Best MockBukkit code snippet using be.seeseemelk.mockbukkit.inventory.EntityEquipmentMock.setItemInMainHandDropChance
Source:EntityEquipmentMock.java
...234 // TODO Auto-generated method stub235 throw new UnimplementedOperationException();236 }237 @Override238 public void setItemInMainHandDropChance(float chance)239 {240 // TODO Auto-generated method stub241 throw new UnimplementedOperationException();242 }243 @Override244 public float getItemInOffHandDropChance()245 {246 // TODO Auto-generated method stub247 throw new UnimplementedOperationException();248 }249 @Override250 public void setItemInOffHandDropChance(float chance)251 {252 // TODO Auto-generated method stub...
setItemInMainHandDropChance
Using AI Code Generation
1import static org.junit.jupiter.api.Assertions.assertEquals;2import org.junit.jupiter.api.Test;3import be.seeseemelk.mockbukkit.MockBukkit;4import be.seeseemelk.mockbukkit.ServerMock;5import be.seeseemelk.mockbukkit.entity.PlayerMock;6import be.seeseemelk.mockbukkit.inventory.EntityEquipmentMock;7{8 public void testItemInMainHandDropChance()9 {10 ServerMock server = MockBukkit.mock();11 PlayerMock player = server.addPlayer();12 EntityEquipmentMock equipment = player.getInventory().getEquipment();13 equipment.setItemInMainHandDropChance(0.5f);14 assertEquals(0.5f, equipment.getItemInMainHandDropChance());15 MockBukkit.unmock();16 }17}
setItemInMainHandDropChance
Using AI Code Generation
1import be.seeseemelk.mockbukkit.inventory.EntityEquipmentMock;2import org.bukkit.inventory.ItemStack;3import org.junit.jupiter.api.BeforeEach;4import org.junit.jupiter.api.Test;5import static org.junit.jupiter.api.Assertions.assertEquals;6{7 private EntityEquipmentMock equipment;8 private ItemStack item;9 void setUp()10 {11 equipment = new EntityEquipmentMock();12 item = new ItemStack(org.bukkit.Material.DIAMOND_SWORD);13 }14 void testSetItemInMainHandDropChance()15 {16 equipment.setItemInMainHand(item);17 equipment.setItemInMainHandDropChance(0.5f);18 }19 void testSetItemInOffHandDropChance()20 {21 equipment.setItemInOffHand(item);22 equipment.setItemInOffHandDropChance(0.5f);23 }24 void testSetHelmetDropChance()25 {26 equipment.setHelmet(item);27 equipment.setHelmetDropChance(0.5f);28 }
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