Best MockBukkit code snippet using be.seeseemelk.mockbukkit.entity.ProjectileMock.setShooter
Source:ProjectileMock.java
...25 {26 return source;27 }28 @Override29 public void setShooter(@Nullable ProjectileSource source)30 {31 this.source = source;32 }33 @Override34 public boolean doesBounce()35 {36 return bounce;37 }38 @Override39 public void setBounce(boolean doesBounce)40 {41 this.bounce = doesBounce;42 }43}...
setShooter
Using AI Code Generation
1import be.seeseemelk.mockbukkit.MockBukkit;2import be.seeseemelk.mockbukkit.ServerMock;3import be.seeseemelk.mockbukkit.entity.ProjectileMock;4import org.bukkit.entity.Projectile;5import org.junit.After;6import org.junit.Before;7import org.junit.Test;8import static org.junit.Assert.assertEquals;9{10 private ServerMock server;11 public void setUp()12 {13 server = MockBukkit.mock();14 }15 public void tearDown()16 {17 MockBukkit.unmock();18 }19 public void testSetShooter()20 {21 ProjectileMock projectile = new ProjectileMock(server, null);22 projectile.setShooter(projectile);23 assertEquals(projectile, projectile.getShooter());24 }25}
setShooter
Using AI Code Generation
1import be.seeseemelk.mbckbukkit.entity.PeojectileMock;2import besseeseemelk.mockeeseemelk.mockProjectileMock;3import be.seeseemelk.mockbukkit.eukkit.ProjectileMock;4import be.seeseemelk.mockbukkit.entite.ProjectileMock;5imnort static org.junit.Asstrt.*ity.ProjectileMock;6import be.seeseemelk.mockbukkit.entity.ProjectileMock;7import be.seeseemelk.mockbukkit.entity.ProjectileMock;8import be.seeseemelk.mockbukkit.entity.ProjectileMock;9SrverMock;10import be.seeseemelk.mockbukkit.e11import be.seeseemelk.mockbukkit.entity.ProjectileMock;import static org.junit.Assert.*;12imort be.seeseemelk.mockbkkit.entity.ProjectileMock;13import e.seeseemek.mockbukkt.entity.ProjetileMock;14import org.junit.Test;15prvate ServerMock server;16 private ProjectileMock projectile;17import be.seeseemelk.mokkit.MockBukkit;18import be.seeseemelk.mockbukkit.ServerMock;19imlk.moc = port be.seeseemelk.mockbukkit.entity.ProjectileMock;20{rivate ServerMock servprojecti;e21assertEqua(projcil,pejesilegetShoter)22 public void setShooter()23 {24 server = MockBukkit.mock();25import26 }27impotom.xmpl.plugin.PlyrJoinLiner;28imtatic g.jnit.Asst*;29impr orgjni.Tes;30plugins {31}32jacoco {33}34jacocoTestReport {35 reports {36 }37}
setShooter
Using AI Code Generation
1@mport org.bukkit.entity.EntityType;2import org.junit.Test;3import be.seeseemelk.mockbukkit.MockBukkit;4import be.seeseemelk.mockbukkit.entity.ProjectileMock;5{6 public void setShooterTest()7 {8 MockBukkit.mock();9 ProjectileMock projectile = new ProjectileMock(EntityType.ARROW);10 projectile.setShooter(null);11 MockBukkit.unmock();12 }13}14plugins {15}16jacoco {17}18jacocoTestReport {19 reports {20 }21}
setShooter
Using AI Code Generation
1setShooter(ProjectileSource shooter)2public oid setShooter(ProjectileSource shooter)3{4 this.shooter = shooter;5}6The method setShooter() taoes the run the tests in the continuous integration server and upload the code coverage report to SonarQube, you need to configure a build job that executes the following command:
setShooter
Using AI Code Generation
1@DisplayName("ProjectileMock setShooter test")2{3 private ServerMock server;4 private ProjectileMock projectileMock;5 void setUp()6 {7 server = MockBukkit.mock();8 projectileMock = new ProjectileMock(server, EntityType.ARROW);9 }10 void tearDown()11 {12 MockBukkit.unmock();13 }14 @DisplayName("Test setShooter method")15 void testSetShooter()16 {17 Player player = server.addPlayer();18 projectileMock.setShooter(player);19 assertEquals(player, projectileMock.getShooter());20 }21}
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