Best MockBukkit code snippet using be.seeseemelk.mockbukkit.inventory.EntityEquipmentMock.getItemInMainHand
Source:EntityEquipmentMock.java
...70 return getChestplate();71 case FEET:72 return getBoots();73 case HAND:74 return getItemInMainHand();75 case HEAD:76 return getHelmet();77 case LEGS:78 return getLeggings();79 case OFF_HAND:80 return getItemInOffHand();81 default:82 // This should never be reached unless Mojang adds new slots83 throw new UnimplementedOperationException("EquipmentSlot '" + slot + "' has no implementation!");84 }85 }86 @Override87 public ItemStack getItemInMainHand()88 {89 return itemInMainHand;90 }91 @Override92 public void setItemInMainHand(ItemStack item)93 {94 setItemInMainHand(item, false);95 }96 @Override97 public void setItemInMainHand(ItemStack item, boolean silent)98 {99 this.itemInMainHand = item;100 // Sounds are not implemented here101 }102 @Override103 public ItemStack getItemInOffHand()104 {105 return itemInOffHand;106 }107 @Override108 public void setItemInOffHand(ItemStack item)109 {110 setItemInOffHand(item, false);111 }112 @Override113 public void setItemInOffHand(ItemStack item, boolean silent)114 {115 this.itemInOffHand = item;116 // Sounds are not implemented here117 }118 @Override119 @Deprecated120 public ItemStack getItemInHand()121 {122 return getItemInMainHand();123 }124 @Override125 @Deprecated126 public void setItemInHand(ItemStack stack)127 {128 setItemInMainHand(stack);129 }130 @Override131 public ItemStack getHelmet()132 {133 return helmet;134 }135 @Override136 public void setHelmet(ItemStack helmet)137 {138 setHelmet(helmet, false);139 }140 @Override141 public void setHelmet(ItemStack helmet, boolean silent)142 {143 this.helmet = helmet;144 // Sounds are not implemented here145 }146 @Override147 public ItemStack getChestplate()148 {149 return chestPlate;150 }151 @Override152 public void setChestplate(ItemStack chestplate)153 {154 setChestplate(chestplate, false);155 }156 @Override157 public void setChestplate(ItemStack chestplate, boolean silent)158 {159 this.chestPlate = chestplate;160 // Sounds are not implemented here161 }162 @Override163 public ItemStack getLeggings()164 {165 return leggings;166 }167 @Override168 public void setLeggings(ItemStack leggings)169 {170 setLeggings(leggings, false);171 }172 @Override173 public void setLeggings(ItemStack leggings, boolean silent)174 {175 this.leggings = leggings;176 // Sounds are not implemented here177 }178 @Override179 public ItemStack getBoots()180 {181 return boots;182 }183 @Override184 public void setBoots(ItemStack boots)185 {186 setBoots(boots, false);187 }188 @Override189 public void setBoots(ItemStack boots, boolean silent)190 {191 this.boots = boots;192 // Sounds are not implemented here193 }194 @Override195 public ItemStack[] getArmorContents()196 {197 return new ItemStack[]198 { getBoots(), getLeggings(), getChestplate(), getHelmet() };199 }200 @Override201 public void setArmorContents(@NotNull ItemStack[] items)202 {203 Validate.notNull(items, "The provided items must not be null.");204 setBoots((items.length >= 1) ? items[0] : null);205 setLeggings((items.length >= 2) ? items[1] : null);206 setChestplate((items.length >= 3) ? items[2] : null);207 setHelmet((items.length >= 4) ? items[3] : null);208 }209 @Override210 public void clear()211 {212 setItemInMainHand(null);213 setItemInOffHand(null);214 setHelmet(null);215 setChestplate(null);216 setLeggings(null);217 setBoots(null);218 }219 @Override220 public float getItemInHandDropChance()221 {222 // TODO Auto-generated method stub223 throw new UnimplementedOperationException();224 }225 @Override226 public void setItemInHandDropChance(float chance)227 {228 // TODO Auto-generated method stub229 throw new UnimplementedOperationException();230 }231 @Override232 public float getItemInMainHandDropChance()233 {234 // TODO Auto-generated method stub235 throw new UnimplementedOperationException();236 }237 @Override238 public void setItemInMainHandDropChance(float chance)239 {240 // TODO Auto-generated method stub241 throw new UnimplementedOperationException();242 }243 @Override244 public float getItemInOffHandDropChance()245 {246 // TODO Auto-generated method stub...
Source:ArmorStandMock.java
...90 @Override91 @Deprecated92 public ItemStack getItemInHand()93 {94 return getEquipment().getItemInMainHand();95 }96 @Override97 @Deprecated98 public void setItemInHand(ItemStack item)99 {100 getEquipment().setItemInMainHand(item);101 }102 @Override103 public EulerAngle getBodyPose()104 {105 // TODO Auto-generated method stub106 throw new UnimplementedOperationException();107 }108 @Override...
getItemInMainHand
Using AI Code Generation
1package com.example;2import be.seeseemelk.mockbukkit.entity.PlayerMock;3import be.seeseemelk.mockbukkit.inventory.EntityEquipmentMock;4import be.seeseemelk.mockbukkit.inventory.InventoryMock;5import be.seeseemelk.mockbukkit.inventory.ItemStackMock;6import org.bukkit.Material;7import org.bukkit.inventory.EntityEquipment;8import org.bukkit.inventory.Inventory;9import org.bukkit.inventory.ItemStack;10public class Main {11 public static void main(String[] args) {12 PlayerMock player = new PlayerMock();13 EntityEquipmentMock equipment = new EntityEquipmentMock();14 InventoryMock inventory = new InventoryMock();15 ItemStackMock item = new ItemStackMock(Material.DIAMOND_SWORD);16 inventory.addItem(item);17 equipment.setItemInMainHand(item);18 player.setInventory(inventory);19 player.setEquipment(equipment);20 System.out.println(player.getInventory().getItemInMainHand().equals(item));21 System.out.println(player.getEquipment().getItemInMainHand().equals(item));22 }23}
getItemInMainHand
Using AI Code Generation
1import org.bukkit.entity.Player;2import org.bukkit.inventory.ItemStack;3import org.junit.Test;4import be.seeseemelk.mockbukkit.MockBukkit;5import be.seeseemelk.mockbukkit.ServerMock;6import be.seeseemelk.mockbukkit.entity.PlayerMock;7import be.seeseemelk.mockbukkit.inventory.EntityEquipmentMock;8{9 public void test()10 {11 ServerMock server = MockBukkit.mock();12 PlayerMock player = server.addPlayer();13 EntityEquipmentMock equipment = player.getEquipment();14 ItemStack item = equipment.getItemInMainHand();15 }16}17import org.bukkit.entity.Player;18import org.bukkit.inventory.ItemStack;19import org.junit.Test;20import be.seeseemelk.mockbukkit.MockBukkit;21import be.seeseemelk.mockbukkit.ServerMock;22import be.seeseemelk.mockbukkit.entity.PlayerMock;23import be.seeseemelk.mockbukkit.inventory.EntityEquipmentMock;24{25 public void test()26 {27 ServerMock server = MockBukkit.mock();28 PlayerMock player = server.addPlayer();29 EntityEquipmentMock equipment = player.getEquipment();30 ItemStack item = equipment.getItemInMainHand();31 }32}33import org.bukkit.entity.Player;34import org.bukkit.inventory.ItemStack;35import org.junit.Test;36import be.seeseemelk.mockbukkit.MockBukkit;37import be.seeseemelk.mockbukkit.ServerMock;38import be.seeseemelk.mockbukkit.entity.PlayerMock;39import be.seeseemelk.mockbukkit.inventory.EntityEquipmentMock;40{41 public void test()42 {43 ServerMock server = MockBukkit.mock();44 PlayerMock player = server.addPlayer();45 EntityEquipmentMock equipment = player.getEquipment();46 ItemStack item = equipment.getItemInMainHand();47 }48}
getItemInMainHand
Using AI Code Generation
1import java.util.logging.Logger;2import org.bukkit.entity.Player;3import org.bukkit.inventory.ItemStack;4import org.junit.Before;5import org.junit.Test;6import be.seeseemelk.mockbukkit.MockBukkit;7import be.seeseemelk.mockbukkit.ServerMock;8import be.seeseemelk.mockbukkit.entity.PlayerMock;9import be.seeseemelk.mockbukkit.inventory.EntityEquipmentMock;10{11 private ServerMock server;12 private PlayerMock player;13 private Logger log = Logger.getLogger("Minecraft");14 public void setUp()15 {16 server = MockBukkit.mock();17 player = server.addPlayer();18 }19 public void test()20 {21 EntityEquipmentMock equipment = new EntityEquipmentMock();22 ItemStack item = new ItemStack(player.getInventory().getItemInMainHand());23 equipment.setItemInMainHand(item);24 log.info("item: " + equipment.getItemInMainHand());25 }26}27 at be.seeseemelk.mockbukkit.inventory.EntityEquipmentMock.getItemInMainHand(EntityEquipmentMock.java:134)28 at Test2.test(Test2.java:29)
getItemInMainHand
Using AI Code Generation
1package com.example;2import org.bukkit.Material;3import org.bukkit.inventory.EquipmentSlot;4import org.bukkit.inventory.ItemStack;5import be.seeseemelk.mockbukkit.inventory.EntityEquipmentMock;6public class Main {7 public static void main(String[] args) {8 EntityEquipmentMock equipment = new EntityEquipmentMock();9 equipment.setItemInMainHand(new ItemStack(Material.DIAMOND_SWORD));10 ItemStack item = equipment.getItem(EquipmentSlot.HAND);11 System.out.println(item);12 }13}
getItemInMainHand
Using AI Code Generation
1package com.example;2import org.bukkit.entity.Entity;3import org.bukkit.entity.Player;4import org.bukkit.inventory.ItemStack;5import be.seeseemelk.mockbukkit.entity.PlayerMock;6{7 public static void main(String[] args)8 {9 PlayerMock player = new PlayerMock();10 Entity entity = player;11 ItemStack item = entity.getEquipment().getItemInMainHand();12 player.getEquipment().setItemInMainHand(item);13 }14}15package com.example;16import org.bukkit.entity.Player;17import org.bukkit.inventory.ItemStack;18import be.seeseemelk.mockbukkit.entity.PlayerMock;19{20 public static void main(String[] args)21 {22 PlayerMock player = new PlayerMock();23 ItemStack item = player.getInventory().getItemInMainHand();24 player.getInventory().setItemInMainHand(item);25 }26}27package com.example;28import org.bukkit.entity.Player;29import org.bukkit.inventory.ItemStack;30import be.seeseemelk.mockbukkit.entity.PlayerMock;31{32 public static void main(String[] args)33 {34 PlayerMock player = new PlayerMock();35 ItemStack item = player.getInventory().getItemInMainHand();36 player.getInventory().setItemInMainHand(item);37 }38}39package com.example;40import org.bukkit.entity.Player;41import org.bukkit.inventory.ItemStack;42import be.seeseemelk.mockbukkit.entity.PlayerMock;43{44 public static void main(String[] args)45 {46 PlayerMock player = new PlayerMock();47 ItemStack item = player.getInventory().getItemInMainHand();48 player.getInventory().setItemInMainHand(item);49 }50}51package com.example;52import org.bukkit.entity.Player;53import org.bukkit.inventory.ItemStack;54import be.seeseemelk.mockbukkit.entity.PlayerMock;
getItemInMainHand
Using AI Code Generation
1package com.example;2import org.bukkit.Bukkit;3import org.bukkit.Material;4import org.bukkit.entity.Entity;5import org.bukkit.entity.EntityType;6import org.bukkit.entity.Player;7import org.bukkit.inventory.EntityEquipment;8import org.bukkit.inventory.ItemStack;9import org.bukkit.inventory.meta.ItemMeta;10import be.seeseemelk.mockbukkit.MockBukkit;11import be.seeseemelk.mockbukkit.entity.PlayerMock;12{13 public static void main(String[] args) throws InterruptedException14 {15 MockBukkit mockBukkit = MockBukkit.mock();16 PlayerMock player = mockBukkit.addPlayer();17 player.setHealth(20);18 player.setFoodLevel(20);19 player.getInventory().addItem(new ItemStack(Material.DIAMOND_SWORD));20 player.getInventory().addItem(new ItemStack(Material.DIAMOND_PICKAXE));21 player.getInventory().addItem(new ItemStack(Material.DIAMOND_AXE));22 player.getInventory().addItem(new ItemStack(Material.DIAMOND_SHOVEL));23 player.getInventory().addItem(new ItemStack(Material.DIAMOND_HOE));24 player.getInventory().addItem(new ItemStack(Material.BOW));25 player.getInventory().addItem(new ItemStack(Material.FISHING_ROD));26 player.getInventory().addItem(new ItemStack(Material.CROSSBOW));27 player.getInventory().addItem(new ItemStack(Material.CARROT_ON_A_STICK));28 player.getInventory().addItem(new ItemStack(Material.TRIDENT));29 player.getInventory().addItem(new ItemStack(Material.SHIELD));30 player.getInventory().addItem(new ItemStack(Material.ELYTRA));31 player.getInventory().addItem(new ItemStack(Material.SHEARS));32 player.getInventory().addItem(new ItemStack(Material.SPECTRAL_ARROW));33 player.getInventory().addItem(new ItemStack(Material.TIPPED_ARROW));34 player.getInventory().addItem(new ItemS
getItemInMainHand
Using AI Code Generation
1public class 2 {2 public static void main(String[] args) {3 MockBukkit.mock();4 Player player = MockBukkit.createMockPlayer();5 Inventory inventory = player.getInventory();6 ItemStack item = inventory.getItemInMainHand();7 System.out.println(item);8 }9}10MockBukkit Maven Repository (JitPack)11MockBukkit Maven Repository (GitHub Packages)12MockBukkit Maven Repository (Sonatype)13MockBukkit Maven Repository (Maven Central)14MockBukkit Maven Repository (Maven Central Snapshot)
getItemInMainHand
Using AI Code Generation
1import static org.junit.Assert.*;2import org.junit.*;3import be.seeseemelk.mockbukkit.*;4import be.seeseemelk.mockbukkit.entity.*;5import be.seeseemelk.mockbukkit.inventory.*;6import org.bukkit.*;7import org.bukkit.inventory.*;8import org.bukkit.Material;9{10 private static ServerMock server;11 private static PlayerMock player;12 public void setUp()13 {14 server = MockBukkit.mock();15 player = server.addPlayer();16 }17 public void tearDown()18 {19 MockBukkit.unmock();20 }21 public void testGetItemInMainHand()22 {23 ItemStack item = new ItemStack(Material.DIAMOND_SWORD);24 player.getInventory().setItemInMainHand(item);25 assertEquals(player.getInventory().getItemInMainHand(), item);26 }27}28import static org.junit.Assert.*;29import org.junit.*;30import be.seeseemelk.mockbukkit.*;31import be.seeseemelk.mockbukkit.entity.*;32import be.seeseemelk.mockbukkit.inventory.*;33import org.bukkit.*;34import org.bukkit.inventory.*;35import org.bukkit.Material;36{37 private static ServerMock server;38 private static PlayerMock player;39 public void setUp()40 {41 server = MockBukkit.mock();42 player = server.addPlayer();43 }44 public void tearDown()45 {46 MockBukkit.unmock();47 }48 public void testGetItemInOffHand()49 {50 ItemStack item = new ItemStack(Material.DIAMOND_SWORD);51 player.getInventory().setItemInOffHand(item);52 assertEquals(player.getInventory().getItemInOffHand(), item);53 }54}55import static org.junit.Assert.*;56import org.junit.*;57import be.seeseemelk.mockbukkit.*;58import be.seeseemelk.mockbukkit.entity.*;59import be
getItemInMainHand
Using AI Code Generation
1public class 2 {2 public static void main(String[] args) {3 ServerMock server = MockBukkit.mock();4 Player player = server.addPlayer();5 Inventory inventory = player.getInventory();6 ItemStack itemInMainHand = inventory.getItemInMainHand();7 System.out.println(itemInMainHand.getType());8 }9}10public class 3 {11 public static void main(String[] args) {12 ServerMock server = MockBukkit.mock();13 Player player = server.addPlayer();14 Inventory inventory = player.getInventory();15 ItemStack itemInOffHand = inventory.getItemInOffHand();16 System.out.println(itemInOffHand.getType());17 }18}19public class 4 {20 public static void main(String[] args) {21 ServerMock server = MockBukkit.mock();22 Player player = server.addPlayer();23 Inventory inventory = player.getInventory();24 ItemStack helmet = inventory.getHelmet();25 System.out.println(helmet.getType());26 }27}28public class 5 {29 public static void main(String[] args) {30 ServerMock server = MockBukkit.mock();31 Player player = server.addPlayer();32 Inventory inventory = player.getInventory();
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