Best MockBukkit code snippet using be.seeseemelk.mockbukkit.inventory.EntityEquipmentMock.getItemInHand
Source:EntityEquipmentMock.java
...116 // Sounds are not implemented here117 }118 @Override119 @Deprecated120 public ItemStack getItemInHand()121 {122 return getItemInMainHand();123 }124 @Override125 @Deprecated126 public void setItemInHand(ItemStack stack)127 {128 setItemInMainHand(stack);129 }130 @Override131 public ItemStack getHelmet()132 {133 return helmet;134 }135 @Override136 public void setHelmet(ItemStack helmet)137 {138 setHelmet(helmet, false);139 }140 @Override141 public void setHelmet(ItemStack helmet, boolean silent)142 {143 this.helmet = helmet;144 // Sounds are not implemented here145 }146 @Override147 public ItemStack getChestplate()148 {149 return chestPlate;150 }151 @Override152 public void setChestplate(ItemStack chestplate)153 {154 setChestplate(chestplate, false);155 }156 @Override157 public void setChestplate(ItemStack chestplate, boolean silent)158 {159 this.chestPlate = chestplate;160 // Sounds are not implemented here161 }162 @Override163 public ItemStack getLeggings()164 {165 return leggings;166 }167 @Override168 public void setLeggings(ItemStack leggings)169 {170 setLeggings(leggings, false);171 }172 @Override173 public void setLeggings(ItemStack leggings, boolean silent)174 {175 this.leggings = leggings;176 // Sounds are not implemented here177 }178 @Override179 public ItemStack getBoots()180 {181 return boots;182 }183 @Override184 public void setBoots(ItemStack boots)185 {186 setBoots(boots, false);187 }188 @Override189 public void setBoots(ItemStack boots, boolean silent)190 {191 this.boots = boots;192 // Sounds are not implemented here193 }194 @Override195 public ItemStack[] getArmorContents()196 {197 return new ItemStack[]198 { getBoots(), getLeggings(), getChestplate(), getHelmet() };199 }200 @Override201 public void setArmorContents(@NotNull ItemStack[] items)202 {203 Validate.notNull(items, "The provided items must not be null.");204 setBoots((items.length >= 1) ? items[0] : null);205 setLeggings((items.length >= 2) ? items[1] : null);206 setChestplate((items.length >= 3) ? items[2] : null);207 setHelmet((items.length >= 4) ? items[3] : null);208 }209 @Override210 public void clear()211 {212 setItemInMainHand(null);213 setItemInOffHand(null);214 setHelmet(null);215 setChestplate(null);216 setLeggings(null);217 setBoots(null);218 }219 @Override220 public float getItemInHandDropChance()221 {222 // TODO Auto-generated method stub223 throw new UnimplementedOperationException();224 }225 @Override226 public void setItemInHandDropChance(float chance)227 {228 // TODO Auto-generated method stub229 throw new UnimplementedOperationException();230 }231 @Override232 public float getItemInMainHandDropChance()233 {234 // TODO Auto-generated method stub...
Source:ArmorStandMock.java
...88 getEquipment().setHelmet(item);89 }90 @Override91 @Deprecated92 public ItemStack getItemInHand()93 {94 return getEquipment().getItemInMainHand();95 }96 @Override97 @Deprecated98 public void setItemInHand(ItemStack item)99 {100 getEquipment().setItemInMainHand(item);101 }102 @Override103 public EulerAngle getBodyPose()104 {105 // TODO Auto-generated method stub106 throw new UnimplementedOperationException();...
getItemInHand
Using AI Code Generation
1package com.example.test;2import be.seeseemelk.mockbukkit.MockBukkit;3import be.seeseemelk.mockbukkit.ServerMock;4import be.seeseemelk.mockbukkit.entity.PlayerMock;5import org.bukkit.Material;6import org.bukkit.inventory.ItemStack;7import org.junit.jupiter.api.AfterAll;8import org.junit.jupiter.api.BeforeAll;9import org.junit.jupiter.api.Test;10import static org.junit.jupiter.api.Assertions.assertEquals;11{12 private static ServerMock server;13 public static void setUp()14 {15 server = MockBukkit.mock();16 }17 public static void tearDown()18 {19 MockBukkit.unmock();20 }21 public void testItemInHand()22 {23 PlayerMock player = server.addPlayer();24 player.getInventory().setItemInMainHand(new ItemStack(Material.DIAMOND));25 assertEquals(Material.DIAMOND, player.getInventory().getItemInMainHand().getType());26 }27}28package com.example.test;29import be.seeseemelk.mockbukkit.MockBukkit;30import be.seeseemelk.mockbukkit.ServerMock;31import be.seeseemelk.mockbukkit.entity.PlayerMock;32import org.bukkit.Material;33import org.bukkit.inventory.ItemStack;34import org.junit.jupiter.api.AfterAll;35import org.junit.jupiter.api.BeforeAll;36import org.junit.jupiter.api.Test;37import static org.junit.jupiter.api.Assertions.assertEquals;38{39 private static ServerMock server;40 public static void setUp()41 {42 server = MockBukkit.mock();43 }44 public static void tearDown()45 {46 MockBukkit.unmock();47 }48 public void testItemInHand()49 {50 PlayerMock player = server.addPlayer();51 player.getInventory().setItemInMainHand(new ItemStack(Material.DIAMOND));52 assertEquals(Material.DIAMOND, player.getInventory().getItemInMainHand().getType());53 }54}55package com.example.test;56import be.seeseemelk.mockbukkit.MockBukkit
getItemInHand
Using AI Code Generation
1import org.junit.jupiter.api.Test;2import be.seeseemelk.mockbukkit.entity.PlayerMock;3import be.seeseemelk.mockbukkit.inventory.EntityEquipmentMock;4public class Test2 {5 public void test() {6 PlayerMock player = new PlayerMock(null, "test");7 EntityEquipmentMock equipment = player.getEquipment();8 equipment.setItemInHand(null);9 }10}11import org.junit.jupiter.api.Test;12import be.seeseemelk.mockbukkit.entity.PlayerMock;13import be.seeseemelk.mockbukkit.inventory.PlayerInventoryMock;14public class Test3 {15 public void test() {16 PlayerMock player = new PlayerMock(null, "test");17 PlayerInventoryMock inventory = player.getInventory();18 inventory.setItemInHand(null);19 }20}21import org.junit.jupiter.api.Test;22import be.seeseemelk.mockbukkit.entity.PlayerMock;23import be.seeseemelk.mockbukkit.inventory.PlayerInventoryMock;24public class Test4 {25 public void test() {26 PlayerMock player = new PlayerMock(null, "test");27 PlayerInventoryMock inventory = player.getInventory();28 inventory.setItemInMainHand(null);29 }30}31import org.junit.jupiter.api.Test;32import be.seeseemelk.mockbukkit.entity.PlayerMock;33import be.seeseemelk.mockbukkit.inventory.PlayerInventoryMock;34public class Test5 {35 public void test() {36 PlayerMock player = new PlayerMock(null, "test");37 PlayerInventoryMock inventory = player.getInventory();38 inventory.setItemInOffHand(null);39 }40}41import org.junit.jupiter.api.Test;42import be.seeseemelk.mockbukkit.entity.PlayerMock;43import be.seeseemelk.mockbukkit.inventory.PlayerInventoryMock;
getItemInHand
Using AI Code Generation
1import be.seeseemelk.mockbukkit.inventory.EntityEquipmentMock;2import org.bukkit.inventory.ItemStack;3import org.bukkit.inventory.PlayerInventory;4import org.bukkit.inventory.meta.ItemMeta;5import org.bukkit.Material;6import org.bukkit.entity.Player;7import org.bukkit.inventory.EquipmentSlot;8import org.junit.After;9import org.junit.Before;10import org.junit.Test;11public class TestInventory {12 private MockBukkit mockBukkit;13 private Player player;14 private PlayerInventory inventory;15 private EntityEquipmentMock equipment;16 public void setUp() {17 mockBukkit = MockBukkit.mock();18 player = mockBukkit.addPlayer();19 inventory = player.getInventory();20 equipment = new EntityEquipmentMock();21 }22 public void tearDown() {23 MockBukkit.unmock();24 }25 public void testSetItemInHand() {26 ItemStack item = new ItemStack(Material.DIAMOND_SWORD);27 ItemMeta meta = item.getItemMeta();28 meta.setDisplayName("Test sword");29 item.setItemMeta(meta);30 inventory.setItemInMainHand(item);31 assertEquals(item, inventory.getItemInMainHand());32 }33 public void testSetItemInHand2() {34 ItemStack item = new ItemStack(Material.DIAMOND_SWORD);35 ItemMeta meta = item.getItemMeta();36 meta.setDisplayName("Test sword");37 item.setItemMeta(meta);38 inventory.setItemInMainHand(item);39 assertEquals(item, inventory.getItemInMainHand());40 }41 public void testGetItemInHand() {42 ItemStack item = new ItemStack(Material.DIAMOND_SWORD);43 ItemMeta meta = item.getItemMeta();44 meta.setDisplayName("Test sword");45 item.setItemMeta(meta);46 equipment.setItem(EquipmentSlot.HAND, item);47 assertEquals(item, equipment.getItemInHand());48 }49}50Expected :ItemStack{DIAMOND_SWORD x 1}
getItemInHand
Using AI Code Generation
1public class 2 {2 public static void main(String[] args) {3 PlayerMock player = new PlayerMock(Bukkit.getPluginManager(), "player");4 ItemStack item = new ItemStack(Material.DIAMOND_SWORD);5 player.getInventory().setItemInMainHand(item);6 assertEquals(player.getInventory().getItemInMainHand(), item);7 }8}9public class 3 {10 public static void main(String[] args) {11 PlayerMock player = new PlayerMock(Bukkit.getPluginManager(), "player");12 ItemStack item = new ItemStack(Material.DIAMOND_SWORD);13 player.getInventory().setItemInMainHand(item);14 assertEquals(player.getInventory().getItemInMainHand(), item);15 }16}17public class 4 {18 public static void main(String[] args) {19 PlayerMock player = new PlayerMock(Bukkit.getPluginManager(), "player");20 ItemStack item = new ItemStack(Material.DIAMOND_SWORD);21 player.getInventory().setItemInMainHand(item);22 assertEquals(player.getInventory().getItemInMainHand(), item);23 }24}25public class 5 {26 public static void main(String[] args) {27 PlayerMock player = new PlayerMock(Bukkit.getPluginManager(), "player");28 ItemStack item = new ItemStack(Material.DIAMOND_SWORD);29 player.getInventory().setItemInMainHand(item);30 assertEquals(player.getInventory().getItemInMainHand(), item);31 }32}33public class 6 {34 public static void main(String[] args) {35 PlayerMock player = new PlayerMock(Bukkit.getPluginManager(), "player");36 ItemStack item = new ItemStack(Material.DIAMOND_SWORD);37 player.getInventory().setItemInMainHand(item);38 assertEquals(player.getInventory().getItemInMainHand(), item);39 }40}
getItemInHand
Using AI Code Generation
1package be.seeseemelk.mockbukkit.inventory;2import static org.junit.Assert.*;3import org.bukkit.Material;4import org.bukkit.inventory.EntityEquipment;5import org.bukkit.inventory.ItemStack;6import org.junit.Before;7import org.junit.Test;8import be.seeseemelk.mockbukkit.MockBukkit;9import be.seeseemelk.mockbukkit.entity.PlayerMock;10{11 private PlayerMock player;12 private EntityEquipment equipment;13 public void setUp() throws Exception14 {15 MockBukkit.mock();16 player = MockBukkit.createMockPlayer();17 equipment = player.getEquipment();18 }19 public void getItemInHand_DefaultItem()20 {21 assertEquals(new ItemStack(Material.AIR), equipment.getItemInMainHand());22 }23 public void getItemInHand_SetItem()24 {25 ItemStack item = new ItemStack(Material.STONE);26 equipment.setItemInMainHand(item);27 assertEquals(item, equipment.getItemInMainHand());28 }29 public void getItemInHand_SetNull()30 {31 equipment.setItemInMainHand(new ItemStack(Material.STONE));32 equipment.setItemInMainHand(null);33 assertEquals(new ItemStack(Material.AIR), equipment.getItemInMainHand());34 }35 public void getItemInHand_SameItem()36 {37 ItemStack item = new ItemStack(Material.STONE);38 equipment.setItemInMainHand(item);39 assertSame(item, equipment.getItemInMainHand());40 }41 public void getItemInHand_Immutable()42 {43 ItemStack item = new ItemStack(Material.STONE);44 equipment.setItemInMainHand(item);45 item.setType(Material.DIRT);46 assertEquals(new ItemStack(Material.STONE), equipment.getItemInMainHand());47 }48 public void getItemInHand_Armor()49 {50 ItemStack item = new ItemStack(Material.STONE);51 equipment.setHelmet(item);52 assertSame(item, equipment.getItemInMainHand());53 }54 public void getItemInHand_ArmorNull()55 {56 ItemStack item = new ItemStack(Material.STONE);57 equipment.setHelmet(item);58 equipment.setHelmet(null);59 assertEquals(new ItemStack(Material.AIR), equipment.getItemInMainHand());60 }61 public void getItemInHand_ArmorImmutable()62 {63 ItemStack item = new ItemStack(Material.STONE);
getItemInHand
Using AI Code Generation
1import org.bukkit.entity.Player;2import org.bukkit.inventory.ItemStack;3import be.seeseemelk.mockbukkit.entity.PlayerMock;4import be.seeseemelk.mockbukkit.inventory.EntityEquipmentMock;5public class 2 {6 public static void main(String[] args) {7 PlayerMock player = new PlayerMock(null, "Player");8 EntityEquipmentMock equipment = new EntityEquipmentMock(player);9 ItemStack item = equipment.getItemInHand();10 }11}12import org.bukkit.entity.Player;13import org.bukkit.inventory.PlayerInventory;14import be.seeseemelk.mockbukkit.entity.PlayerMock;15public class 3 {16 public static void main(String[] args) {17 PlayerMock player = new PlayerMock(null, "Player");18 PlayerInventory inventory = player.getInventory();19 }20}21import org.bukkit.entity.Player;22import org.bukkit.inventory.PlayerInventory;23import be.seeseemelk.mockbukkit.entity.PlayerMock;24public class 4 {25 public static void main(String[] args) {26 PlayerMock player = new PlayerMock(null, "Player");27 PlayerInventory inventory = player.getInventory();28 }29}30import org.bukkit.entity.Player;31import org.bukkit.inventory.PlayerInventory;32import be.seeseemelk.mockbukkit.entity.PlayerMock;33public class 5 {34 public static void main(String[] args) {35 PlayerMock player = new PlayerMock(null, "Player");36 PlayerInventory inventory = player.getInventory();37 }38}39import org.bukkit.entity.Player;40import org.bukkit
getItemInHand
Using AI Code Generation
1import be.seeseemelk.mockbukkit.entity.PlayerMock;2import be.seeseemelk.mockbukkit.inventory.EntityEquipmentMock;3{4 public static void main(String[] args)5 {6 PlayerMock player = new PlayerMock(null, "Player");7 EntityEquipmentMock equipment = player.getEquipment();8 equipment.setItemInHand(null);9 }10}11import be.seeseemelk.mockbukkit.entity.PlayerMock;12import be.seeseemelk.mockbukkit.inventory.EntityEquipmentMock;13{14 public static void main(String[] args)15 {16 PlayerMock player = new PlayerMock(null, "Player");17 EntityEquipmentMock equipment = player.getEquipment();18 equipment.setItemInHand(null);19 }20}21import be.seeseemelk.mockbukkit.entity.PlayerMock;22import be.seeseemelk.mockbukkit.inventory.EntityEquipmentMock;23{24 public static void main(String[] args)25 {26 PlayerMock player = new PlayerMock(null, "Player");27 EntityEquipmentMock equipment = player.getEquipment();28 equipment.setItemInHand(null);29 }30}31import be.seeseemelk.mockbukkit.entity.PlayerMock;32import be.seeseemelk.mockbukkit.inventory.EntityEquipmentMock;33{34 public static void main(String[] args)35 {36 PlayerMock player = new PlayerMock(null, "Player");37 EntityEquipmentMock equipment = player.getEquipment();38 equipment.setItemInHand(null);39 }40}
getItemInHand
Using AI Code Generation
1package com.example.test;2import org.bukkit.Material;3import org.bukkit.entity.Player;4import org.bukkit.inventory.ItemStack;5import org.junit.Test;6import org.junit.runner.RunWith;7import be.seeseemelk.mockbukkit.MockBukkit;8import be.seeseemelk.mockbukkit.ServerMock;9import be.seeseemelk.mockbukkit.entity.PlayerMock;10import be.seeseemelk.mockbukkit.inventory.EntityEquipmentMock;11import be.seeseemelk.mockbukkit.inventory.InventoryMock;12import be.seeseemelk.mockbukkit.inventory.PlayerInventoryMock;13import be.seeseemelk.mockbukkit.inventory.meta.ItemMetaMock;14import be.seeseemelk.mockbukkit.inventory.meta.SkullMetaMock;15@RunWith(MockBukkit.class)16public class Test1 {17 public void test1() {18 ServerMock server = MockBukkit.getMock();19 PlayerMock player = server.addPlayer();20 player.setDisplayName("TestPlayer");21 player.setPlayerListName("TestPlayer");22 player.setPlayerTime(1000, false);23 player.setPlayerWeather(org.bukkit.WeatherType.DOWNFALL);24 player.setSaturation(5);25 player.setScoreboard(server.getScoreboardManager().getMainScoreboard());26 player.setSleepingIgnored(true);27 player.setStatistic(org.bukkit.Statistic.PLAY_ONE_MINUTE, 1000);28 player.setStatistic(org.bukkit.Statistic.PLAY_ONE_MINUTE, org.bukkit.Material.AIR, 1000);29 player.setStatistic(org.bukkit.Statistic.PLAY_ONE_MINUTE, org.bukkit.entity.EntityType.BAT, 1000);30 player.setStatistic(org.bukkit.Statistic.PLAY_ONE_MINUTE, org.bukkit.Material.AIR, org.bukkit.entity.EntityType.BAT, 1000);31 player.setStatistic(org.bukkit.Statistic.PLAY_ONE_MINUTE, org.bukkit.Material.AIR, org.bukkit.entity.EntityType.BAT, org.bukkit.block.BlockFace.EAST, 1000);32 player.setStatistic(org.bukkit.Statistic.PLAY_ONE_MINUTE, org.bukkit.Statistic.PLAY_ONE_MINUTE, 1000);33 player.setStatistic(org.bukkit.Statistic.PLAY_ONE_MINUTE, org.bukkit.Material.AIR, org.bukkit.Statistic.PLAY_ONE_MINUTE, 100
getItemInHand
Using AI Code Generation
1public class 2.java {2 public static void main(String[] args) {3 ServerMock server = MockBukkit.mock();4 Player player = server.addPlayer();5 ItemStack item = player.getInventory().getItemInHand();6 }7}8public class 3.java {9 public static void main(String[] args) {10 ServerMock server = MockBukkit.mock();11 Player player = server.addPlayer();12 ItemStack item = new ItemStack(Material.DIAMOND_SWORD);13 player.getInventory().setItemInHand(item);14 }15}16public class 4.java {17 public static void main(String[] args) {18 ServerMock server = MockBukkit.mock();19 Player player = server.addPlayer();20 ItemStack item = player.getInventory().getItemInOffHand();21 }22}23public class 5.java {24 public static void main(String[] args) {25 ServerMock server = MockBukkit.mock();26 Player player = server.addPlayer();27 ItemStack item = new ItemStack(Material.DIAMOND_SWORD);28 player.getInventory().setItemInOffHand(item);29 }30}
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