Best MockBukkit code snippet using be.seeseemelk.mockbukkit.inventory.PlayerInventoryMock.setBootsDropChance
Source: PlayerInventoryMock.java
...148 {149 return 1;150 }151 @Override152 public void setBootsDropChance(float chance)153 {154 throw new UnsupportedOperationException("Cannot set drop chance for PlayerInventory");155 }156 @Override157 public void setExtraContents(ItemStack[] items)158 {159 if (items == null)160 throw new NullPointerException("ItemStack was null");161 else if (items.length > 1)162 throw new IllegalArgumentException("ItemStack array too large (max: 4, was: " + items.length + ")");163 items = (items.length == 1) ? items : Arrays.copyOf(items, 1);164 setItem(OFF_HAND, items[0]);165 }166 @Override...
setBootsDropChance
Using AI Code Generation
1public void setBootsDropChance(float chance) {2 this.bootsDropChance = chance;3}4public float getBootsDropChance() {5 return this.bootsDropChance;6}7public void setHelmetDropChance(float chance) {8 this.helmetDropChance = chance;9}10public float getHelmetDropChance() {11 return this.helmetDropChance;12}13public void setLeggingsDropChance(float chance) {14 this.leggingsDropChance = chance;15}16public float getLeggingsDropChance() {17 return this.leggingsDropChance;18}19public void setChestplateDropChance(float chance) {20 this.chestplateDropChance = chance;21}22public float getChestplateDropChance() {23 return this.chestplateDropChance;24}25public void setItemInMainHandDropChance(float chance) {26 this.itemInMainHandDropChance = chance;27}28public float getItemInMainHandDropChance() {29 return this.itemInMainHandDropChance;30}31public void setItemInOffHandDropChance(float chance) {32 this.itemInOffHandDropChance = chance;33}
setBootsDropChance
Using AI Code Generation
1public void testSetBootsDropChance() throws Exception {2 PlayerInventoryMock inventory = new PlayerInventoryMock();3 inventory.setBootsDropChance(0.5f);4 assertEquals(0.5f, inventory.getBootsDropChance(), 0.0);5}6public float getBootsDropChance()7public void setBootsDropChance(float chance)8public float getLeggingsDropChance()9public void setLeggingsDropChance(float chance)10public float getChestplateDropChance()11public void setChestplateDropChance(float chance)12public float getHelmetDropChance()13public void setHelmetDropChance(float chance)14public int getHeldItemSlot()15public void setHeldItemSlot(int slot)
setBootsDropChance
Using AI Code Generation
1import be.seeseemelk.mockbukkit.MockBukkit;2import be.seeseemelk.mockbukkit.ServerMock;3import be.seeseemelk.mockbukkit.entity.PlayerMock;4import be.seeseemelk.mockbukkit.inventory.PlayerInventoryMock;5import org.bukkit.Material;6import org.bukkit.inventory.ItemStack;7import org.junit.jupiter.api.AfterEach;8import org.junit.jupiter.api.BeforeEach;9import org.junit.jupiter.api.DisplayName;10import org.junit.jupiter.api.Test;11import static org.junit.jupiter.api.Assertions.*;12{13 private ServerMock server;14 private PlayerMock player;15 public void setUp()16 {17 server = MockBukkit.mock();18 player = server.addPlayer();19 }20 public void tearDown()21 {22 MockBukkit.unmock();23 }24 @DisplayName("Test boots drop chance")25 public void testBootsDropChance()26 {27 ItemStack boots = new ItemStack(Material.DIAMOND_BOOTS);28 PlayerInventoryMock inventory = player.getInventory();29 inventory.setBoots(boots);30 inventory.setBootsDropChance(0.00F);31 player.damage(20.0);32 inventory = player.getInventory();33 assertEquals(1, inventory.getBoots().getAmount());34 inventory.setBootsDropChance(1.00F);35 player.damage(20.0);36 inventory = player.getInventory();37 assertEquals(0, inventory.getBoots().getAmount());38 inventory.setBootsDropChance(0.50F);39 player.damage(20.0);40 inventory = player.getInventory();41 assertEquals(0, inventory.getBoots().getAmount());42 }43}
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