Best MockBukkit code snippet using be.seeseemelk.mockbukkit.inventory.AnvilInventoryMock.setRenameText
Source:AnvilFunctionTest.java
...155 // NON-APPLICABLE156 // Both unnamed157 Arguments.of((BiConsumer<ItemMeta, AnvilInventoryMock>) (meta, anvil) -> {158 meta.setDisplayName(null);159 anvil.setRenameText(null);160 }, false),161 // Both identically named162 Arguments.of((BiConsumer<ItemMeta, AnvilInventoryMock>) (meta, anvil) -> {163 meta.setDisplayName(displayName);164 anvil.setRenameText(displayName);165 }, false),166 // APPLICABLE167 // Only anvil named168 Arguments.of((BiConsumer<ItemMeta, AnvilInventoryMock>) (meta, anvil) -> {169 meta.setDisplayName(null);170 anvil.setRenameText(displayName);171 }, true),172 // Only item named173 Arguments.of((BiConsumer<ItemMeta, AnvilInventoryMock>) (meta, anvil) -> {174 meta.setDisplayName(displayName);175 anvil.setRenameText(null);176 }, true),177 // Both named differently178 Arguments.of((BiConsumer<ItemMeta, AnvilInventoryMock>) (meta, anvil) -> {179 meta.setDisplayName(displayName);180 anvil.setRenameText(displayName + " different text");181 }, true)182 );183 }184 }185 @Nested186 class UpdatePriorWorkCost {187 private final AnvilFunction function = AnvilFunction.UPDATE_PRIOR_WORK_COST;188 @Test189 void testBaseNotRepairable() {190 var base = getNullMetaItem();191 var inventory = getMockInventory(base, null);192 var operation = new AnvilOperation();193 var state = new AnvilOperationState(operation, inventory);194 assertThat(...
Source:AnvilInventoryMock.java
...11 private int maxRepairCost = 40;12 public AnvilInventoryMock(@Nullable InventoryHolder holder) {13 super(holder, InventoryType.ANVIL);14 }15 public void setRenameText(@Nullable String renameText) {16 this.renameText = renameText;17 }18 @Override19 public @Nullable String getRenameText() {20 return renameText;21 }22 @Override23 public int getRepairCostAmount() {24 return repairCostAmount;25 }26 @Override27 public void setRepairCostAmount(int amount) {28 this.repairCostAmount = amount;29 }...
setRenameText
Using AI Code Generation
1package com.example;2import be.seeseemelk.mockbukkit.MockBukkit;3import be.seeseemelk.mockbukkit.ServerMock;4import be.seeseemelk.mockbukkit.inventory.AnvilInventoryMock;5import org.bukkit.entity.Player;6import org.bukkit.event.inventory.InventoryType;7import org.bukkit.inventory.ItemStack;8import org.junit.After;9import org.junit.Assert;10import org.junit.Before;11import org.junit.Test;12public class AnvilMockTest {13 private ServerMock server;14 private Player player;15 private AnvilInventoryMock anvil;16 public void setUp() {17 server = MockBukkit.mock();18 player = server.addPlayer();19 anvil = new AnvilInventoryMock(player, InventoryType.ANVIL);20 }21 public void tearDown() {22 MockBukkit.unmock();23 }24 public void testRenameText() {25 ItemStack item = new ItemStack(org.bukkit.Material.DIAMOND_SWORD);26 anvil.setItem(0, item);27 anvil.setRenameText("My Sword");28 Assert.assertEquals("My Sword", anvil.getItem(2).getItemMeta().getDisplayName());29 }30}31package com.example;32import be.seeseemelk.mockbukkit.MockBukkit;33import be.seeseemelk.mockbukkit.ServerMock;34import be.seeseemelk.mockbukkit.inventory.AnvilInventoryMock;35import org.bukkit.entity.Player;36import org.bukkit.event.inventory.InventoryType;37import org.bukkit.inventory.ItemStack;38import org.junit.After;39import org.junit.Assert;40import org.junit.Before;41import org.junit.Test;42public class AnvilMockTest {43 private ServerMock server;44 private Player player;45 private AnvilInventoryMock anvil;46 public void setUp() {47 server = MockBukkit.mock();48 player = server.addPlayer();49 anvil = new AnvilInventoryMock(player, InventoryType.ANVIL);50 }51 public void tearDown() {52 MockBukkit.unmock();53 }54 public void testRenameText() {55 ItemStack item = new ItemStack(org.bukkit.Material.DIAMOND_SWORD);56 anvil.setItem(0, item);57 anvil.setRenameText("My
setRenameText
Using AI Code Generation
1import org.junit.jupiter.api.Test;2import org.junit.jupiter.api.extension.ExtendWith;3import org.mockito.junit.jupiter.MockitoExtension;4import be.seeseemelk.mockbukkit.MockBukkit;5import be.seeseemelk.mockbukkit.inventory.AnvilInventoryMock;6@ExtendWith(MockitoExtension.class)7{8 public void testRenameText()9 {10 AnvilInventoryMock anvilInventory = new AnvilInventoryMock();11 anvilInventory.setRenameText("My Name");12 System.out.println(anvilInventory.getRenameText());13 MockBukkit.unmock();14 }15}16MockBukkit.unmock()17MockBukkit.mock()18MockBukkit.getMock()19MockBukkit.getPluginManager()20MockBukkit.getScheduler()21MockBukkit.getMockedServer()
setRenameText
Using AI Code Generation
1import org.junit.Test;2import org.junit.runner.RunWith;3import org.mockito.Mock;4import org.mockito.junit.MockitoJUnitRunner;5import be.seeseemelk.mockbukkit.inventory.AnvilInventoryMock;6@RunWith(MockitoJUnitRunner.class)7public class AnvilInventoryMockTest {8 AnvilInventoryMock anvilInventoryMock;9 public void testRenameText() {10 anvilInventoryMock.setRenameText("test");11 }12}13import org.junit.Test;14import org.junit.runner.RunWith;15import org.mockito.Mock;16import org.mockito.junit.MockitoJUnitRunner;17import be.seeseemelk.mockbukkit.inventory.AnvilInventoryMock;18@RunWith(MockitoJUnitRunner.class)19public class AnvilInventoryMockTest {20 AnvilInventoryMock anvilInventoryMock;21 public void testRenameText() {22 anvilInventoryMock.setRenameText("test");23 }24}25import org.junit.Test;26import org.junit.runner.RunWith;27import org.mockito.Mock;28import org.mockito.junit.MockitoJUnitRunner;29import be.seeseemelk.mockbukkit.inventory.AnvilInventoryMock;30@RunWith(MockitoJUnitRunner.class)31public class AnvilInventoryMockTest {32 AnvilInventoryMock anvilInventoryMock;33 public void testRenameText() {34 anvilInventoryMock.setRenameText("test");35 }36}37import org.junit.Test;38import org.junit.runner.RunWith;39import org.mockito.Mock;40import org.mockito.junit.MockitoJUnitRunner;41import be.seeseemelk.mockbukkit.inventory.AnvilInventoryMock;42@RunWith(MockitoJUnitRunner.class)43public class AnvilInventoryMockTest {44 AnvilInventoryMock anvilInventoryMock;45 public void testRenameText() {46 anvilInventoryMock.setRenameText("test");47 }48}
setRenameText
Using AI Code Generation
1package be.seeseemelk.mockbukkit.inventory;2import org.bukkit.entity.Player;3import org.junit.Assert;4import org.junit.Test;5import be.seeseemelk.mockbukkit.MockBukkit;6import be.seeseemelk.mockbukkit.ServerMock;7import be.seeseemelk.mockbukkit.entity.PlayerMock;8{9 private ServerMock server;10 private PlayerMock player;11 public void setUp()12 {13 server = MockBukkit.mock();14 player = server.addPlayer();15 }16 public void testRenameText()17 {18 AnvilInventoryMock anvil = new AnvilInventoryMock(player);19 anvil.setRenameText("New Name");20 Assert.assertEquals("New Name", anvil.getRenameText());21 }22 public void tearDown()23 {24 MockBukkit.unmock();25 }26}27package be.seeseemelk.mockbukkit.inventory;28import org.bukkit.entity.Player;29import org.junit.Assert;30import org.junit.Test;31import be.seeseemelk.mockbukkit.MockBukkit;32import be.seeseemelk.mockbukkit.ServerMock;33import be.seeseemelk.mockbukkit.entity.PlayerMock;34{35 private ServerMock server;36 private PlayerMock player;37 public void setUp()38 {39 server = MockBukkit.mock();40 player = server.addPlayer();41 }42 public void testRenameText()43 {44 AnvilInventoryMock anvil = new AnvilInventoryMock(player);45 anvil.setRenameText("New Name");46 Assert.assertEquals("New Name", anvil.getRenameText());47 }48 public void tearDown()49 {50 MockBukkit.unmock();51 }52}53package be.seeseemelk.mockbukkit.inventory;54import org.bukkit.entity.Player;55import org.junit.Assert;56import org.junit.Test;57import be.seeseemelk.mockbukkit.MockBukkit;58import be.seeseemelk.mockbukkit.ServerMock;59import be.seeseemelk.mockbukkit.entity
setRenameText
Using AI Code Generation
1package be.seeseemelk.mockbukkit.inventory;2import org.bukkit.Material;3import org.bukkit.inventory.ItemStack;4import org.junit.After;5import org.junit.Before;6import org.junit.Test;7import be.seeseemelk.mockbukkit.MockBukkit;8import be.seeseemelk.mockbukkit.ServerMock;9{10 private ServerMock server;11 private AnvilInventoryMock inventory;12 public void setUp() throws Exception13 {14 server = MockBukkit.mock();15 inventory = new AnvilInventoryMock(server, 1);16 }17 public void tearDown() throws Exception18 {19 MockBukkit.unmock();20 }21 public void setRenameTextTest()22 {23 inventory.setRenameText("TestName");24 inventory.setItem(0, new ItemStack(Material.DIAMOND));25 inventory.setItem(1, new ItemStack(Material.DIAMOND));26 inventory.setItem(2, new ItemStack(Material.DIAMOND));27 inventory.setItem(3, new ItemStack(Material.DIAMOND));28 inventory.setItem(4, new ItemStack(Material.DIAMOND));29 inventory.setItem(5, new ItemStack(Material.DIAMOND));30 inventory.setItem(6, new ItemStack(Material.DIAMOND));31 inventory.setItem(7, new ItemStack(Material.DIAMOND));32 inventory.setItem(8, new ItemStack(Material.DIAMOND));33 }34}35package be.seeseemelk.mockbukkit.inventory;36import org.bukkit.Material;37import org.bukkit.inventory.ItemStack;38import org.junit.After;39import org.junit.Before;40import org.junit.Test;41import be.seeseemelk.mockbukkit.MockBukkit;42import be.seeseemelk.mockbukkit.ServerMock;43{44 private ServerMock server;45 private AnvilInventoryMock inventory;46 public void setUp() throws Exception47 {48 server = MockBukkit.mock();49 inventory = new AnvilInventoryMock(server, 1);50 }51 public void tearDown() throws Exception52 {53 MockBukkit.unmock();54 }55 public void setRenameTextTest()56 {57 inventory.setRenameText("TestName");58 inventory.setItem(
setRenameText
Using AI Code Generation
1package com.example;2import java.util.HashMap;3import java.util.Map;4import org.bukkit.Material;5import org.bukkit.inventory.ItemStack;6import org.bukkit.inventory.meta.ItemMeta;7import org.junit.jupiter.api.Test;8import be.seeseemelk.mockbukkit.MockBukkit;9import be.seeseemelk.mockbukkit.ServerMock;10import be.seeseemelk.mockbukkit.inventory.AnvilInventoryMock;11public class TestAnvilInventoryMock {12 public void testAnvilInventoryMock() {13 ServerMock server = MockBukkit.mock();14 AnvilInventoryMock anvilInventoryMock = new AnvilInventoryMock(server, "anvil");15 Map<Integer, ItemStack> items = new HashMap<>();16 ItemStack itemStack = new ItemStack(Material.DIAMOND);17 ItemMeta itemMeta = itemStack.getItemMeta();18 itemMeta.setDisplayName("Diamond");19 itemStack.setItemMeta(itemMeta);20 items.put(0, itemStack);21 items.put(1, itemStack);22 anvilInventoryMock.setContents(items);23 anvilInventoryMock.setRenameText("Diamond Sword");24 System.out.println(anvilInventoryMock.getRenameText());25 server.shutdown();26 }27}28package com.example;29import java.util.HashMap;30import java.util.Map;31import org.bukkit.Material;32import org.bukkit.inventory.ItemStack;33import org.bukkit.inventory.meta.ItemMeta;34import org.junit.jupiter.api.Test;35import be.seeseemelk.mockbukkit.MockBukkit;36import be.seeseemelk.mockbukkit.ServerMock;37import be.seeseemelk.mockbukkit.inventory.AnvilInventoryMock;38public class TestAnvilInventoryMock {39 public void testAnvilInventoryMock() {40 ServerMock server = MockBukkit.mock();41 AnvilInventoryMock anvilInventoryMock = new AnvilInventoryMock(server, "anvil");42 Map<Integer, ItemStack> items = new HashMap<>();43 ItemStack itemStack = new ItemStack(Material.DIAMOND);44 ItemMeta itemMeta = itemStack.getItemMeta();45 itemMeta.setDisplayName("Diamond");46 itemStack.setItemMeta(itemMeta);47 items.put(0, itemStack);48 items.put(1, itemStack);49 anvilInventoryMock.setContents(items);50 anvilInventoryMock.setRenameText("
setRenameText
Using AI Code Generation
1import org.junit.Before;2import org.junit.Test;3import org.junit.runner.RunWith;4import org.mockito.Mock;5import org.mockito.Mockito;6import org.mockito.junit.MockitoJUnitRunner;7import be.seeseemelk.mockbukkit.MockBukkit;8import be.seeseemelk.mockbukkit.ServerMock;9import be.seeseemelk.mockbukkit.inventory.AnvilInventoryMock;10import be.seeseemelk.mockbukkit.inventory.InventoryMock;11import be.seeseemelk.mockbukkit.inventory.InventoryViewMock;12import be.seeseemelk.mockbukkit.inventory.PlayerInventoryMock;13import be.seeseemelk.mockbukkit.inventory.meta.ItemMetaMock;14import be.seeseemelk.mockbukkit.item.ItemFactoryMock;15import be.seeseemelk.mockbukkit.item.ItemMock;16import be.seeseemelk.mockbukkit.item.ItemMockFactory;17import be.seeseemelk.mockbukkit.item.ItemStackMock;18import be.seeseemelk.mockbukkit.inventory.meta.BookMetaMock;19import be.seeseemelk.mockbukkit.inventory.meta.SkullMetaMock;20import be.seeseemelk.mockbukkit.inventory.meta.SuspiciousStewMetaMock;21import be.seeseemelk.mockbukkit.inventory.meta.TropicalFishBucketMetaMock;22import be.seeseemelk.mockbukkit.inventory.meta.PotionMetaMock;23import be.seeseemelk.mockbukkit.inventory.meta.FireworkMetaMock;24import be.seeseemelk.mockbukkit.inventory.meta.FireworkEffectMetaMock;25import be.seeseemelk.mockbukkit.inventory.meta.ItemMetaMock;26import be.seeseemelk.mockbukkit.inventory.meta.LeatherArmorMetaMock;27import be.seeseemelk.mockbukkit.inventory.meta.MapMetaMock;28import be.seeseemelk.mockbukkit.inventory.meta.EnchantmentStorageMetaMock;29import be.seeseemelk.mockbukkit.inventory.meta.BannerMetaMock;30import be.seeseemelk.mockbukkit.inventory.meta.BlockStateMetaMock;31import be.seeseemelk.mockbukkit.inventory.meta.BookMetaMock;32import be.seeseemelk.mockbukkit.inventory.meta.CompassMetaMock;33import be.seeseemelk.mockbukkit.inventory.meta.CrossbowMetaMock;34import be.seeseemelk.mockbukkit.inventory.meta.EnchantmentStorageMetaMock
setRenameText
Using AI Code Generation
1package com.example;2import org.junit.jupiter.api.Test;3import org.junit.jupiter.api.extension.ExtendWith;4import org.mockito.junit.jupiter.MockitoExtension;5import org.bukkit.entity.Player;6import org.bukkit.inventory.Inventory;7import org.bukkit.inventory.InventoryView;8import be.seeseemelk.mockbukkit.MockBukkit;9import be.seeseemelk.mockbukkit.ServerMock;10import be.seeseemelk.mockbukkit.entity.PlayerMock;11import be.seeseemelk.mockbukkit.inventory.AnvilInventoryMock;12@ExtendWith(MockitoExtension.class)13public class AnvilInventoryMockTest {14 private ServerMock server;15 private PlayerMock player;16 public void testAnvilInventoryMock() {17 server = MockBukkit.mock();18 player = server.addPlayer();19 AnvilInventoryMock anvilInventoryMock = new AnvilInventoryMock();20 player.openInventory(anvilInventoryMock);21 InventoryView inventoryView = player.getOpenInventory();22 Inventory inventory = inventoryView.getTopInventory();23 anvilInventoryMock.setRenameText("newName");24 System.out.println("Inventory name: " + inventory.getName());25 }26}27package com.example;28import org.junit.jupiter.api.Test;29import org.junit.jupiter.api.extension.ExtendWith;30import org.mockito.junit.jupiter.MockitoExtension;31import org.bukkit.entity.Player;32import org.bukkit.inventory.Inventory;33import org.bukkit.inventory.InventoryView;34import be.seeseemelk.mockbukkit.MockBukkit;35import be.seeseemelk.mockbukkit.ServerMock;36import be.seeseemelk.mockbukkit.entity.PlayerMock;37import be.seeseemelk.mockbukkit.inventory.AnvilInventoryMock;38@ExtendWith(MockitoExtension.class)39public class AnvilInventoryMockTest {40 private ServerMock server;41 private PlayerMock player;42 public void testAnvilInventoryMock() {43 server = MockBukkit.mock();44 player = server.addPlayer();45 AnvilInventoryMock anvilInventoryMock = new AnvilInventoryMock();46 player.openInventory(anvilInventoryMock);47 InventoryView inventoryView = player.getOpenInventory();48 Inventory inventory = inventoryView.getTopInventory();49 anvilInventoryMock.setRenameText("newName");
setRenameText
Using AI Code Generation
1package com.example.test;2import org.bukkit.Material;3import org.bukkit.inventory.ItemStack;4import org.junit.jupiter.api.Test;5import be.seeseemelk.mockbukkit.MockBukkit;6import be.seeseemelk.mockbukkit.inventory.AnvilInventoryMock;7import be.seeseemelk.mockbukkit.inventory.InventoryMock;8import be.seeseemelk.mockbukkit.inventory.InventorySlotType;9import be.seeseemelk.mockbukkit.inventory.PlayerInventoryMock;10import be.seeseemelk.mockbukkit.inventory.meta.ItemMetaMock;11public class AnvilTest {12public void testAnvil() {13MockBukkit.mock();14AnvilInventoryMock anvil = new AnvilInventoryMock();15ItemStack item = new ItemStack(Material.DIAMOND_SWORD, 1);16ItemMetaMock meta = new ItemMetaMock(item);17meta.setDisplayName("Sword of the Damned");18item.setItemMeta(meta);19PlayerInventoryMock inv = new PlayerInventoryMock();20inv.setItem(InventorySlotType.ARMOR, item);21anvil.setItem(InventorySlotType.ARMOR, item);22anvil.setRenameText("Sword of the Damned");23anvil.setItem(InventorySlotType.RESULT, item);24System.out.println(anvil.getItem(InventorySlotType.RESULT).getItemMeta().getDisplayName());25MockBukkit.unmock();26}27}28import org.bukkit.Bukkit;29import org.bukkit.Material;30import org.bukkit.entity.Player;31import org.bukkit.event.inventory.InventoryType;32import org.bukkit.inventory.AnvilInventory;33import org.bukkit.inventory.Inventory;34import org.bukkit.inventory.InventoryHolder;35import org.bukkit.inventory.ItemStack;36import org.bukkit.inventory.meta.ItemMeta;37import be.seeseemelk.mockbukkit.inventory.InventoryMock;38public class AnvilInventoryMock extends InventoryMock implements AnvilInventory {39private String renameText;40public AnvilInventoryMock() {41this(null);42}43public AnvilInventoryMock(InventoryHolder holder) {44super(holder, InventoryType.ANVIL);45}46public String getRenameText() {47return renameText;48}49public void setRenameText(String text) {50renameText = text;51}52public ItemStack getResult() {53return getItem(2);54}55public void setResult(ItemStack item) {56setItem(2, item);57}58public InventoryViewMock open(Player player, InventoryType
setRenameText
Using AI Code Generation
1import org.bukkit.Material;2import org.bukkit.inventory.Inventory;3import org.bukkit.inventory.ItemStack;4import org.junit.Test;5import be.seeseemelk.mockbukkit.MockBukkit;6import be.seeseemelk.mockbukkit.ServerMock;7import be.seeseemelk.mockbukkit.inventory.AnvilInventoryMock;8{9 public void testRenameText()10 {11 ServerMock server = MockBukkit.mock();12 Inventory anvil = new AnvilInventoryMock(null, new ItemStack(Material.DIAMOND_SWORD), new ItemStack(Material.DIAMOND));13 anvil.setRenameText("Sword of the Gods");14 server.shutdown();15 }16}17import org.bukkit.Material;18import org.bukkit.inventory.Inventory;19import org.bukkit.inventory.ItemStack;20import org.junit.Test;21import be.seeseemelk.mockbukkit.MockBukkit;22import be.seeseemelk.mockbukkit.ServerMock;23import be.seeseemelk.mockbukkit.inventory.AnvilInventoryMock;24{25 public void testRenameText()26 {27 ServerMock server = MockBukkit.mock();28 Inventory anvil = new AnvilInventoryMock(null, new ItemStack(Material.DIAMOND_SWORD), new ItemStack(Material.DIAMOND));29 anvil.setRenameText("Sword of the Gods");30 server.shutdown();31 }32}
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