Best MockBukkit code snippet using be.seeseemelk.mockbukkit.inventory.EntityEquipmentMock.setItemInMainHand
Source:EntityEquipmentMock.java
...46 case HEAD -> setHelmet(item, silent);47 case CHEST -> setChestplate(item, silent);48 case LEGS -> setLeggings(item, silent);49 case FEET -> setBoots(item, silent);50 case HAND -> setItemInMainHand(item, silent);51 case OFF_HAND -> setItemInOffHand(item, silent);52 default ->53 // This should never be reached unless Mojang adds new slots54 throw new UnimplementedOperationException("EquipmentSlot '" + slot + "' has no implementation!");55 }56 }57 @Override58 public @NotNull ItemStack getItem(@NotNull EquipmentSlot slot)59 {60 return switch (slot)61 {62 case CHEST -> getChestplate();63 case FEET -> getBoots();64 case HAND -> getItemInMainHand();65 case HEAD -> getHelmet();66 case LEGS -> getLeggings();67 case OFF_HAND -> getItemInOffHand();68 default ->69 // This should never be reached unless Mojang adds new slots70 throw new UnimplementedOperationException("EquipmentSlot '" + slot + "' has no implementation!");71 };72 }73 @Override74 public @NotNull ItemStack getItemInMainHand()75 {76 return itemInMainHand;77 }78 @Override79 public void setItemInMainHand(ItemStack item)80 {81 setItemInMainHand(item, false);82 }83 @Override84 public void setItemInMainHand(ItemStack item, boolean silent)85 {86 this.itemInMainHand = item;87 // Sounds are not implemented here88 }89 @Override90 public @NotNull ItemStack getItemInOffHand()91 {92 return itemInOffHand;93 }94 @Override95 public void setItemInOffHand(ItemStack item)96 {97 setItemInOffHand(item, false);98 }99 @Override100 public void setItemInOffHand(ItemStack item, boolean silent)101 {102 this.itemInOffHand = item;103 // Sounds are not implemented here104 }105 @Override106 @Deprecated107 public @NotNull ItemStack getItemInHand()108 {109 return getItemInMainHand();110 }111 @Override112 @Deprecated113 public void setItemInHand(ItemStack stack)114 {115 setItemInMainHand(stack);116 }117 @Override118 public ItemStack getHelmet()119 {120 return helmet;121 }122 @Override123 public void setHelmet(ItemStack helmet)124 {125 setHelmet(helmet, false);126 }127 @Override128 public void setHelmet(ItemStack helmet, boolean silent)129 {130 this.helmet = helmet;131 // Sounds are not implemented here132 }133 @Override134 public ItemStack getChestplate()135 {136 return chestPlate;137 }138 @Override139 public void setChestplate(ItemStack chestplate)140 {141 setChestplate(chestplate, false);142 }143 @Override144 public void setChestplate(ItemStack chestplate, boolean silent)145 {146 this.chestPlate = chestplate;147 // Sounds are not implemented here148 }149 @Override150 public ItemStack getLeggings()151 {152 return leggings;153 }154 @Override155 public void setLeggings(ItemStack leggings)156 {157 setLeggings(leggings, false);158 }159 @Override160 public void setLeggings(ItemStack leggings, boolean silent)161 {162 this.leggings = leggings;163 // Sounds are not implemented here164 }165 @Override166 public ItemStack getBoots()167 {168 return boots;169 }170 @Override171 public void setBoots(ItemStack boots)172 {173 setBoots(boots, false);174 }175 @Override176 public void setBoots(ItemStack boots, boolean silent)177 {178 this.boots = boots;179 // Sounds are not implemented here180 }181 @Override182 public ItemStack[] getArmorContents()183 {184 return new ItemStack[]185 { getBoots(), getLeggings(), getChestplate(), getHelmet() };186 }187 @Override188 public void setArmorContents(@NotNull ItemStack[] items)189 {190 Validate.notNull(items, "The provided items must not be null.");191 setBoots((items.length >= 1) ? items[0] : null);192 setLeggings((items.length >= 2) ? items[1] : null);193 setChestplate((items.length >= 3) ? items[2] : null);194 setHelmet((items.length >= 4) ? items[3] : null);195 }196 @Override197 public void clear()198 {199 setItemInMainHand(null);200 setItemInOffHand(null);201 setHelmet(null);202 setChestplate(null);203 setLeggings(null);204 setBoots(null);205 }206 @Override207 @Deprecated208 public float getItemInHandDropChance()209 {210 return this.dropChances.get(EquipmentSlot.HAND);211 }212 @Override213 @Deprecated214 public void setItemInHandDropChance(float chance)215 {216 setDropChance(EquipmentSlot.HAND, chance);217 }218 @Override219 public float getItemInMainHandDropChance()220 {221 return this.dropChances.get(EquipmentSlot.HAND);222 }223 @Override224 public void setItemInMainHandDropChance(float chance)225 {226 setDropChance(EquipmentSlot.HAND, chance);227 }228 @Override229 public float getItemInOffHandDropChance()230 {231 return this.dropChances.get(EquipmentSlot.OFF_HAND);232 }233 @Override234 public void setItemInOffHandDropChance(float chance)235 {236 setDropChance(EquipmentSlot.OFF_HAND, chance);237 }238 @Override...
Source:ArmorStandMock.java
...96 @Override97 @Deprecated98 public void setItemInHand(ItemStack item)99 {100 getEquipment().setItemInMainHand(item);101 }102 @Override103 public EulerAngle getBodyPose()104 {105 // TODO Auto-generated method stub106 throw new UnimplementedOperationException();107 }108 @Override109 public void setBodyPose(EulerAngle pose)110 {111 // TODO Auto-generated method stub112 throw new UnimplementedOperationException();113 }114 @Override...
setItemInMainHand
Using AI Code Generation
1import org.junit.Before;2import org.junit.Test;3import org.junit.runner.RunWith;4import org.mockito.Mock;5import org.mockito.junit.MockitoJUnitRunner;6import be.seeseemelk.mockbukkit.entity.PlayerMock;7import be.seeseemelk.mockbukkit.inventory.EntityEquipmentMock;8import be.seeseemelk.mockbukkit.inventory.InventoryMock;9import be.seeseemelk.mockbukkit.inventory.ItemStackMock;10import be.seeseemelk.mockbukkit.inventory.PlayerInventoryMock;11import static org.junit.Assert.*;12@RunWith(MockitoJUnitRunner.class)13{14 private PlayerMock player;15 private PlayerInventoryMock inventory;16 private EntityEquipmentMock equipment;17 private InventoryMock inventoryMock;18 private ItemStackMock itemStackMock;19 public void setUp() throws Exception20 {21 inventory = new PlayerInventoryMock(player);22 equipment = new EntityEquipmentMock(player);23 inventoryMock = new InventoryMock();24 itemStackMock = new ItemStackMock();25 }26 public void test() throws Exception27 {28 equipment.setItemInMainHand(itemStackMock);29 ItemStackMock itemStack = equipment.getItemInMainHand();30 assertNotNull(itemStack);31 }32}33import org.junit.Before;34import org.junit.Test;35import org.junit.runner.RunWith;36import org.mockito.Mock;37import org.mockito.junit.MockitoJUnitRunner;38import be.seeseemelk.mockbukkit.entity.PlayerMock;39import be.seeseemelk.mockbukkit.inventory.EntityEquipmentMock;40import be.seeseemelk.mockbukkit.inventory.InventoryMock;41import be.seeseemelk.mockbukkit.inventory.ItemStackMock;42import be.seeseemelk.mockbukkit.inventory.PlayerInventoryMock;43import static org.junit.Assert.*;44@RunWith(MockitoJUnitRunner.class)45{46 private PlayerMock player;47 private PlayerInventoryMock inventory;48 private EntityEquipmentMock equipment;49 private InventoryMock inventoryMock;50 private ItemStackMock itemStackMock;51 public void setUp() throws Exception52 {53 inventory = new PlayerInventoryMock(player);
setItemInMainHand
Using AI Code Generation
1import org.junit.Test;2import org.junit.runner.RunWith;3import org.mockito.junit.MockitoJUnitRunner;4import be.seeseemelk.mockbukkit.MockBukkit;5import be.seeseemelk.mockbukkit.ServerMock;6import be.seeseemelk.mockbukkit.entity.PlayerMock;7import be.seeseemelk.mockbukkit.inventory.EntityEquipmentMock;8import be.seeseemelk.mockbukkit.inventory.ItemStackBuilder;9@RunWith(MockitoJUnitRunner.class)10public class TestClass {11 public void test() {12 ServerMock server = MockBukkit.mock();13 PlayerMock player = server.addPlayer();14 EntityEquipmentMock equipment = player.getInventory().getEquipment();15 equipment.setItemInMainHand(ItemStackBuilder.of(Material.DIAMOND_SWORD).build());16 server.getPluginManager().assertEventFired(PlayerItemHeldEvent.class);17 server.getPluginManager().assertEventFired(PlayerSwapHandItemsEvent.class);18 }19}20import org.bukkit.Bukkit;21import org.bukkit.Material;22import org.bukkit.inventory.ItemStack;23import org.bukkit.inventory.PlayerInventory;24import org.junit.Test;25import org.junit.runner.RunWith;26import org.mockito.junit.MockitoJUnitRunner;27import be.seeseemelk.mockbukkit.MockBukkit;28import be.seeseemelk.mockbukkit.ServerMock;29import be.seeseemelk.mockbukkit.entity.PlayerMock;30import be.seeseemelk.mockbukkit.inventory.ItemStackBuilder;31@RunWith(MockitoJUnitRunner.class)32public class TestClass {33 public void test() {34 ServerMock server = MockBukkit.mock();35 PlayerMock player = server.addPlayer();36 PlayerInventory inventory = player.getInventory();37 inventory.setItemInMainHand(ItemStackBuilder.of(Material.DIAMOND_SWORD).build());38 server.getPluginManager().assertEventFired(PlayerItemHeldEvent.class);39 server.getPluginManager().assertEventFired(PlayerSwapHandItemsEvent.class);40 }41}42import org.bukkit.Bukkit;43import org.bukkit.Material;44import org.bukkit.inventory.ItemStack;45import org.bukkit.inventory.PlayerInventory;46import org.junit.Test;47import org.junit.runner.RunWith;48import org.mockito.junit.MockitoJUnit
setItemInMainHand
Using AI Code Generation
1package com.example;2import org.bukkit.Bukkit;3import org.bukkit.Material;4import org.bukkit.entity.Player;5import org.bukkit.inventory.ItemStack;6import be.seeseemelk.mockbukkit.MockBukkit;7import be.seeseemelk.mockbukkit.entity.PlayerMock;8public class Main {9 public static void main(String[] args) {10 MockBukkit mockBukkit = MockBukkit.mock();11 PlayerMock playerMock = mockBukkit.addPlayer();12 playerMock.getInventory().setItemInMainHand(new ItemStack(Material.DIRT));13 playerMock.getInventory().setItemInOffHand(new ItemStack(Material.DIRT));14 playerMock.getInventory().setItem(0, new ItemStack(Material.DIRT));15 playerMock.getInventory().setItem(1, new ItemStack(Material.DIRT));16 playerMock.getInventory().setItem(2, new ItemStack(Material.DIRT));17 playerMock.getInventory().setItem(3, new ItemStack(Material.DIRT));18 playerMock.getInventory().setItem(4, new ItemStack(Material.DIRT));19 playerMock.getInventory().setItem(5, new ItemStack(Material.DIRT));20 playerMock.getInventory().setItem(6, new ItemStack(Material.DIRT));21 playerMock.getInventory().setItem(7, new ItemStack(Material.DIRT));22 playerMock.getInventory().setItem(8, new ItemStack(Material.DIRT));23 playerMock.getInventory().setItem(9, new ItemStack(Material.DIRT));24 playerMock.getInventory().setItem(10, new ItemStack(Material.DIRT));25 playerMock.getInventory().setItem(11, new ItemStack(Material.DIRT));26 playerMock.getInventory().setItem(12, new ItemStack(Material.DIRT));27 playerMock.getInventory().setItem(13, new ItemStack(Material.DIRT));28 playerMock.getInventory().setItem(14, new ItemStack(Material.DIRT));29 playerMock.getInventory().setItem(15, new ItemStack(Material.DIRT));30 playerMock.getInventory().setItem(16, new ItemStack(Material.DIRT));31 playerMock.getInventory().setItem(17, new ItemStack(Material.DIRT));32 playerMock.getInventory().setItem(18, new ItemStack(Material.DIRT));33 playerMock.getInventory().setItem(19, new ItemStack(Material.DIRT));34 playerMock.getInventory().setItem(20, new ItemStack(Material.DIRT));35 playerMock.getInventory().setItem(21, new ItemStack(Material.DIRT));36 playerMock.getInventory().setItem(22, new ItemStack(Material.DIRT));
setItemInMainHand
Using AI Code Generation
1import be.seeseemelk.mockbukkit.entity.PlayerMock;2import be.seeseemelk.mockbukkit.inventory.EntityEquipmentMock;3import org.bukkit.Material;4import org.bukkit.inventory.ItemStack;5import org.junit.After;6import org.junit.Before;7import org.junit.Test;8import static org.junit.Assert.*;9{10 private PlayerMock player;11 public void setUp()12 {13 player = new PlayerMock(null, "TestPlayer");14 }15 public void tearDown()16 {17 player = null;18 }19 public void testMainHand()20 {21 EntityEquipmentMock equipment = player.getInventory().getEquipment();22 ItemStack item = new ItemStack(Material.DIAMOND_SWORD);23 equipment.setItemInMainHand(item);24 assertEquals(item, equipment.getItemInMainHand());25 }26}27import be.seeseemelk.mockbukkit.entity.PlayerMock;28import be.seeseemelk.mockbukkit.inventory.PlayerInventoryMock;29import org.bukkit.Material;30import org.bukkit.inventory.ItemStack;31import org.junit.After;32import org.junit.Before;33import org.junit.Test;34import static org.junit.Assert.*;35{36 private PlayerMock player;37 public void setUp()38 {39 player = new PlayerMock(null, "TestPlayer");40 }41 public void tearDown()42 {43 player = null;44 }45 public void testMainHand()46 {47 PlayerInventoryMock inventory = player.getInventory();48 ItemStack item = new ItemStack(Material.DIAMOND_SWORD);49 inventory.setItemInMainHand(item);50 assertEquals(item, inventory.getItemInMainHand());51 }52}53import be.seeseemelk.mockbukkit.entity.PlayerMock;54import be.seeseemelk.mockbukkit.inventory.PlayerInventoryMock;55import org.bukkit.Material;56import org.bukkit.inventory.ItemStack;57import org.junit.After;58import org.junit.Before;59import org.junit.Test;60import static org.junit.Assert.*;61{
setItemInMainHand
Using AI Code Generation
1import be.seeseemelk.mockbukkit.entity.PlayerMock;2import be.seeseemelk.mockbukkit.inventory.EntityEquipmentMock;3import org.bukkit.inventory.ItemStack;4import org.bukkit.inventory.meta.ItemMeta;5import org.bukkit.Material;6import org.bukkit.Bukkit;7import org.bukkit.plugin.java.JavaPlugin;8import org.bukkit.entity.Player;9import org.bukkit.event.Listener;10import org.bukkit.event.EventHandler;11import org.bukkit.event.player.PlayerJoinEvent;12{13 public void onEnable()14 {15 Bukkit.getPluginManager().registerEvents(this, this);16 }17 public void onPlayerJoin(PlayerJoinEvent event)18 {19 Player player = event.getPlayer();20 ItemStack item = new ItemStack(Material.DIAMOND_SWORD);21 ItemMeta meta = item.getItemMeta();22 meta.setDisplayName("Sword");23 item.setItemMeta(meta);24 EntityEquipmentMock equipment = player.getEquipment();25 equipment.setItemInMainHand(item);26 player.sendMessage("You got a sword!");27 }28}29import be.seeseemelk.mockbukkit.entity.PlayerMock;30import be.seeseemelk.mockbukkit.inventory.PlayerInventoryMock;31import org.bukkit.inventory.ItemStack;32import org.bukkit.inventory.meta.ItemMeta;33import org.bukkit.Material;34import org.bukkit.Bukkit;35import org.bukkit.plugin.java.JavaPlugin;36import org.bukkit.entity.Player;37import org.bukkit.event.Listener;38import org.bukkit.event.EventHandler;39import org.bukkit.event.player.PlayerJoinEvent;40{41 public void onEnable()42 {43 Bukkit.getPluginManager().registerEvents(this, this);44 }45 public void onPlayerJoin(PlayerJoinEvent event)46 {47 Player player = event.getPlayer();48 ItemStack item = new ItemStack(Material.DIAMOND_SWORD);49 ItemMeta meta = item.getItemMeta();50 meta.setDisplayName("Sword");51 item.setItemMeta(meta);52 PlayerInventoryMock inventory = player.getInventory();53 inventory.setItemInMainHand(item);54 player.sendMessage("You got a sword!");55 }56}
setItemInMainHand
Using AI Code Generation
1import be.seeseemelk.mockbukkit.entity.PlayerMock;2import be.seeseemelk.mockbukkit.inventory.EntityEquipmentMock;3import org.bukkit.Material;4import org.bukkit.inventory.ItemStack;5{6 public static void main(String[] args)7 {8 PlayerMock playerMock = new PlayerMock();9 EntityEquipmentMock entityEquipmentMock = new EntityEquipmentMock();10 entityEquipmentMock.setItemInMainHand(new ItemStack(Material.DIAMOND_SWORD));11 System.out.println("Main hand item: " + entityEquipmentMock.getItemInMainHand());12 }13}
setItemInMainHand
Using AI Code Generation
1import be.seeseemelk.mockbukkit.entity.PlayerMock;2import be.seeseemelk.mockbukkit.inventory.EntityEquipmentMock;3import org.bukkit.Material;4import org.bukkit.inventory.EquipmentSlot;5import org.bukkit.inventory.ItemStack;6import org.junit.After;7import org.junit.Before;8import org.junit.Test;9import static org.junit.Assert.*;10public class SetItemInMainHandTest {11 private static PlayerMock playerMock;12 public void setUp() {13 playerMock = new PlayerMock(null, "test");14 }15 public void tearDown() {16 playerMock = null;17 }18 public void testSetItemInMainHand() {19 EntityEquipmentMock equipment = playerMock.getInventory().getEquipment();20 equipment.setItemInMainHand(new ItemStack(Material.DIAMOND_SWORD));21 assertEquals(Material.DIAMOND_SWORD, equipment.getItemInMainHand().getType());22 }23 public void testSetItemInMainHandWithSlot() {24 EntityEquipmentMock equipment = playerMock.getInventory().getEquipment();25 equipment.setItem(EquipmentSlot.HAND, new ItemStack(Material.DIAMOND_SWORD));26 assertEquals(Material.DIAMOND_SWORD, equipment.getItemInMainHand().getType());27 }28}29import be.seeseemelk.mockbukkit.entity.PlayerMock;30import be.seeseemelk.mockbukkit.inventory.EntityEquipmentMock;31import org.bukkit.Material;32import org.bukkit.inventory.EquipmentSlot;33import org.bukkit.inventory.ItemStack;34import org.junit.After;35import org.junit.Before;36import org.junit.Test;37import static org.junit.Assert.*;38public class SetItemInMainHandTest {39 private static PlayerMock playerMock;40 public void setUp() {41 playerMock = new PlayerMock(null, "test");42 }43 public void tearDown() {44 playerMock = null;45 }46 public void testSetItemInMainHand() {
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