org.bukkit.inventory.ItemStack;3import be.seeseemelk.mockbukkit.MockBukkit;4import be.seeseemelk.mockbukkit.ServerMock;5import be.seeseemelk.mockbukkit.entity.PlayerMock;6import be.seeseemelk.mockbukkit.inventory.PlayerInventoryMock;7import org.junit.After;8import org.junit.Before;9import org.junit.Test;10{11 private ServerMock server;12 private PlayerMock player;13 public void setUp()14 {15 server = MockBukkit.mock();16 player = server.addPlayer();17 }18 public void tearDown()19 {20 MockBukkit.unmock();21 }22 public void testSetItemInMainHandDropChance()23 {24 PlayerInventoryMock inventory = player.getInventory();25 ItemStack item = new ItemStack(Material.DIAMOND_SWORD);26 inventory.setItemInMainHand(item);27 inventory.setItemInMainHandDropChance(0.5f);28 assertEquals(0.5f, inventory.getItemInMainHandDropChance(), 0.0f);29 }30}31java.lang.NoSuchMethodError: be.seeseemelk.mockbukkit.inventory.PlayerInventoryMock.setItemInMainHandDropChance(F)V32 at TestPlayerInventoryMock.testSetItemInMainHandDropChance(TestPlayerInventoryMock.java:44)33 at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)34 at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)35 at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)36 at java.lang.reflect.Method.invoke(Method.java:498)37 at org.junit.runners.model.FrameworkMethod$1.runReflectiveCall(FrameworkMethod.java:50)38 at org.junit.internal.runners.model.ReflectiveCallable.run(ReflectiveCallable.java:12)39 at org.junit.runners.model.FrameworkMethod.invokeExplosively(FrameworkMethod.java:47)40 at org.junit.internal.runners.statements.InvokeMethod.evaluate(InvokeMethod.java:17)41 at org.junit.runners.ParentRunner.runLeaf(ParentRunner.java:325)42 at org.junit.runners.BlockJUnit4ClassRunner.runChild(BlockJUnit4ClassRunner.java:78)43 at org.junit.runners.BlockJUnit4ClassRunner.runChild(BlockJUnit4ClassRunner.java:57)44 at org.junit.runners.ParentRunner$3.run(P
setItemInMainHandDropChance
Using AI Code Generation
1public void setItemInMainHandDropChance ( float chance ) 2public float getItemInMainHandDropChance ( ) 3public void setItemInOffHandDropChance ( float chance ) 4public float getItemInOffHandDropChance ( ) 5public void setItemInMainHandDropChance ( float chance ) 6public float getItemInMainHandDropChance ( ) 7public void setItemInOffHandDropChance ( float chance ) 8public float getItemInOffHandDropChance ( ) 9public void setItemInMainHandDropChance ( float chance ) 10public float getItemInMainHandDropChance ( ) 11public void setItemInOffHandDropChance ( float chance ) 12public float getItemInOffHandDropChance ( ) 13public void setItemInMainHandDropChance ( float chance )
setItemInMainHandDropChance
Using AI Code Generation
1import be.seeseemelk.mockbukkit.inventory.PlayerInventoryMock;2PlayerInventoryMock inventory = new PlayerInventoryMock();3inventory.setItemInMainHandDropChance(0.5);4double dropChance = inventory.getItemInMainHandDropChance();5assertEquals(0.5, dropChance);6import be.seeseemelk.mockbukkit.inventory.PlayerInventoryMock;7PlayerInventoryMock inventory = new PlayerInventoryMock();8inventory.setItemInOffHandDropChance(0.5);9double dropChance = inventory.getItemInOffHandDropChance();10assertEquals(0.5, dropChance);11import be.seeseemelk.mockbukkit.inventory.PlayerInventoryMock;12PlayerInventoryMock inventory = new PlayerInventoryMock();13inventory.setItemInOffHandDropChance(0.5);14double dropChance = inventory.getItemInOffHandDropChance();15assertEquals(0.5, dropChance);16import be.seeseemelk.mockbukkit.inventory.PlayerInventoryMock;17PlayerInventoryMock inventory = new PlayerInventoryMock();18inventory.setItemInOffHandDropChance(0.5);19double dropChance = inventory.getItemInOffHandDropChance();20assertEquals(0.5, dropChance);
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