Best MockBukkit code snippet using be.seeseemelk.mockbukkit.inventory.EntityEquipmentMock.setLeggingsDropChance
Source:EntityEquipmentMock.java
...282 // TODO Auto-generated method stub283 throw new UnimplementedOperationException();284 }285 @Override286 public void setLeggingsDropChance(float chance)287 {288 // TODO Auto-generated method stub289 throw new UnimplementedOperationException();290 }291 @Override292 public float getBootsDropChance()293 {294 // TODO Auto-generated method stub295 throw new UnimplementedOperationException();296 }297 @Override298 public void setBootsDropChance(float chance)299 {300 // TODO Auto-generated method stub...
setLeggingsDropChance
Using AI Code Generation
1import static org.junit.Assert.assertEquals;2import static org.junit.Assert.assertNotEquals;3import static org.junit.Assert.assertNotNull;4import org.bukkit.Material;5import org.bukkit.entity.Player;6import org.bukkit.inventory.ItemStack;7import org.junit.After;8import org.junit.Before;9import org.junit.Test;10import be.seeseemelk.mockbukkit.MockBukkit;11import be.seeseemelk.mockbukkit.ServerMock;12import be.seeseemelk.mockbukkit.entity.PlayerMock;13import be.seeseemelk.mockbukkit.inventory.EntityEquipmentMock;14{15 private ServerMock server;16 private EntityEquipmentMock equipment;17 private PlayerMock player;18 public void setUp() throws Exception19 {20 server = MockBukkit.mock();21 player = server.addPlayer();22 equipment = player.getEquipment();23 }24 public void tearDown() throws Exception25 {26 MockBukkit.unmock();27 }28 public void testGetItemInMainHand()29 {30 assertNotNull(equipment.getItemInMainHand());31 assertEquals(Material.AIR, equipment.getItemInMainHand().getType());32 }33 public void testGetItemInOffHand()34 {35 assertNotNull(equipment.getItemInOffHand());36 assertEquals(Material.AIR, equipment.getItemInOffHand().getType());37 }38 public void testGetHelmet()39 {40 assertNotNull(equipment.getHelmet());41 assertEquals(Material.AIR, equipment.getHelmet().getType());42 }43 public void testGetChestplate()44 {45 assertNotNull(equipment.getChestplate());46 assertEquals(Material.AIR, equipment.getChestplate().getType());47 }48 public void testGetLeggings()49 {50 assertNotNull(equipment.getLeggings());51 assertEquals(Material.AIR, equipment.getLeggings().getType());52 }53 public void testGetBoots()54 {55 assertNotNull(equipment.getBoots());56 assertEquals(Material.AIR, equipment.getBoots().getType());57 }58 public void testSetItemInMainHand()59 {60 ItemStack newItem = new ItemStack(Material.DIAMOND_SWORD);61 equipment.setItemInMainHand(newItem);62 assertEquals(newItem, equipment.getItemInMainHand());63 }
setLeggingsDropChance
Using AI Code Generation
1public void testLeggingsDropChance()2{3 LivingEntity entity = server.addSimpleWorld("world").spawn(new Location(server.addSimpleWorld("world"), 0, 0, 0), Zombie.class);4 entity.getEquipment().setLeggingsDropChance(0.5f);5 assertEquals(0.5f, entity.getEquipment().getLeggingsDropChance(), 0);6}7public void testBootsDropChance()8{9 LivingEntity entity = server.addSimpleWorld("world").spawn(new Location(server.addSimpleWorld("world"), 0, 0, 0), Zombie.class);10 entity.getEquipment().setBootsDropChance(0.5f);11 assertEquals(0.5f, entity.getEquipment().getBootsDropChance(), 0);12}13public void testHelmetDropChance()14{15 LivingEntity entity = server.addSimpleWorld("world").spawn(new Location(server.addSimpleWorld("world"), 0, 0, 0), Zombie.class);16 entity.getEquipment().setHelmetDropChance(0.5f);17 assertEquals(0.5f, entity.getEquipment().getHelmetDropChance(), 0);18}19public void testItemInMainHandDropChance()20{21 LivingEntity entity = server.addSimpleWorld("world").spawn(new Location(server.addSimpleWorld("world"), 0, 0, 0), Zombie.class);22 entity.getEquipment().setItemInMainHandDropChance(0.5f);23 assertEquals(0.5f, entity.getEquipment().getItemInMainHandDropChance(), 0);24}25public void testItemInOffHandDropChance()26{27 LivingEntity entity = server.addSimpleWorld("world").spawn(new Location(server.addSimpleWorld("world"), 0, 0, 0), Zombie.class);28 entity.getEquipment().setItemInOffHandDropChance
setLeggingsDropChance
Using AI Code Generation
1MockBukkit mockBukkit = MockBukkit.mock();2PlayerMock player = mockBukkit.createPlayer();3ItemStack leggings = new ItemStack(Material.DIAMOND_LEGGINGS);4player.getInventory().getLeggings().setLeggingsDropChance(1.0);5player.getInventory().setLeggings(leggings);6player.damage(100);7if (player.isDead())8{9 player.getInventory().dropInventory(player.getLocation());10}11mockBukkit.unmock();
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