How to use getDropChance method of be.seeseemelk.mockbukkit.inventory.EntityEquipmentMock class

Best MockBukkit code snippet using be.seeseemelk.mockbukkit.inventory.EntityEquipmentMock.getDropChance

Source:EntityEquipmentMock.java Github

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...286 Preconditions.checkArgument(holder instanceof Mob, "Cannot set drop chance for non-Mob entity");287 this.dropChances.put(slot, chance);288 }289 @Override290 public float getDropChance(@NotNull EquipmentSlot slot)291 {292 return this.dropChances.get(slot);293 }294}...

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getDropChance

Using AI Code Generation

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1package com.github.james9909.warplus;2import static org.junit.Assert.assertEquals;3import static org.junit.Assert.assertFalse;4import static org.junit.Assert.assertTrue;5import org.bukkit.Material;6import org.bukkit.entity.EntityType;7import org.bukkit.entity.Player;8import org.bukkit.inventory.ItemStack;9import org.junit.Before;10import org.junit.Test;11import be.seeseemelk.mockbukkit.MockBukkit;12import be.seeseemelk.mockbukkit.ServerMock;13import be.seeseemelk.mockbukkit.entity.PlayerMock;14import be.seeseemelk.mockbukkit.inventory.EntityEquipmentMock;15public class TestEntityEquipmentMock {16 private ServerMock server;17 public void setUp() {18 server = MockBukkit.mock();19 }20 public void testGetDropChance() {21 PlayerMock player = server.addPlayer();22 EntityEquipmentMock equipment = (EntityEquipmentMock) player.getEquipment();23 equipment.setDropChance(EquipmentSlot.HAND, 1.0f);24 assertEquals(1.0f, equipment.getDropChance(EquipmentSlot.HAND), 0.0f);25 }26}

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getDropChance

Using AI Code Generation

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1public void testGetDropChance() {2 EntityEquipmentMock equipment = new EntityEquipmentMock();3 equipment.setDropChance(EquipmentSlot.HEAD, 0.1f);4 assertEquals(0.1f, equipment.getDropChance(EquipmentSlot.HEAD), 0);5}6public void testGetDropChances() {7 EntityEquipmentMock equipment = new EntityEquipmentMock();8 equipment.setDropChance(EquipmentSlot.HEAD, 0.1f);9 equipment.setDropChance(EquipmentSlot.CHEST, 0.2f);10 equipment.setDropChance(EquipmentSlot.LEGS, 0.3f);11 equipment.setDropChance(EquipmentSlot.FEET, 0.4f);12 equipment.setDropChance(EquipmentSlot.HAND, 0.5f);13 equipment.setDropChance(EquipmentSlot.OFF_HAND, 0.6f);14 Map<EquipmentSlot, Float> map = equipment.getDropChances();15 assertEquals(0.1f, map.get(EquipmentSlot.HEAD), 0);16 assertEquals(0.2f, map.get(EquipmentSlot.CHEST), 0);17 assertEquals(0.3f, map.get(EquipmentSlot.LEGS), 0);18 assertEquals(0.4f, map.get(EquipmentSlot.FEET), 0);19 assertEquals(0.5f, map.get(EquipmentSlot.HAND), 0);20 assertEquals(0.6f, map.get(EquipmentSlot.OFF_HAND), 0);21}22public void testSetDropChances() {23 EntityEquipmentMock equipment = new EntityEquipmentMock();24 Map<EquipmentSlot, Float> map = new HashMap<>();25 map.put(EquipmentSlot.HEAD, 0.1f);26 map.put(EquipmentSlot.CHEST, 0.2f);27 map.put(EquipmentSlot.LEGS, 0.3f);28 map.put(EquipmentSlot.FEET, 0.4f);29 map.put(EquipmentSlot.HAND, 0.5f);30 map.put(EquipmentSlot.OFF_HAND, 0.6f);31 equipment.setDropChances(map);

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getDropChance

Using AI Code Generation

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1 EntityEquipmentMock equipment = new EntityEquipmentMock();2 equipment.setBoots(new ItemStack(Material.CHAINMAIL_BOOTS));3 assertEquals(0.1, equipment.getDropChance(EquipmentSlot.FEET));4 equipment.setBootsDropChance(0.5);5 assertEquals(0.5, equipment.getDropChance(EquipmentSlot.FEET));6 PlayerInventoryMock inventory = new PlayerInventoryMock();7 inventory.setBoots(new ItemStack(Material.CHAINMAIL_BOOTS));8 assertEquals(0.1, inventory.getDropChance(EquipmentSlot.FEET));9 inventory.setBootsDropChance(0.5);10 assertEquals(0.5, inventory.getDropChance(EquipmentSlot.FEET));

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getDropChance

Using AI Code Generation

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1{2 public double getDropChance(EquipmentSlot slot)3 {4 switch (slot)5 {6 return 1;7 return 0;8 return 0.1;9 return 0.2;10 return 0.3;11 return 0.4;12 throw new IllegalArgumentException("Unknown slot: " + slot);13 }14 }15}16public void testDropItem()17{18 PlayerMock player = server.addPlayer();19 player.getInventory().addItem(new ItemStack(Material.STONE, 3));20 player.getInventory().addItem(new ItemStack(Material.COBBLESTONE, 3));21 player.getInventory().setHelmet(new ItemStack(Material.DIAMOND_HELMET, 1));22 player.getInventory().setChestplate(new ItemStack(Material.DIAMOND_CHESTPLATE, 1));23 player.getInventory().setLeggings(new ItemStack(Material.DIAMOND_LEGGINGS, 1));24 player.getInventory().setBoots(new ItemStack(Material.DIAMOND_BOOTS, 1));25 player.getInventory().setItemInMainHand(new ItemStack(Material.DIAMOND_SWORD, 1));26 player.getInventory().setItemInOffHand(new ItemStack(Material.DIAMOND_PICKAXE, 1));27 player.dropItem(true);28 assertEquals(0, player.getInventory().getContents().length);29 assertEquals(0, player.getInventory().getArmorContents().length);30 assertEquals(0, player.getInventory().getItemInOffHand().getAmount());31 assertEquals(0, player.getInventory().getItemInMainHand().getAmount());32 assertEquals(1, player.getWorld().getNearbyEntities(player.getLocation(), 1, 1, 1).size());33}34public void testDropItemWithDropChance()35{36 PlayerMock player = server.addPlayer();37 player.getInventory().addItem(new ItemStack(Material.STONE, 3));

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getDropChance

Using AI Code Generation

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1public void testGetDropChance() {2 EntityEquipmentMock equipment = new EntityEquipmentMock();3 double dropChance = equipment.getDropChance(EquipmentSlot.HEAD);4 assertEquals(1.0, dropChance);5}6public void testSetDropChance() {7 EntityEquipmentMock equipment = new EntityEquipmentMock();8 equipment.setDropChance(EquipmentSlot.HEAD, 0.1);9 assertEquals(0.1, equipment.getDropChance(EquipmentSlot.HEAD));10}11public void testGetItemInMainHand() {12 EntityEquipmentMock equipment = new EntityEquipmentMock();13 ItemStack item = equipment.getItemInMainHand();14 assertEquals(null, item);15}16public void testSetItemInMainHand() {17 EntityEquipmentMock equipment = new EntityEquipmentMock();18 ItemStack item = new ItemStack(Material.DIAMOND_SWORD);19 equipment.setItemInMainHand(item);20 assertEquals(item, equipment.getItemInMainHand());21}22public void testGetItemInOffHand() {23 EntityEquipmentMock equipment = new EntityEquipmentMock();24 ItemStack item = equipment.getItemInOffHand();25 assertEquals(null, item);26}

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getDropChance

Using AI Code Generation

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1public void testGetDropChance() {2 Player player = server.addPlayer();3 ItemStack item = new ItemStack(Material.DIAMOND_SWORD);4 player.getInventory().getItemInMainHand().setDropChance(0.5f);5 assertEquals(0.5f, player.getInventory().getItemInMainHand().getDropChance(), 0);6}7public void testGetDropChance() {8 Player player = server.addPlayer();9 ItemStack item = new ItemStack(Material.DIAMOND_SWORD);10 player.getInventory().getItemInMainHand().setDropChance(0.5f);11 assertEquals(0.5f, player.getInventory().getItemInMainHand().getDropChance(), 0);12}13public void testGetDropChance() {14 Player player = server.addPlayer();15 ItemStack item = new ItemStack(Material.DIAMOND_SWORD);16 player.getInventory().getItemInMainHand().setDropChance(0.5f);17 assertEquals(0.5f, player.getInventory().getItemInMainHand().getDropChance(), 0);18}19public void testGetDropChance() {20 Player player = server.addPlayer();21 ItemStack item = new ItemStack(Material.DIAMOND_SWORD);

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