Best MockBukkit code snippet using be.seeseemelk.mockbukkit.entity.TameableAnimalMock.setOwnerUUID
Source: TameableAnimalMock.java
...14 public TameableAnimalMock(@NotNull ServerMock server, @NotNull UUID uuid)15 {16 super(server, uuid);17 }18 public void setOwnerUUID(@Nullable UUID uuid)19 {20 this.owner = uuid;21 }22 @Override23 public AnimalTamer getOwner()24 {25 if (this.getOwnerUniqueId() == null)26 {27 return null;28 }29 AnimalTamer tamer = getServer().getPlayer(this.getOwnerUniqueId());30 if (tamer == null)31 {32 tamer = getServer().getOfflinePlayer(this.getOwnerUniqueId());33 }34 return tamer;35 }36 @Override37 public boolean isTamed()38 {39 return this.tamed;40 }41 @Override42 public void setOwner(@Nullable AnimalTamer tamer)43 {44 if (tamer != null)45 {46 this.setTamed(true);47 this.setOwnerUUID(tamer.getUniqueId());48 }49 else50 {51 this.setTamed(false);52 this.setOwnerUUID(null);53 }54 }55 @Override56 public void setTamed(boolean tame)57 {58 this.tamed = tame;59 if (!tame)60 {61 this.setOwnerUUID(null);62 }63 }64 @Override65 public @Nullable UUID getOwnerUniqueId()66 {67 return this.owner;68 }69 // Sitting methods implemented here for animals that implement Sittable.70 public boolean isSitting()71 {72 return this.sitting;73 }74 public void setSitting(boolean sitting)75 {...
setOwnerUUID
Using AI Code Generation
1import be.seeseemelk.mockbukkit.MockBukkit;2import be.seeseemelk.mockbukkit.ServerMock;3import be.seeseemelk.mockbukkit.entity.PlayerMock;4import be.seeseemelk.mockbukkit.entity.TameableAnimalMock;5import org.bukkit.entity.Wolf;6import org.junit.After;7import org.junit.Before;8import org.junit.Test;9{10 private ServerMock server;11 private PlayerMock player;12 public void setUp()13 {14 server = MockBukkit.mock();15 player = server.addPlayer();16 }17 public void tearDown()18 {19 MockBukkit.unmock();20 }21 public void testWolfOwner()22 {23 Wolf wolf = new TameableAnimalMock(Wolf.class, server);24 wolf.setOwnerUUID(player.getUniqueId());25 assertEquals(player.getUniqueId(), wolf.getOwnerUUID());26 }27}
setOwnerUUID
Using AI Code Generation
1import be.seeseemelk.mockbukkit.entity.PlayerMock;2import be.seeseemelk.mockbukkit.entity.TameableAnimalMock;3import be.seeseemelk.mockbukkit.ServerMock;4import be.seeseemelk.mockbukkit.entity.AnimalMock;5ServerMock server = new ServerMock();6PlayerMock player = server.addPlayer("player");7AnimalMock animal = new AnimalMock(server, EntityType.WOLF);8((TameableAnimalMock) animal).setOwnerUUID(player.getUniqueId());9if (((TameableAnimalMock) animal).getOwnerUUID().equals(player.getUniqueId()))10 System.out.println("The owner was set correctly");11if (((TameableAnimalMock) animal).isOwner(player))12 System.out.println("The owner was set correctly");13if (animal.isTamed())14 System.out.println("The owner was set correctly");15if (animal.getOwner().equals(player))16 System.out.println("The owner was set correctly");17if (animal.getTamed())18 System.out.println("The owner was set correctly");19if (animal.getTamed())20 System.out.println("The owner was set correctly");21if (animal.isTamed())22 System.out.println("The owner was set correctly");23if (animal.getOwner().equals(player))24 System.out.println("The owner was set correctly");25if (animal.getTamed())26 System.out.println("The owner was set correctly");27if (animal.getTamed())28 System.out.println("The owner was set correctly
setOwnerUUID
Using AI Code Generation
1import be.seeseemelk.mockbukkit.MockBukkit;2import be.seeseemelk.mockbukkit.ServerMock;3import be.seeseemelk.mockbukkit.entity.PlayerMock;4import be.seeseemelk.mockbukkit.entity.TameableAnimalMock;5import org.bukkit.entity.Tameable;6import org.junit.jupiter.api.AfterAll;7import org.junit.jupiter.api.BeforeAll;8import org.junit.jupiter.api.Test;9import org.junit.jupiter.api.TestInstance;10import java.util.UUID;11import static org.junit.jupiter.api.Assertions.assertEquals;12import static org.junit.jupiter.api.Assertions.assertFalse;13import static org.junit.jupiter.api.Assertions.assertTrue;14@TestInstance(TestInstance.Lifecycle.PER_CLASS)15{16 private ServerMock server;17 private PlayerMock player;18 private TameableAnimalMock tameableAnimal;19 public void setUp()20 {21 server = MockBukkit.mock();22 player = server.addPlayer();23 tameableAnimal = new TameableAnimalMock(server, UUID.randomUUID());24 }
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