How to use setItem method of be.seeseemelk.mockbukkit.inventory.EntityEquipmentMock class

Best MockBukkit code snippet using be.seeseemelk.mockbukkit.inventory.EntityEquipmentMock.setItem

Source:EntityEquipmentMock.java Github

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...28 {29 this.holder = holder;30 }31 @Override32 public void setItem(@NotNull EquipmentSlot slot, @Nullable ItemStack item)33 {34 setItem(slot, item, false);35 }36 @Override37 public void setItem(@NotNull EquipmentSlot slot, @Nullable ItemStack item, boolean silent)38 {39 switch (slot)40 {41 case HEAD:42 setHelmet(item, silent);43 break;44 case CHEST:45 setChestplate(item, silent);46 break;47 case LEGS:48 setLeggings(item, silent);49 break;50 case FEET:51 setBoots(item, silent);52 break;53 case HAND:54 setItemInMainHand(item, silent);55 break;56 case OFF_HAND:57 setItemInOffHand(item, silent);58 break;59 default:60 // This should never be reached unless Mojang adds new slots61 throw new UnimplementedOperationException("EquipmentSlot '" + slot + "' has no implementation!");62 }63 }64 @Override65 public ItemStack getItem(@NotNull EquipmentSlot slot)66 {67 switch (slot)68 {69 case CHEST:70 return getChestplate();71 case FEET:72 return getBoots();73 case HAND:74 return getItemInMainHand();75 case HEAD:76 return getHelmet();77 case LEGS:78 return getLeggings();79 case OFF_HAND:80 return getItemInOffHand();81 default:82 // This should never be reached unless Mojang adds new slots83 throw new UnimplementedOperationException("EquipmentSlot '" + slot + "' has no implementation!");84 }85 }86 @Override87 public ItemStack getItemInMainHand()88 {89 return itemInMainHand;90 }91 @Override92 public void setItemInMainHand(ItemStack item)93 {94 setItemInMainHand(item, false);95 }96 @Override97 public void setItemInMainHand(ItemStack item, boolean silent)98 {99 this.itemInMainHand = item;100 // Sounds are not implemented here101 }102 @Override103 public ItemStack getItemInOffHand()104 {105 return itemInOffHand;106 }107 @Override108 public void setItemInOffHand(ItemStack item)109 {110 setItemInOffHand(item, false);111 }112 @Override113 public void setItemInOffHand(ItemStack item, boolean silent)114 {115 this.itemInOffHand = item;116 // Sounds are not implemented here117 }118 @Override119 @Deprecated120 public ItemStack getItemInHand()121 {122 return getItemInMainHand();123 }124 @Override125 @Deprecated126 public void setItemInHand(ItemStack stack)127 {128 setItemInMainHand(stack);129 }130 @Override131 public ItemStack getHelmet()132 {133 return helmet;134 }135 @Override136 public void setHelmet(ItemStack helmet)137 {138 setHelmet(helmet, false);139 }140 @Override141 public void setHelmet(ItemStack helmet, boolean silent)142 {143 this.helmet = helmet;144 // Sounds are not implemented here145 }146 @Override147 public ItemStack getChestplate()148 {149 return chestPlate;150 }151 @Override152 public void setChestplate(ItemStack chestplate)153 {154 setChestplate(chestplate, false);155 }156 @Override157 public void setChestplate(ItemStack chestplate, boolean silent)158 {159 this.chestPlate = chestplate;160 // Sounds are not implemented here161 }162 @Override163 public ItemStack getLeggings()164 {165 return leggings;166 }167 @Override168 public void setLeggings(ItemStack leggings)169 {170 setLeggings(leggings, false);171 }172 @Override173 public void setLeggings(ItemStack leggings, boolean silent)174 {175 this.leggings = leggings;176 // Sounds are not implemented here177 }178 @Override179 public ItemStack getBoots()180 {181 return boots;182 }183 @Override184 public void setBoots(ItemStack boots)185 {186 setBoots(boots, false);187 }188 @Override189 public void setBoots(ItemStack boots, boolean silent)190 {191 this.boots = boots;192 // Sounds are not implemented here193 }194 @Override195 public ItemStack[] getArmorContents()196 {197 return new ItemStack[]198 { getBoots(), getLeggings(), getChestplate(), getHelmet() };199 }200 @Override201 public void setArmorContents(@NotNull ItemStack[] items)202 {203 Validate.notNull(items, "The provided items must not be null.");204 setBoots((items.length >= 1) ? items[0] : null);205 setLeggings((items.length >= 2) ? items[1] : null);206 setChestplate((items.length >= 3) ? items[2] : null);207 setHelmet((items.length >= 4) ? items[3] : null);208 }209 @Override210 public void clear()211 {212 setItemInMainHand(null);213 setItemInOffHand(null);214 setHelmet(null);215 setChestplate(null);216 setLeggings(null);217 setBoots(null);218 }219 @Override220 public float getItemInHandDropChance()221 {222 // TODO Auto-generated method stub223 throw new UnimplementedOperationException();224 }225 @Override226 public void setItemInHandDropChance(float chance)227 {228 // TODO Auto-generated method stub229 throw new UnimplementedOperationException();230 }231 @Override232 public float getItemInMainHandDropChance()233 {234 // TODO Auto-generated method stub235 throw new UnimplementedOperationException();236 }237 @Override238 public void setItemInMainHandDropChance(float chance)239 {240 // TODO Auto-generated method stub241 throw new UnimplementedOperationException();242 }243 @Override244 public float getItemInOffHandDropChance()245 {246 // TODO Auto-generated method stub247 throw new UnimplementedOperationException();248 }249 @Override250 public void setItemInOffHandDropChance(float chance)251 {252 // TODO Auto-generated method stub253 throw new UnimplementedOperationException();254 }255 @Override256 public float getHelmetDropChance()257 {258 // TODO Auto-generated method stub259 throw new UnimplementedOperationException();260 }261 @Override262 public void setHelmetDropChance(float chance)263 {264 // TODO Auto-generated method stub...

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setItem

Using AI Code Generation

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1ItemStack sword = new ItemStack(Material.DIAMOND_SWORD);2EntityEquipmentMock equipment = new EntityEquipmentMock();3equipment.setItem(EquipmentSlot.HAND, sword);4ItemStack result = equipment.getItem(EquipmentSlot.HAND);5assertEquals(sword, result);6assertNotNull(result);7assertNotEquals(Material.AIR, result.getType());8assertEquals(Material.DIAMOND_SWORD, result.getType());9String name = result.getItemMeta().getDisplayName();10assertNotNull(name);11assertNotEquals("", name);12assertEquals("Sword", name);13List<String> lore = result.getItemMeta().getLore();14assertNotNull(lore);15assertNotEquals(0, lore.size());16assertEquals(1, lore.size());17assertEquals("A sword", lore.get(0));18assertTrue(result.containsEnchantment(Enchantment.DAMAGE_ALL));19assertEquals(1, result.getEnchantmentLevel(Enchantment.DAMAGE_ALL));20assertTrue(result.containsEnchantment(Enchantment.DURABILITY));21assertEquals(2, result.getEnchantmentLevel(Enchantment.DURABILITY));22assertTrue(result.containsEnchantment(Enchantment.FIRE_ASPECT));23assertEquals(3, result.getEnchantmentLevel(Enchantment.FIRE_ASPECT));24assertTrue(result.containsEnchantment(Enchantment.KNOCKBACK));25assertEquals(4, result.getEnchantmentLevel(Enchantment.KNOCKBACK));

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setItem

Using AI Code Generation

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1import be.seeseemelk.mockbukkit.inventory.EntityEquipmentMock;2import org.bukkit.Material;3import org.bukkit.attribute.Attribute;4import org.bukkit.attribute.AttributeModifier;5import org.bukkit.enchantments.Enchantment;6import org.bukkit.inventory.EquipmentSlot;7import org.bukkit.inventory.ItemFlag;8import org.bukkit.inventory.ItemStack;9import org.bukkit.inventory.meta.ItemMeta;10import org.bukkit.plugin.java.JavaPlugin;11import java.util.ArrayList;12import java.util.Arrays;13import java.util.List;14import java.util.UUID;15public final class MockBukkitTest extends JavaPlugin {16 public void onEnable() {17 ItemStack helmet = new ItemStack(Material.GOLDEN_HELMET);18 ItemMeta meta = helmet.getItemMeta();19 meta.setDisplayName("Test Helmet");20 List<String> lore = new ArrayList<>();21 lore.add("This is a test helmet");22 lore.add("Made by the MockBukkit team");23 meta.setLore(lore);24 meta.setUnbreakable(true);25 meta.addEnchant(Enchantment.PROTECTION_ENVIRONMENTAL, 2, true);26 AttributeModifier attackDamage = new AttributeModifier(UUID.randomUUID(), "generic.attackDamage", 1, AttributeModifier.Operation.ADD_NUMBER, EquipmentSlot.HEAD);27 meta.addAttributeModifier(Attribute.GENERIC_ATTACK_DAMAGE, attackDamage);28 meta.addItemFlags(ItemFlag.HIDE_ENCHANTS);29 meta.addItemFlags(ItemFlag.HIDE_ATTRIBUTES

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