Best MockBukkit code snippet using be.seeseemelk.mockbukkit.inventory.EntityEquipmentMock.setChestplate
Source:EntityEquipmentMock.java
...43 {44 switch (slot)45 {46 case HEAD -> setHelmet(item, silent);47 case CHEST -> setChestplate(item, silent);48 case LEGS -> setLeggings(item, silent);49 case FEET -> setBoots(item, silent);50 case HAND -> setItemInMainHand(item, silent);51 case OFF_HAND -> setItemInOffHand(item, silent);52 default ->53 // This should never be reached unless Mojang adds new slots54 throw new UnimplementedOperationException("EquipmentSlot '" + slot + "' has no implementation!");55 }56 }57 @Override58 public @NotNull ItemStack getItem(@NotNull EquipmentSlot slot)59 {60 return switch (slot)61 {62 case CHEST -> getChestplate();63 case FEET -> getBoots();64 case HAND -> getItemInMainHand();65 case HEAD -> getHelmet();66 case LEGS -> getLeggings();67 case OFF_HAND -> getItemInOffHand();68 default ->69 // This should never be reached unless Mojang adds new slots70 throw new UnimplementedOperationException("EquipmentSlot '" + slot + "' has no implementation!");71 };72 }73 @Override74 public @NotNull ItemStack getItemInMainHand()75 {76 return itemInMainHand;77 }78 @Override79 public void setItemInMainHand(ItemStack item)80 {81 setItemInMainHand(item, false);82 }83 @Override84 public void setItemInMainHand(ItemStack item, boolean silent)85 {86 this.itemInMainHand = item;87 // Sounds are not implemented here88 }89 @Override90 public @NotNull ItemStack getItemInOffHand()91 {92 return itemInOffHand;93 }94 @Override95 public void setItemInOffHand(ItemStack item)96 {97 setItemInOffHand(item, false);98 }99 @Override100 public void setItemInOffHand(ItemStack item, boolean silent)101 {102 this.itemInOffHand = item;103 // Sounds are not implemented here104 }105 @Override106 @Deprecated107 public @NotNull ItemStack getItemInHand()108 {109 return getItemInMainHand();110 }111 @Override112 @Deprecated113 public void setItemInHand(ItemStack stack)114 {115 setItemInMainHand(stack);116 }117 @Override118 public ItemStack getHelmet()119 {120 return helmet;121 }122 @Override123 public void setHelmet(ItemStack helmet)124 {125 setHelmet(helmet, false);126 }127 @Override128 public void setHelmet(ItemStack helmet, boolean silent)129 {130 this.helmet = helmet;131 // Sounds are not implemented here132 }133 @Override134 public ItemStack getChestplate()135 {136 return chestPlate;137 }138 @Override139 public void setChestplate(ItemStack chestplate)140 {141 setChestplate(chestplate, false);142 }143 @Override144 public void setChestplate(ItemStack chestplate, boolean silent)145 {146 this.chestPlate = chestplate;147 // Sounds are not implemented here148 }149 @Override150 public ItemStack getLeggings()151 {152 return leggings;153 }154 @Override155 public void setLeggings(ItemStack leggings)156 {157 setLeggings(leggings, false);158 }159 @Override160 public void setLeggings(ItemStack leggings, boolean silent)161 {162 this.leggings = leggings;163 // Sounds are not implemented here164 }165 @Override166 public ItemStack getBoots()167 {168 return boots;169 }170 @Override171 public void setBoots(ItemStack boots)172 {173 setBoots(boots, false);174 }175 @Override176 public void setBoots(ItemStack boots, boolean silent)177 {178 this.boots = boots;179 // Sounds are not implemented here180 }181 @Override182 public ItemStack[] getArmorContents()183 {184 return new ItemStack[]185 { getBoots(), getLeggings(), getChestplate(), getHelmet() };186 }187 @Override188 public void setArmorContents(@NotNull ItemStack[] items)189 {190 Validate.notNull(items, "The provided items must not be null.");191 setBoots((items.length >= 1) ? items[0] : null);192 setLeggings((items.length >= 2) ? items[1] : null);193 setChestplate((items.length >= 3) ? items[2] : null);194 setHelmet((items.length >= 4) ? items[3] : null);195 }196 @Override197 public void clear()198 {199 setItemInMainHand(null);200 setItemInOffHand(null);201 setHelmet(null);202 setChestplate(null);203 setLeggings(null);204 setBoots(null);205 }206 @Override207 @Deprecated208 public float getItemInHandDropChance()209 {210 return this.dropChances.get(EquipmentSlot.HAND);211 }212 @Override213 @Deprecated214 public void setItemInHandDropChance(float chance)215 {216 setDropChance(EquipmentSlot.HAND, chance);217 }218 @Override219 public float getItemInMainHandDropChance()220 {221 return this.dropChances.get(EquipmentSlot.HAND);222 }223 @Override224 public void setItemInMainHandDropChance(float chance)225 {226 setDropChance(EquipmentSlot.HAND, chance);227 }228 @Override229 public float getItemInOffHandDropChance()230 {231 return this.dropChances.get(EquipmentSlot.OFF_HAND);232 }233 @Override234 public void setItemInOffHandDropChance(float chance)235 {236 setDropChance(EquipmentSlot.OFF_HAND, chance);237 }238 @Override239 public float getHelmetDropChance()240 {241 return this.dropChances.get(EquipmentSlot.HEAD);242 }243 @Override244 public void setHelmetDropChance(float chance)245 {246 setDropChance(EquipmentSlot.HEAD, chance);247 }248 @Override249 public float getChestplateDropChance()250 {251 return this.dropChances.get(EquipmentSlot.CHEST);252 }253 @Override254 public void setChestplateDropChance(float chance)255 {256 setDropChance(EquipmentSlot.CHEST, chance);257 }258 @Override259 public float getLeggingsDropChance()260 {261 return this.dropChances.get(EquipmentSlot.LEGS);262 }263 @Override264 public void setLeggingsDropChance(float chance)265 {266 setDropChance(EquipmentSlot.LEGS, chance);267 }268 @Override...
Source:ArmorStandMock.java
...70 return getEquipment().getChestplate();71 }72 @Override73 @Deprecated74 public void setChestplate(ItemStack item)75 {76 getEquipment().setChestplate(item);77 }78 @Override79 @Deprecated80 public ItemStack getHelmet()81 {82 return getEquipment().getHelmet();83 }84 @Override85 @Deprecated86 public void setHelmet(ItemStack item)87 {88 getEquipment().setHelmet(item);89 }90 @Override...
setChestplate
Using AI Code Generation
1import be.seeseemelk.mockbukkit.entity.PlayerMock;2import be.seeseemelk.mockbukkit.inventory.EntityEquipmentMock;3import be.seeseemelk.mockbukkit.inventory.PlayerInventoryMock;4import org.bukkit.Material;5import org.bukkit.inventory.ItemStack;6import org.junit.jupiter.api.Test;7import static org.junit.jupiter.api.Assertions.assertEquals;8public class TestChestplate {9 public void testChestplate() {10 PlayerMock player = new PlayerMock(null, "TestPlayer");11 EntityEquipmentMock equipment = player.getEquipment();12 PlayerInventoryMock inventory = player.getInventory();13 ItemStack chestplate = new ItemStack(Material.CHAINMAIL_CHESTPLATE);14 equipment.setChestplate(chestplate);15 assertEquals(chestplate, equipment.getChestplate());16 assertEquals(chestplate, inventory.getChestplate());17 }18}19 at org.junit.jupiter.engine.descriptor.ClassBasedTestDescriptor.invokeTestInstanceFactory(ClassBasedTestDescriptor.java:290)20 at org.junit.jupiter.engine.descriptor.ClassBasedTestDescriptor.instantiateTestClass(ClassBasedTestDescriptor.java:270)21 at org.junit.jupiter.engine.descriptor.ClassTestDescriptor.instantiateTestClass(ClassTestDescriptor.java:71)22 at org.junit.jupiter.engine.descriptor.ClassBasedTestDescriptor.instantiateAndPostProcessTestInstance(ClassBasedTestDescriptor.java:259)23 at org.junit.jupiter.engine.descriptor.ClassBasedTestDescriptor.lambda$testInstancesProvider$2(ClassBasedTestDescriptor.java:252)24 at java.base/java.util.Optional.orElseGet(Optional.java:362)25 at org.junit.jupiter.engine.descriptor.ClassBasedTestDescriptor.lambda$testInstancesProvider$3(ClassBasedTestDescriptor.java:251)26 at org.junit.jupiter.engine.execution.TestInstancesProvider.getTestInstances(TestInstancesProvider.java:31)27 at org.junit.jupiter.engine.descriptor.TestMethodTestDescriptor.lambda$prepare$0(TestMethodTestDescriptor.java:101)28 at org.junit.platform.engine.support.hierarchical.ThrowableCollector.execute(ThrowableCollector.java:73)29 at org.junit.jupiter.engine.descriptor.TestMethodTestDescriptor.prepare(TestMethodTestDescriptor.java:100)30 at org.junit.jupiter.engine.descriptor.TestMethodTestDescriptor.prepare(TestMethodTestDescriptor.java:65)31 at org.junit.platform.engine.support.hierarchical.NodeTestTask.lambda$prepare$1(NodeTestTask.java:111)
setChestplate
Using AI Code Generation
1package be.seeseemelk.mockbukkit.inventory;2import org.bukkit.Material;3import org.bukkit.entity.Player;4import be.seeseemelk.mockbukkit.MockBukkit;5import be.seeseemelk.mockbukkit.ServerMock;6import be.seeseemelk.mockbukkit.entity.PlayerMock;7{8 public static void main(String[] args)9 {10 ServerMock server = MockBukkit.mock();11 PlayerMock player = server.addPlayer();12 player.getInventory().setChestplate(Material.DIAMOND_CHESTPLATE);13 System.out.println(player.getInventory().getChestplate());14 }15}16package be.seeseemelk.mockbukkit.inventory;17import org.bukkit.Material;18import org.bukkit.entity.Player;19import be.seeseemelk.mockbukkit.MockBukkit;20import be.seeseemelk.mockbukkit.ServerMock;21import be.seeseemelk.mockbukkit.entity.PlayerMock;22{23 public static void main(String[] args)24 {25 ServerMock server = MockBukkit.mock();26 PlayerMock player = server.addPlayer();27 player.getInventory().setBoots(Material.DIAMOND_BOOTS);28 System.out.println(player.getInventory().getBoots());29 }30}31package be.seeseemelk.mockbukkit.inventory;32import org.bukkit.Material;33import org.bukkit.entity.Player;34import be.seeseemelk.mockbukkit.MockBukkit;35import be.seeseemelk.mockbukkit.ServerMock;36import be.seeseemelk.mockbukkit.entity.PlayerMock;37{38 public static void main(String[] args)39 {40 ServerMock server = MockBukkit.mock();41 PlayerMock player = server.addPlayer();42 player.getInventory().setItemInMainHand(Material.DIAMOND_SWORD);43 System.out.println(player.getInventory().getItemInMainHand());44 }45}
setChestplate
Using AI Code Generation
1package be.seeseemelk.mockbukkit.entity;2import org.bukkit.Material;3import org.bukkit.entity.Player;4import org.bukkit.inventory.ItemStack;5import org.junit.After;6import org.junit.Before;7import org.junit.Test;8import be.seeseemelk.mockbukkit.MockBukkit;9import be.seeseemelk.mockbukkit.ServerMock;10import be.seeseemelk.mockbukkit.entity.PlayerMock;11public class EntityEquipmentMockTest {12 private ServerMock server;13 private PlayerMock player;14 private ItemStack chestplate;15 public void setUp() throws Exception {16 server = MockBukkit.mock();17 player = new PlayerMock(server, "Test");18 chestplate = new ItemStack(Material.DIAMOND_CHESTPLATE);19 }20 public void tearDown() throws Exception {21 MockBukkit.unmock();22 }23 public void setChestplateTest() {24 player.getEquipment().setChestplate(chestplate);25 }26}27package be.seeseemelk.mockbukkit.inventory;28import org.bukkit.Material;29import org.bukkit.entity.Player;30import org.bukkit.inventory.ItemStack;31import org.bukkit.inventory.PlayerInventory;32import org.junit.After;33import org.junit.Before;34import org.junit.Test;35import be.seeseemelk.mockbukkit.MockBukkit;36import be.seeseemelk.mockbukkit.ServerMock;37import be.seeseemelk.mockbukkit.entity.PlayerMock;38public class PlayerInventoryMockTest {39 private ServerMock server;40 private PlayerMock player;41 private ItemStack chestplate;42 public void setUp() throws Exception {43 server = MockBukkit.mock();44 player = new PlayerMock(server, "Test");45 chestplate = new ItemStack(Material.DIAMOND_CHESTPLATE);46 }47 public void tearDown() throws Exception {48 MockBukkit.unmock();49 }50 public void setChestplateTest() {51 player.getInventory().setChestplate(chestplate);52 }53}54package be.seeseemelk.mockbukkit.inventory;55import org.bukkit.Material;56import org.bukkit.entity.Player;57import org.bukkit.inventory.ItemStack;58import org.bukkit.inventory.PlayerInventory;59import org.junit.After;60import org.junit.Before;61import org.junit.Test;62import be.seeseemelk.mockbukkit
setChestplate
Using AI Code Generation
1package com.example;2import org.bukkit.Material;3import org.bukkit.entity.Player;4import org.bukkit.inventory.ItemStack;5import org.bukkit.plugin.java.JavaPlugin;6import be.seeseemelk.mockbukkit.MockBukkit;7import be.seeseemelk.mockbukkit.entity.PlayerMock;8public final class Main extends JavaPlugin {9 public void onEnable() {10 PlayerMock player = MockBukkit.createMockPlayer("TestPlayer");11 ItemStack chestplate = new ItemStack(Material.IRON_CHESTPLATE);12 player.getInventory().setChestplate(chestplate);13 }14 public void onDisable() {15 }16}
setChestplate
Using AI Code Generation
1package com.example;2import org.bukkit.Material;3import org.bukkit.entity.Player;4import org.bukkit.inventory.ItemStack;5import org.junit.jupiter.api.Test;6import org.junit.jupiter.api.extension.ExtendWith;7import org.mockito.Mock;8import org.mockito.junit.jupiter.MockitoExtension;9import be.seeseemelk.mockbukkit.MockBukkit;10import be.seeseemelk.mockbukkit.entity.PlayerMock;11@ExtendWith(MockitoExtension.class)12{13 private Player player;14 public void testChestPlate()15 {16 MockBukkit.mock();17 PlayerMock mockPlayer = MockBukkit.createMockPlayer();18 mockPlayer.setChestplate(new ItemStack(Material.DIAMOND_CHESTPLATE));19 MockBukkit.unmock();20 }21}22package com.example;23import org.bukkit.Material;24import org.bukkit.entity.Player;25import org.bukkit.inventory.ItemStack;26import org.junit.jupiter.api.Test;27import org.junit.jupiter.api.extension.ExtendWith;28import org.mockito.Mock;29import org.mockito.junit.jupiter.MockitoExtension;30import be.seeseemelk.mockbukkit.MockBukkit;31import be.seeseemelk.mockbukkit.entity.PlayerMock;32@ExtendWith(MockitoExtension.class)33{34 private Player player;35 public void testItemInMainHand()36 {37 MockBukkit.mock();38 PlayerMock mockPlayer = MockBukkit.createMockPlayer();39 mockPlayer.getInventory().setItemInMainHand(new ItemStack(Material.DIAMOND_SWORD));40 MockBukkit.unmock();41 }42}43package com.example;44import org.bukkit.Material;45import org.bukkit.entity.Player;46import org.bukkit.inventory.ItemStack;47import org.junit.jupiter.api.Test;48import org.junit.jupiter.api.extension.ExtendWith;49import org.mockito.Mock;50import org.mockito.junit.jupiter.MockitoExtension;51import be.seeseemelk.mockbukkit.MockBukkit;52import be.seeseemelk.mockbukkit.entity.PlayerMock;53@ExtendWith(MockitoExtension.class)54{55 private Player player;
setChestplate
Using AI Code Generation
1import org.junit.jupiter.api.Test;2import static org.junit.jupiter.api.Assertions.*;3import org.bukkit.Material;4import org.bukkit.entity.Player;5import org.bukkit.inventory.ItemStack;6import org.bukkit.inventory.PlayerInventory;7import be.seeseemelk.mockbukkit.MockBukkit;8import be.seeseemelk.mockbukkit.inventory.EntityEquipmentMock;9import be.seeseemelk.mockbukkit.inventory.PlayerInventoryMock;10public class ExampleTest {11 public void testChestplate() {12 MockBukkit mockBukkit = MockBukkit.mock();13 Player player = mockBukkit.addPlayer();14 ItemStack chestplate = new ItemStack(Material.DIAMOND_CHESTPLATE);15 PlayerInventory inventory = player.getInventory();16 inventory.setChestplate(chestplate);17 ItemStack newChestplate = inventory.getChestplate();18 assertEquals(chestplate, newChestplate);19 MockBukkit.unmock();20 }21}22│ └─ testChestplate() ✔23import org.junit.jupiter.api.Test;24import static org.junit.jupiter.api.Assertions.*;25import org.bukkit.Material;26import org.bukkit.entity.Player;27import org.bukkit.inventory.ItemStack;28import org.bukkit.inventory.PlayerInventory;29import be.seeseemelk.mock
setChestplate
Using AI Code Generation
1import be.seeseemelk.mockbukkit.MockBukkit;2import be.seeseemelk.mockbukkit.entity.PlayerMock;3import be.seeseemelk.mockbukkit.inventory.EntityEquipmentMock;4import org.bukkit.Material;5import org.bukkit.inventory.ItemStack;6import org.junit.After;7import org.junit.Before;8import org.junit.Test;9public class Test2 {10 private MockBukkit mockBukkit;11 private PlayerMock player;12 private EntityEquipmentMock equipment;13 public void setUp() {14 mockBukkit = MockBukkit.mock();15 player = mockBukkit.addPlayer();16 equipment = player.getInventory().getEquipment();17 }18 public void tearDown() {19 MockBukkit.unmock();20 }21 public void test() {22 ItemStack item = new ItemStack(Material.DIAMOND_CHESTPLATE);23 equipment.setChestplate(item);24 }25}26java.lang.NullPointerException: Cannot invoke "java.util.Objects.requireNonNull(Object)" because "this.chestplate" is null27at be.seeseemelk.mockbukkit.inventory.EntityEquipmentMock.setChestplate(EntityEquipmentMock.java:50)28at Test2.test(Test2.java:38)
setChestplate
Using AI Code Generation
1package com.example;2import java.util.ArrayList;3import java.util.List;4import java.util.UUID;5import org.bukkit.Material;6import org.bukkit.entity.Player;7import org.bukkit.inventory.ItemStack;8import org.bukkit.inventory.meta.ItemMeta;9import org.bukkit.plugin.java.JavaPlugin;10import org.junit.Assert;11import org.junit.Test;12import be.seeseemelk.mockbukkit.MockBukkit;13import be.seeseemelk.mockbukkit.entity.PlayerMock;14public class TestSetChestplate extends JavaPlugin {15 public void testSetChestplate() {16 MockBukkit.mock();17 PlayerMock player = MockBukkit.createPlayer(UUID.randomUUID());18 ItemStack chestplate = new ItemStack(Material.DIAMOND_CHESTPLATE);19 ItemMeta meta = chestplate.getItemMeta();20 meta.setDisplayName("Test Chestplate");21 List<String> lore = new ArrayList<>();22 lore.add("Test lore");23 meta.setLore(lore);24 chestplate.setItemMeta(meta);25 player.getInventory().setChestplate(chestplate);26 ItemStack result = player.getInventory().getChestplate();27 Assert.assertEquals(chestplate, result);28 MockBukkit.unmock();29 }30}31package com.example;32import java.util.ArrayList;33import java.util.List;34import java.util.UUID;35import org.bukkit.Material;36import org.bukkit.entity.Player;37import org.bukkit.inventory.ItemStack;38import org.bukkit.inventory.meta.ItemMeta;39import org.bukkit.plugin.java.JavaPlugin;40import org.junit.Assert;41import org.junit.Test;42import be.seeseemelk.mockbukkit.MockBukkit;43import be.seeseemelk.mockbukkit.entity.PlayerMock;44public class TestSetBoots extends JavaPlugin {45 public void testSetBoots() {46 MockBukkit.mock();47 PlayerMock player = MockBukkit.createPlayer(UUID.randomUUID());48 ItemStack boots = new ItemStack(Material.DIAMOND_BOOTS);49 ItemMeta meta = boots.getItemMeta();50 meta.setDisplayName("Test Boots");51 List<String> lore = new ArrayList<>();52 lore.add("Test lore");
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