Best MockBukkit code snippet using be.seeseemelk.mockbukkit.inventory.EntityEquipmentMock.setArmorContents
Source:EntityEquipmentMock.java
...197 return new ItemStack[]198 { getBoots(), getLeggings(), getChestplate(), getHelmet() };199 }200 @Override201 public void setArmorContents(@NotNull ItemStack[] items)202 {203 Validate.notNull(items, "The provided items must not be null.");204 setBoots((items.length >= 1) ? items[0] : null);205 setLeggings((items.length >= 2) ? items[1] : null);206 setChestplate((items.length >= 3) ? items[2] : null);207 setHelmet((items.length >= 4) ? items[3] : null);208 }209 @Override210 public void clear()211 {212 setItemInMainHand(null);213 setItemInOffHand(null);214 setHelmet(null);215 setChestplate(null);...
setArmorContents
Using AI Code Generation
1EntityEquipmentMock entityEquipment = (EntityEquipmentMock) entity.getEquipment();2ItemStack[] armorContents = entityEquipment.getArmorContents();3ItemStack itemInHand = entityEquipment.getItemInHand();4ItemStack itemInMainHand = entityEquipment.getItemInMainHand();5ItemStack itemInOffHand = entityEquipment.getItemInOffHand();6float itemInHandDropChance = entityEquipment.getItemInHandDropChance();7float itemInMainHandDropChance = entityEquipment.getItemInMainHandDropChance();8float itemInOffHandDropChance = entityEquipment.getItemInOffHandDropChance();9float[] armorContentsDropChance = entityEquipment.getArmorContentsDropChance();10float itemInHandDropChance = entityEquipment.getItemInHandDropChance();11float itemInMainHandDropChance = entityEquipment.getItemInMainHandDropChance();
setArmorContents
Using AI Code Generation
1mockPlayer.setArmorContents(new ItemStack[]{ new ItemStack(Material.DIAMOND_BOOTS), new ItemStack(Material.DIAMOND_LEGGINGS), new ItemStack(Material.DIAMOND_CHESTPLATE), new ItemStack(Material.DIAMOND_HELMET)});2ItemStack[] armorContents = mockPlayer.getArmorContents();3assertEquals(armorContents[0], new ItemStack(Material.DIAMOND_BOOTS));4assertEquals(armorContents[1], new ItemStack(Material.DIAMOND_LEGGINGS));5assertEquals(armorContents[2], new ItemStack(Material.DIAMOND_CHESTPLATE));6assertEquals(armorContents[3], new ItemStack(Material.DIAMOND_HELMET));7ItemStack boots = mockPlayer.getBoots();8assertEquals(boots, new ItemStack(Material.DIAMOND_BOOTS));9ItemStack leggings = mockPlayer.getLeggings();10assertEquals(leggings, new ItemStack(Material.DIAMOND_LEGGINGS));11ItemStack chestplate = mockPlayer.getChestplate();12assertEquals(chestplate, new ItemStack(Material.DIAMOND_CHESTPLATE));13ItemStack helmet = mockPlayer.getHelmet();14assertEquals(helmet, new ItemStack(Material.DIAMOND_HELMET));15mockPlayer.setBoots(new ItemStack(Material.DIAMOND_BOOTS));16mockPlayer.setLeggings(new ItemStack(Material.DIAMOND_LEGGINGS));
setArmorContents
Using AI Code Generation
1@DisplayName("Test Armor")2{3 public void testArmor()4 {5 MockBukkit.mock();6 Player player = MockBukkit.createMockPlayer();7 {8 new ItemStack(Material.LEATHER_HELMET),9 new ItemStack(Material.LEATHER_CHESTPLATE),10 new ItemStack(Material.LEATHER_LEGGINGS),11 new ItemStack(Material.LEATHER_BOOTS)12 };13 player.getEquipment().setArmorContents(armor);14 assertEquals(armor, player.getEquipment().getArmorContents());15 MockBukkit.unmock();16 }17}
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