Best MockBukkit code snippet using be.seeseemelk.mockbukkit.entity.ZombieMock.setArmsRaised
Source:ZombieMock.java
...76 // TODO Auto-generated method stub77 throw new UnimplementedOperationException();78 }79 @Override80 public void setArmsRaised(boolean raised)81 {82 // TODO Auto-generated method stub83 throw new UnimplementedOperationException();84 }85 @Override86 public boolean isArmsRaised()87 {88 // TODO Auto-generated method stub89 throw new UnimplementedOperationException();90 }91 @Override92 public boolean shouldBurnInDay()93 {94 // TODO Auto-generated method stub...
setArmsRaised
Using AI Code Generation
1import be.seeseemelk.mockbukkit.entity.ZombieMock;2import org.bukkit.entity.EntityType;3import org.junit.Test;4public class ZombieMockTest extends MockBukkitTest {5 public void testSetArmsRaised() {6 ZombieMock zombie = new ZombieMock(server, EntityType.ZOMBIE);7 zombie.setArmsRaised(true);8 assertTrue(zombie.isArmsRaised());9 }10}11OK (1 test)
setArmsRaised
Using AI Code Generation
1import be.seeseemelk.mockbukkit.entity.ZombieMock;2import org.bukkit.entity.Zombie;3public class ZombieMockTest extends MockBukkitTest {4 public void testZombieMock() {5 ZombieMock zombieMock = new ZombieMock(server, "ZombieMock");6 zombieMock.setArmsRaised(true);7 assertEquals(true, zombieMock.isArmsRaised());8 zombieMock.setArmsRaised(false);9 assertEquals(false, zombieMock.isArmsRaised());10 }11}
setArmsRaised
Using AI Code Generation
1import org.junit.jupiter.api.Test;2import org.junit.jupiter.api.BeforeEach;3import org.junit.jupiter.api.AfterEach;4import org.junit.jupiter.api.DisplayName;5import org.junit.jupiter.api.Assertions;6import org.junit.jupiter.api.extension.ExtendWith;7import be.seeseemelk.mockbukkit.MockBukkit;8import be.seeseemelk.mockbukkit.ServerMock;9import be.seeseemelk.mockbukkit.entity.ZombieMock;10import be.seeseemelk.mockbukkit.entity.EntityMock;11import be.seeseemelk.mockbukkit.entity.PlayerMock;12import be.seeseemelk.mockbukkit.entity.EntityTypeMock;13import be.seeseemelk.mockbukkit.entity.EntityMock;14import be.seeseemelk.mockbukkit.entity.PlayerMock;15import be.seeseemelk.mockbukkit.entity.EntityTypeMock;16import org.bukkit.entity.EntityType;17import org.bukkit.entity.Player;18import org.bukkit.entity.Zombie;19import org.bukkit.entity.Entity;20import org.bukkit.Location;21import org.bukkit.Material;22import org.bukkit.inventory.ItemStack;23import org.bukkit.inventory.PlayerInventory;24import org.bukkit.inventory.EquipmentSlot;25import org.bukkit.inventory.meta.ItemMeta;26import org.bukkit.inventory.meta.SkullMeta;27import org.bukkit.inventory.meta.Damageable;28import org.bukkit.inventory.meta.ItemMeta;29import org.bukkit.inventory.meta.SkullMeta;30import org.bukkit.inventory.meta.Damageable;31import org.bukkit.inventory.meta.BookMeta;32import org.bukkit.inventory.meta.EnchantmentStorageMeta;33import org.bukkit.inventory.meta.LeatherArmorMeta;34import org.bukkit.inventory.meta.PotionMeta;35import org.bukkit.inventory.meta.SuspiciousStewMeta;36import org.bukkit.inventory.meta.TropicalFishBucketMeta;37import org.bukkit.inventory.meta.FireworkMeta;38import org.bukkit.inventory.meta.FireworkEffectMeta;39import org.bukkit.inventory.meta.BannerMeta;40import org.bukkit.inventory.meta.CrossbowMeta;41import org.bukkit.inventory.meta.BlockStateMeta;42import org.bukkit.inventory.meta.KnowledgeBookMeta;43import org.bukkit.inventory.meta.Repairable;44import org.bukkit.inventory.meta.SpawnEggMeta;45import org.bukkit.inventory.meta.CompassMeta;46import org.bukkit.inventory.meta.MapMeta;47import org.bukkit.inventory.meta.TropicalFishBucketMeta;48import org.bukkit.inventory.meta.FireworkEffect
setArmsRaised
Using AI Code Generation
1import be.seeseemelk.mockbukkit.entity.ZombieMock;2import org.bukkit.entity.Zombie;3public class ZombieMockTest extends MockBukkitTest {4 public void testZombieMock() {5 ZombieMock zombieMock = new ZombieMock(server, "ZombieMock");6 zombieMock.setArmsRaised(true);7 assertEquals(true, zombieMock.isArmsRaised());8 zombieMock.setArmsRaised(false);9 assertEquals(false, zombieMock.isArmsRaised());10 }11}
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