Best MockBukkit code snippet using be.seeseemelk.mockbukkit.inventory.EntityEquipmentMock.getDropChance
Source: EntityEquipmentMock.java
...286 Preconditions.checkArgument(holder instanceof Mob, "Cannot set drop chance for non-Mob entity");287 this.dropChances.put(slot, chance);288 }289 @Override290 public float getDropChance(@NotNull EquipmentSlot slot)291 {292 return this.dropChances.get(slot);293 }294}...
getDropChance
Using AI Code Generation
1package com.github.james9909.warplus;2import static org.junit.Assert.assertEquals;3import static org.junit.Assert.assertFalse;4import static org.junit.Assert.assertTrue;5import org.bukkit.Material;6import org.bukkit.entity.EntityType;7import org.bukkit.entity.Player;8import org.bukkit.inventory.ItemStack;9import org.junit.Before;10import org.junit.Test;11import be.seeseemelk.mockbukkit.MockBukkit;12import be.seeseemelk.mockbukkit.ServerMock;13import be.seeseemelk.mockbukkit.entity.PlayerMock;14import be.seeseemelk.mockbukkit.inventory.EntityEquipmentMock;15public class TestEntityEquipmentMock {16 private ServerMock server;17 public void setUp() {18 server = MockBukkit.mock();19 }20 public void testGetDropChance() {21 PlayerMock player = server.addPlayer();22 EntityEquipmentMock equipment = (EntityEquipmentMock) player.getEquipment();23 equipment.setDropChance(EquipmentSlot.HAND, 1.0f);24 assertEquals(1.0f, equipment.getDropChance(EquipmentSlot.HAND), 0.0f);25 }26}
getDropChance
Using AI Code Generation
1public void testGetDropChance() {2 EntityEquipmentMock equipment = new EntityEquipmentMock();3 equipment.setDropChance(EquipmentSlot.HEAD, 0.1f);4 assertEquals(0.1f, equipment.getDropChance(EquipmentSlot.HEAD), 0);5}6public void testGetDropChances() {7 EntityEquipmentMock equipment = new EntityEquipmentMock();8 equipment.setDropChance(EquipmentSlot.HEAD, 0.1f);9 equipment.setDropChance(EquipmentSlot.CHEST, 0.2f);10 equipment.setDropChance(EquipmentSlot.LEGS, 0.3f);11 equipment.setDropChance(EquipmentSlot.FEET, 0.4f);12 equipment.setDropChance(EquipmentSlot.HAND, 0.5f);13 equipment.setDropChance(EquipmentSlot.OFF_HAND, 0.6f);14 Map<EquipmentSlot, Float> map = equipment.getDropChances();15 assertEquals(0.1f, map.get(EquipmentSlot.HEAD), 0);16 assertEquals(0.2f, map.get(EquipmentSlot.CHEST), 0);17 assertEquals(0.3f, map.get(EquipmentSlot.LEGS), 0);18 assertEquals(0.4f, map.get(EquipmentSlot.FEET), 0);19 assertEquals(0.5f, map.get(EquipmentSlot.HAND), 0);20 assertEquals(0.6f, map.get(EquipmentSlot.OFF_HAND), 0);21}22public void testSetDropChances() {23 EntityEquipmentMock equipment = new EntityEquipmentMock();24 Map<EquipmentSlot, Float> map = new HashMap<>();25 map.put(EquipmentSlot.HEAD, 0.1f);26 map.put(EquipmentSlot.CHEST, 0.2f);27 map.put(EquipmentSlot.LEGS, 0.3f);28 map.put(EquipmentSlot.FEET, 0.4f);29 map.put(EquipmentSlot.HAND, 0.5f);30 map.put(EquipmentSlot.OFF_HAND, 0.6f);31 equipment.setDropChances(map);
getDropChance
Using AI Code Generation
1 EntityEquipmentMock equipment = new EntityEquipmentMock();2 equipment.setBoots(new ItemStack(Material.CHAINMAIL_BOOTS));3 assertEquals(0.1, equipment.getDropChance(EquipmentSlot.FEET));4 equipment.setBootsDropChance(0.5);5 assertEquals(0.5, equipment.getDropChance(EquipmentSlot.FEET));6 PlayerInventoryMock inventory = new PlayerInventoryMock();7 inventory.setBoots(new ItemStack(Material.CHAINMAIL_BOOTS));8 assertEquals(0.1, inventory.getDropChance(EquipmentSlot.FEET));9 inventory.setBootsDropChance(0.5);10 assertEquals(0.5, inventory.getDropChance(EquipmentSlot.FEET));
getDropChance
Using AI Code Generation
1{2 public double getDropChance(EquipmentSlot slot)3 {4 switch (slot)5 {6 return 1;7 return 0;8 return 0.1;9 return 0.2;10 return 0.3;11 return 0.4;12 throw new IllegalArgumentException("Unknown slot: " + slot);13 }14 }15}16public void testDropItem()17{18 PlayerMock player = server.addPlayer();19 player.getInventory().addItem(new ItemStack(Material.STONE, 3));20 player.getInventory().addItem(new ItemStack(Material.COBBLESTONE, 3));21 player.getInventory().setHelmet(new ItemStack(Material.DIAMOND_HELMET, 1));22 player.getInventory().setChestplate(new ItemStack(Material.DIAMOND_CHESTPLATE, 1));23 player.getInventory().setLeggings(new ItemStack(Material.DIAMOND_LEGGINGS, 1));24 player.getInventory().setBoots(new ItemStack(Material.DIAMOND_BOOTS, 1));25 player.getInventory().setItemInMainHand(new ItemStack(Material.DIAMOND_SWORD, 1));26 player.getInventory().setItemInOffHand(new ItemStack(Material.DIAMOND_PICKAXE, 1));27 player.dropItem(true);28 assertEquals(0, player.getInventory().getContents().length);29 assertEquals(0, player.getInventory().getArmorContents().length);30 assertEquals(0, player.getInventory().getItemInOffHand().getAmount());31 assertEquals(0, player.getInventory().getItemInMainHand().getAmount());32 assertEquals(1, player.getWorld().getNearbyEntities(player.getLocation(), 1, 1, 1).size());33}34public void testDropItemWithDropChance()35{36 PlayerMock player = server.addPlayer();37 player.getInventory().addItem(new ItemStack(Material.STONE, 3));
getDropChance
Using AI Code Generation
1public void testGetDropChance() {2 EntityEquipmentMock equipment = new EntityEquipmentMock();3 double dropChance = equipment.getDropChance(EquipmentSlot.HEAD);4 assertEquals(1.0, dropChance);5}6public void testSetDropChance() {7 EntityEquipmentMock equipment = new EntityEquipmentMock();8 equipment.setDropChance(EquipmentSlot.HEAD, 0.1);9 assertEquals(0.1, equipment.getDropChance(EquipmentSlot.HEAD));10}11public void testGetItemInMainHand() {12 EntityEquipmentMock equipment = new EntityEquipmentMock();13 ItemStack item = equipment.getItemInMainHand();14 assertEquals(null, item);15}16public void testSetItemInMainHand() {17 EntityEquipmentMock equipment = new EntityEquipmentMock();18 ItemStack item = new ItemStack(Material.DIAMOND_SWORD);19 equipment.setItemInMainHand(item);20 assertEquals(item, equipment.getItemInMainHand());21}22public void testGetItemInOffHand() {23 EntityEquipmentMock equipment = new EntityEquipmentMock();24 ItemStack item = equipment.getItemInOffHand();25 assertEquals(null, item);26}
getDropChance
Using AI Code Generation
1public void testGetDropChance() {2 Player player = server.addPlayer();3 ItemStack item = new ItemStack(Material.DIAMOND_SWORD);4 player.getInventory().getItemInMainHand().setDropChance(0.5f);5 assertEquals(0.5f, player.getInventory().getItemInMainHand().getDropChance(), 0);6}7public void testGetDropChance() {8 Player player = server.addPlayer();9 ItemStack item = new ItemStack(Material.DIAMOND_SWORD);10 player.getInventory().getItemInMainHand().setDropChance(0.5f);11 assertEquals(0.5f, player.getInventory().getItemInMainHand().getDropChance(), 0);12}13public void testGetDropChance() {14 Player player = server.addPlayer();15 ItemStack item = new ItemStack(Material.DIAMOND_SWORD);16 player.getInventory().getItemInMainHand().setDropChance(0.5f);17 assertEquals(0.5f, player.getInventory().getItemInMainHand().getDropChance(), 0);18}19public void testGetDropChance() {20 Player player = server.addPlayer();21 ItemStack item = new ItemStack(Material.DIAMOND_SWORD);
Check out the latest blogs from LambdaTest on this topic:
People love to watch, read and interact with quality content — especially video content. Whether it is sports, news, TV shows, or videos captured on smartphones, people crave digital content. The emergence of OTT platforms has already shaped the way people consume content. Viewers can now enjoy their favorite shows whenever they want rather than at pre-set times. Thus, the OTT platform’s concept of viewing anything, anytime, anywhere has hit the right chord.
Web applications continue to evolve at an unbelievable pace, and the architecture surrounding web apps get more complicated all of the time. With the growth in complexity of the web application and the development process, web application testing also needs to keep pace with the ever-changing demands.
Development practices are constantly changing and as testers, we need to embrace change. One of the changes that we can experience is the move from monthly or quarterly releases to continuous delivery or continuous deployment. This move to continuous delivery or deployment offers testers the chance to learn new skills.
Even though several frameworks are available in the market for automation testing, Selenium is one of the most renowned open-source frameworks used by experts due to its numerous features and benefits.
Learn to execute automation testing from scratch with LambdaTest Learning Hub. Right from setting up the prerequisites to run your first automation test, to following best practices and diving deeper into advanced test scenarios. LambdaTest Learning Hubs compile a list of step-by-step guides to help you be proficient with different test automation frameworks i.e. Selenium, Cypress, TestNG etc.
You could also refer to video tutorials over LambdaTest YouTube channel to get step by step demonstration from industry experts.
Get 100 minutes of automation test minutes FREE!!