How to use setItemInOffHand method of be.seeseemelk.mockbukkit.inventory.EntityEquipmentMock class

Best MockBukkit code snippet using be.seeseemelk.mockbukkit.inventory.EntityEquipmentMock.setItemInOffHand

Source:EntityEquipmentMock.java Github

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...47 case CHEST -> setChestplate(item, silent);48 case LEGS -> setLeggings(item, silent);49 case FEET -> setBoots(item, silent);50 case HAND -> setItemInMainHand(item, silent);51 case OFF_HAND -> setItemInOffHand(item, silent);52 default ->53 // This should never be reached unless Mojang adds new slots54 throw new UnimplementedOperationException("EquipmentSlot '" + slot + "' has no implementation!");55 }56 }57 @Override58 public @NotNull ItemStack getItem(@NotNull EquipmentSlot slot)59 {60 return switch (slot)61 {62 case CHEST -> getChestplate();63 case FEET -> getBoots();64 case HAND -> getItemInMainHand();65 case HEAD -> getHelmet();66 case LEGS -> getLeggings();67 case OFF_HAND -> getItemInOffHand();68 default ->69 // This should never be reached unless Mojang adds new slots70 throw new UnimplementedOperationException("EquipmentSlot '" + slot + "' has no implementation!");71 };72 }73 @Override74 public @NotNull ItemStack getItemInMainHand()75 {76 return itemInMainHand;77 }78 @Override79 public void setItemInMainHand(ItemStack item)80 {81 setItemInMainHand(item, false);82 }83 @Override84 public void setItemInMainHand(ItemStack item, boolean silent)85 {86 this.itemInMainHand = item;87 // Sounds are not implemented here88 }89 @Override90 public @NotNull ItemStack getItemInOffHand()91 {92 return itemInOffHand;93 }94 @Override95 public void setItemInOffHand(ItemStack item)96 {97 setItemInOffHand(item, false);98 }99 @Override100 public void setItemInOffHand(ItemStack item, boolean silent)101 {102 this.itemInOffHand = item;103 // Sounds are not implemented here104 }105 @Override106 @Deprecated107 public @NotNull ItemStack getItemInHand()108 {109 return getItemInMainHand();110 }111 @Override112 @Deprecated113 public void setItemInHand(ItemStack stack)114 {115 setItemInMainHand(stack);116 }117 @Override118 public ItemStack getHelmet()119 {120 return helmet;121 }122 @Override123 public void setHelmet(ItemStack helmet)124 {125 setHelmet(helmet, false);126 }127 @Override128 public void setHelmet(ItemStack helmet, boolean silent)129 {130 this.helmet = helmet;131 // Sounds are not implemented here132 }133 @Override134 public ItemStack getChestplate()135 {136 return chestPlate;137 }138 @Override139 public void setChestplate(ItemStack chestplate)140 {141 setChestplate(chestplate, false);142 }143 @Override144 public void setChestplate(ItemStack chestplate, boolean silent)145 {146 this.chestPlate = chestplate;147 // Sounds are not implemented here148 }149 @Override150 public ItemStack getLeggings()151 {152 return leggings;153 }154 @Override155 public void setLeggings(ItemStack leggings)156 {157 setLeggings(leggings, false);158 }159 @Override160 public void setLeggings(ItemStack leggings, boolean silent)161 {162 this.leggings = leggings;163 // Sounds are not implemented here164 }165 @Override166 public ItemStack getBoots()167 {168 return boots;169 }170 @Override171 public void setBoots(ItemStack boots)172 {173 setBoots(boots, false);174 }175 @Override176 public void setBoots(ItemStack boots, boolean silent)177 {178 this.boots = boots;179 // Sounds are not implemented here180 }181 @Override182 public ItemStack[] getArmorContents()183 {184 return new ItemStack[]185 { getBoots(), getLeggings(), getChestplate(), getHelmet() };186 }187 @Override188 public void setArmorContents(@NotNull ItemStack[] items)189 {190 Validate.notNull(items, "The provided items must not be null.");191 setBoots((items.length >= 1) ? items[0] : null);192 setLeggings((items.length >= 2) ? items[1] : null);193 setChestplate((items.length >= 3) ? items[2] : null);194 setHelmet((items.length >= 4) ? items[3] : null);195 }196 @Override197 public void clear()198 {199 setItemInMainHand(null);200 setItemInOffHand(null);201 setHelmet(null);202 setChestplate(null);203 setLeggings(null);204 setBoots(null);205 }206 @Override207 @Deprecated208 public float getItemInHandDropChance()209 {210 return this.dropChances.get(EquipmentSlot.HAND);211 }212 @Override213 @Deprecated214 public void setItemInHandDropChance(float chance)215 {216 setDropChance(EquipmentSlot.HAND, chance);217 }218 @Override219 public float getItemInMainHandDropChance()220 {221 return this.dropChances.get(EquipmentSlot.HAND);222 }223 @Override224 public void setItemInMainHandDropChance(float chance)225 {226 setDropChance(EquipmentSlot.HAND, chance);227 }228 @Override229 public float getItemInOffHandDropChance()230 {231 return this.dropChances.get(EquipmentSlot.OFF_HAND);232 }233 @Override234 public void setItemInOffHandDropChance(float chance)235 {236 setDropChance(EquipmentSlot.OFF_HAND, chance);237 }238 @Override239 public float getHelmetDropChance()240 {241 return this.dropChances.get(EquipmentSlot.HEAD);242 }243 @Override244 public void setHelmetDropChance(float chance)245 {246 setDropChance(EquipmentSlot.HEAD, chance);247 }248 @Override...

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setItemInOffHand

Using AI Code Generation

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1public void setItemInOffHand(ItemStack item)2{3 offHand = item;4}5public ItemStack getOffHand()6{7 return offHand;8}

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setItemInOffHand

Using AI Code Generation

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1import be.seeseemelk.mockbukkit.MockBukkit;2import be.seeseemelk.mockbukkit.ServerMock;3import be.seeseemelk.mockbukkit.entity.PlayerMock;4import be.seeseemelk.mockbukkit.inventory.EntityEquipmentMock;5import org.bukkit.Material;6import org.bukkit.inventory.ItemStack;7import org.junit.After;8import org.junit.Before;9import org.junit.Test;10import static org.junit.Assert.*;11public class TestMockBukkit {12 private ServerMock server;13 private PlayerMock player;14 private EntityEquipmentMock equipment;15 public void setUp()16 {17 server = MockBukkit.mock();18 player = server.addPlayer();19 equipment = player.getEquipment();20 }21 public void tearDown()22 {23 MockBukkit.unmock();24 }25 public void testSetItemInOffHand()26 {27 ItemStack item = new ItemStack(Material.SHIELD, 1);28 equipment.setItemInOffHand(item);29 assertEquals(item, equipment.getItemInOffHand());30 }31}

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setItemInOffHand

Using AI Code Generation

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1public void testSetItemInOffHand() {2 ItemStack item = new ItemStack(Material.DIAMOND);3 player.getInventory().setItemInOffHand(item);4 assertEquals(item, player.getInventory().getItemInOffHand());5}6public void testSetItemInOffHand() {7 ItemStack item = new ItemStack(Material.DIAMOND);8 player.getInventory().setItemInOffHand(item);9 assertEquals(item, player.getInventory().getItemInOffHand());10}11public void testSetItemInOffHand() {12 ItemStack item = new ItemStack(Material.DIAMOND);13 player.getInventory().setItemInOffHand(item);14 assertEquals(item, player.getInventory().getItemInOffHand());15}16public void testSetItemInOffHand() {17 ItemStack item = new ItemStack(Material.DIAMOND);18 player.getInventory().setItemInOffHand(item);19 assertEquals(item, player.getInventory().getItemInOffHand());20}21public void testSetItemInOffHand() {22 ItemStack item = new ItemStack(Material.DIAMOND);23 player.getInventory().setItemInOffHand(item);24 assertEquals(item, player.getInventory().getItemInOffHand());25}26public void testSetItemInOffHand() {27 ItemStack item = new ItemStack(Material.DIAMOND);28 player.getInventory().setItemInOffHand(item);29 assertEquals(item, player.getInventory().getItemInOffHand());30}31public void testSetItemInOffHand() {32 ItemStack item = new ItemStack(Material.DIAMOND);33 player.getInventory().setItemInOffHand(item);34 assertEquals(item, player.getInventory().getItemInOffHand());35}36public void testSetItemInOffHand() {37 ItemStack item = new ItemStack(Material.DIAMOND);38 player.getInventory().setItemInOffHand(item);39 assertEquals(item, player.getInventory().getItemInOffHand());40}41public void testSetItemInOffHand() {

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setItemInOffHand

Using AI Code Generation

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1package testPlugin;2import org.bukkit.Bukkit;3import org.bukkit.Material;4import org.bukkit.OfflinePlayer;5import org.bukkit.entity.Player;6import org.bukkit.inventory.ItemStack;7import org.bukkit.plugin.java.JavaPlugin;8import be.seeseemelk.mockbukkit.MockBukkit;9import be.seeseemelk.mockbukkit.ServerMock;10import be.seeseemelk.mockbukkit.entity.PlayerMock;11public class testPlugin extends JavaPlugin {12 private ServerMock server;13 private PlayerMock player;14 public void onEnable() {15 server = MockBukkit.mock();16 player = server.addPlayer();17 player.getInventory().setItemInOffHand(new ItemStack(Material.DIAMOND));18 player.getInventory().setItemInMainHand(new ItemStack(Material.DIAMOND));19 player.getInventory().setItem(0, new ItemStack(Material.DIAMOND));20 player.getInventory().setItem(1, new ItemStack(Material.DIAMOND));21 player.getInventory().setItem(2, new ItemStack(Material.DIAMOND));22 player.getInventory().setItem(3, new ItemStack(Material.DIAMOND));23 player.getInventory().setItem(4, new ItemStack(Material.DIAMOND));24 player.getInventory().setItem(5, new ItemStack(Material.DIAMOND));25 player.getInventory().setItem(6, new ItemStack(Material.DIAMOND));26 player.getInventory().setItem(7, new ItemStack(Material.DIAMOND));27 player.getInventory().setItem(8, new ItemStack(Material.DIAMOND));28 System.out.println(player.getInventory().getItemInOffHand().getType());29 System.out.println(player.getInventory().getItemInMainHand().getType());30 System.out.println(player.getInventory().getItem(0).getType());31 System.out.println(player.getInventory().getItem(1).getType());32 System.out.println(player.getInventory().getItem(2).getType());33 System.out.println(player.getInventory().getItem(3).getType());34 System.out.println(player.getInventory().getItem(4).getType());35 System.out.println(player.getInventory().getItem(5).getType());36 System.out.println(player.getInventory().getItem(6).getType());37 System.out.println(player.getInventory().getItem(7).getType());

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