Best MockBukkit code snippet using be.seeseemelk.mockbukkit.inventory.PlayerInventoryMock.getItemInMainHandDropChance
Source: PlayerInventoryMock.java
...93 {94 throw new UnsupportedOperationException("Cannot set drop chance for PlayerInventory");95 }96 @Override97 public float getItemInMainHandDropChance()98 {99 return 1;100 }101 @Override102 public void setItemInMainHandDropChance(float chance)103 {104 throw new UnsupportedOperationException("Cannot set drop chance for PlayerInventory");105 }106 @Override107 public float getItemInOffHandDropChance()108 {109 return 1;110 }111 @Override...
getItemInMainHandDropChance
Using AI Code Generation
1double dropChance = player.getInventory().getItemInMainHandDropChance();2player.getInventory().setItemInMainHandDropChance(0.5);3double dropChance = player.getInventory().getItemInOffHandDropChance();4player.getInventory().setItemInOffHandDropChance(0.5);5double dropChance = player.getInventory().getItemInMainHandDropChance();6player.getInventory().setItemInMainHandDropChance(0.5);7double dropChance = player.getInventory().getItemInOffHandDropChance();8player.getInventory().setItemInOffHandDropChance(0.5);9double dropChance = player.getInventory().getItemInMainHandDropChance();10player.getInventory().setItemInMainHandDropChance(0.5);11double dropChance = player.getInventory().getItemInOffHandDropChance();12player.getInventory().setItemInOffHandDropChance(0.5);
getItemInMainHandDropChance
Using AI Code Generation
1import static org.junit.Assert.assertEquals;2import static org.junit.Assert.assertTrue;3import org.bukkit.Material;4import org.bukkit.entity.Player;5import org.bukkit.inventory.ItemStack;6import org.junit.After;7import org.junit.Before;8import org.junit.Test;9import be.seeseemelk.mockbukkit.MockBukkit;10import be.seeseemelk.mockbukkit.ServerMock;11import be.seeseemelk.mockbukkit.entity.PlayerMock;12import be.seeseemelk.mockbukkit.inventory.PlayerInventoryMock;13{14 private ServerMock server;15 private PlayerMock player;16 private PlayerInventoryMock inventory;17 public void setUp() throws Exception18 {19 server = MockBukkit.mock();20 player = server.addPlayer();21 inventory = player.getInventory();22 }23 public void tearDown() throws Exception24 {25 MockBukkit.unmock();26 }27 public void getItemInMainHandDropChanceTest()28 {29 inventory.setItemInMainHand(new ItemStack(Material.DIAMOND_AXE));30 inventory.setItemInOffHand(new ItemStack(Material.DIAMOND_SWORD));31 assertEquals(1.0, inventory.getItemInMainHandDropChance(), 0.001);32 assertEquals(1.0, inventory.getItemInOffHandDropChance(), 0.001);33 inventory.setItemInMainHandDropChance(0.5);34 assertEquals(0.5, inventory.getItemInMainHandDropChance(), 0.001);35 inventory.setItemInOffHandDropChance(0.75);36 assertEquals(0.75, inventory.getItemInOffHandDropChance(), 0.001);37 }38}
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