Best MockBukkit code snippet using be.seeseemelk.mockbukkit.inventory.EntityEquipmentMock.setDropChance
Source: EntityEquipmentMock.java
...212 @Override213 @Deprecated214 public void setItemInHandDropChance(float chance)215 {216 setDropChance(EquipmentSlot.HAND, chance);217 }218 @Override219 public float getItemInMainHandDropChance()220 {221 return this.dropChances.get(EquipmentSlot.HAND);222 }223 @Override224 public void setItemInMainHandDropChance(float chance)225 {226 setDropChance(EquipmentSlot.HAND, chance);227 }228 @Override229 public float getItemInOffHandDropChance()230 {231 return this.dropChances.get(EquipmentSlot.OFF_HAND);232 }233 @Override234 public void setItemInOffHandDropChance(float chance)235 {236 setDropChance(EquipmentSlot.OFF_HAND, chance);237 }238 @Override239 public float getHelmetDropChance()240 {241 return this.dropChances.get(EquipmentSlot.HEAD);242 }243 @Override244 public void setHelmetDropChance(float chance)245 {246 setDropChance(EquipmentSlot.HEAD, chance);247 }248 @Override249 public float getChestplateDropChance()250 {251 return this.dropChances.get(EquipmentSlot.CHEST);252 }253 @Override254 public void setChestplateDropChance(float chance)255 {256 setDropChance(EquipmentSlot.CHEST, chance);257 }258 @Override259 public float getLeggingsDropChance()260 {261 return this.dropChances.get(EquipmentSlot.LEGS);262 }263 @Override264 public void setLeggingsDropChance(float chance)265 {266 setDropChance(EquipmentSlot.LEGS, chance);267 }268 @Override269 public float getBootsDropChance()270 {271 return this.dropChances.get(EquipmentSlot.FEET);272 }273 @Override274 public void setBootsDropChance(float chance)275 {276 setDropChance(EquipmentSlot.FEET, chance);277 }278 @Override279 public Entity getHolder()280 {281 return holder;282 }283 @Override284 public void setDropChance(@NotNull EquipmentSlot slot, float chance)285 {286 Preconditions.checkArgument(holder instanceof Mob, "Cannot set drop chance for non-Mob entity");287 this.dropChances.put(slot, chance);288 }289 @Override290 public float getDropChance(@NotNull EquipmentSlot slot)291 {292 return this.dropChances.get(slot);293 }294}...
setDropChance
Using AI Code Generation
1package be.seeseemelk.mockbukkit;2import org.bukkit.entity.EntityType;3import org.bukkit.inventory.EntityEquipment;4import org.bukkit.inventory.ItemStack;5import org.junit.Before;6import org.junit.Test;7import static org.junit.Assert.*;8{9 private EntityEquipment equipment;10 public void setUp()11 {12 ServerMock server = MockBukkit.mock();13 equipment = server.createEntity(EntityType.VILLAGER).getEquipment();14 }15 public void testDropChance()16 {17 ItemStack item = new ItemStack(1);18 equipment.setItemInMainHand(item);19 equipment.setDropChance(0, 0.1f);20 assertEquals(0.1f, equipment.getDropChance(0), 0.001f);21 }22}23package be.seeseemelk.mockbukkit;24import org.bukkit.entity.EntityType;25import org.bukkit.inventory.EntityEquipment;26import org.bukkit.inventory.ItemStack;27import org.junit.Before;28import org.junit.Test;29import static org.junit.Assert.*;30{31 private EntityEquipment equipment;32 public void setUp()33 {34 ServerMock server = MockBukkit.mock();35 equipment = server.createEntity(EntityType.VILLAGER).getEquipment();36 }37 public void testDropChance()38 {39 ItemStack item = new ItemStack(1);40 equipment.setItemInMainHand(item);41 equipment.setDropChance(0, 0.1f);42 assertEquals(0.1f, equipment.getDropChance(0), 0.001f);43 }44}45package be.seeseemelk.mockbukkit;46import org.bukkit.entity.EntityType;47import org.bukkit.inventory.EntityEquipment;48import org.bukkit.inventory.ItemStack;49import org.junit.Before;50import org.junit.Test;51import static org.junit.Assert.*;52{53 private EntityEquipment equipment;54 public void setUp()55 {56 ServerMock server = MockBukkit.mock();57 equipment = server.createEntity(EntityType.VILLAGER).getEquipment();58 }59 public void testDropChance()60 {
setDropChance
Using AI Code Generation
1EntityEquipmentMock equipment = new EntityEquipmentMock();2equipment.setDropChance(EquipmentSlot.HAND, 0.1f);3equipment.setDropChance(EquipmentSlot.HEAD, 0.2f);4equipment.setDropChance(EquipmentSlot.CHEST, 0.3f);5equipment.setDropChance(EquipmentSlot.LEGS, 0.4f);6equipment.setDropChance(EquipmentSlot.FEET, 0.5f);7equipment.setDropChance(EquipmentSlot.OFF_HAND, 0.6f);8equipment.setDropChance(EquipmentSlot.HAND, 0.7f);9equipment.setDropChance(EquipmentSlot.HEAD, 0.8f);10equipment.setDropChance(EquipmentSlot.CHEST, 0.9f);11equipment.setDropChance(EquipmentSlot.LEGS, 1.0f);12equipment.setDropChance(EquipmentSlot.FEET, 1.1f);13equipment.setDropChance(EquipmentSlot.OFF_HAND, 1.2f);14equipment.setDropChance(EquipmentSlot.HAND, 1.3f);15equipment.setDropChance(EquipmentSlot.HEAD, 1.4f);16equipment.setDropChance(EquipmentSlot.CHEST, 1.5f);17equipment.setDropChance(EquipmentSlot.LEGS, 1.6f);18equipment.setDropChance(EquipmentSlot.FEET, 1.7f);19equipment.setDropChance(EquipmentSlot.OFF_HAND, 1.8f);
setDropChance
Using AI Code Generation
1public void testAlwaysDropItemFromEquipment() {2 EntityMock entity = new EntityMock();3 ItemStack item = new ItemStack(Material.DIAMOND_SWORD);4 entity.getEquipment().setDropChance(EquipmentSlot.HAND, 1);5 entity.getEquipment().setItemInMainHand(item);6 WorldMock world = MockBukkit.mock(WorldMock.class);7 world.spawnEntity(entity);8 entity.setHealth(0);9 assertEquals(1, world.getNearbyEntities(entity.getLocation(), 1, 1, 1).size());10}11public void testGiveDiamondSword() {12 MockBukkit mockBukkit = MockBukkit.mock();13 PlayerMock player = mockBukkit.addPlayer();14 MockPlugin plugin = MockBukkit.load(MockPlugin.class);15 plugin.onEnable();16 plugin.onCommand(player, null, "give", new String[] {"diamond_sword"});
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